evolzar dolkka self chain
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Potus-Mat
storyteller
dest
BlackwingRa
mido9
kyubey
10 posters
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evolzar dolkka self chain
player A field: evolzar dolkka (2 material)
player B: summon dandylion--> activate enemy controller
player B gain dolkka
player B activate dolkka eff (negate dandy)
my question.....
can dolkka detach 1 more time to negate itself?
the chain: c1 dandy--> c2 dolkka--> c3 dolkka (note: << its the same dolkka)
result: dandy token ss-ed....dolkka to grave
player B: summon dandylion--> activate enemy controller
player B gain dolkka
player B activate dolkka eff (negate dandy)
my question.....
can dolkka detach 1 more time to negate itself?
the chain: c1 dandy--> c2 dolkka--> c3 dolkka (note: << its the same dolkka)
result: dandy token ss-ed....dolkka to grave
kyubey- Posts : 45
Join date : 2011-08-02
Re: evolzar dolkka self chain
You cant activate dollka in response to dollka i think.
mido9- Posts : 489
Join date : 2011-08-10
Re: evolzar dolkka self chain
Nobody ever done that before, but since Dolkka's effect can be activated multiple times in a Chain, it can negate itself.
BlackwingRa- Posts : 832
Birthday : 1991-10-02
Join date : 2011-05-19
Re: evolzar dolkka self chain
I've already had a similar situation, was quite funny:
mind control dolkka, summon tour guide, link 2 and 3 dolkka^^
yes, you can do that, there should be nothing that would prevent it to negate itself
mind control dolkka, summon tour guide, link 2 and 3 dolkka^^
yes, you can do that, there should be nothing that would prevent it to negate itself
dest- Boneash
- Posts : 845
Birthday : 1987-07-30
Join date : 2011-06-29
Re: evolzar dolkka self chain
but dandy eff doesn't activate until after E Controller resolves, and by that time Dolkka's already in player B's control, so Player A couldn't use its effect to negate Dandy in the first place, no?
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: evolzar dolkka self chain
Player B tries to negate his own Dandy with his snatched Dolkka.storyteller wrote:but dandy eff doesn't activate until after E Controller resolves, and by that time Dolkka's already in player B's control, so Player A couldn't use its effect to negate Dandy in the first place, no?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: evolzar dolkka self chain
Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: evolzar dolkka self chain
storyteller wrote:Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
LADD's ruling. your statement has been invalidated.
Question Mark- Posts : 21
Join date : 2011-12-22
Re: evolzar dolkka self chain
storyteller wrote:Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
I guess since I misread the OP, I shouldn't be the one to say it, but... Read till the end?
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: evolzar dolkka self chain
storyteller wrote:storyteller wrote:Oh, I see. I misread the OP's intention. He just wants to get rid of Dolkka.
Why not? Quick effects can activate multiple times in the same chain, so long as it's not once-per-turn or would forever chain to itself.
I guess since I misread the OP, I shouldn't be the one to say it, but... Read till the end?
maybe you should learn rulings before trying to argue with people about them.
Question Mark- Posts : 21
Join date : 2011-12-22
Re: evolzar dolkka self chain
Like how LaDD can't activate multiple times in the same chain because IT WOULD CHAIN TO ITSELF OVER AND OVER AGAIN?
Yes, I do believe that's what I said.
Yes, I do believe that's what I said.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: evolzar dolkka self chain
Question Mark wrote:
maybe you should learn rulings before trying to argue with people about them
Question Mark- Posts : 21
Join date : 2011-12-22
Re: evolzar dolkka self chain
Question Mark wrote:Question Mark wrote:
maybe you should learn rulings before trying to argue with people about them
No he is correct, LaDD can't activate more than once in chain cause it would chain to itself indefinitely, reason to that is that LaDD is Mandatory while Dolka is optional and won't cause infinite loop.
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: evolzar dolkka self chain
LaDD is a BKSS because of poor choice in wording as it would be an endless loop.
Thus, it is the exception and not the rule.
Good day.
Thus, it is the exception and not the rule.
Good day.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: evolzar dolkka self chain
Quick Eff with cost can chain to itself. Quick Eff without cost, except Galaxy, cannot.
Magicknight94- Posts : 161
Join date : 2011-09-13
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