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E-HERO card making contest

+19
Nick100895
matt.dekok
Icy
DarkRiku
Barlas
storyteller
Sheodon
BeanMachine87
maskedhero303
Adept VantageSP
muka_muka
.:HadoukenBlue:.
kangtuji
628426
jack moshi
Master Jordan
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No77u101
lightstorm
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E-HERO card making contest Empty E-HERO card making contest

Post  lightstorm 2011-08-21, 19:11

Elemental HERO Divine Storm
**********
warrior/fusion/effect
WIND
1 HERO monster + 1 wind monster + 1 water monster
this card can only be fusion summoned. When this card is fusion summoned: reduce 1 monster your opponent controls atk to 0. this card gains that monsters original atk until the end phase of this turn. only this monster can declare an attack the turn this card is summoned. when this card leaves the field, destroy all spell and trap cards your opponent controls. atk 3500 def 2000

Broken any?

make ur own E-HERO fusions, id like to see them


Last edited by lightstorm on 2011-08-21, 19:12; edited 1 time in total (Reason for editing : atk and def missing)
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Post  No77u101 2011-09-01, 13:12

Elemental HERO Neos Magister
* * * * * * * *
LIGHT-Spellcaster

"Elemental HERO Neos" + 1 Spellcaster-Type monster
This card cannot be Special Summoned except by Fusion Summon. You can discard 1 card from your hand to negate the activation of a Spell card and destroy it. Once per turn, you can banish the top card of your deck to select 1 Normal Spell card in your Graveyard and activate it. Banish it after it resolves.
Atk/2500 Def/2000
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Post  KaousFaustXIII 2011-09-01, 13:47

Elemental HERO Injustice
*********
DARK/Warrior/Fusion/Effect
1 HERO monster + 2 DARK Monsters
ATK 2300 / DEF 1900

This monster cannot be Special Summoned except by Fusion Summon. Once per turn, you can banish up to 5 DARK monsters from your Graveyard to flip a number of coins equal to the number of banished monsters; Banish a number of cards on the field equal to the number of Heads. If there are less cards on the field than the number of Heads, destroy this card and inflict 300 damage to your opponent for each of your banished cards.
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Post  Master Jordan 2011-09-01, 14:38

Elemental HERO The Unforgiven
********
Dark/Warrior/Fusion/
1 Fiend Type or 2 Dark monsters & 1 Elemental Hero
Att 500/ Def 500

When this card is fusion summoned, bansh all other cards on your side of the feild, this card gains 500 attack and defence for each card banshed. Twice per turn, you can bansh one Dark monster OR an Elemental Hero to destory one card on the feild. When this card is removed from the feild, You can Specal Summon 2 Non Dark Elemental Heroes from your Removed from play (These card can not be used for a fusion this turn) and add all cards banshed by this card effect back to your deck.
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Post  jack moshi 2011-09-03, 04:43

Elemental Hero fire magician (fire)
(*)(*)(*)(*)

Att: 2400
def: 1800

[Magician][Effect]
effect: +100 att points for each elemental hero in the graveyard

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Post  628426 2011-09-05, 21:19

lightstorm wrote:Elemental HERO Divine Storm
**********
warrior/fusion/effect
WIND
1 HERO monster + 1 wind monster + 1 water monster
this card can only be fusion summoned. When this card is fusion summoned: reduce 1 monster your opponent controls atk to 0. this card gains that monsters original atk until the end phase of this turn. only this monster can declare an attack the turn this card is summoned. when this card leaves the field, destroy all spell and trap cards your opponent controls. atk 3500 def 2000

Elemental Hero Incendiary Storm
********
Fire
Warrior/Fusion/Effect
500/1000
1 Fire-type "Hero" monster + 1 Elemental Hero Divine Storm. This card can only be Fusion summoned with the monsters listed. This card is also treated as a Wind and Water type monster. When this card is summoned, place counters on this card for all the monsters in your grave with the same type as this card, increase the atk and def of this card by 1000 for each counter on this card. When this card is removed from the field, special summon all fusion-tributed monsters from your graveyard as possible.
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Post  kangtuji 2011-09-05, 22:03

E. Hero Captain Silver
(*)(*)(*) - LIGHT
WarrioR / Effect
ATK/DEF: 0/2100

If this card summoned, change it to face up DEF mode.
When an HERO monster on leave field, special summon a level 4 or lower E-HERO with 1500 ATK or lower from your hand or deck. You can only use this effect once per turn.
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Post  .:HadoukenBlue:. 2011-09-05, 22:11

This is how Rainbow Neos should have been made.


Elemental HERO Rainbow Neos
**********
1 HERO Monster + 1 WATER/FIRE/EARTH/WIND/DARK/LIGHT Monster

Once per turn, you can activate one of the following effects:
● Discard 1 Monster Card from your Hand to return (Exactly) 2 Monsters your Opponent Controls back to the deck.
● Discard 1 Spell Card to Destroy (Exactly) 3 Spell Or Trap Cards on the field.
● Discard 1 Trap Card: Declare 1 Card Name. If that card exists within your Opponent's Hand, Graveyard or Field; Banish all copies of that card.
If this card was Special Summoned Via Fusion Summon, it gains the following effect:
● Once per turn, Discard 1 Card; Draw 2 cards.
.:HadoukenBlue:.
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Post  No77u101 2011-09-12, 08:52

Honestly like Rainbow Neos as he is.
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Post  muka_muka 2011-09-18, 01:52

Elemental HERO Victory
********
LIGHT
Warrior/Fusion/Effect
2000/1500
1 "HERO" monster + 1 Fairy-type Monster

This card can only be Fusion summoned with the monsters listed. While this card is face-up in the Field, both players cannot Set cards.

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Post  Adept VantageSP 2011-09-18, 02:18

Elemental HERO Star-Rider
LIGHT/Warrior/4/1600/800
When an elemental HERO Fusion monster is special summoned from the extra deck: You can special summon this card from your hand in face-up defense mode. When this card is sent from the field to the graveyard: return 1 Elemental HERO Fusion monster from your graveyard to your Extra Deck.
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Post  maskedhero303 2011-09-18, 08:36

kangtuji wrote:E. Hero Captain Silver
(*)(*)(*) - LIGHT
WarrioR / Effect
ATK/DEF: 0/2100

If this card summoned, change it to face up DEF mode.
When an HERO monster on leave field, special summon a level 4 or lower E-HERO with 1500 ATK or lower from your hand or deck. You can only use this effect once per turn.

Elemntal HERO captain platinum
LIGHT/Warrior/Fusion/Effect
ATK/DEF: 2100/2100
Elemental HERO captain gold + Elemental HERO captain silver
This card can only be special summoned by fusion summon. Once per turn you can add a field spell card from your deck or graveyard to your hand. When an elemental HERO monster is removed from the field special summon a level four or lower elemnental hero monster from your deck or graveyard to your side of the field. While a field spell card is active increase this cards ATK and DEF by 400. If this card would be destroyed, you can remove from play an elemental HERO monster from your deck or graveyard.

Its hard to get rid of and can work in many hero decks, you just need to run silver/gold or one of them with a substitue card.
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Post  BeanMachine87 2011-09-18, 09:29

Elemental HERO Harmony
Level 1 - Light
Warrior/Tuner
100/100

Once per a turn, you can target a HERO monster you control, and choose to Double or Halve its level(rounded down).{Yes, permanently XD}
When this card is sent to the graveyard, special summon it to your side of the field in Face-Up Attack Position. If this card is special summoned with this effect, banish it when it is removed from the field.

I wonder if this would be too broken. XD
----------------------------------------------
Elemental HERO Polymer
Level 8 - Light
Warrior/Synchro/Effect
1000/1000

This card can only be Synchro Summoned by sending 1 Elemental HERO Tuner and 1 or more non-Tuner HERO monsters you control to the graveyard whose combined levels are equal to or more than the level of this card. This monster gains Attack and Defense equal to the Attack and Defense of the monsters used in its Synchro Summon, and its attribute is also treated as the attributes of the monsters used in its Synchro Summon while Face-Up on the field. This card cannot be destroyed in battle or targeted by the effects of monsters who have the same attribute as this card.

Probably a better way or wording most of that.
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Post  No77u101 2011-09-18, 15:06

Elemental HERO Rev
Warrior/Tuner
Wind ***
You can Special Summon this card from your hand whenever a HERO monster is destroyed as a result of battle. If this card is Special Summoned in this way, you can return the destroyed HERO to the top of your deck.
ATK/ 1200 DEF/ 400


Elemental HERO Overdrive
WIND *******
Warrior/Synchro/Effect
"Elemental HERO Rev" + 1 or more non-Tuner HERO monsters
This card cannot be Special Summoned except by Synchro Summon. This card gains 200 ATK and DEF times the combined levels of the non-Tuner monsters used to Synchro Summon this card. When this card is detroyed, Special Summon 1 non-Tuner HERO from your Graveyard.
ATK/ 0 DEF/ 0
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Post  kangtuji 2011-09-25, 10:33

Elemental HERO Bubbleman Diverso
Warrior / Effect
Water (*)(*)(*)(*)
ATK 100/200

If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can reveal 1 Spell Card with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion" in your hand to you draw 2 cards. This card's name is treated as "Elemental HERO Bubbleman" while in the Graveyard.



----------------

I think it quite balanced... but should I make polymerization only ? Instead all fusions spells ?
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Post  Sheodon 2011-09-25, 10:47

Elemental HERO Tropos
Monster/Effect
Warrior
WATER, Level 4
ATK 1600
DEF 1400
Cannot be Special Summoned. During your Main Phase: you can banish this face-up card; add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name (except "Diffusion Wave-Motion"). Each player can only use the effect of "Elemental HERO Tropos" once per Duel.
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Post  storyteller 2011-09-25, 22:04

Elemental HERO the Vision
*********
LIGHT
Warrior/Fusion/Effect
2800/3300

1 "Vision HERO" monster + 1 LIGHT "Elemental HERO" monster
This card can only be Special Summoned by Fusion Summon using the above Fusion Material Monsters. During your Standby Phase: you may reveal the top 5 cards of your deck and add any "HERO" monster to your hand. They cannot be Summoned, and are returned to your Deck at the end of the turn.
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Post  Barlas 2011-09-28, 17:03

Rainbow Neos, the Forbidden One
************
LIGHT
Warrior/Fusion/Effect
5500/4500

1 "Rainbow Neos" + 1 "Exodia, the Forbidden One"
This card cannot be special summoned except by fusion summon and can only be fusion summoned with the above cards (printed). This card can only be fusion summoned by "Polymerization." If this card is face up on the field, your opponent cannot win the duel by card effects. When this card is banished from the field, except by your effects, you win the duel.

Just a thought...I like mixing Archetypes.

Also:

Elemental HERO Doppelganger
*
DARK
Warrior/Effect
?/?
This card cannot be special summoned except by banishing one "HERO" fusion monster from your extra deck. The card banished cannot be returned to the field or extra deck. This card is treated as the banished card, and gains its effects, ATTK, DEF, and type. When this card is removed from the field, you lose the game. This card cannot be destroyed by battle or opponent's card effects, and is sent to the graveyard after 3 turns of it being on the field. This card cannot be flipped facedown, or be used as a fusion, Xyz, synchro, or tribute material.


I just know that last one is broken...

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Post  Sheodon 2011-09-28, 17:40

Barlas wrote:Rainbow Neos, the Forbidden One
************
LIGHT
Warrior/Fusion/Effect
5500/4500

1 "Rainbow Neos" + 1 "Exodia the Forbidden One"
Cannot be Special Summoned except by Fusion Summon with "Polymerization" and the above Fusion Material Monsters. While this card is face-up on the field: your opponent cannot win the Duel by card effects. If this card is banished from the field (except by your card effects): You win the Duel.


Elemental HERO Doppelganger
*
DARK
Warrior/Effect
?/?
Cannot be Special Summoned except by banishing 1 "HERO" monster from your Extra Deck. (The card banished cannot be returned to the Extra Deck.) This card is treated as the banished card and gains its effect(s), ATK, DEF, and Type. When this card is removed from the field: you lose the Duel. This card is sent to the Graveyard during the 3rd End Phase after its Special Summon. Cannot be targeted and cannot be sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed). Cannot be used for a Fusion Summon, Ritual Summon, Synchro Summon or Exceed Summon as a Fusion/Ritual/Synchro/Exceed Material Monster.

Corrected the grammar errors for you.
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Post  Barlas 2011-09-28, 20:50

Sheodon wrote:
Barlas wrote:Rainbow Neos, the Forbidden One
************
LIGHT
Warrior/Fusion/Effect
5500/4500

1 "Rainbow Neos" + 1 "Exodia the Forbidden One"
Cannot be Special Summoned except by Fusion Summon with "Polymerization" and the above Fusion Material Monsters. While this card is face-up on the field: your opponent cannot win the Duel by card effects. If this card is banished from the field (except by your card effects): You win the Duel.


Elemental HERO Doppelganger
*
DARK
Warrior/Effect
?/?
Cannot be Special Summoned except by banishing 1 "HERO" monster from your Extra Deck. (The card banished cannot be returned to the Extra Deck.) This card is treated as the banished card and gains its effect(s), ATK, DEF, and Type. When this card is removed from the field: you lose the Duel. This card is sent to the Graveyard during the 3rd End Phase after its Special Summon. Cannot be targeted and cannot be sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed). Cannot be used for a Fusion Summon, Ritual Summon, Synchro Summon or Exceed Summon as a Fusion/Ritual/Synchro/Exceed Material Monster.

Corrected the grammar errors for you.

Thanks, but now I feel stupid.

;/

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Post  628426 2011-10-01, 05:44

Elemental Hero - Space X
*********
Dark
Warrior/Fusion/Effect
0/0
1 "Elemental Hero Neos" + 1 Dark "Hero" monster.
Once per turn you can select 1 monster in your hand or deck and place it face-up in the spell/trap zone as an equip card equipped to this card, this card gains that monsters ATK, DEF and effect, that monster is returned to you hand/deck during your opponents End Phase.
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Post  No77u101 2011-10-01, 16:18

Elemental HERO Ultima Neos
LIGHT * * * * * * * * * * * *
Warrior/Fusion/Effect
"Elemental Hero Neos" + 1 EARTH monster + 1 FIRE monster + 1 WATER monster + 1 WIND monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned or attacks, you can select 1 card on the field and banish it until the End Phase of your opponent's next turn. When this card destroys a monster in battle, inflict damage to your opponent equal to the destroyed monster's ATK and thi card gains that much ATK. This card cannot be targeted by card effects controlled by your opponent. Once per turn, you can banish a HERO monster from your hand or graveyard. You gain life points equal to the banished card's DEF.
ATK/ 5000 DEF/ 5000
Sooooo broken I know.
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Post  DarkRiku 2011-10-01, 19:40

Elemental HERO Shadow Maker
Dark/Level 4
Warrior/Effect
ATK/1500 DEF/1200

You can discard this card to the Graveyard to add 1 "Polymerization or Miracle Fusion" from your Deck to your hand. While this card is in the graveyard you can substitute this card for any 1 HERO Fusion Material Monster. When you do, the other Fusion Material Monster(s) must be the correct one(s).

Elemental HERO Hope
Light/Level 4
Warrior/Effect
ATK/1900 DEF/1500

When this card is removed from the field Special Summon 1 Elemental HERO monster from your Extra Deck(This is treated as a Fusion Summon). It can't attack directly this turn. Each player can only use the effect of "Elemental HERO Hope" once per Duel.

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Post  KaousFaustXIII 2011-10-01, 22:55

Elemental HERO Muramasa
******
DARK/Warrior/Fusion/Effect
ATK 2400 / DEF 2000
1 "Elemental HERO" monster + 2 "Six Samurai" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned successfully: you can destroy all monsters on the field.

Elemental HERO Masamune
******
LIGHT/Warrior/Fusion/Effect
2000/2400
1 "Elemental HERO" monster + 2 "Six Samurai" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned successfully: you can Special Summon as many monster as possible that were destroyed by the effect of "Elemental HERO Muramasa"
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Post  kangtuji 2011-10-01, 23:02

Elemental Hero Excaliba
(*)(*)(*)(*)(*)
Fire/Warrior/Fusion
ATK 1400 / DEF 1000
1 HERO + 1 equip spell card or more

When this card fusion summoned, gain the effect of equip spell card(s) that used as fusion material, ignoring the equip conditions.
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Post  Sheodon 2011-10-02, 18:27

Elemental HERO Tribal Swordsman
Monster/Fusion
Warrior
EARTH, Level 8
ATK 2600
DEF 2100
1 "Elemental HERO Wildheart" + 1 "HERO" Normal Monster
Cannot be Special Summoned (except by Fusion Summon). This card's name is treated as "Elemental HERO Wildheart" while it's face-up on the field or in your Graveyard. All face-up "HERO" Normal Monsters you control gain 300 ATK for each "HERO" Normal Monsters in your Graveyard and banished.
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Post  Icy 2011-10-05, 23:14

Elemental HERO Infinity Crystal
Warrior/Fusion/Effect/LIGHT/Level 6
2700/2200
Elemental HERO Prisma + 1 "HERO" Monster
This card can only be Fusion Summoned with the above Fusion Material Monsters if "Elemental HERO Prisma" is treated as "Elemental HERO Prisma" by it's own effect. While this card is in the Graveyard, this card can be treated as all fusion materials for a HERO Fusion Monster. If this card is banished, you can skip your next Draw Phase to return this card to your Graveyard.
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Post  628426 2011-10-06, 01:33

Elemental Hero Destiny Bonds
********
Light
Warrior/Effect
0/0
This card can not be summoned except by the effect of "Destiny Awakening". Whenever your opponent activates a card/effect or declares an attack, flip 4 coins then activate an effect:
  • Heads>Tails: Negate the activation/declaration and (If it is your opponents turn) end this phase.
  • Tails>Heads: Select the target of the effect/attack.



Destiny Awaken
Normal Spell
Send 1 Polymerisation in your hand or on the field to the graveyard, then send as many "Hero" Monsters on the field and in your hand to your graveyard, special summon 1 "Elemental Hero Destiny Bonds", his ATK and DEF are equal to half of the combined ATK of the monsters sent to the graveyard by this effect.
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Post  matt.dekok 2011-10-06, 03:42

Watthero
Lvl 4 Tuner
LIGHT Thunder
1000/800
If you control an Elemental HERO monster, this card can attack directly. If this card inflicts battle damage to your opponent by a direct attack, you can Special Summon 1 of your banished Elemental HERO monsters to your side of the field in face-up Attack Position.

Benefits
- Corresponds to The Shining decks
- Faster Hero Fusions/Watt Synchros

Drawbacks
- Not counted as an Elemental HERO for purposes of Fusion Materials and effects.
- Effect requirement of controlling an Elemental Hero
- Not a Warrior/E-HERo for RotA or E-EC
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Post  Nick100895 2011-10-24, 01:18

Elemental Hero Infernal Paladin
*********
Fire
Warrior
3000 atk
2500 def

"Elemental Hero Neos + Elemental Hero Heat + Elemental Hero Lady Heat"
This card cannot be summoned except by fusion summon with the above fusion materials. Once per turn, you can destroy one face up monster on your opponents side of the field, and inflict damage to your opponent equal to its attack. If this effect is used, then this card cannot attack on the same turn. When this card leaves the field, you can special summon 1 "Elemental Hero Heat" and 1 "Elemental Hero Lady Heat" from your hand or graveyard.
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Post  Kamen Rider Dragoon 2011-12-02, 16:43

Thisis more a masked hero than e hero but number Rx: masked Hero black. Rank 4 2 hero monster warior type light attribute eff once per turn you can remove one xyz martial on this card and use one of these eff one summon one hero level 4 or lower from the grave or two select one maskchange in your grave add to hand 2500 ATM 2100 def

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Post  MK_ultra 2011-12-02, 17:23

elemental HERO chaotic judge
level 9
DARK
warrior/fusion/effect
1 HERO monster + 2 DARK monsters
once per turn you can discard 1 HERO monster from youre hand to activate one of the following effects if you activate one of the following effectsthis card can not attack this turn
*draw 1 card
*bannish 1 HERO monster from youre grave destroy one card on the feild
*return one bannished HERO monster to youre graveyard

ATK/2300 DEF/2500
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Post  satsu.ariefu 2012-02-07, 07:52

Elemental HERO Galactic Conqueror
Lv 7
LIGHT
ATK/2500 DEF/1800
Warrior/Fusion/Effect
1 "Elemental HERO" monster + 1 Warrior-type Xyz Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 200 ATK for each Xyz Material(s) attached to Xyz Monster which was used as the Fusion Material for this card. Once per turn, by sending 1 "HERO" monster you control, Special Summon 1 Normal "HERO" monster from your Deck.

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Elemental HERO Momentum
Lv 9
LIGHT
ATK/2600 DEF/1500
Warrior/Fusion/Effect
1 "Elemental HERO" monster + 1 Warrior-type Synchro Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 200 ATK for each Tuner and Synchro Monster on the field. If this card battles a Defend Position monster, inflict piercing damage to your opponent.

Elemental HERO The Ancient
Lv 8
DARK
ATK/2900 DEF/1000
1 "Elemental HERO" monster + 1 Warrior-type Ritual Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card Fusion Summoned with Warrior-type Ritual monster that is on the field, this card gains the monster's effect. If this card's ATK is more than 3600, destroy this card immediately.

Elemental HERO Polymer
Lv 9
DARK
ATK/1900 DEF/1200
1 "Elemental HERO" monster + 1 Warrior-type Fusion Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 800 ATK per Fusion Material monsters that are listed in the Warrior-type Fusion monster that is used as this card Fusion Material. By paying 1000 Life Points this card is unaffected by card effects until the End Phase of this effect activated.
satsu.ariefu
satsu.ariefu


Posts : 54
Join date : 2011-12-02

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E-HERO card making contest Empty Re: E-HERO card making contest

Post  The Mighty Roosh 2012-02-07, 13:43

Elemental HERO Abyssal Dark

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WATER
Warrior/Fusion/Effect
1 "Elemental HERO Necroshade" + 1 or more WATER "HERO" Monsters
This card cannot be Special Summoned from the Graveyard. This card's attribute is also treated as DARK. This card gains 200 ATK for every DARK or WATER monster in either player's graveyard. If this card is in your graveyard, you can banish it to normal summon 1 level 5 or higher "HERO" monster from your hand without tributes.

2000/2000
The Mighty Roosh
The Mighty Roosh


Posts : 4
Join date : 2012-02-07

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E-HERO card making contest Empty Re: E-HERO card making contest

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