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Cards to Disrupt Tournament Proceedings

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swiftstratos
MK_ultra
Glacier_LOH
Barlas
S.S.A.
Adept VantageSP
T3RCX
OverlordMMM
Lovelace
dragonsamurai77
Wildflame
zekana
AhhGoodTimes
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Post  Occultdude17 2011-12-04, 22:43

The theme of these cards is that they have real-world effects outside of the game, which may violate tournament policy, good sportsmanship, and the law. But hey, the card text trumps the rules, remember?


001 - Black Budget
Spell, Continuous
-
Unless required by a card effect, you do not have to disclose to your opponent: 1) How many cards are in your hand/Deck; 2) The contents of your Graveyard; or 3) Details about a card you control.


002 - Second Chances
Trap, Counter
-
Activate when a Judge issues you a penalty: pay 1000 Life Points; negate the penalty.


003 - Bully's Retribution
Trap, Continuous
-
This card is not shuffled back into your Deck between Duels in a Match. If you lose the Match, your gang of mates is allowed to beat up your opponent.


004 - Physical Fighter
EARTH, Level 4, Warrior/Effect
ATK/1600, DEF/1200
-
Tribute this card; you can attack your opponent directly with your closed fist.


005 - Pot of Weed
Spell, Normal
-
Draw 2 cards, then both players can light up a joint.


006 -Profanity
Spell, Field
-
If a player does not include the F-word in a spoken sentence, they lose 500 Life Points.


007 - Overruled!
Trap, Normal
-
When a Judge makes a ruling on an effect or mechanic that contradicts what you want to do: pay 1000 Life Points; flip a coin and call it. If you call it correctly, negate the Judge's ruling in favour of your own.


008 - Forbidden Cards
Spell, Normal
-
Discard 2 cards; declare 1 card name. Add 1 copy of that card from your Trade Binder to your Deck, ignoring the rules about card quantities.


009 - Ultimate Lord of Dueling
DARK, Level 12, Fiend/Effect
ATK/5000, DEF/5000
-
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by Tributing 1 Normal, 1 Ritual, 1 Fusion, 1 Synchro and 1 Xyz monster, all with 2500 ATK or more. When this card reduces your opponent's Life Points to 0 via a direct attack: You win the Tournament.


010 - The Cheat's Way of Doing Things
Spell, Normal
-
Pay 1000 Life Points. Special Summon 1 monster from your Trade Binder, completely ignoring all summoning limitations.


011 - Ragequit!
Spell, Quick-Play
-
Activate when your opponent does something you don't like on Dueling Network: if you quit within 5 seconds, you get the points instead of them.


012 - Child Corruption
Trap, Normal
-
Activate if your opponent is a minor: they must steal booster packs and give them to you.


013 - Child Abduction
Trap, Normal
-
Activate if your opponent is a minor: the Duel must now continue in the back seat of your car.


014 - Priority!
Spell, Quick-Play
-
This card does not use the Chain. Priority immediately shifts to you. You do not need Priority to activate this card.


015 - Card Stabber
DARK, Level 3, Fiend/Effect
ATK/700, DEF/800
-
FLIP: Select 1 card on the field; ram your pocket knife into it.


I'm out of ideas, so feel free to contribute below. Be creative and try to cause as much disruption to the event as possible. No explicit content, please.


Last edited by Occultdude17 on 2011-12-05, 19:13; edited 1 time in total
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Post  AhhGoodTimes 2011-12-04, 22:49

Best thread ever! Awesome cards. You sir are hilarious!
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Post  zekana 2011-12-04, 22:54

Flip Some Tables!
spell
Activate only when your life points reach 0. Flip the table you are currently dueling at. Gain 8000 life points if you hurt your opponent.


Steal and Run
spell
Activate only when you see your opponents hand, deck, or graveyard. Take them and run for it.
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Post  Wildflame 2011-12-05, 00:16

Pot of Weed made me lol.
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Post  dragonsamurai77 2011-12-05, 01:41

Priority! is useless. Even if it doesn't start a chain, you need to have Priority in the first place to activate it, making its effect useless. Obviously, this is the least of the the problems with these cards.

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Post  Lovelace 2011-12-05, 02:06

Haha! So funny! You earned a lemon. I mean +rep.
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Post  OverlordMMM 2011-12-05, 02:45

Card Games On Motorcycles!

Spell - Quickplay

You must attempt to continue the game on Konami licensed D-Wheels (TM). Any player that does not do so or brake will forfeit the match. The player that loses must pay for all damages done to and with the D-Wheels.
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Post  T3RCX 2011-12-05, 03:56

Cards to Disrupt Tournament Proceedings SYUSS
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Post  Adept VantageSP 2011-12-05, 04:45

Okay, I actually legit loled at this topic.

Shadow Card
Spell/Cont.
While this card is face-up: Put 1 card behind every sleeved card in your deck. At any point during the duel: You can switch the card at the back of the sleeve with the card at the front.

Your Binder Sucks
Trap
When this card is activated: if your binder is worth more than your opponents; steal there binder.

Luck Sack
LIGHT/Warrior/8/3000/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects:
● Select 1 monster on the field, and remove it from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Your opponent may proceed to rage at you calling you a top decking nub.

I Am a Different Gender
Spell
If you are the opposite gender of the opponent: You win.

Scooper
Spell
Ask opponent for a sum of money: recieve money; you lose the match.



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Post  S.S.A. 2011-12-05, 13:07

i loled at luck sack
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Post  Occultdude17 2011-12-05, 19:14

dragonsamurai77 wrote:Priority! is useless. Even if it doesn't start a chain, you need to have Priority in the first place to activate it, making its effect useless. Obviously, this is the least of the the problems with these cards.

To avoid confusion, I added the text "You do not need Priority to activate this card". Problem solved.
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Post  Barlas 2011-12-07, 19:58

Molotov Cocktail
Spell/Quickplay
Activate when your opponent opens their big oily mouth: Throw an official YuGiOh Molotov Cocktail at them, take their cards, stab the judge with your official YuGiOh machete, and run away. Also, your opponent loses 8,000 life points.

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Post  Occultdude17 2011-12-07, 20:35

Barlas wrote:Molotov Cocktail
Spell/Quickplay
Activate when your opponent opens their big oily mouth: Throw an official YuGiOh Molotov Cocktail at them, take their cards, stab the judge with your official YuGiOh machete, and run away. Also, your opponent loses 8,000 life points.

Nice, although machetes are more of a slashing weapon.

Wedgie Attack
Spell, Equip
-
When the equipped monster inflicts Direct Battle Damage, give your opponent a wedgie.
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Post  AhhGoodTimes 2011-12-07, 22:00

Screw the Rules I have Money!
Spell
Pay the judge $2.68. For the rest of the tournament the Banned, Limited, and Semi-Limited lists no longer apply to you. You can add this card from your deck to your hand at anytime during the duel.

Clear Mind
Spell/Quickplay
During your next draw phase instead of drawing a card you can create your own card.

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Post  Glacier_LOH 2011-12-10, 06:14

This looks like fun, let me try
Eric Cartman: Impossibly Rare
Attribute: Divine
Type: Divine
Level: 12
Atk:?
Def:?
Effect: This card cannot be negated in any way. When this card comes in to play, you can choose one or all effects:
~The owner of this card is allowed to call your opponent "A Stupid Jew!!!"
~You are allowed to kick your opponent in the nut.
~You are allowed to make your opponent cry by whatever means.
~Call Cthulhu and win the match
~Screw everyone and go home

Hope this makes someone laugh,
~Glacier_LOH~
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Post  MK_ultra 2011-12-10, 07:15

ok lets try this
occupy wall street
spell/quickplay
when this card is activated u become the 99% and say i win the matchthen if youre opponent protests the ruling and calls a judge u can then pull out either a picket sign or a baseball bat and do as u see necasary.
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Post  OverlordMMM 2011-12-18, 01:04

RE-MATCH!

quickplay spell

If you lose this match you and your opponent must play another match. This card is then removed from your deck during any further matches with your current opponent.
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Post  swiftstratos 2011-12-18, 01:17

Some of these are..amazing.
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Post  Occultdude17 2011-12-18, 20:18

Perjury!
Spell, Continuous
-
You can downright LIE to Tournament Officials.

Reverse Damage Control
Trap, Normal
-
Cannot be Forbidden in Tournaments. Select 1 Forbidden card in your Trade Binder and add it to your Side Deck.
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Post  Glacier_LOH 2011-12-19, 03:27

Move Over!!!: Impossibly Rare
Attribute: Trap
Type: Counter
Effect:
This card cannot be negated in anyway. This card can only be activated when
your opponent declares a direct attack, while you have 1000 life points or less.
Both players switch seats and continue the match with each-others decks.
This card can only be activated once per match.
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Post  OverlordMMM 2011-12-19, 23:01

Legal Stall
Quickplay Spell

Your opponent cannot chain to this card. This card may only be activated if it was added to your hand by a card effect. If this card is sent from the field to the graveyard, add it to your hand. Activate one of the following effects depending on whether your opponent's LP is odd or even:
-ODD: Your opponent gains 1 LP
-EVEN: Inflict 1 point of damage to your opponent's LP
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Post  Occultdude17 2011-12-26, 22:40

Tribute to the Rubbish Bin
Spell, Normal
-
Discard 1 card; destroy 1 rubbish bin at the venue.
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Post  Pabel11 2011-12-26, 22:53

U mad?
Spell, Quick-Play
-
You automatically win the duel. No Card Effects can activate on the activation of this card.

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Post  AhhGoodTimes 2011-12-27, 11:03

Change of Plans
Spell, Quickplay
-
This is now a Pokemon tournament. Anyone without their Pokemon cards is immediately disqualified.

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Post  GreyZekrom 2011-12-28, 15:10

What's bout some cards with burn effs?

Cards to Disrupt Tournament Proceedings 202535-a-bridge-and-greek-s-buildings-on-fire.jpg&set1=SRHM&set2=00001&inset=false&type=&description=This%20card%20can%20be%20activated%20from%20anywhere%20(including%20your%20hand%2C%20deck%2C%20graveyard%2C%20trade%20binder%2C%20etc.)%20ignoring%20the%20rules%20of%20trap%20card's%20activation.%20This%20card%20can%20only%20be%20activated%20when%20your%20opponent%20summons%20a%20boss%20monster%3A%20Target%20the%20the%20monster%20even%20if%20it%20effect%20doesn't%20allow%20you%20to%20target%20it.%20Put%20the%20targeted%20card%20on%20fire%2C%20use%20it%20to%20do%20burn%20damage%20to%20your%20opponent%20and%20then%2C%20throw%20it%20away
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Post  jmura1776 2012-01-15, 21:00

No Creepers! Impossibly Rare if you have not flown on an airplane
Trap/Continuous
You can activate this card from your trade binder if you have no cards in the deck zone. Shout "HI BILLY MAYS FOR THOSE RESTAURANT MINI BURGERS!!" After that, Immediately start killing creepers from Minecraft with the mini burgers. When that onslaught is finished, continue the duel as normal. You gain Life Points equal to the amount of burgers you sell, for each cent you make, increase your life points increase by 1 for each cent you make. If you are defeated, your opponent wins and you are considered to have ragequitted.
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Post  LoudKid 2012-01-31, 10:31

Mulligan!

Quick-play Spell

This card's activation and effects cannot be negated.
You can shuffle any number of cards from your hand into your deck: Draw the same number of cards; Either shuffle this card into your Deck and draw a card, or add this card to your hand.
You can banish this card from your hand, Deck or Graveyard when you would lose the duel: Both players Life Points become 8000, all cards from the Field, the Graveyards, the Banished piles and the hands are shuffled back into the Decks, you do not lose the duel, and both players draw 5 cards; Either shuffle this card into your Deck and it is now your Draw Phase, or add this card to your hand and it is now your Standby Phase.



Side-decking

Counter-Trap

You may exchange any cards from your hand, Field, Graveyard, Bansihed pile and/or Deck with cards from your Side Deck.
This card's activation and effects cannot be negated, and you may chain an eligible Spell-Speed 2 or 3 card effect to the action this card was chained to (ignoring Priority).


LoudKid wrote:Mad Hatter
* * * *
EARTH/Fiend/Effect
ATK 1000 DEF 1000

During your Main Phase: You can send one card from your hand to the Graveyard; Special Summon this card from your hand or Graveyard.
When this card is Special Summoned by its own effect: Target one wearable item (article of clothing or accessory) you are wearing and one that your opponent is wearing, and offer that you will both switch those wearable items, and wear them for the remainder of the duel, then apply the appropriate effect (Wearable items that have already been switched using this card's effect cannot be targeted.);

-If your opponent accepts: Both players switch and wear the selected wearable items for the remainder of the duel; This card cannot be targeted by your opponent's card effects while it remains face-up on the field. This card cannot be destroyed by battle.

-If your opponent rejects: Destroy this card.

If your Life Points are less than or equal to half of your opponent's Life Points, and you have no cards in your hand, your opponent must accept the offer. This card cannot be used as Synchro Material or Xyz Material for the Special Summon of a Synchro Monster or Xyz Monster. This monster cannot be Tributed.
The effects of "Mad Hatter" can only be used once per turn.



Lol. This card would be very... 'situational'... ;3

Also: Meklords :O
Copypasta'd from the Unofficial Create a Card Competition
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