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A new card game.

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Post  sagax06 2012-02-23, 22:29

Watapon X-
lv.13,Divine
if this card is in your hand, kill your opponent and banish them to the shadow realm forever. No "Laws" can be used against this. No traps or spells OR monster effects can be activated upon this cards effect. If you have a watapon in your hand, you can rip it in half to add this card in hand. If you take this card to ejypt with you, you get an millenium item. This card can not be discarded.
Rarity:Common
Pack:The end of yu-gi-oh
Ruling:Speed spell 4, no laws can be used against you killing someone and banishing them to the shadow realm if you have this card.
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Post  RareHunter 2012-02-23, 22:48

Next card: Facepalm Summoner
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Post  DuelKing 2012-02-23, 23:38

Who said Watapon X? confused

Facepalm Summoner:
Monster/Spellcaster/Effect/Dark
Each time a "Facepalm" monster is destroyed, special summon a "Facepalm" monster with a different name from your graveyard. This card cannot be removed from the field by any means except as Xyz, Synchro or Fusion Material, Tribute or card effect. A new card game. - Page 8 TrollFace3

I'll spare you this time, saga.

Next card: Baby Facepalm
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Post  satsu.ariefu 2012-02-24, 00:04

Baby Facepalm
EARTH/Level 1/Warrior/Effect/ATK 0/DEF 0

When this card sent to Graveyard: Add 1 "Facepalm" monster, except "Baby Facepalm", from Graveyard or Deck to your hand.

Next: The Facepalm Dojo
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Post  RareHunter 2012-02-24, 00:48

The Facepalm Dojo
Spell/Continuous
Each time your opponent did something unforgivably stupid, place 1 Fail Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Facepalm" Monster from your Main Deck whose Level is higher than or equal to the number of Fail Counters on this card.

Next card: "Double-Facepalmed or Nothing"
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Post  Occultdude17 2012-02-24, 01:36

Double Face-Palmed or Nothing
Spell, Quick-Play
-
If your opponent face-palms themselves, slap them immediately after they take their hand away. If they get a bruise, inflict 1000 Damage to their Life Points.

Next Card: N/A
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Post  satsu.ariefu 2012-02-24, 06:14

N/A

Normal Trap Card
Activate this card only on your End Phase: Add every card sent from your hand to Graveyard during your opponent's previous turn.

Next: Support Cards (max. 3) that make ESper Star Sparrow, Phoenix Beast Gairuda, Beast Warrior Puma, Ironhammer the Gaint and Dimensional Jet Iron somehow cohesive Twisted Evil
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Post  sagax06 2012-02-24, 21:26

Y U NO SUMMON WATAPON
Exclusive to the Watapon Archetype
Quickplay Spell
If this card is in your hand you can add Watapon X to your hand.




The Sacred Fiend Dragon(time for a serious one of mine Wink)
Lv.12,Divine
0/0
You can only summon this card by tributing 5 "Kuriboh" tokens, and banishing 1 "Kuriboh", 1 "Winged Kuriboh", 1 "Kuribon" and one "Kuribolt" in the grave. The summon of this card can not be negated. This card can not be destoryed by battle. It can not be targeted, banished or destoryed by card effects. OncePer Turn,you can discard one "Kuriboh","Winged Kuriboh","Kuribon" or "Kuribolt" in your hand to special summon 3 fiend type monsters in your deck, ignoring the summoning conditions.
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Post  RareHunter 2012-02-24, 22:47

WAY U NO READ MESSAGE REMINDER

Konami's probably going to release a support for "Robin's Family" themselves, so I'll leave it out, till all of them shown.

Spirit of The Facepalm
EARTH/Lv4/Union/Effect
1000 ATK/2000 DEF
Each time your opponent did unforgivably stupid, you can equip this card to a face-up "Facepalm" monster you control, OR unequip it and Special Summon it. When equipped to a monster by this card's effect, that equipped monster's Level is increased by 4, also it gains ATK and DEF half to this card's ATK and DEF. If you control the equipped monster and this card: You can send both to the Graveyard; You can place 2 Fail Counter on a face-up card you control that you can place a Fail Counter on. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Awkward Land of Facepalm
Spell/Continuous
Each time your opponent did unforgivably stupid, place 1 Fail Counter on this card. Face-up monsters your opponent controls lose 1000 ATK and DEF for each Fail Counter on this card.

Next card: Catapult Facepalm Cannon
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Post  Occultdude17 2012-02-25, 02:05

Catapult Facepalm Cannon
DARK, Level 5, Machine/Tuner
ATK/1300, DEF/1700
-
When your opponent acts like a prize moron, you can Synchro Summon with this card.

Next Card: "Elemental Hero Ultimate Dragon-Slaying Dark Magician-Punching Fighter Who Likes Kangaroos And Smokes Some Seriously Good Weed".
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Post  MK_ultra 2012-02-25, 03:24

"Elemental Hero Ultimate Dragon-Slaying Dark Magician-Punching Fighter Who Likes Kangaroos And Smokes Some Seriously Good Weed".
warrior/fusion
*********
2 elemental hero monsters

next card: return of the potus ninja
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Post  RareHunter 2012-02-25, 03:42

Return of the Potus Ninja
Trap/Normal
Target 1 "Ninja" monster, 1 "Potus Ninja" monster, and 1 "Potus" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.

Next card: Undo Facepalm
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Post  MK_ultra 2012-02-25, 03:47

undo facepalm
trap
counter
negate and destroy one counter trap
next card:number c11: big gaze
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Post  Reza-D'killernumber1 2012-02-25, 09:12

Royal Hole

Trap

Activated only at your opponent summon a monster with 1500 or more ATK. Destroy all card on the field.
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Post  RareHunter 2012-02-25, 09:47

WAY U NO READ MESSAGE REMINDER

CNo. 11: Big Gaze
DARK/R7/Xyz/Spellcaster/Effect
2600 ATK/2000 DEF
3 Level 7 monsters
You can also Xyz Summon this card by using a "Number 11: Big Eye" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card to target 1 monster your opponent controls: Take control of that target. This card cannot attack during a turn that this effect is activated. You must have 1000 Life Points or less to activate and to resolve this effect.

Next card: Slap Blast - Triple Facepalm
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Post  Reza-D'killernumber1 2012-02-25, 13:23

Slap Blast - Triple Facepalm

Dark/Xyz/fiend/Effect

3 level 8 fiend type monster
if this card is Xyz summoned, You can detach 1 xyz material of this card. this card gains 2000 ATK until the End Phase. Once per turn, During your battle phase, You can detach 1 xyz material of this card and take 1000 damage to destroy 3 card on the field.

Next Card: Divine Tiger Ragnarok



Sorry about last Crying or Very sad
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Post  satsu.ariefu 2012-02-26, 09:42

Divine Tiger Ragnarok
LIGHT, Level 10
ATK/3000 DEF/3000

Beast/Effect
You can Special Summon this card by banishing 15 cards from your Graveyard.

Next: Quack Shard Dragon
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Post  RareHunter 2012-02-26, 10:42

Quack Shard Dragon
DARK/Lv6/Dragon/Effect
1000 ATK/3000 DEF
If you control a face-up "Queck Shard Dragon", you can Special Summon this card (from your hand). When this card is Summoned this way: You can Special Summon 1 "Quick Shard Dragon" from your Deck. You must control a face-up "Queck Shard Dragon" to activate and to resolve this effect.

Next card: "Quick Shard Dragon" and "Queck Shard Dragon"
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Post  DuelKing 2012-02-26, 21:04

Quick Shard Dragon
Level 6/Dragon/Effect
Special Summon this card when you have no monsters.
1500/1000

Queck Shard Dragon
Level 6/Dragon/Effect
If you control a face-up Quick Shard Dragon, you can special summon this card from your hand. You must control a face-up Quick Shard Dragon and Quack Shard Dragon to activate and resolve this effect.
2500/1800

Next card: You can either go with the name "Multiple Shard Dragon" or "Ultimate Shard Dragon
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Post  OverlordMMM 2012-02-27, 02:22

Ultimate Shard Dragon
Xyz/ Rank 6/ Light/ Dragon
3 Level 6 "Shard" monsters with different names
?/?
Effect wrote:You can only control one "Ultimate Shard Dragon". You may detach one Xyz Material to Special Summon from your deck or graveyard a "Shard" monster with a different name than the detached Xyz Material. This card's ATK and DEF is equal to the total respective ATK and DEF of all "Shard" monsters, except "Ultimate Shard Dragon". This card is unaffected by your opponent's card effects while you control another "Shard" monster.

Next Card: Broken Shard, Shattered Dream
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Post  DuelKing 2012-02-27, 10:08

Broken Shard, Shattered Dream
Quick-play spellRe
When a "Shard" monster is destroyed and your opponent declares a direct attack the same turn, special summon a "Shard" monster with a different name from your Graveyard. If it is an Xyz monster, treat this card as one overlay unit and is Treated as a "Shard" monster.

next card: Reza - D. Killer
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Post  [EP] Irate 2012-02-27, 10:14

Using PSCT like a baus.

Reza - D. Killer
WIND Rank 6
Winged-Beast / Xyz / Effect
2 Level 6 monsters

If this card is Xyz Summoned: You can detach 1 Xyz from this card; select up to 2 cards your opponent controls; return them to the deck and shuffle it. Once, during either player's turn: You can destroy 1 card you control to return 1 card on the field to the top of the respective owner's deck.
ATK/ 2600 DEF/ 2100

Next card: Inheritance.
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Post  DuelKing 2012-02-27, 10:28

Inheritance
Continuous Trap Card
When a monster you control is destroyed by battle and sent to the graveyard: Banish that monster and choose either its attack or defense. Increase your Life Points by that amount. When there are 8 or more monsters that were banished by this effect, destroy this card. You can pay 1000 Life Points when this card is in the graveyard to banish this card and special summon as many of your banished monsters as you can. You cannot use this effect the same turn it was destroyed.

Next Card: Flaring Nova Dragon
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Post  Cheren 2012-02-27, 10:41

Flaring Nova Dragon
Trap (continuous)
Tribute 1 Dragon-type monster: destroy 2 cards on the field.

-----

Next: Yay
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Post  [EP] Irate 2012-02-27, 10:47

Yay
SPELL CARD

Scream out 'Yay' and upload it to YouTube: Once your opponent has seen it, show the video to an admin and call this your lucky; Admin has to ban your opponent.

Next Card: Admin
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Post  Cheren 2012-02-27, 11:17

admin
Monster lv1 EARTH
When this card is summoned: ban your opponent.

-----

Next: Ponyville
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Post  DuelKing 2012-02-27, 17:55

Ponyville
Field Spell
Activate only if you are a brony or have a pony avatar or card sleeve. Once per turn, special summon one Pony Token. (Level 2/Beast/500/1000) When this card leaves the field, destroy all Pony Tokens on the field and either:
Increase your life points by 500 for every token destroyed
Inflict 500 Damage to your opponent for every Token Destroyed

Next card: Firearm - MK_Ultra
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Post  Hotter than Laval 2012-02-27, 20:44

^^ Fluttershy ftw!

Firearm - MK_Ultra
Equip Spell
Equip only to a FIRE monster. Pay 1000 life points during each of your standby phases or destroy this card. When the equipped monster battles, destroy the monster it is attacking before damage calculation. Also, inflict damage to your opponent's life points equal to half the attack of the destroyed monster. If this card is destroyed by an opponent's card effect, you can pay 1000 life points to add it back to your hand.

Next card: Agnaktor's Breath
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Post  Cheren 2012-02-27, 21:59

Agnaktor's Breath
Trap
When your opponent summons a monster: discard 1 card, negate the summon.

-----

Next: Equestria
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Post  DuelKing 2012-02-27, 22:20

If I'm right, Equestrian refers to horses, right?

Equestria
Field Spell
Once per turn, if you control a face-up "Unicorn" monster and a face-up Warrior-Type monster, equip a warrior-type monster to a "Unicorn" monster you control. That "Unicorn" monster gains attack equal to half of the total attack of all monsters equipped to it. ("Unicorn" monsters can be equipped with more than one Warrior-type monster. If that monster would be destroyed, destroy one of the equipped monsters instead.)

Next card: Hotter than Laval!
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Post  Cheren 2012-02-27, 22:22

Hotter Than Laval!
Spell
Your opponent falls into a pit of lava and you steal all of his cards and you win.

-----

Next: The Triforce
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Post  DuelKing 2012-02-27, 22:53

Spell Card
Activate when you have EXACTLY 3 Genex Ally monsters in your graveyard or field:
Exactly 3 in grave: Special Summon up to 3 of your opponent's monsters from their graveyard.
Exactly 3 on field: Take control of up to 2 monsters your opponent controls. You can only activate one of these effects.

Next card: Queen Pikeru or Queen Curran
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Post  RareHunter 2012-02-27, 23:07

Queen Pikeru
LIGHT/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, gain 1200 Life Points for each monster you control.

Queen Curran
DARK/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, inflict 1200 damage to your opponent for each monster they control.

Next card: Facepalm Photon Hand
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Post  Hotter than Laval 2012-02-28, 20:50

Facepalm Photon Hand
Quickplay Spell
Activate only when your opponent makes a dumb mistake. Tribute 1 Photon monster to facepalm yourself for all to see. You can also tribute 1 Galaxy-Eyes Photon Dragon to slap the opponent in the face.

Next Card: Sonic Rain-boom!
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Post  Occultdude17 2012-02-28, 20:58

Sonic Rain - Boom!
Trap, Normal
-
When your opponent Summons 1 monster: both players must discard cards from their hand equal to its Level. Trigger Effects cannot activate in response to this discard. After both players have discarded, if your opponent has 1 or fewer cards in their hand and you do not, skip your next Draw Phase.

Next Card: A Fusion monster with "Red Medicine" and "Violet Crystal" as its Materials (yes, they're both Spells, work with it).
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Post  Cheren 2012-02-28, 21:51

Red Crystal- Version VI
Fusion Monster
Water Lv.1
0/0
"Red Medicine" + "Violet Crystal"
When this card is summoned: Special summon 1 "Blue Medicine" from your deck.

-----

Next: Blue Crystal- Version 1.0 (similar to red)
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Post  LoudKid 2012-02-28, 22:07

Maroon Solid Slime
* * * * * *
DARK / Aqua / Fusion
ATK 0 / DEF 1000

"Red Medicine" + "Violet Crystal"
This card must first be Special Summoned by banishing the above cards from your Graveyard. This card is also treated as Zombie-Type. This card cannot be targeted by your opponent's card effects. Each time a monster(s) is successfully summoned or a card effect resolves, this card gains 300 ATK and 500 DEF for each one.


Blue Crystal- Version 1.0
*
WATER / Aqua / Fusion
ATK 0 / DEF 0

"Blue Medicine" + "Violet Crystal"
When this card is summoned: Special Summon 1 "Red Medicine" from your deck.


Next: "Dark Magician Slime"
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Post  RareHunter 2012-02-28, 22:44

Dark Magician Slime
DARK/Lv7/Synergy/Aqua/Effect/0 ATK/2700 DEF
"Dark Magician" monster + 1 or more Level 3 WATER monster
While this card is face-up on the field, your opponent takes all Battle Damage that you would have taken from a battle involving this card.

Next card: Flute of Summoning Viper
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Post  Occultdude17 2012-02-29, 00:29

Flute of Summoning Viper
Spell, Fusion (Swirly symbol)
-
"The Flute of Summoning Dragon" + "Drooling Lizard"

When this card is Fusion Summoned, equip it to a "Lord of D." you control. Once per turn, during your Main Phase: you can Special Summon 1 Dragon, Dinosaur or Reptile-Type monster from your hand.

RULES FOR FUSION SPELLS:

They are Spell Speed 1. They are Fusion Summoned the same way Fusion monsters are, with 2 or more Materials and "Polymerization". After they are Fusion Summoned, they activate as Spells in the Summon Response Chain. Unless stated otherwise in their text, they go to the Graveyard after they resolve. Despite being Fusion Summoned, they are not treated as monsters and are unaffected by "Monster Reborn" or "Torrential Tribute". If returned to the hand by "Magician of Faith", they go back to the Extra Deck instead.

Next Card: A Fusion Monster/Spell with "Reinforcements" and "Castle Walls" as Materials (let's make those LOB commons useful).
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