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wind-ups and inzektors

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RareHunter
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are they overpowered

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Total Votes : 11
 
 

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Post  minervx 2012-02-06, 21:40

Yata Garasu was broken, but I was never able to deplete the entire enemy's hand with him during the first turn.

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Post  tester12342 2012-02-06, 21:41

Maybe Konami wants the Yata lock back.

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Post  Phoenix Wright 2012-02-06, 21:48

Wind ups are easily sided against

unlike yata, which is imposible to side against
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Post  Badass_Bunny 2012-02-06, 21:49

Phoenix Wright wrote:Wind ups are easily sided against

unlike yata, which is imposible to side against
Necro Gardna?
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Post  Phoenix Wright 2012-02-06, 21:51

Damn, there I go using absolute phrases on the internet again


in any case, necro doesn't stop yata lock, it just slows it down for a turn
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Post  RareHunter 2012-02-06, 23:52

Where the hell r u since November??
Why the hell discussing those archtype??
T.G. Agent, OTK them then case closed
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Post  DefiniteOtaku 2012-02-06, 23:55

Unless you focus on consistency in WUs, WUs win or lose on the coin toss.
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Post  Miror B. 2012-02-07, 00:10

Summon monster > Yata lock has to improvise.

J/S
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Post  minervx 2012-02-07, 00:12

I'd argue a deck is broken even if the chance of an infinite loop is 1%, much less a coin flip.

Yes, you can side against them, but it isn't likely you'll draw the cards unless you devote your whole sideboard to 1 theme.

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Post  BlackShadowX 2012-02-07, 00:21

Effect veilers, maxx c , dd crow and a bit of luck to have 1 in your hand and you stop the loop.
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Post  Phoenix Wright 2012-02-07, 00:22

minervx wrote:I'd argue a deck is broken even if the chance of an infinite loop is 1%, much less a coin flip.

Yes, you can side against them, but it isn't likely you'll draw the cards unless you devote your whole sideboard to 1 theme.

Add neko mane king to your hand with sangan...
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Post  DefiniteOtaku 2012-02-07, 00:29

minervx wrote:I'd argue a deck is broken even if the chance of an infinite loop is 1%, much less a coin flip.

Yes, you can side against them, but it isn't likely you'll draw the cards unless you devote your whole sideboard to 1 theme.

The Wind-Up Loop is far from infinite, and like I stated, unless you focus on consistency AKA Adding power other then the loop, WUs lose pretty badly.
To top it all off There are valid answers to the WU loop as stated.
Its all on the coin flip.
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Post  BlackShadowX 2012-02-07, 00:43

Looks like wind ups are the main concern here huh.What bout the bugs ?
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Post  Miror B. 2012-02-07, 00:45

DefiniteOtaku wrote:
minervx wrote:I'd argue a deck is broken even if the chance of an infinite loop is 1%, much less a coin flip.

Yes, you can side against them, but it isn't likely you'll draw the cards unless you devote your whole sideboard to 1 theme.

The Wind-Up Loop is far from infinite, and like I stated, unless you focus on consistency AKA Adding power other then the loop, WUs lose pretty badly.
To top it all off There are valid answers to the WU loop as stated.
Its all on the coin flip.

The "loop" should still probably get hit.

Most logical would be to drop either Rat or Zenmaighty to 1.

My vote's on the Deck searcher.
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Post  OpenFaceSurgery 2012-02-07, 04:01

BlackShadowX wrote:Looks like wind ups are the main concern here huh.What bout the bugs ?

It's one thing when an archetype goes + of you commiting to the field and having no way to defend yourself (most do that, check agents and darkworlds) and a completely different story when your hand is being destroyed without you commiting at all.


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