A new card game.
+39
Exiled
DyceMan
[EP] Irate
Cheren
Saturn
Phoenix Wright
gsaddfff
ammar 2000
Adept VantageSP
satsu.ariefu
BERKAY
Wakelang
Reza-D'killernumber1
Monox D. I-Fly
LoudKid
Badass_Bunny
Haden117
Red Nova Leo
Hotter than Laval
BlackShadowX
Boot camp
Bendyness
C/a/boose
Roxzen
628426
Zero2Hero
Metta World Peace
D-Shinkirou
XmiaX
Barricade
Glacier_LOH
DuelKing
AtlasEXE
Rephlex
just_a_null
RareHunter
OverlordMMM
Occultdude17
MK_ultra
43 posters
Page 8 of 8
Page 8 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: A new card game.
Watapon X-
lv.13,Divine
if this card is in your hand, kill your opponent and banish them to the shadow realm forever. No "Laws" can be used against this. No traps or spells OR monster effects can be activated upon this cards effect. If you have a watapon in your hand, you can rip it in half to add this card in hand. If you take this card to ejypt with you, you get an millenium item. This card can not be discarded.
Rarity:Common
Pack:The end of yu-gi-oh
Ruling:Speed spell 4, no laws can be used against you killing someone and banishing them to the shadow realm if you have this card.
lv.13,Divine
if this card is in your hand, kill your opponent and banish them to the shadow realm forever. No "Laws" can be used against this. No traps or spells OR monster effects can be activated upon this cards effect. If you have a watapon in your hand, you can rip it in half to add this card in hand. If you take this card to ejypt with you, you get an millenium item. This card can not be discarded.
Rarity:Common
Pack:The end of yu-gi-oh
Ruling:Speed spell 4, no laws can be used against you killing someone and banishing them to the shadow realm if you have this card.
sagax06- Posts : 290
Birthday : 1996-08-31
Join date : 2011-07-31
Re: A new card game.
Next card: Facepalm Summoner
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Who said Watapon X?
Facepalm Summoner:
Monster/Spellcaster/Effect/Dark
Each time a "Facepalm" monster is destroyed, special summon a "Facepalm" monster with a different name from your graveyard. This card cannot be removed from the field by any means except as Xyz, Synchro or Fusion Material, Tribute or card effect.
I'll spare you this time, saga.
Next card: Baby Facepalm
Facepalm Summoner:
Monster/Spellcaster/Effect/Dark
Each time a "Facepalm" monster is destroyed, special summon a "Facepalm" monster with a different name from your graveyard. This card cannot be removed from the field by any means except as Xyz, Synchro or Fusion Material, Tribute or card effect.
I'll spare you this time, saga.
Next card: Baby Facepalm
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Baby Facepalm
EARTH/Level 1/Warrior/Effect/ATK 0/DEF 0
When this card sent to Graveyard: Add 1 "Facepalm" monster, except "Baby Facepalm", from Graveyard or Deck to your hand.
Next: The Facepalm Dojo
EARTH/Level 1/Warrior/Effect/ATK 0/DEF 0
When this card sent to Graveyard: Add 1 "Facepalm" monster, except "Baby Facepalm", from Graveyard or Deck to your hand.
Next: The Facepalm Dojo
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
The Facepalm Dojo
Spell/Continuous
Each time your opponent did something unforgivably stupid, place 1 Fail Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Facepalm" Monster from your Main Deck whose Level is higher than or equal to the number of Fail Counters on this card.
Next card: "Double-Facepalmed or Nothing"
Spell/Continuous
Each time your opponent did something unforgivably stupid, place 1 Fail Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 "Facepalm" Monster from your Main Deck whose Level is higher than or equal to the number of Fail Counters on this card.
Next card: "Double-Facepalmed or Nothing"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Double Face-Palmed or Nothing
Spell, Quick-Play
-
If your opponent face-palms themselves, slap them immediately after they take their hand away. If they get a bruise, inflict 1000 Damage to their Life Points.
Next Card: N/A
Spell, Quick-Play
-
If your opponent face-palms themselves, slap them immediately after they take their hand away. If they get a bruise, inflict 1000 Damage to their Life Points.
Next Card: N/A
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
N/A
Normal Trap Card
Activate this card only on your End Phase: Add every card sent from your hand to Graveyard during your opponent's previous turn.
Next: Support Cards (max. 3) that make ESper Star Sparrow, Phoenix Beast Gairuda, Beast Warrior Puma, Ironhammer the Gaint and Dimensional Jet Iron somehow cohesive
Normal Trap Card
Activate this card only on your End Phase: Add every card sent from your hand to Graveyard during your opponent's previous turn.
Next: Support Cards (max. 3) that make ESper Star Sparrow, Phoenix Beast Gairuda, Beast Warrior Puma, Ironhammer the Gaint and Dimensional Jet Iron somehow cohesive
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Y U NO SUMMON WATAPON
Exclusive to the Watapon Archetype
Quickplay Spell
If this card is in your hand you can add Watapon X to your hand.
The Sacred Fiend Dragon(time for a serious one of mine )
Lv.12,Divine
0/0
You can only summon this card by tributing 5 "Kuriboh" tokens, and banishing 1 "Kuriboh", 1 "Winged Kuriboh", 1 "Kuribon" and one "Kuribolt" in the grave. The summon of this card can not be negated. This card can not be destoryed by battle. It can not be targeted, banished or destoryed by card effects. OncePer Turn,you can discard one "Kuriboh","Winged Kuriboh","Kuribon" or "Kuribolt" in your hand to special summon 3 fiend type monsters in your deck, ignoring the summoning conditions.
Exclusive to the Watapon Archetype
Quickplay Spell
If this card is in your hand you can add Watapon X to your hand.
The Sacred Fiend Dragon(time for a serious one of mine )
Lv.12,Divine
0/0
You can only summon this card by tributing 5 "Kuriboh" tokens, and banishing 1 "Kuriboh", 1 "Winged Kuriboh", 1 "Kuribon" and one "Kuribolt" in the grave. The summon of this card can not be negated. This card can not be destoryed by battle. It can not be targeted, banished or destoryed by card effects. OncePer Turn,you can discard one "Kuriboh","Winged Kuriboh","Kuribon" or "Kuribolt" in your hand to special summon 3 fiend type monsters in your deck, ignoring the summoning conditions.
sagax06- Posts : 290
Birthday : 1996-08-31
Join date : 2011-07-31
Re: A new card game.
WAY U NO READ MESSAGE REMINDER
Konami's probably going to release a support for "Robin's Family" themselves, so I'll leave it out, till all of them shown.
Spirit of The Facepalm
EARTH/Lv4/Union/Effect
1000 ATK/2000 DEF
Each time your opponent did unforgivably stupid, you can equip this card to a face-up "Facepalm" monster you control, OR unequip it and Special Summon it. When equipped to a monster by this card's effect, that equipped monster's Level is increased by 4, also it gains ATK and DEF half to this card's ATK and DEF. If you control the equipped monster and this card: You can send both to the Graveyard; You can place 2 Fail Counter on a face-up card you control that you can place a Fail Counter on. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Awkward Land of Facepalm
Spell/Continuous
Each time your opponent did unforgivably stupid, place 1 Fail Counter on this card. Face-up monsters your opponent controls lose 1000 ATK and DEF for each Fail Counter on this card.
Next card: Catapult Facepalm Cannon
Konami's probably going to release a support for "Robin's Family" themselves, so I'll leave it out, till all of them shown.
Spirit of The Facepalm
EARTH/Lv4/Union/Effect
1000 ATK/2000 DEF
Each time your opponent did unforgivably stupid, you can equip this card to a face-up "Facepalm" monster you control, OR unequip it and Special Summon it. When equipped to a monster by this card's effect, that equipped monster's Level is increased by 4, also it gains ATK and DEF half to this card's ATK and DEF. If you control the equipped monster and this card: You can send both to the Graveyard; You can place 2 Fail Counter on a face-up card you control that you can place a Fail Counter on. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Awkward Land of Facepalm
Spell/Continuous
Each time your opponent did unforgivably stupid, place 1 Fail Counter on this card. Face-up monsters your opponent controls lose 1000 ATK and DEF for each Fail Counter on this card.
Next card: Catapult Facepalm Cannon
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Catapult Facepalm Cannon
DARK, Level 5, Machine/Tuner
ATK/1300, DEF/1700
-
When your opponent acts like a prize moron, you can Synchro Summon with this card.
Next Card: "Elemental Hero Ultimate Dragon-Slaying Dark Magician-Punching Fighter Who Likes Kangaroos And Smokes Some Seriously Good Weed".
DARK, Level 5, Machine/Tuner
ATK/1300, DEF/1700
-
When your opponent acts like a prize moron, you can Synchro Summon with this card.
Next Card: "Elemental Hero Ultimate Dragon-Slaying Dark Magician-Punching Fighter Who Likes Kangaroos And Smokes Some Seriously Good Weed".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
"Elemental Hero Ultimate Dragon-Slaying Dark Magician-Punching Fighter Who Likes Kangaroos And Smokes Some Seriously Good Weed".
warrior/fusion
*********
2 elemental hero monsters
next card: return of the potus ninja
warrior/fusion
*********
2 elemental hero monsters
next card: return of the potus ninja
MK_ultra- Posts : 620
Join date : 2011-11-03
Re: A new card game.
Return of the Potus Ninja
Trap/Normal
Target 1 "Ninja" monster, 1 "Potus Ninja" monster, and 1 "Potus" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.
Next card: Undo Facepalm
Trap/Normal
Target 1 "Ninja" monster, 1 "Potus Ninja" monster, and 1 "Potus" monster in your Graveyard; Special Summon that target, then destroy it during the End Phase.
Next card: Undo Facepalm
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
undo facepalm
trap
counter
negate and destroy one counter trap
next card:number c11: big gaze
trap
counter
negate and destroy one counter trap
next card:number c11: big gaze
MK_ultra- Posts : 620
Join date : 2011-11-03
Re: A new card game.
Royal Hole
Trap
Activated only at your opponent summon a monster with 1500 or more ATK. Destroy all card on the field.
Trap
Activated only at your opponent summon a monster with 1500 or more ATK. Destroy all card on the field.
Reza-D'killernumber1- Posts : 123
Join date : 2012-01-18
Re: A new card game.
WAY U NO READ MESSAGE REMINDER
CNo. 11: Big Gaze
DARK/R7/Xyz/Spellcaster/Effect
2600 ATK/2000 DEF
3 Level 7 monsters
You can also Xyz Summon this card by using a "Number 11: Big Eye" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card to target 1 monster your opponent controls: Take control of that target. This card cannot attack during a turn that this effect is activated. You must have 1000 Life Points or less to activate and to resolve this effect.
Next card: Slap Blast - Triple Facepalm
CNo. 11: Big Gaze
DARK/R7/Xyz/Spellcaster/Effect
2600 ATK/2000 DEF
3 Level 7 monsters
You can also Xyz Summon this card by using a "Number 11: Big Eye" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card to target 1 monster your opponent controls: Take control of that target. This card cannot attack during a turn that this effect is activated. You must have 1000 Life Points or less to activate and to resolve this effect.
Next card: Slap Blast - Triple Facepalm
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Slap Blast - Triple Facepalm
Dark/Xyz/fiend/Effect
3 level 8 fiend type monster
if this card is Xyz summoned, You can detach 1 xyz material of this card. this card gains 2000 ATK until the End Phase. Once per turn, During your battle phase, You can detach 1 xyz material of this card and take 1000 damage to destroy 3 card on the field.
Next Card: Divine Tiger Ragnarok
Sorry about last
Dark/Xyz/fiend/Effect
3 level 8 fiend type monster
if this card is Xyz summoned, You can detach 1 xyz material of this card. this card gains 2000 ATK until the End Phase. Once per turn, During your battle phase, You can detach 1 xyz material of this card and take 1000 damage to destroy 3 card on the field.
Next Card: Divine Tiger Ragnarok
Sorry about last
Reza-D'killernumber1- Posts : 123
Join date : 2012-01-18
Re: A new card game.
Divine Tiger Ragnarok
LIGHT, Level 10
ATK/3000 DEF/3000
Beast/Effect
You can Special Summon this card by banishing 15 cards from your Graveyard.
Next: Quack Shard Dragon
LIGHT, Level 10
ATK/3000 DEF/3000
Beast/Effect
You can Special Summon this card by banishing 15 cards from your Graveyard.
Next: Quack Shard Dragon
satsu.ariefu- Posts : 54
Join date : 2011-12-02
Re: A new card game.
Quack Shard Dragon
DARK/Lv6/Dragon/Effect
1000 ATK/3000 DEF
If you control a face-up "Queck Shard Dragon", you can Special Summon this card (from your hand). When this card is Summoned this way: You can Special Summon 1 "Quick Shard Dragon" from your Deck. You must control a face-up "Queck Shard Dragon" to activate and to resolve this effect.
Next card: "Quick Shard Dragon" and "Queck Shard Dragon"
DARK/Lv6/Dragon/Effect
1000 ATK/3000 DEF
If you control a face-up "Queck Shard Dragon", you can Special Summon this card (from your hand). When this card is Summoned this way: You can Special Summon 1 "Quick Shard Dragon" from your Deck. You must control a face-up "Queck Shard Dragon" to activate and to resolve this effect.
Next card: "Quick Shard Dragon" and "Queck Shard Dragon"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Quick Shard Dragon
Level 6/Dragon/Effect
Special Summon this card when you have no monsters.
1500/1000
Queck Shard Dragon
Level 6/Dragon/Effect
If you control a face-up Quick Shard Dragon, you can special summon this card from your hand. You must control a face-up Quick Shard Dragon and Quack Shard Dragon to activate and resolve this effect.
2500/1800
Next card: You can either go with the name "Multiple Shard Dragon" or "Ultimate Shard Dragon
Level 6/Dragon/Effect
Special Summon this card when you have no monsters.
1500/1000
Queck Shard Dragon
Level 6/Dragon/Effect
If you control a face-up Quick Shard Dragon, you can special summon this card from your hand. You must control a face-up Quick Shard Dragon and Quack Shard Dragon to activate and resolve this effect.
2500/1800
Next card: You can either go with the name "Multiple Shard Dragon" or "Ultimate Shard Dragon
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Ultimate Shard Dragon
Xyz/ Rank 6/ Light/ Dragon
3 Level 6 "Shard" monsters with different names
?/?
Next Card: Broken Shard, Shattered Dream
Xyz/ Rank 6/ Light/ Dragon
3 Level 6 "Shard" monsters with different names
?/?
Effect wrote:You can only control one "Ultimate Shard Dragon". You may detach one Xyz Material to Special Summon from your deck or graveyard a "Shard" monster with a different name than the detached Xyz Material. This card's ATK and DEF is equal to the total respective ATK and DEF of all "Shard" monsters, except "Ultimate Shard Dragon". This card is unaffected by your opponent's card effects while you control another "Shard" monster.
Next Card: Broken Shard, Shattered Dream
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Broken Shard, Shattered Dream
Quick-play spellRe
When a "Shard" monster is destroyed and your opponent declares a direct attack the same turn, special summon a "Shard" monster with a different name from your Graveyard. If it is an Xyz monster, treat this card as one overlay unit and is Treated as a "Shard" monster.
next card: Reza - D. Killer
Quick-play spellRe
When a "Shard" monster is destroyed and your opponent declares a direct attack the same turn, special summon a "Shard" monster with a different name from your Graveyard. If it is an Xyz monster, treat this card as one overlay unit and is Treated as a "Shard" monster.
next card: Reza - D. Killer
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Using PSCT like a baus.
Reza - D. Killer
WIND Rank 6
Winged-Beast / Xyz / Effect
2 Level 6 monsters
If this card is Xyz Summoned: You can detach 1 Xyz from this card; select up to 2 cards your opponent controls; return them to the deck and shuffle it. Once, during either player's turn: You can destroy 1 card you control to return 1 card on the field to the top of the respective owner's deck.
ATK/ 2600 DEF/ 2100
Next card: Inheritance.
Reza - D. Killer
WIND Rank 6
Winged-Beast / Xyz / Effect
2 Level 6 monsters
If this card is Xyz Summoned: You can detach 1 Xyz from this card; select up to 2 cards your opponent controls; return them to the deck and shuffle it. Once, during either player's turn: You can destroy 1 card you control to return 1 card on the field to the top of the respective owner's deck.
ATK/ 2600 DEF/ 2100
Next card: Inheritance.
Re: A new card game.
Inheritance
Continuous Trap Card
When a monster you control is destroyed by battle and sent to the graveyard: Banish that monster and choose either its attack or defense. Increase your Life Points by that amount. When there are 8 or more monsters that were banished by this effect, destroy this card. You can pay 1000 Life Points when this card is in the graveyard to banish this card and special summon as many of your banished monsters as you can. You cannot use this effect the same turn it was destroyed.
Next Card: Flaring Nova Dragon
Continuous Trap Card
When a monster you control is destroyed by battle and sent to the graveyard: Banish that monster and choose either its attack or defense. Increase your Life Points by that amount. When there are 8 or more monsters that were banished by this effect, destroy this card. You can pay 1000 Life Points when this card is in the graveyard to banish this card and special summon as many of your banished monsters as you can. You cannot use this effect the same turn it was destroyed.
Next Card: Flaring Nova Dragon
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Flaring Nova Dragon
Trap (continuous)
Tribute 1 Dragon-type monster: destroy 2 cards on the field.
-----
Next: Yay
Trap (continuous)
Tribute 1 Dragon-type monster: destroy 2 cards on the field.
-----
Next: Yay
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Yay
SPELL CARD
Scream out 'Yay' and upload it to YouTube: Once your opponent has seen it, show the video to an admin and call this your lucky; Admin has to ban your opponent.
Next Card: Admin
SPELL CARD
Scream out 'Yay' and upload it to YouTube: Once your opponent has seen it, show the video to an admin and call this your lucky; Admin has to ban your opponent.
Next Card: Admin
Re: A new card game.
admin
Monster lv1 EARTH
When this card is summoned: ban your opponent.
-----
Next: Ponyville
Monster lv1 EARTH
When this card is summoned: ban your opponent.
-----
Next: Ponyville
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Ponyville
Field Spell
Activate only if you are a brony or have a pony avatar or card sleeve. Once per turn, special summon one Pony Token. (Level 2/Beast/500/1000) When this card leaves the field, destroy all Pony Tokens on the field and either:
Increase your life points by 500 for every token destroyed
Inflict 500 Damage to your opponent for every Token Destroyed
Next card: Firearm - MK_Ultra
Field Spell
Activate only if you are a brony or have a pony avatar or card sleeve. Once per turn, special summon one Pony Token. (Level 2/Beast/500/1000) When this card leaves the field, destroy all Pony Tokens on the field and either:
Increase your life points by 500 for every token destroyed
Inflict 500 Damage to your opponent for every Token Destroyed
Next card: Firearm - MK_Ultra
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
^^ Fluttershy ftw!
Firearm - MK_Ultra
Equip Spell
Equip only to a FIRE monster. Pay 1000 life points during each of your standby phases or destroy this card. When the equipped monster battles, destroy the monster it is attacking before damage calculation. Also, inflict damage to your opponent's life points equal to half the attack of the destroyed monster. If this card is destroyed by an opponent's card effect, you can pay 1000 life points to add it back to your hand.
Next card: Agnaktor's Breath
Firearm - MK_Ultra
Equip Spell
Equip only to a FIRE monster. Pay 1000 life points during each of your standby phases or destroy this card. When the equipped monster battles, destroy the monster it is attacking before damage calculation. Also, inflict damage to your opponent's life points equal to half the attack of the destroyed monster. If this card is destroyed by an opponent's card effect, you can pay 1000 life points to add it back to your hand.
Next card: Agnaktor's Breath
Hotter than Laval- Posts : 47
Birthday : 1996-08-09
Join date : 2012-01-14
Re: A new card game.
Agnaktor's Breath
Trap
When your opponent summons a monster: discard 1 card, negate the summon.
-----
Next: Equestria
Trap
When your opponent summons a monster: discard 1 card, negate the summon.
-----
Next: Equestria
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
If I'm right, Equestrian refers to horses, right?
Equestria
Field Spell
Once per turn, if you control a face-up "Unicorn" monster and a face-up Warrior-Type monster, equip a warrior-type monster to a "Unicorn" monster you control. That "Unicorn" monster gains attack equal to half of the total attack of all monsters equipped to it. ("Unicorn" monsters can be equipped with more than one Warrior-type monster. If that monster would be destroyed, destroy one of the equipped monsters instead.)
Next card: Hotter than Laval!
Equestria
Field Spell
Once per turn, if you control a face-up "Unicorn" monster and a face-up Warrior-Type monster, equip a warrior-type monster to a "Unicorn" monster you control. That "Unicorn" monster gains attack equal to half of the total attack of all monsters equipped to it. ("Unicorn" monsters can be equipped with more than one Warrior-type monster. If that monster would be destroyed, destroy one of the equipped monsters instead.)
Next card: Hotter than Laval!
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Hotter Than Laval!
Spell
Your opponent falls into a pit of lava and you steal all of his cards and you win.
-----
Next: The Triforce
Spell
Your opponent falls into a pit of lava and you steal all of his cards and you win.
-----
Next: The Triforce
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Spell Card
Activate when you have EXACTLY 3 Genex Ally monsters in your graveyard or field:
Exactly 3 in grave: Special Summon up to 3 of your opponent's monsters from their graveyard.
Exactly 3 on field: Take control of up to 2 monsters your opponent controls. You can only activate one of these effects.
Next card: Queen Pikeru or Queen Curran
Activate when you have EXACTLY 3 Genex Ally monsters in your graveyard or field:
Exactly 3 in grave: Special Summon up to 3 of your opponent's monsters from their graveyard.
Exactly 3 on field: Take control of up to 2 monsters your opponent controls. You can only activate one of these effects.
Next card: Queen Pikeru or Queen Curran
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Queen Pikeru
LIGHT/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, gain 1200 Life Points for each monster you control.
Queen Curran
DARK/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, inflict 1200 damage to your opponent for each monster they control.
Next card: Facepalm Photon Hand
LIGHT/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, gain 1200 Life Points for each monster you control.
Queen Curran
DARK/Lv6/Spellcaster/Effect
2800 ATK/0 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Queen". During your Standby Phase, inflict 1200 damage to your opponent for each monster they control.
Next card: Facepalm Photon Hand
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Facepalm Photon Hand
Quickplay Spell
Activate only when your opponent makes a dumb mistake. Tribute 1 Photon monster to facepalm yourself for all to see. You can also tribute 1 Galaxy-Eyes Photon Dragon to slap the opponent in the face.
Next Card: Sonic Rain-boom!
Quickplay Spell
Activate only when your opponent makes a dumb mistake. Tribute 1 Photon monster to facepalm yourself for all to see. You can also tribute 1 Galaxy-Eyes Photon Dragon to slap the opponent in the face.
Next Card: Sonic Rain-boom!
Hotter than Laval- Posts : 47
Birthday : 1996-08-09
Join date : 2012-01-14
Re: A new card game.
Sonic Rain - Boom!
Trap, Normal
-
When your opponent Summons 1 monster: both players must discard cards from their hand equal to its Level. Trigger Effects cannot activate in response to this discard. After both players have discarded, if your opponent has 1 or fewer cards in their hand and you do not, skip your next Draw Phase.
Next Card: A Fusion monster with "Red Medicine" and "Violet Crystal" as its Materials (yes, they're both Spells, work with it).
Trap, Normal
-
When your opponent Summons 1 monster: both players must discard cards from their hand equal to its Level. Trigger Effects cannot activate in response to this discard. After both players have discarded, if your opponent has 1 or fewer cards in their hand and you do not, skip your next Draw Phase.
Next Card: A Fusion monster with "Red Medicine" and "Violet Crystal" as its Materials (yes, they're both Spells, work with it).
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Red Crystal- Version VI
Fusion Monster
Water Lv.1
0/0
"Red Medicine" + "Violet Crystal"
When this card is summoned: Special summon 1 "Blue Medicine" from your deck.
-----
Next: Blue Crystal- Version 1.0 (similar to red)
Fusion Monster
Water Lv.1
0/0
"Red Medicine" + "Violet Crystal"
When this card is summoned: Special summon 1 "Blue Medicine" from your deck.
-----
Next: Blue Crystal- Version 1.0 (similar to red)
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: A new card game.
Maroon Solid Slime
* * * * * *
DARK / Aqua / Fusion
ATK 0 / DEF 1000
"Red Medicine" + "Violet Crystal"
This card must first be Special Summoned by banishing the above cards from your Graveyard. This card is also treated as Zombie-Type. This card cannot be targeted by your opponent's card effects. Each time a monster(s) is successfully summoned or a card effect resolves, this card gains 300 ATK and 500 DEF for each one.
Blue Crystal- Version 1.0
*
WATER / Aqua / Fusion
ATK 0 / DEF 0
"Blue Medicine" + "Violet Crystal"
When this card is summoned: Special Summon 1 "Red Medicine" from your deck.
Next: "Dark Magician Slime"
* * * * * *
DARK / Aqua / Fusion
ATK 0 / DEF 1000
"Red Medicine" + "Violet Crystal"
This card must first be Special Summoned by banishing the above cards from your Graveyard. This card is also treated as Zombie-Type. This card cannot be targeted by your opponent's card effects. Each time a monster(s) is successfully summoned or a card effect resolves, this card gains 300 ATK and 500 DEF for each one.
Blue Crystal- Version 1.0
*
WATER / Aqua / Fusion
ATK 0 / DEF 0
"Blue Medicine" + "Violet Crystal"
When this card is summoned: Special Summon 1 "Red Medicine" from your deck.
Next: "Dark Magician Slime"
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: A new card game.
Dark Magician Slime
DARK/Lv7/Synergy/Aqua/Effect/0 ATK/2700 DEF
"Dark Magician" monster + 1 or more Level 3 WATER monster
While this card is face-up on the field, your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Next card: Flute of Summoning Viper
DARK/Lv7/Synergy/Aqua/Effect/0 ATK/2700 DEF
"Dark Magician" monster + 1 or more Level 3 WATER monster
While this card is face-up on the field, your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Next card: Flute of Summoning Viper
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Flute of Summoning Viper
Spell, Fusion (Swirly symbol)
-
"The Flute of Summoning Dragon" + "Drooling Lizard"
When this card is Fusion Summoned, equip it to a "Lord of D." you control. Once per turn, during your Main Phase: you can Special Summon 1 Dragon, Dinosaur or Reptile-Type monster from your hand.
RULES FOR FUSION SPELLS:
They are Spell Speed 1. They are Fusion Summoned the same way Fusion monsters are, with 2 or more Materials and "Polymerization". After they are Fusion Summoned, they activate as Spells in the Summon Response Chain. Unless stated otherwise in their text, they go to the Graveyard after they resolve. Despite being Fusion Summoned, they are not treated as monsters and are unaffected by "Monster Reborn" or "Torrential Tribute". If returned to the hand by "Magician of Faith", they go back to the Extra Deck instead.
Next Card: A Fusion Monster/Spell with "Reinforcements" and "Castle Walls" as Materials (let's make those LOB commons useful).
Spell, Fusion (Swirly symbol)
-
"The Flute of Summoning Dragon" + "Drooling Lizard"
When this card is Fusion Summoned, equip it to a "Lord of D." you control. Once per turn, during your Main Phase: you can Special Summon 1 Dragon, Dinosaur or Reptile-Type monster from your hand.
RULES FOR FUSION SPELLS:
They are Spell Speed 1. They are Fusion Summoned the same way Fusion monsters are, with 2 or more Materials and "Polymerization". After they are Fusion Summoned, they activate as Spells in the Summon Response Chain. Unless stated otherwise in their text, they go to the Graveyard after they resolve. Despite being Fusion Summoned, they are not treated as monsters and are unaffected by "Monster Reborn" or "Torrential Tribute". If returned to the hand by "Magician of Faith", they go back to the Extra Deck instead.
Next Card: A Fusion Monster/Spell with "Reinforcements" and "Castle Walls" as Materials (let's make those LOB commons useful).
Occultdude17- Posts : 582
Join date : 2011-09-14
Page 8 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Similar topics
» A new card game.
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
Page 8 of 8
Permissions in this forum:
You cannot reply to topics in this forum
|
|