Correctly registering a war
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Correctly registering a war
Registering a war
- All the war terms must be agreed by both sides' Captains before the war starts.
- When registering a war, use the form in the box below and post a topic in the section: <a href="http://forum.duelingnetwork.com/f16-register-a-war">Register a War</a>
- A war will only be approved when all the form data is complete and the other opposing side posts their confirmation.
- When your war is approved, the registration topic will be moved to the section: <a href="http://forum.duelingnetwork.com/f15-war-arena">War Arena</a>
- Ranked war registration:
- For your war to be counted for any rankings it must use either the TCG or OCG cardpool, not TCG + OCG. TCG and OCG wars will have separate rankings.
Ranked: (TCG / OCG.)
* Implies the following: Advanced Format Banlist without changes (e.g. banning Decks like FTK, etc.), best 2 out of 3, side-Decking allowed.
War format: (1 vs 1 / Endurance / Crossfire / Hearts.)
Deck changing after a won match: (Allowed or not - Overrides the war formats defaults.)
Deck changing after a lost match: (Allowed or not - Overrides Heart Points format in which this is allowed.)
Team 1 roster: (Main lineup and subs.)
Team 2 roster: (Main lineup and subs.)
Form of communication: (How both Teams will communicate.)
Deadline: (Number of days. 25 is the default.)
* At least one duel needs to be played every 5 days for your war to be considered "active".
- Unranked war registration:
- Ranked: No.
Duels: (Singles / best 2 out of 3 / best 3 out of 5 / etc.)
War format: (1 vs 1 / Endurance / Crossfire / Hearts.)
Banlist: (Traditional / Advanced + any card restriction changes.)
Banned Decks: (The only Decks that can be banned this way are Exodia, Burn, Stall and Mill.)
Side Decking: (Allowed or not.)
Deck changing after a won match: (Allowed or not - Overrides the war formats defaults.)
Deck changing after a lost match: (Allowed or not - Overrides Heart Points format in which this is allowed.)
Team 1 roster: (Main lineup and subs.)
Team 2 roster: (Main lineup and subs.)
Form of communication: (How both Teams will communicate.)
Deadline: (Number of days. 25 is the default.)
* At least one duel needs to be played every 5 days for your war to be considered "active".
- During a match, the loser of a duel chooses who goes first in the next duel.
- Both Teams begin with the same amount of players and subs in their rosters.
- 1 vs 1:
- .: 1 vs 1 :.
- Minimum 5 players from each side. No subs allowed.
- The players in each roster will only duel a defined player of the opposing roster.
- The pairings must be included in the war registration form.
- It is recommended that the number of members on a roster be an odd number in order to avoid a tie.
- Even numbered rosters are still acceptable. In the event of a tie, both Teams will select a player from their roster to duel in a final tie-breaker match.
- The Team that accumulates the most wins will be declared the winner of the war.
- Minimum 5 players from each side. No subs allowed.
- Endurance:
- .: Endurance :.
- Minimum 5 players and 1 sub from each side.
- The players in the war rosters will have an order of participation.
- The first match will begin with the two players elected to go first in their Team's roster.
- The winner of that match will go on to face the next player in the opposing Team's roster
- This continues until a Team is out of players and loses the war.
Default settings:- Subs can only be used once.
- Deck changing after a won a match is forbidden.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.
- Minimum 5 players and 1 sub from each side.
- Crossfire:
- .: Crossfire :.
- Minimum 5 players and 1 sub from each side.
- When a player loses, he/she is eliminated from the war.
- The first Team to reach 0 remaining players loses the war.
- Players can challenge any member of the opposing Team's roster.
Default settings:- Subs can be used unlimited times.
- Deck changing after a won a match is forbidden.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.
- Minimum 5 players and 1 sub from each side.
- Heart Points:
- .: Heart Points :.
- Minimum 5 players and 1 sub from each side.
- The amount of hearts must be greater than or equal than the amount of players.
- Both Teams begin with the same amount of hearts, agreed by the Captains.
- When a player loses, their Team loses a heart.
- The first Team to reach 0 hearts remaining loses the war.
- Players can challenge any member of the opposing Team's roster.
Default settings:- Subs can be used unlimited times.
- Deck changing after a won a match is forbidden.
* This creates a strategic advantage for the opposing team when they find themselves losing, as they can tell their next player what they will be facing.
- Minimum 5 players and 1 sub from each side.
TamACOPY- Posts : 1289
Birthday : 1991-07-07
Join date : 2011-05-19
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