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37... 38... 39... 40!: A Guide To Mill Decks

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Karakuri911
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Post  Potus-Mat 2011-10-22, 14:15

Foolish Burial. Charge Of The Light Brigade. Future Fusion. Most of the time, seeing your opponent using these cards can ruin your day. Not me: it makes me smile. Milling has been a strange concept for the last few formats. It used to be pretty bad, milling your deck out. But then along came these guys...
These Guys:
Everything changed. The game became more Graveyard oriented. Plaguespreader Zombie, Grow-Up Bulb, Spore, the return of the Chaos cards; what lies dead is often more frightening than what lives, today. So, you are probably wondering something to the effect of: "Why would you desire to set them up for a JD or Trish?" Simple. It is hilarious and a tad devilish to win like this. Think about it: the people desire to mill, so, why not give the people what they desire until it kills them? Now, obviously, this is a very dangerous game, mill decks, but with the right cards, some serious skill, and a bit of luck, you can make a deck that is equally as ragequit-causing as Dark Worlds or Lightsworn. Let us commence this fun, shall we?
The Monsters:
The Spells:
The Traps:
Variants:


Last edited by Potus-Mat on 2011-11-13, 21:40; edited 9 times in total
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Post  Red_Chaos 2011-10-22, 14:18

im guessing this is a going to be longer?

good so far
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Post  Metta World Peace 2011-10-22, 14:47

y u post incomplete guide


i'll be looking forward to this xD
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Post  Tcbskater 2011-10-22, 15:03

Cannot wait for the rest of this. Looking good so far.
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Post  Potus-Mat 2011-10-22, 15:06

Alrighty, I posted the monsters. Sorry about the post of one, my computer was suffering from Nyan Cat Overload.
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Post  Tcbskater 2011-10-22, 15:16

Can we get a name on the non-english Synchro?
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Post  Potus-Mat 2011-10-22, 15:20

Tcbskater wrote:Can we get a name on the non-english Synchro?
Whoops! Sorry! Dark Diviner.
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Post  Tcbskater 2011-10-22, 15:55

In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
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Post  Potus-Mat 2011-10-22, 15:57

Tcbskater wrote:In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
Actually, he can only grab Spear Cretin...
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Post  Tcbskater 2011-10-22, 16:11

Potus-Mat wrote:
Tcbskater wrote:In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
Actually, he can only grab Spear Cretin...

Doh. Forgot about the 500 att restriction.
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Post  Master McTucket 2011-10-22, 17:27

Mill Decks have always been "The Underdog Deck" because when this deck released, many people laughed at the idea because it was slow.. However, nowadays, it's an interesting deck to build because you can add a lot of flavour to it... Cool Article, it would have been cool to see some Mill deck lists though
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Post  Potus-Mat 2011-10-22, 17:48

Master McTucket wrote:Mill Decks have always been "The Underdog Deck" because when this deck released, many people laughed at the idea because it was slow.. However, nowadays, it's an interesting deck to build because you can add a lot of flavour to it... Cool Article, it would have been cool to see some Mill deck lists though
I am only 25% done with this article. I still have to post the Spells, Traps, and decklists. And maybe some spoilers so people can get through it without having to set up basecamp.
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Post  Red_Chaos 2011-10-22, 18:02

ah nice to see this article starting to build up nicely keep it up
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Post  Potus-Mat 2011-10-23, 15:17

Alrighty, the Spells are up! Next up: Traps, decklists, and spoilers!
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Post  Prince Vegeta 2011-10-23, 15:29

bravo potus +1 rep 4 u i like this but don't hate on my Lightsworns Q_Q
anyways good guide i respect empty jar more now
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Post  Red_Chaos 2011-10-24, 16:48

hey potus that last card for magic....i can't read Japanese
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Post  Potus-Mat 2011-10-24, 17:36

Red_Chaos wrote:hey potus that last card for magic....i can't read Japanese
It is Momentary Truce, Red. Both players draw one, and neither player takes damage until your next turn.
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Post  DarkRiku 2011-10-25, 01:11

Potus-Mat wrote:
Red_Chaos wrote:hey potus that last card for magic....i can't read Japanese
It is Momentary Truce, Red. Both players draw one, and neither player takes damage until your next turn.

Best..Card..Ever.. for decks that don't win from battles or burn.
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Post  OverlordMMM 2011-10-26, 02:46

You forgot a nice bug. Shield Worm. 2000 DEF and mills 1 for each insect on your side of the field. While you have 2 other insects on the field, Inferno Reckless Summon to make them mill 15 in one shot. You can use Book of Eclipse to help re-use their effects individually and make the opponent draw 3-5 (if IRS is used).

Its difficult to really re-use them, though, but worth it in the right build.
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Post  Zephyr 2011-10-27, 14:36

Nice article, haven't really made any mill decks except for a zombie mill deck that abuses Bone-Tower, Pyramid turtle and those books that revive zombies (no idea what they're called... book of...something? lol) pretty standard i guess but it was a nice deck and what's weird is that milling originally was like a secondary way of victory but it became the primary way of winning most of the time gotta love those Bone-Towers.
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Post  Potus-Mat 2011-10-28, 00:51

Updated. Traps added.
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Post  Red_Chaos 2011-10-28, 01:01

can't wait to see the finished product keep up my man
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Post  DHDaegor 2011-10-29, 12:15

No Cup of Ace?

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Post  Potus-Mat 2011-10-29, 12:51

DHDaegor wrote:No Cup of Ace?
Because it is either a:
- 3 (In which case, IT IS A -3)
- OR -
+ 1 (In which case, you are milling yourself as much as this card appeals to milling your opponent)
Either way, not that good of a mill card.
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Post  WrightJustice 2011-10-29, 14:44

Do you mind giving us the names of the Japanese cards?

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Post  Potus-Mat 2011-10-29, 15:47

WrightJustice wrote:Do you mind giving us the names of the Japanese cards?
Right. I noticed that people keep asking me for this, so I just write the in the little blurb beneath each card.
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Post  Red_Chaos 2011-10-29, 15:50

potus could you put a spoiler on that first pick for some reason it messes up my computer D:
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Post  Potus-Mat 2011-10-29, 15:54

Red_Chaos wrote:potus could you put a spoiler on that first pick for some reason it messes up my computer D:
Yeah, Lightsworns ruin EVERYTHING. Alright, it is done.
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Post  Red_Chaos 2011-10-29, 15:56

Potus-Mat wrote:
Red_Chaos wrote:potus could you put a spoiler on that first pick for some reason it messes up my computer D:
Yeah, Lightsworns ruin EVERYTHING. Alright, it is done.

thank you for accommodating for me Very Happy
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Post  Potus-Mat 2011-11-03, 20:33

Updated with a fancy new name.
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Post  Lovelace 2011-11-03, 20:55

Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....


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Post  Potus-Mat 2011-11-03, 21:04

N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
Fine...
But it is no fun if I just give decklists...
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Post  Lovelace 2011-11-03, 21:06

Potus-Mat wrote:
N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
Fine...
But it is no fun if I just give decklists...

Just give us a skeleton then.
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Post  Potus-Mat 2011-11-03, 21:28

N Harmonia wrote:
Potus-Mat wrote:
N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
Fine...
But it is no fun if I just give decklists...
Just give us a skeleton then.
Done. Kinda. I gave a list of the variants, described the strategies and some of the main cards each variant uses, and called it a day.
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Post  Red_Chaos 2011-11-04, 01:15

so no decklist?
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Post  OverlordMMM 2011-11-04, 13:06

Any decklists made would either be too generic or too specific to be helpful.

Unfortunately, thats one of the issues with mill decks, either they work or they don't. Very little in-between unlike other deck types.

If you want some lists, I can make some, though, from my experience.
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Post  Potus-Mat 2011-11-04, 15:53

OverlordMMM wrote:Any decklists made would either be too generic or too specific to be helpful.
Unfortunately, thats one of the issues with mill decks, either they work or they don't. Very little in-between unlike other deck types.
If you want some lists, I can make some, though, from my experience.
I have been running mill decks for ten years; they are my specialty.
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Post  Dimes 2011-11-04, 18:32

Gift of Greed is a nice card to use. Even though it does add to the hand rather than to the graveyard, I find that the +2 can make a difference. Dark World Dealings and Card Destruction work nicely too and Magical Mallet can help rid you of problematic dead hands.

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Post  Potus-Mat 2011-11-04, 19:07

Dimes wrote:Gift of Greed is a nice card to use. Even though it does add to the hand rather than to the graveyard, I find that the +2 can make a difference. Dark World Dealings and Card Destruction work nicely too and Magical Mallet can help rid you of problematic dead hands.
GOG just gives me a -1, not really that great, except for maybe in Greed burn decks. Dealings is also a -1, and does not mill enough to be worth it. Destruction is pretty good in these decks, but Dark Worlds will...
Mallet is just not good in most decks.
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Post  Pkmn337 2011-11-13, 21:33

A nice article, got me inspired into making one, specially giving a use to those lil insects, I even found myself using Maxx "C", a card I used to avoid.

Lightsworns can give a pesky time, at least there's good ol' trusty light-imprisioning mirror to side.
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Post  Potus-Mat 2011-11-13, 21:36

Pkmn337 wrote:A nice article, got me inspired into making one, specially giving a use to those lil insects, I even found myself using Maxx "C", a card I used to avoid.
Lightsworns can give a pesky time, at least there's good ol' trusty light-imprisioning mirror to side.
Thanks. But I find that Light Of Destruction, while dangerous, is a much more hilarious side.
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Post  Arkadio 2011-11-29, 09:57

if you have a messy hand and your objective is to discard anyways i recommend Into the Void.
Draw 1, at the end of the turn, discard all.
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Post  Potus-Mat 2011-11-29, 16:01

Arkadio wrote:if you have a messy hand and your objective is to discard anyways i recommend Into the Void.
Draw 1, at the end of the turn, discard all.
Meh. It depends on the build. In anti-meta mill, most of the hand is set. In Zombie mill, monsters in hand is an asset, and so on.
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Post  Karakuri911 2011-11-29, 17:30

No Zenmaister? He works wonders for the deck. ^^;
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Post  Potus-Mat 2011-11-29, 18:39

Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.
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Post  Karakuri911 2011-11-29, 18:57

Potus-Mat wrote:
Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.

Well I use Des Feral Imp, so its easy for my build.
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Post  Potus-Mat 2011-11-29, 19:03

Karakuri911 wrote:
Potus-Mat wrote:
Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.
Well I use Des Feral Imp, so its easy for my build.
Not my first choice, but I suppose its high DEF and and effect do merit a use.
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Post  stevessj4 2011-12-07, 10:42

A deck with lvl 3 and lower monsters based on cards like gravity bind limit area b etc and effs that piercing damage your opponents LP mixed with soul releases d.d. dynamite, macrocosmos soul absorption... can built not only a very powerfull deck that not anly kills the graveyards but also protect your monsters from attacks and pikeru magician gren maju garzett banisher of the lightgravekeeper servant stealth bird robbin gobblin will also kill you opp LP and hand also get your LP to numbers impossible to believe

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Post  Potus-Mat 2011-12-07, 19:04

But Burn ≠ Mill.
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Post  Pkmn337 2011-12-11, 12:27

I like using Card Destruction with serial spell too, it can be brutal.
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