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Rise of the Startroopers

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Rise of the Startroopers Empty Rise of the Startroopers

Post  Glacier_LOH 2011-12-10, 05:38

I figured I'd show-case my stuff here is a good place to start.

Enjoy the read,
~Glacier_LOH~

Startrooper: Super Rare
Attribute: Light
Type: Warrior
Level: 4
Atk: 1800
Def: 1500
Effect: When this card is Summoned with no other monsters on the field, you can special summon 1 level 4 or lower "Startrooper" monster from your hand to the field.

Battle Barrier: Common
Attribute: Trap
Type: Normal
Effect: Select 1 monster on the field, This turn the selected monster cannot be destroyed by battle (damage calculation still applies.)

Startrooper Recruit: Rare
Attribute: Light
Type: Warrior
Level: 3
Atk: 900
Def: 400
Effect: None

Star Rebirth: Ultra Rare
Attribute: Spell
Type: Normal
Effect: Discard 1 monster card from you hand to the graveyard. Then special 1 "Startrooper" monster from your graveyard with a level equal to or lower than the discard monster. You cannot summon the turn this card is activated.

Startrooper Lieutenant: Super Rare
Attribute: Light
Type: Warrior
Level: 6
Atk: 2300
Def: 1400
Effect: If the Tribute monster is a "Startrooper" monster, you can search your deck for a "Startrooper" monster and add it to your hand.

All In: Ultra Rare
Attribute: Spell
Type: Quick-Play
Effect: Both players discard all non-monster cards from their hands. Then special summon all the monster cards in both players hands to the field (effects are not activated.) All monsters must attack this turn.

Startrooper General: Ultra Rare
Attribute: Light
Type: Warrior
Level: 8
Atk: 2700
Def: 2000
Effect: This card can only be tribute summoned by have one of the tribute monsters be a "Startrooper" monster. During the turn this card is tribute summoned, you can special summon the 2 monsters used for this cards summoning to the field.

Star Path: Rare
Attribute: Trap
Type: Counter
Effect: If a monster is targeted by a card effect, negate it. If a "Startrooper" monster is targeted by a card effect negate and destroy the card.

Startrooper Arms: Ultra Rare
Attribute: Light
Type: Machine
Level: 2
Atk: 400
Def: 400
Union: This card is also treated as a tuner. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a "Startrooper" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

General's Decision: Super Rare
Attribute: Trap
Type: Continues
Effect: If you control a face up "Startrooper General" you can activate this card. As long this card remains face-up on the can only attack "Startrooper General." Also other Startrooper monsters cannot be destroyed by card effects.

Startrooper Chosen: Ultra Rare
Attribute: Light
Type: Fairy
Level: 10
Atk: 3000
Def: 2000
Effect/Synchro: 1 Tuner + 1 or more Startrooper non-Tuner monsters; When this card is Syncro Summoned, your opponent cannot activate any spells or traps and gains the attack point of all face-up monsters on the field by half until the end of the turn. This monster cannot be destroyed by battle.

Startrooper Marksman: Rare
Attribute: Fire
Type: Warrior
Level: 4
Atk: 1700
Def: 500
Effect: When this card comes in to play, your opponent takes 500 points of damage.

Balancing Act: Secret Rare
Attribute: Spell
Type: Normal
Effect: You can only activate this card if you have less than 5 cards in your hand. Draw cards from your deck until you have 5 cards in your hand. Then remove from play the number of monster cards from your graveyard equal to the number of card(s) drawn. If not, discard the card(s) you drew to the graveyard

Srartrooper Adviser: Super Rare
Attribute: Earth
Type: Spellcaster
Level: 3
Atk: 300
Def: 1500
Effect/Tuner: As long as this card remains face-up on the field, all "Startrooper" monsters are unaffected by trap cards.

Gathering Stars: Rare
Attribute: Spell
Type: Normal
Effect: Discard 1 Tuner monster from you hand to the graveyard, then increase the level of 1 Tuner monster on the field by the level of the discarded Tuner monster.

Startooper Commando: Rare
Attribute: Earth
Type: Warrior
Level: 5
Atk: 1900
Def: 1500
Effect: This card can only be Tribute Summoned by tributing 1 "Startrooper Recruit." As long as this card is on the field, this card gains 100 ATK and DEF for every face-up "Startrooper" monster (except this card) on the field.

Calling from the Stars: Ultra Rare
Attribute: Trap
Type: Continues
Effect: If you control no monsters during your opponents Battle Phase, you can Special Summon 1 level 4 or lower "Startrooper" monster from your hand to the field.

Startrooper Guard: Rare
Attribute: Earth
Type: Warrior
Level: 3
Atk: 500
Def: 1800
Effect: When this card is changed from DEF to ATK by a card effect, transfer this cards DEF to it ATK until the end of the turn.

Superior Strategy: Super Rare
Attribute: Spell
Type: Normal
Effect: Selcet one Warrior-Type monster on the field. The selected monster is uneffected by card effects, until the end of the turn.

Dry-Dock Worker: Common
Attribute: Wind
Type: Beast-Warrior
Level: 2
Atk: 400
Def: 200
Effect: (Flip) Search your deck for 1 Level 2 or lower Tuner monster and add it to the top of the deck.

Star-Struck: Super Rare
Attribute: Trap
Type: Normal
Effect: Activate this card when you have a level 7 or higher monster on the field. During the Battle Phase, when a monster on your side of the destroys an opponent's monster by battle, inflict damage to your opponent equal to the level of the monster x100.

Startrooper Prophet: Ultra Rare
Attribute: Earth
Level: 7
Type: Spellcaster
Atk: 2300
Def: 1500
Effect/Synchro: 1 Srartrooper Adviser + 1 or more non-Tuner monsters; As long as this remains face-up on the field, All other "Startrooper" monsters on the field are uneffected by Spell Cards. This card card gains 100 ATK for every "Startrooper" monster in the graveyard.

Void Beast: Common
Attribute: Dark
Level: 2
Type: Beast
Atk: 300
Def: 200
Effect: (Flip) Add 1 level 5 or higher "Void" monster from your deck to your hand.

Startrooper Medic: Super Rare
Attribute: Fire
Type: Warrior
Level: 4
Atk: 1500
Def: 1300
Effect: When this card is Normal Summoned with no other monsters on the field, you can Special Summon 1 level 4 or lower "Startrooper" monster from your Graveyard to the field.

Shooting-Star Blaster: Rare
Attribute: Spell
Type: Equip
Effect: Equip this a Warrior-Type "Startrooper" monster. The monster gains 400 ATK and DEF. During the Battle Phase, if the equipped monster would be destroyed by battle. Destroy this card instead.

Make-Shift Soldier: Ultra Rare
Attribute: Earth
Type: Machine
Level: 3
Atk: 800
Def: 800
Effect/Tuner: You can discard 1 card from hand to Special Summon this card from your hand to the field. At the end of the turn destroy this card. This effect can be used during either players turn.

Burden of Strength: Ultra Rare
Attribute: Trap
Type: Counter
Effect: Activate this card when a monster on your side of the field is targeted by a card effect dealing with ATK. Negate the effect and deal damage equal to half of the targeted monster's ATK. The monster cannot attack this turn.

Startrooper Heavy: Super Rare
Attribute: Light
Type: Warrior
Level: 6
Atk: 2000
Def: 1000
Effect: This card can attack all monsters your opponent controls.

The Alliance of the Stars: Super Rare
Attribute: Trap
Type: Normal
Effect: If you control either "Startrooper Heavy," " Startrooper Swift," or "Startrooper Mech;" you can Special Summon 1 "Startrooper Arms" from your hand, deck or graveyard to the field.

Startrooper Swift: Super Rare
Attribute: Wind
Type: Warrior
Level: 5
Atk: 1800
Def: 1000
Effect: During the turn this card is Tribute Summoned, this card can attack directly.

Transcending Stars: Common
Attribute: Spell
Type: Normal
Effect: Add 1 "Startrooper" monster from your graveyard to your hand, you skip your next Draw Phase.

Startrooper Mech: Rare
Attribute: Earth
Type: Machine
Level: 4
Atk: 1400
Def: 1200
Effect: Increase this cards ATK x200 for each Machine-Type monster in the graveyard.

Clashing with the Stars: Rare
Attribute: Trap
Type: Normal
Effect: When a "Startrooper" monster is destroyed by an opponent's monster, destroy that monster.

Startrooper Time-Dasher: Ultra Rare
Attribute: Wind
Type: Warrior
Level: 7
Atk: 2200
Def: 1800
Synchro/Effect: 1 Tuner monster + "Startrooper Swift;" Discard 1 monster card from your hand, this card attack directly. At the end of the turn, remove this card from play. Special Summon this card during your next Standby Phase.

Startrooper Tech-Soldier: Ultra Rare
Attribute: Earth
Type: Machine
Level: 6
Atk: 1500
Def: 2500
Synchro/Effect: 1 Tuner monster + "Startrooper Mech;" As long as this card remains in face-up Defense Position, All other "Startrooper" monsters cannot be destroyed by battle (damage calculation still applies.)

Startrooper Gatling-Warrior: Ultra Rare
Attribute: Fire
Type: Warrior
Level: 8
Atk: 2600
Def: 1400
Synchro/Effect: 1 Tuner monster + "Startrooper Heavy;" This card can attack all monsters your opponent controls. If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Void Knight: Super Rare
Attribute: Dark
Type: Warrior
Level: 4
Atk: 0
Def: 0
Effect: If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of the attacking monster during the End Phase of the turn. This effect can be used if "Void Knight" attack points are 0.

Void Dragon: Super Rare
Attribute: Dark
Type: Fiend
Level: 6
Atk: 0
Def: 0
Effect/Tuner: This card can only be Tribute Summoned. Once per turn select one monster your opponent controls and remove it from play. This card gains the ATK and DEF of the monster removed from play(You can only use this on one monster at a time.) When this card is destroyed, return your opponent's monster to the field.

Dark Barrier: Ultra Rare
Attribute: Trap
Type: Normal
Effect: Select 1 Dark attribute monster on the field with 500 attack or less. The monster is not destroyed by battle and take no battle damage, also a monster that attacks the selected card is destroyed after damage calculation.

Void Beckoning: Rare
Attribute: Trap
Type: Normal
Effect: When a face-up "Void" is destroyed by battle and sent to the graveyard, Special Summon it from the graveyard. Then Special Summon a level 5 or higher "Void" from your hand to the field (its effect is negated.) You cannot Summon this turn.

Void Destroyer: Ultra Rare
Attribute: Dark
Type: Fiend
Level: 10
Atk: 0
Def: 0
Synchro/Effect: 1 "Void" Tuner + 1 or more non-Tuner DARK monsters; This card cannot be destroyed by battle and take no battle damage. When this card attacks an opponent's monster, destroy it. Then inflict damage to your life points equal to half of the destroyed monster attack point. During your End Phase, return this card to the Extra Deck and Special Summon the material monsters in this cards Summoning.

Glacier_LOH
Glacier_LOH


Posts : 23
Join date : 2011-07-11

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