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Revenge of the Unused!

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Revenge of the Unused! Empty Revenge of the Unused!

Post  LoudKid 2011-09-03, 00:19

For my next set of custom cards, I decided to focus on several Archetypes that aren't quite competitive enough.

Please comment and rate! Very Happy

Also, the "Junk" cards are meant to be used with the OCG "Junk" monsters.



W Nebula Wormhole (Lol, get it? XD)

Field Spell

For each Reptile-Type "Worm" Monster with a different name in your graveyard, this card gains these effects:
●2+: The original DEF of all Level 4 and Level 2 Defense Position Reptile-Type "Worm" Monsters on the field is treated as 1900.
●4+: Once per turn, during either player's turn, if a Face-Down Defense Position Monster is targeted by a card effect: You may negate the activation of that effect.
●6+: Once per turn, during either player's turn, if a Reptile-Type "Worm" Monster is destroyed (by battle or card effect): You may select a Reptile-Type "Worm" Monster with a different name (that is an equal or lower Level than the destroyed Monster) in your deck or graveyard; Special Summon it in Face-Down Defense Position.



Junk Hill

Continuous Spell

You may only control one face-up "Junk Hill".
Once per turn, during your Main Phase: You can send one "Junk" Monster from your deck to your grave; Add a Non-Tuner "Junk" Monster (with a different name than the sent monster) from your grave to your hand.
If a "Junk" monster in your graveyard would be banished, you may destroy this card instead.
If this card is destroyed by the effect of a "Junk" card: Add a "Junk" Monster from your grave to your deck; draw 1 card.




Junk Dog

Effect Monster

Light
Level 2
Beast
ATK 1000
DEF 100

This card's effect is not negated by the effect of "Junk Synchron".
If you control another "Junk" monster, your opponent cannot target this card with card effects, or select this card as an attack target.
If this card is sent to the Graveyard for the Synchro Summon of a "Junk" monster: Special Summon 2 "Junk Puppy Tokens" (LIGHT/Beast/Level 1/ATK 600/DEF 0).
If this card in the Graveyard is banished: Draw 1 card OR add a Non-Tuner "Junk" Monster (except "Junk Dog") from your Graveyard to your hand.



Junk Maestro

Synchro Effect Monster

Dark
Level 4
Warrior
ATK 2100
DEF 1900

"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn you may activate 1 of the following effects:
●Banish 1 "Junk" monster in your graveyard; Special Summon 1 Level 4 or lower "Junk" monster from your hand.
●Discard a Spell or Trap and select one other monster on the the field without "Synchron" in its name; Until the end phase, the selected monster is treated as a Tuner, and its name is treated as "Junk Synchron".



Junk Recycling

Quick-Play Spell

Banish 1 "Junk" monster from your Graveyard; Add 1 "Junk" monster from your Graveyard to your hand.




Junk Warlock

Synchro Effect Monster

Fire
Level 9
Spellcaster
ATK 2400
DEF 2800

1 "Junk" Tuner + 1 or more non-Tuner monsters.
This card's Type is treated as "Warrior" while it is in the Graveyard.
Once per turn you may activate 1 of the following effects:
●Banish 1 "Junk" monster in your graveyard and select and up to 2 Spell/Trap cards your opponent controls; Destroy the selected cards.
●Destroy a Spell or Trap you control and select 1 other monster on the the field; Return the selected monster to the top of its owner's deck and inflict damage to its owner equal to the difference of its ATK and DEF.




Mokey MK 2

Effect Monster

Light
Level 2
Fairy
ATK 0
DEF 0

This card is treated as a Normal Monster in the hand, Deck, Graveyard, and on the field.
This card's name is treated as "Mokey Mokey" in the hand, Graveyard, and on the field.
When this face-up card is destroyed: Add one "Polymerization" from your deck to your hand.



Dark Factory Recycling

Quick-Play Spell

Destroy one monster you control; Special Summon a Level 2 or lower Normal Monster from your Graveyard.




Strange Hypnotic Wave

Continuous Trap

You my not have more than one "Strange Hypnotic Wave" on your side of the field, regardless of position.
All cards you control, except this card, cannot be targeted by or destroyed by your opponent's card effects.
Destroy this card if you control a monster other than "Mokey Mokey" or "Mokey Mokey King".
Destroy this card if you do not control at least 3 face-up "Mokey Mokey" or at least 1 "Mokey Mokey King".




Dark Factory - Hostile Mokey Mokey Takeover!

Field Spell

Your opponent may only Special Summon once per turn.
If a "Mokey Mokey" you control with 3000 or more ATK attacks, the opponent's monster is sent to the Graveyard after the Damage Step.
Destroy this card if you do not control at least 2 face-up "Mokey Mokey" or at least 1 "Mokey Mokey King".




Vending Machine

Effect Monster

Light
Level 4
Machine
ATK 0
DEF 2000

You cannot Normal Summon this card.
You may Special Summon this card from the hand by Tributing 1 Token you control.
This card gains 500 DEF for every Token you control.
You can Tribute any number of Tokens you control; draw the same number of cards.
Every time you draw a card with this card's effect, put 1 "Vending Counter" on this card.
When there are 4 "Vending Counters" on this card, destroy it.




Token Holidae

Quick-Play Spell

If you activate this card, you cannot Summon other monsters this turn.
Special Summon as many "Present Tokens" (DIVINE/Fiend/Level 2/ATK 1000/DEF 1000) as you want. Your opponent gains 500 Life Points for every Token Summoned by this card.
The "Present Tokens" cannot be used as Synchro Material Monsters or Tributes for for a Tribute Summon(or Set).



Token New Year

Continuous Trap

You may only control 1 Face-up "Token New Year".
For every Token that is removed from the field, put one "Countdown Counter" on this card.
When there are 10 "Countdown Counters" on this card: Send all cards your opponent controls and this card to the Graveyard; Special Summon 1 "Party Token" (LIGHT/Beast/Level 8/ATK?/DEF?). Its ATK and DEF are equal to the number of cards sent x600.




Trap Labyrinth

Field Trap

This card is Set in the Spell and Trap Zone. After activation, this card is treated as a Field Spell, and is placed in the Field Spell Zone.
Trap Cards you control that are treated as a monsters gain 800 ATK, and 800 DEF.
When one or more Trap Cards you control that are treated as a monsters are sent to the grave: You may pay 500 Life Points and select one of those cards; Set the selected card (this effect can be activated during the Damage Step, or when the target is Tributed or sent for a cost).
Once per turn, during either player's turn, when your opponent Special Summons: You may tribute a Continuous Trap you control; Negate the Summon and destroy the monster.










Again, constructive criticism is greatly appreciated.
Also, If anyone wants to make some pretty pictures for the cards that are having 'technical difficulties', It would be severely appreciated. Very Happy

Previous Sets:
PRESS START!


Last edited by LoudKid on 2011-09-12, 01:18; edited 1 time in total
LoudKid
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Post  LoudKid 2011-09-11, 19:12

Bump.
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Post  quincymccoy 2011-09-11, 23:00

Here's a way to get around quickdraw for warlock. Make it require a "Junk" tuner. That way it requires junk synchron, but not technically.

LOVE the rest of the cards though. Although worms are the last DT archtype requiring support. They already got their broken savior.
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http://www.motifake.com/image/demotivational-poster/0808/oh-shit

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Post  LoudKid 2011-09-12, 01:39

Thanks for helping out with the card text. I was having a hard time with that one, but you nailed it. Very Happy

And no one uses Worms, anyways. Lol.
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Post  Ares 2011-09-13, 18:26

Nice cards! I like Junk Warlock the most :3 Keep up the good work!
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