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A SOLEMN WARNING (and some others negation) ruling you might not know.

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A SOLEMN WARNING (and some others negation)  ruling you might not know. Empty A SOLEMN WARNING (and some others negation) ruling you might not know.

Post  kangtuji 2011-08-13, 15:10

Note:
Please rep+ me if you find this post was useful (Click This "Like" / "Thumbs Up" button on the right =-->)

Okay... attention to all netdeckers, quitters and ragequitters, gotta make this official so I don't wasting my time giving explaination over and over and over and over and over again and in the end you still doesn't accept it and quit after I explaing it, which is time consuming, and you won't believe until I post some links with some discussion AND NOT BEING ACCUSED AS VIRUS LINK
and I don't have tell you guys everytime to ask admin or some strangers in chat room to saving YOUR TIME and MY PRECIOUS TIME
:

Spoiler:


Update 02 Feb 2012: First thing to do when In case you opp still doesn't believe this article ?

Well... first thing, this article wasn't created by baseless thought, everything on it has the source that explained the effect as evidence, if you're opp won't read (or cann't read because they simply copy paste the deck itself), here some alternative option(s) :





A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_SolemnWarningDREV-EN-UR-1E
When a monster would be Summoned, OR when a Spell Card, Trap Card or Effect Monster's effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon OR activation, and destroy that card.
*Note: Althought that Solemn Warning never can able to negate summon that caused by other card effect but always remember Solemn Warning negates summons that doesn't start chain, means this also including normal summon and flip summon (don't get confused with flip because monster attack/battle or card effect).

V.S

A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_monsterreborn2 A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_MiracleFusion A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_Polymerization A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_CalloftheHaunted A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_Gem-KnightFusion

You can NOT negate monster that summoned by other card effect with solemn warning
    (Of Course similiar rulings also will applies for Polymerization, Future Fusion, Instant Fusion, Gem-Knight Fusion / Particle Fusion / Pyroxene Fusion / Tablet Fusion etc.... and RITUALS) and MONSTER REBORN / Call of the Haunted and any other more similiar card(s)

    It will "miss the timing" if you trying to negate the summon monster, you have to negate the spell/traps itself, not the monster

    UPDATE: 13 Sept 2011 7:49 AM: Or more correct term : "illegal activation" instead "miss the timing"
    Sauce : http://forum.duelingnetwork.com/t5669-bottomless-traphole-ruling-another-question#73127
    A SOLEMN WARNING (and some others negation)  ruling you might not know. 159098390c015ab458124fd7635a9a47c8cc3c6f6785741c847029334d41aeb86g
Look at this Study case I:
    If a active miracle fusion and ask my opponent for response and he does nothing and then I summon my monster will he be able to active solemn warning now or did he missed his chance because my monster came from a card effect and he didnt negate it?


    The answer is : NO He won't able to use Solemn Warnings

      WHY ?
      Because : He missed his chance. It's an Activation Effect, which "Solemn Warning" should prevent, not Timing Summoning - like your "then 1 summ0n mah monster will h3 b3 able to active solemn warn-ing now" point.
      In long story short, he missed his chance due to you had already play the plan. To make it correct, he should Warning your "Miracle Fusion" from start.

Study Case II :

Spoiler:


Evil or Very Mad


-----------------==--=--==-----------------

And below heres are somes OTHER NEGATION(s) case that you need to know
Very related for the need to learn the difference between attempting to summon, and successfully summoning a monster, along with exactly what negation means.)



A SOLEMN WARNING (and some others negation)  ruling you might not know. 300px-EvolzarLaggiaPHSW-EN-UR-1E
A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_650a_1 A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_ef9acc42A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_060 A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_SaberHoleABPF-EN-C-UE

THUNDER KING Rai-Ou / Black Horn, SABER HOLE, Evoldarr Laggia or even SOLEMN JUDGEMENT also can NOT negate summon by other card effect




Credit to : Dest, @ thread "Ruling FAQ - Clearing up the most confusable rulings"
Sauce: http://forum.duelingnetwork.com/t2754-ruling-faq-clearing-up-the-most-confusable-rulings#ssneg
Link: Wikia - Special Summon, Wikia - rulings Solemn Judgment
Much people still don't know how to properly negate a Special Summon. I hope to be able to clear up things here.

First of all, the summoning procedure. Lets say, you want to Special Summon "Red-Eyes Darkness Metal Dragon. First, pay the cost (banish a face up Dragon), then the player attempts to place it on the field. Before actually hitting the field there is this... I'll call it "summon negation window". Cards like both "Solemn Warning" and "Solemn Judgment" as well as "Royal Oppression" can be activated here. Now if your opponent does not wish to activate anything in this window, your monster is considered to be Special Summoned successfully. Note that a monster which summon is negated has never hit the field. So cards like Tengu don't get their effects. Any "special summon only monster" (monsters with the term "This card can't be normal summoned or set. This card can only be special summoned by [...]") and anything from the extra deck can't be special summoned from the grave.

When a Special Summon through an effect occurs (such as a Special Summon resulting from the resolution of "Monster Reborn" or the effect of a resolving "Plaguespreader Zombie") the effect is activated and the costs are paid. Then, when it finished resolving the monster is successfully Special Summoned. Note, that the "summon negation window" can't be used here, because when the effect finished resolving the monster is already Special Summoned successfully. That window takes place in the middle of the resolution of a chain, you can not activate anything as a chain is trying to resolve. You must negate the activation of the card the effect comes that the summon will be resolving from.
So, what does this mean regarding some cards?

  • "Solemn Judgment" as well as "Thunder King Rai-Oh" and similar cards can not be used to negate effects that Special Summon (such as "Gorz, the Emissary of Darkness"). The best thing "Solemn Judgment" can do is negate a Spell/Trap that Special Summons.
  • Cards such as "Solemn Warning" and "Royal Oppression" also can negate effects that Special Summon, but they actually must use it on the effect. Once an effect begins resolving it is too late to negate the summon resolving from that card.


Now you might ask: How do I differ a inherent Special Summon from a Special Summon with an effect? Take these steps:

    1) If the monster is Xyz/Synchro Summoned (not with the effect of "Formula Synchron"!) or Special summoned only in the Main Phase due to a way written on its card text it is inherently Special Summoned.
    - 1a) The exceptions here are Dark Simorgh and Birdman whose Special Summons are treated as an ignition effect for some strange reason... most probably BKSS.
    - 1b) For those who ask, you can also tell that something like Meklords or TG Warwolf is a trigger by looking at those card texts (they also could be summoned in a phase other than main).
    2) If a monster from point 1 has also the ability to Special Summon itself from the Graveyard (such as "Machina Fortress") it is still considered an inherent Special Summon.
    3) If a monster can be Special Summoned from the Graveyard/Banished zone by a way written on its text (like "Plaguespreader Zombie") it is an effect Special Summon.
    - 3a) The only exception to this is Grapha whose ss from the grave is ruled as an inherent Special Summon.
    4) Ritual/Fusion Summons (except Contact Fusion) all occur due to a card effect (the Ritual Spell/Fusion Card). Note, that none of those cards have a [a href="#cost"]cost[/a] regarding Ritual/Fusion materials, so if the effect is negated nothing is sent to the grave.







-----------------==--=--==-----------------


UPDATE: 14 Aug 2011 7:00 AM:

A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_FusionGate-1 A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_BlackGarden A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_400px-GeartownTDGS-EN-C-1E A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_img199

You can NOT use solemn warning on Fusion Gate activation
Similiarly as, you can NOT Solemn Warning on FIELD SPELL like Black Rose Garden, Geartown. Skyscrapper 2, etc... activation

Q: But why can't Solemn Warning negate Fusion Gate itself? I thought Fusion Gate is like Miracle Fusion, an effect that special summons monster(s)

    A: It's because when you first activate Fusion Gate (place it face-up), it does not perform a Special Summon. This is the only time in which you can respond with Solemn Warning, but you fail to meet Warning's requirement. After that, it's too late.

    Solemn Warning cannot negate the effects of already face up spell or traps, it would have to negate the initial activation however Fusion Gate does not perform a special summon when it is initially activated.

Dont confuse it with ROYAL OPRESSION
Credit: Raidou
Sauce: http://forum.duelingnetwork.com/t4215-a-solemn-warning-ruling-you-might-not-know#63557
raidou wrote:Q: Why ?
A: S. warning can NOT negate geartown because it has to negate s/t activations not effects
thats why warning wont work on geartown or black garden (royal opp can negate those)


A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_FutureFusion A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_macrocosmos A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_AssaultModeActivate A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_ccf45187

Q: What about FUTURE FUSION then ?
A: Look at those quotes :

Credit : Dest
Sauce: http://forum.duelingnetwork.com/t2754-ruling-faq-clearing-up-the-most-confusable-rulings#futfus
5.11 Future Fusion

Link: Ruling FAQ - Clearing up the most confusable rulings 5.11

    Many of you might ask something like "can I use Warning on Future Fusion since it doesn't summon right away or it is the same as with "Infernity Launcher"?" or other Questions like that. Well, let me clear that up:

    • You can activate Oppression/Warning in chain to Future Fusions initial activation. The special summon does not start a chain, so you can't activate Oppression in the 2nd Standby Phase to negate it.





-----------------==--=--==-----------------


UPDATE: 30 Aug 2011 07:05:


A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_CalloftheMummyDB2-EN-C-UE A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_PP02-EN020-ValhallaHalloftheFallenA SOLEMN WARNING (and some others negation)  ruling you might not know. Th_waterhazard A SOLEMN WARNING (and some others negation)  ruling you might not know. Th_InfernityLauncher

Call of the Mummy, Valhalla, Water Hazard, Infernity Launcher, and this kind type of continuous card can not be warninged

Q: Why ?
A: Because.... its works same as fusion gate, it does not summon monster on resolution. Refer to Fusion Gate explaination for this

Credit: Badass_Bunny
Sauce: http://forum.duelingnetwork.com/t4215p25-a-solemn-warning-ruling-you-might-not-know#65476
    When it comes to cards that don't special summon at resolution like Vallhala, Hall Of The Falle or Fusion Gate. Those cards can't be stopped by Solemn Warning, not upon activation and not when their effects are used. However Royal Oppression will be able to stop cards like that, but only when their effects are used and not when those cards are activated.

    Example:
    Player A: Activates Fusion Gate
    Player B: Can't activate Solemn Warning nor Royal Oppression
    Player A: Activates Fusion Gate effect and tries to Fusion Summon
    Player B: Can't activate Solemn Warning. But he/she can activate Royal Oppression. Fusion Gate will be destroyed, Fusion Materials will stay in hand and Fusion Monster will stay in Extra Deck


    Hope that explains it.


-----------------==--=--==-----------------


UPDATE: 15 Aug 2011 14:00 30 Aug 2011 8:54 AM :


A SOLEMN WARNING (and some others negation)  ruling you might not know. 6ea5e8e35607547006d27555b0a1e5e66c1f89743101cef60edfeaab8c536bb26g

    Credit: Badass_bunny
    Sauce: http://forum.duelingnetwork.com/t4215p25-a-solemn-warning-ruling-you-might-not-know#65526
    Q: How About in case a special summon monster summoned by ( throught ) other monster effect like Gravekeeper's Spy, Mystic Tomato, Mother Grizzly, Shining Angel, Giant Rat, and any Gladiator Beasts tag for example ?

    A: You can negate those types of summon with Solemn Warning, in case you do the monsters whose effect you negated will be destroyed. The monsters they attempted to summon will stay wherever they are(deck/extra/Grave/hand)

      [size=11]* Remember, you use Solemn Warning at the monster that causes the summon...
      NOT the summoned monster (by other card effect)


    Example:
    A: Destroys Mystic Tomato
    B: Uses Mystic Tomato effect.
    A: Activates Solemn Warning

    So Mystic Tomato will be destroyed and the monster Mystic Tomato tried to summon will stay in deck.

    A: Tags Out GB Laquari
    B: Activates Solemn Warning

    Solemn Warning will negate Laguari's eff, Laquari and the monster that Laquarip tried to summon will both stay in deck.
    Yes your read it correct... Solemn Warning for Gladiator Beast, the inital monster that got solemn warning-ed will stay on deck instead send to graveyard, because card(s) in deck cann't be destroyed, except with some exception like chain dissapearance..



-----------------==--=--==-----------------




++++++++++++++++++++++++++++++++++++++++++++++++++++
-= History Log =-
++++++++++++++++++++++++++++++++++++++++++++++++++++

[14 Aug 2011] Update #1-#2 : *First Post Created ; *Adding TKRO & Black Horn explaination
[14 Aug 2011] Update #3- #4 : *Fixing some error
[14 Aug 2011] Update #5 : *Adding FUSION GATE rulings, Rituals rulings, add more pics, & some visual candy enchanched
[14 Aug 2011] Update #6 : *Fixing some error
[14 Aug 2011] Update #7 : * Adding FUTURE FUSION & negatins summon quote from http://forum.duelingnetwork.com/t4215-an-effect-solemn-warning-ruling-you-might-not-know#56576
[14 Aug 2011] Update #8-#15: * Fixing some error; * Editing visuals candy
[15 Aug 2011] Update #16: 08:00 AM * Solemn WARNING / Judgement vs Monster Reborn / Call of the Haunted and any other similiar card(s)
[15 Aug 2011] Update #17: * Fixing some eye-candy
[15 Aug 2011] Update #18: 15 aug 2011 14:00 * Adding explaination monster that special summoned via another monster effect
[15 Aug 2011] Update #19-21: * Fixing some eye-candy
[15 Aug 2011] Update #22: * Add card picture so you can quick glance the rulings at blazing fast
[15 Aug 2011] Update #23-25: * Fixing some eye-candy
[15 Aug 2011] Update #26: * Adding rep+ request, and modifiying title into CAPS
[26 Aug 2011] Update #27-28): Adding Solem Warning image Laughing
[15 Aug 2011] Update #29-31: Adding GEARTOWN
[30 Aug 2011] Update 32: Fixing FUTURE FUSION
[Date Unknown] Update 33: Giving proper credits (links)
[Date Unknown] Update 34: Add Macro Cosmo in Future Fusion section
[Date Unknown] Update #35: Monster summoned by other monster effect explained
[Date Unknown] Update #36-#38: Fixing some eye candies
[Date Unknown] Update #39-#40: adding "illegal activation" term instead "miss the timing", with link provided
Update #41-#44: Fix some eye candy
[08-Oct-2011] Update #45: Adding Saber Hole
[14 Nov 2011] Update #46 : Adding SKYSCRAPPER 2, INFERNITY LAUNCHER and ASSAULT MODE ACTIVATE
moving Saber Hole to same category as TKRO/Black Horn/Solemn
[19 Nov 2011] Update #47: Adding Starlight road along with Macro Cosmo/Future Fusion Category
[21 Nov 2011] Update #48: Adding Evolzar Laggia along with TKRO/Solemn part
[27 Nov 2011] Update #49: Fixing screenshot image width
[30 Nov 2011] Update #50: Change the topic titles... (hope this doesn't change the links, otherwise we'll have to update the bookmark)
[10 Dec 2011] Update #51: Adding Gem-Knight Fusion
[11 Dec 2011] Update #52-57 : Adding some Eye Candies Visual and anchor link
[15 Dec 2011] Update #58-62 : Adding Solemn Warning Text. Hopefully its clearing that Solemn Warning CAN negate flip summon or normal summon.; Add caption title on each sub-link; Fixing some extra spaces alignment;
[15 Dec 2011] Update #63-64 : Adding some study cases
[02 Feb 2012] Update #65-66 : Emergency edit, because HTML got disabled, the layout became a mess
[02 Feb 2012] Update #67 : Fixid some little grammer, adding first tips to do when your opp too retarded for not accepting this guide/article

++++++++++++++++++

End page rants:
In the end, anyone who said SOLEMN WARNING can NEGATE FUSION SUMMON MONSTER, should be questioned their knowledge again, even it was a mod
(to be truth, I have lots time mods giving wrong rulings, I am not sure if they really know rulings or not ? Hence, I never ask anymore from in-game mods since my last ban, because asking ruling to them equal as ban hammer in case they have different argument. Asking in forum in far far far nicer than asking in-game)

A SOLEMN WARNING (and some others negation)  ruling you might not know. F15a9bbb1ac0896c27894ecfe5a4a5d0036f3fc571851150a49c399a202d06966g



Last edited by kangtuji on 2012-02-01, 23:34; edited 67 times in total
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Post  Badass_Bunny 2011-08-13, 15:14

Don't double post, and yes many people are ignorant of that
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Post  Silva-silva 2011-08-13, 15:23

Badass_Bunny wrote:Don't double post, and yes many people are ignorant of that

Yeah people need to read the card more carefully.
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Post  Adept VantageSP 2011-08-13, 15:26

Missed timing is something people have a hard time with in yugioh. It is the leading cause of ruling problems.
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Post  Mewtwo 2011-08-13, 16:19

There's no reason to get angry about it. In defense of people like that, Konami has released no official ruling on Solemn Warning specifically. You can say Warning one of the "similar cards" to Judgement or Raioh, but it's actually a little different. Warning's first effect is to negate "the Summon," not "Special Summon," "Normal," "Flip," just "Summon." A Fusion Summon is a "Summon." So It would make perfect sense that it should be able to negate it.
And the guy obviously didn't want to negate the magic card because he wanted you to remove the cards from your grave. You could have been more understanding and let him take the move back and negate the magic card instead. From the picture you were clearly going to wreck him anyway. If you put yourself in his shoes, imagine someone's already beating you then they have to go and be a jerk about a ruling when they're gonna win anyway. Wouldn't that make you want to quit?
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Post  JDC 2011-08-13, 16:39

Personally, I believe your opponent should get more used to how it would be done in a Konami tournament. The entire Fusion Summon, including banishing monsters, is done on RESOLUTION, you do not select the monsters when you activate the card. Once cards start resolving, no cards may be activated until the entire chain has finished resolving completely. People need to learn the difference between activation and resolution of a card, and what happens at each step. It's explained quite clearly in the official rulebook, although some of the older cards don't clearly differentiate between what happens on activation, and what happens on resolution. Fusion summon spell cards, in general, have NOTHING happen on activation, but all the stuff happens when the card resolves (Super Polymerization has a cost on activation, but that's it AFAIK).

In the case of chains which involve summons, by the time the chains resolve, the summons have been carried out successfully (i.e. the monster actually hits the field, instead of being stuck in limbo), therefore it is to late to negate the summon because it has already happened.
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Post  kangtuji 2011-08-13, 20:19

Mewtwo wrote:There's no reason to get angry about it. In defense of people like that, Konami has released no official ruling on Solemn Warning specifically. You can say Warning one of the "similar cards" to Judgement or Raioh, but it's actually a little different. Warning's first effect is to negate "the Summon," not "Special Summon," "Normal," "Flip," just "Summon." A Fusion Summon is a "Summon." So It would make perfect sense that it should be able to negate it.
And the guy obviously didn't want to negate the magic card because he wanted you to remove the cards from your grave. You could have been more understanding and let him take the move back and negate the magic card instead. From the picture you were clearly going to wreck him anyway. If you put yourself in his shoes, imagine someone's already beating you then they have to go and be a jerk about a ruling when they're gonna win anyway. Wouldn't that make you want to quit?

While its not looks like it, my opp was using some kind netdecker tier which I have hard time to countering it. I know he netdeck it because he doing quite some misplay

And its not fun against people who doesn't use their brains and yet still winning. While you build your own deck with through checkcing each card per card and easilsy smashed by some random kids using some random top tiers deck. How can you can NOT get angry for that ? Oh well.. YGO now has changes, no fun allowed, either you using netdecker deck, or you will lose.

BUT when you destroy ONE for their netdeck card, and just LEAVE. WTF MAN ! I fought hard time, and got crushed easily because those autopilots, and yet they leave after I going thourgh all the effort against those netdeckers deck.

Evil or Very Mad
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Post  dest 2011-08-13, 20:22

just link to my faq point 4.11, it is explained there. Directly under the red letters. Therefor I made it, to have something to link to when one of such complicated things happen again^^
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Post  ChiakiKakumei 2011-08-14, 15:45

They should make a counter than negates the RESOLUTION of the effect for lulz.

"Negate the resolution of the effect and destroy it." :3
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Post  kangtuji 2011-08-21, 16:24

A SOLEMN WARNING (and some others negation)  ruling you might not know. 46f48bbec5f3fe0e5b4a959382c4a1ea518f50e282892aabcab7f1455cccd1056g

Relly,
its very tiring to explaining same thing over, over, over and over and over.... again

Those brainless netdeckers


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Post  Darkplant 2011-08-23, 08:14

I've always known it.
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Post  kangtuji 2011-08-25, 02:19

Heres come another ragequitters :

tldr; He already said proceed to my polymerization, and then I giving him the link why he cann't use solemn judgement, and after that he soon start raging, and drawing 6 or 8 cards from his deck. (Note, it still MY turn)

and last he quit

I giving rulings, they wont' accept it
I ask them search themself, they won't too...
What gonna do ?

I hate netdeckers, They didn't even read their own card or following rules, they didn't want admit their mistakes, and yet they still win with their cheatings, and got big ranks without using their brains at all... happen all the time, and when I rage... I got ban from mods


Well... gotta give pics for proof:
Warning : Lots pic

    http://www.mediafire.com/imgbnc.php/63c441159b4e005e48216578523be684f4b4c441873680ad3a9c8a084bc376306g.jpg




  1. http://www.mediafire.com/imgbnc.php/46051f64f95a82fa07b1262466bb8e6384cdb106464054842145de3c8a0a46426g.jpg

  2. http://www.mediafire.com/imgbnc.php/29624dcaa3321b2c2d5458656aa57ee1ebcfb12455d3fc5413297e55ed6672166g.jpg

  3. http://www.mediafire.com/imgbnc.php/3d1bfbea78a7aae8d70d318ae89fbe6d79c5094d40707e6774598693f7a932696g.jpg

  4. http://www.mediafire.com/imgbnc.php/f8bc8e8ed22a6e8a43b5d75cd32944ca451270281149a89de70addc891e599b66g.jpg

  5. http://www.mediafire.com/imgbnc.php/815899dac376209fbf93e353ae8c04e5292f4d58817c45fc704e5087eb1a98cf6g.jpg

  6. http://www.mediafire.com/imgbnc.php/3bbca9623cced168e70243a9fd68c2128f3172f9b484637ca8e947e49c3882236g.jpg

  7. http://www.mediafire.com/imgbnc.php/897ca8811ee5fe21252d8806025c9762d3b2ea6ac83cdff9aea2fac3cf4d265e6g.jpg

  8. http://www.mediafire.com/imgbnc.php/c4be7772f716c868cfbe68e34de801a8b9626bfe0257e9343a84d6527e5201fe6g.jpg

  9. http://www.mediafire.com/imgbnc.php/26f842567fc31faf5b56568f9e4d258da207b11535380b35e0f0e7368d823b546g.jpg


Last edited by kangtuji on 2012-02-01, 23:38; edited 2 times in total
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Post  Chaz03 2011-08-25, 03:05

Damn I didn't know this. Thanks TC.. The only problem is I'm not sure if I can get used to this(because I didn't know this). I wish the game had something that popped up like "sorry can negate" or something because I don't wanna play unfair and use the cards when I'm not supposed to. I hope I can grasp this fast lol but again,thanks Smile
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Post  Tsunayoshi 2011-08-25, 03:10

Chaz03 wrote:Damn I didn't know this. Thanks TC.. The only problem is I'm not sure if I can get used to this(because I didn't know this). I wish the game had something that popped up like "sorry can negate" or something because I don't wanna play unfair and use the cards when I'm not supposed to. I hope I can grasp this fast lol but again,thanks Smile

I would think that most rulings would be sorta common sense.

Then again, we all know that Konami cant design or rule cards for s**t
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Post  Vough 2011-08-25, 19:44

It's pretty straightforward if you ask me, if it doesn't summon at resolution, then Warning can't negate it. It can't negate Continuous S/Ts that do not Special Summon during resolution, so Valhalla is out. It cannot negate the summon a monster AFTER the resolution of an S/T. It's not hard to negate.

Question: if Warning sends a Sangan/Tengu, etc, does its effect activate?

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Post  dest 2011-08-25, 19:56

negated summons never hit the field. It is as straightforward as your last explanation Wink
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Post  raidou 2011-08-25, 21:16

pleeeeeeeeeeease add geartown even if they understand they cant negate fusion gate the dont understand about geartown grave effect
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Post  kangtuji 2011-08-25, 21:30

Uh.. geartown.... A SOLEMN WARNING (and some others negation)  ruling you might not know. 098eb4a5
that was not added because I cann't get satisfying answer with geartown, I'll edit it later
Geartown alone itself already hard to deal, esp Raging player who activate geartown over my skyscrapper field, AND I CHAIN GEARTOWN with MST.... (IT WONT SUMMON ANY ANCIENT GEAR, even it destoyed and send to grave with this chain)

but for sure, I knew solemn warning Can not negate geartown special summon effect. nor negate its activation...

Maybe other can give better satisfiying explaination ? Laughing

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Post  raidou 2011-08-25, 21:39

even if destroyed geartown still resolves the reason it cant summon a gear if destroyed in a chain is because geartown resolving is the last to happen
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Post  kangtuji 2011-08-25, 21:47

Uh... then if geartown happen last, why cann't you summon ?
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Post  EvilShjavo 2011-08-25, 21:59

a ppl ignorant of that is a ppl that dont know how to duel, so why waste time whit ppl that dont know how to duel? i cant understand this "effect of ragin"... A SOLEMN WARNING (and some others negation)  ruling you might not know. 2859867778
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Post  raidou 2011-08-25, 22:49

kangtuji wrote:Uh... then if geartown happen last, why cann't you summon ?


for geartown to summon the last to happen has to be geartown being destroyed


geartown >mst targeting geartown


geartown is destroyed and after that geartown resolves



warning cant negate geartown because it has to negate s/t activations not effects


thats why warning wont work on geartown or black garden (royal opp can negate those)



i hope this becomes a nice topic to link all those who say ingame ' warning can negate everything!'
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Post  SporeVenom 2011-08-29, 13:17

Sometimes I think the rules are just to complicated.... Not saying warning is way to complicated, but come on.... negate the summon EXCEPT this and EXCEPT that... omg. Konami needs to make rulings for cards like these, but they're too lazy -_-

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Post  OverlordMMM 2011-08-29, 14:06

With Geartown, doesn't the SS effect activate in the grave? If so, then Solemn Warning should be able to negate it because the Spell is activating. Solemn Judgment, however, would not.

Once the effect resolves, you cannot negate the summon of Ancient Gear Gadjitron Dragon with either card (this is the only thing people SS with it anyway).
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Post  Badass_Bunny 2011-08-29, 14:13

OverlordMMM wrote:With Geartown, doesn't the SS effect activate in the grave? If so, then Solemn Warning should be able to negate it because the Spell is activating. Solemn Judgment, however, would not.

Once the effect resolves, you cannot negate the summon of Ancient Gear Gadjitron Dragon with either card (this is the only thing people SS with it anyway).


Nope, Warning needs to negate activation of the card not the activation of a card effect
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Post  KaousFaustXIII 2011-08-29, 14:23

Badass_Bunny wrote:
OverlordMMM wrote:With Geartown, doesn't the SS effect activate in the grave? If so, then Solemn Warning should be able to negate it because the Spell is activating. Solemn Judgment, however, would not.

Once the effect resolves, you cannot negate the summon of Ancient Gear Gadjitron Dragon with either card (this is the only thing people SS with it anyway).


Nope, Warning needs to negate activation of the card not the activation of a card effect

are you sure? i found this ruling on Geartown

Geartown wrote:
When "Geartown" or "Morphtronic Map" is activated from the hand, the effect of "Royal Oppression" cannot be activated.

so i assume Royal Oppression/Solemn Warning can be activated in response to their second effects (otherwise this ruling would be pointless), but oppression might be different from warning in this case... :/
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Post  Badass_Bunny 2011-08-29, 14:29

Oppression can negate the "effect of a card"
Warning can negate "activation of a card" or "Effect of a monster"

Warning can't negate effect of a spell or trap card.
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Post  KaousFaustXIII 2011-08-29, 14:32

Badass_Bunny wrote:Oppression can negate the "effect of a card"
Warning can negate "activation of a card" or "Effect of a monster"

Warning can't negate effect of a spell or trap card.

hmm true '')/ someone warning'd my geartown before... now i know
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Post  Garion1991 2011-08-29, 15:21

EvilShjavo wrote:a ppl ignorant of that is a ppl that dont know how to duel, so why waste time whit ppl that dont know how to duel? i cant understand this "effect of ragin"... A SOLEMN WARNING (and some others negation)  ruling you might not know. 2859867778

everyone has to start somewhere and not everyone is aware of every single ruling priorities

there is no reason to be mean to newbies and they are not ignorant

i mean, dont tell me you understand every rulings when u first started

as long as they are accepting, the more experienced players have a responsibility to explain the rulings and help them understand it
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Post  SpaceJam 2011-08-29, 15:42

Ok so let me get a few things clear, I'm not good with rulings as some of you might know even though ive been playing this game for years :#

Solemn warning cant negate the activation of fusion gate but can it negate the summon of a monster summoned by fusion gate and also negate the summon of a monster summoned by future fusion too?
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Post  dest 2011-08-29, 17:06

... read this, I hope that is clear enough...:
click here
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Post  welche 2011-08-29, 18:44

I could have sworn everyone knew this.
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Post  Sexy Candy Panda 2011-08-29, 19:20

i knew all of this but my only question is can i warning future fusion??
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Post  welche 2011-08-29, 19:28

The special summon does not start a chain. You can only negate the activation.

One cool thing about this card is that it negates Macro Cosmos
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Post  Badass_Bunny 2011-08-29, 19:45

Sexy Candy Panda wrote:i knew all of this but my only question is can i warning future fusion??

Yes you can, and you can do it when the Future Fusion is activated not when the monster is special summoned. This ruling goes for both Oppression and Warning

When it comes to cards that don't special summon at resolution like Vallhala, Hall Of The Falle or Fusion Gate. Those cards can't be stopped by Solemn Warning, not upon activation and not when their effects are used. However Royal Oppression will be able to stop cards like that, but only when their effects are used and not when those cards are activated.

Example:
Player A: Activates Fusion Gate
Player B: Can't activate Solemn Warning nor Royal Oppression
Player A: Activates Fusion Gate effect and tries to Fusion Summon
Player B: Can't activate Solemn Warning. But he/she can activate Royal Oppression. Fusion Gate will be destroyed, Fusion Materials will stay in hand and Fusion Monster will stay in Extra Deck


Hope that explains it.
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Post  kangtuji 2011-08-29, 20:33

Okay...
updating first post
fixing some errors, some additions, and adding the credits links

bounce

Too much coding can causes brainfart, I edit those text manually... I swear all those lines looks the same after over 9000 hours editing
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Post  Badass_Bunny 2011-08-29, 20:44

btw

kangtuji wrote:Q: How About in case a special summon monster summoned via other monster effect like Gravekeeper's Spy, Mystic Tomato, and any Gladiator Beasts ?

A: Same shit... it will miss the chance if you warning the summoned monster via other card effect. The only monster that you can warning is an Inherit summon itself (not by other card effect) like SYNCRO MONSTERS, XYZ monsters, Cyber Dragon, Gorz, Tragodeia, etc...
You can safely use solemn warning those kind of Inherit special summon monsters (but not Rituals or Fusion summon monster itself, you have to negate the spell/trap card(s) not the monster)

Wait what the f...

You can perfectly fine negate effect of a monster that special summons another monsters.
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Post  Sexy Candy Panda 2011-08-29, 21:05

Thanks BB and um, solemn can negate spy bro , just trowing it out there
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Post  kangtuji 2011-08-29, 21:09

I was meant to talking about the Descendant, not spy itself

English is not my strong point


"Q: How About in case a special summon monster summoned via other monster effect like Gravekeeper's Spy, Mystic Tomato, and any Gladiator Beasts ?"

Maybe I should edit it and replace with word "by" ?
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Post  Badass_Bunny 2011-08-29, 21:29

Q: How About in case a special summon monster summoned via other monster effect like Gravekeeper's Spy, Mystic Tomato, and any Gladiator Beasts ?

A: You can negate those types of summon with Solemn Warning, in case you do the monsters whose effect you negated will be destroyed. The monsters they attempted to summon will stay wherever they are(deck/extra/Grave/hand)

Example:
A: Destroys MysticTomato
B: Uses Tomato effect.
A: Activates Solemn Warning

So Mystic Tomato will be destroyed and the monster Tomato tried to summon will stay in deck.

A: Tags Out GB Laquari
B: Activates Solemn Warning

Solemn Warning will negate Laguari's eff, Laquari and the monster that Laquari tried to summon will both stay in deck.
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Post  kangtuji 2011-09-12, 20:46

Page 1 Updated,
now "Miss the timing" are called "Illegal Activation"

(technically, its "Illegal Activation" because "miss of the timing")
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Post  JDC 2011-09-12, 21:34

Technically, when you use a monster's effect like GK's spy, you don't select the monster to SS until the effect resolves, and if the effect is allowed to resolve, the resolution ends with the successful special summon of the monster, by which time it's too late to activate Solemn Warning. The same goes for many cards involving Fusion summons, you don't get to see what your opponent is going to summon before you're allowed to negate it, because the selection(s) happen on resolution, and when that happens, no cards may be activated until the entire chain has finished resolving, in which case the monster(s) will have been successfully special summoned on to the field. If you want to stop stuff like GK's spy, you must negate the activation of the effect by chaining Solemn Warning directly to the activation of the special summon effect (which will negate the effect of the card that is trying to do the SS and destroy it, if Solemn Warning is allowed to resolve).
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Post  kangtuji 2011-09-16, 23:04

Hmmm... I am pretty sure that solemn warning / judgment cann't negate case A...

But let us discuss it here.

Case A)
A Still Fresh Destiny hero Dasher on graveyard, revealing and special summon a monster on draw phase.

Case B)
A Still Fresh Elemental Hero Necroshade on graveyard, normal summon without tributing Elemental Hero Neos or Elemental Hero Bladedge

bounce
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Post  dest 2011-09-17, 08:18

A) Judgment can't negate monster effects, so no. Warning can negate monster effects, so the monster stays in hand and is never summoned. Also Dashers effect can't be activated again then.

B) Both, Judgement and Warning, will negate the summon of the level 7+ hero. Unlike dasher who is a trigger (triggers when a monster is drawn in the draw phase) necroshade places a summoning condition that allows 7+ hero monsters to be normal summoned without tribute. Condition is not a negateable effect, you just negate the summon of the monster, like any other normal summon.
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Post  kangtuji 2011-10-07, 08:21

Can someone explain to this netdecker as**ole using saber that warning and saber hole can not negate everything.

A SOLEMN WARNING (and some others negation)  ruling you might not know. 8a2818476d24c28c0daa4a0ab464dfa83763664056a9347b7e0565c7e7cc23606g

Scnario :
Knowing he had a trap card
I ask if poly ok or not... and



A SOLEMN WARNING (and some others negation)  ruling you might not know. 40f48f078db798ad3030b5aaf4dd3dec7abf7ddf2dd82ebca0a0990b96efe8ef6g

A SOLEMN WARNING (and some others negation)  ruling you might not know. F8f9e7957daa8a64fc280c692c41e20ff71188f63f4cc7d4bd8b37d8d8d6a6146g

Chatlog :

scruftypufty: gl and hf Very Happy
scruftypufty: testing my new deck ;D
kangtuji: gl
scruftypufty: eff
scruftypufty: eff from hand
scruftypufty: dandy ?
scruftypufty has lost 2000 life points
kangtuji: poly
scruftypufty: ok ^^
kangtuji: read this : http://forum.duelingnetwork.com/t4215-an-effect-solemn-warning-ruling-you-might-not-know
scruftypufty: ?
scruftypufty: wtf ?
kangtuji: same reason why you cann't negate fusion monster
scruftypufty: is this shit ?
scruftypufty: dude
scruftypufty: i'm using saber hole
scruftypufty: not solemn
kangtuji: and I already ask if poly was ok or not
scruftypufty: DUDE
scruftypufty: in use saber hole
kangtuji: yes, read the reason why you cann't use saber hol
scruftypufty: ON YOURN FUSIONJ
scruftypufty: NOT SOL
scruftypufty: warning was on cb
scruftypufty: Xd
scruftypufty: OMFG NOOB
scruftypufty: go to wikia
scruftypufty: check the rulling
scruftypufty: and cry
scruftypufty: u asked if poly is pk
scruftypufty: u think hole can negate a spell ?
scruftypufty: STUPID ?
scruftypufty: omfg noob -.-
scruftypufty has left the duel
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Post  LuzCeleste 2011-10-07, 10:15

The forum community is very minuscule compared to the in game community ._. so even if you post that here you'll still have to explain it or go through the same thing ... Still I'll go ahead and try to remember this ... Though I don't use solemn warring I prefer horn of heaven ._.
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Post  kangtuji 2011-10-07, 10:31

I already told in first post...
The main reason why I post it here, because I am tired explaining over and over and over and over again ...

What I hate to those netdeckers, after you giving LOOOOOOOOOOONG explaination why his "test" (read: broken) deck is not working, they just QUIT ! WTF...... so I am not going waste any time again explain to those hopeless trolls, esp espanol one, they cann't even understand english at all.

And posting/explaining/asking in public chat ingame = auto perma-ban because it spamming according to someone.

... back to negating cards again,
well... tldr; you cann't negate fusion summon monster with those cards (solemn/horn/saber hole etc)
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Post  Goddess nX 2011-10-07, 10:35

Excellent Topic. +Rep
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Post  LuzCeleste 2011-10-07, 11:06

kangtuji wrote:I already told in first post...
The main reason why I post it here, because I am tired explaining over and over and over and over again ...

What I hate to those netdeckers, after you giving LOOOOOOOOOOONG explaination why his "test" (read: broken) deck is not working, they just QUIT ! WTF...... so I am not going waste any time again explain to those hopeless trolls, esp espanol one, they cann't even understand english at all.

And posting/explaining/asking in public chat ingame = auto perma-ban because it spamming according to someone.

... back to negating cards again,
well... tldr; you cann't negate fusion summon monster with those cards (solemn/horn/saber hole etc)
yeah ._. I tried to read the whole thing... But at one point I just though x_x this is confusing me more than helping me... Rulings are complicated .... So I'll just go ahead and bookmark this topic and reference it when something about this arises ... Very helpful topic.

Ps: what's a netdecker?
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Post  Hunter_13 2011-10-07, 12:31

i dont know why to do that much of explanation, the rule of SW is so easy to understand:

"When you activate a Spell or Trap Card that targets, you choose the target(s) when you activate the card, before your opponent decides whether or not to Chain to it. So if you want to negate the activation of a card like "Monster Reborn" or "Call of the Haunted" with "Solemn Warning", you must chain "Solemn Warning" after "Monster Reborn"/"Call of the Haunted" have declared a monster in the graveyard as a target.[3]"
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