Dark deck in need of adjustments.
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Dark deck in need of adjustments.
So i've been around for about a month experimenting with different decks and i came to this conclusion - I hate playing everything in the current meta .After trying different decks back from the time when i stopped playing i finally stopped at dark type deck with some extra stuff.
Monsters:
1x Dark arm. dragon
3x Dark nephthyst
2x Dark creator
1x Gorz
2x D-hero malicious
3x D-hero dasher
1x Interplanetary---- dragon
2x Dark grepher
2x Armageddon knight
2x Strike ninja
1x Blackwing - gale
1x Sangan
1x Tour bus from underworld
1x Tour guide from underworld
2x Necro gardna
1x Plaguespreader
1x Dark hunter
Spells :
1x Allure of darkness
1x Dark hole
1x Heavy storm
1x Foolish burial
2x Destiny draw
3x Trade - in
1x Monster reborn
1x Rein. of the army
Traps :
2x Solemn warning
2x Call of the hunted
1x Solemn judgement
2x Dark bribe
1x Mirror force
Extra :
2x Barrier dragons (6 and 9 lvl)
2x Stardust
1x B. rose dragon
1x Ally of justice castator
XYZ
1x Laval chain
and other stuff
With the trade ins and the Destiny draws im trying to pump some speed in the deck while gathering darks in GY for DAD/Creator/Neph. Im not sure if it works out as well as i want it tho.I often find myself with a bad hand that is nearly unplayable.I feel like i dont have the tools to beat most of the popular decks .
The things i want to change are :
Drop the card list to 40. I am currently thinking about removing 3x Dasher and 2x Destiny draw to do it but im not sure since it will lower the speed of the deck.I was also thinking about removing the Trade-ins and Dark nephthys reduced to 1 but again i feel like im sacrificing too much speed.
Give it some more dynamic play and speed.
I want to get rid of this feel of being slow to the engines of the meta decks.
Monsters:
1x Dark arm. dragon
3x Dark nephthyst
2x Dark creator
1x Gorz
2x D-hero malicious
3x D-hero dasher
1x Interplanetary---- dragon
2x Dark grepher
2x Armageddon knight
2x Strike ninja
1x Blackwing - gale
1x Sangan
1x Tour bus from underworld
1x Tour guide from underworld
2x Necro gardna
1x Plaguespreader
1x Dark hunter
Spells :
1x Allure of darkness
1x Dark hole
1x Heavy storm
1x Foolish burial
2x Destiny draw
3x Trade - in
1x Monster reborn
1x Rein. of the army
Traps :
2x Solemn warning
2x Call of the hunted
1x Solemn judgement
2x Dark bribe
1x Mirror force
Extra :
2x Barrier dragons (6 and 9 lvl)
2x Stardust
1x B. rose dragon
1x Ally of justice castator
XYZ
1x Laval chain
and other stuff
With the trade ins and the Destiny draws im trying to pump some speed in the deck while gathering darks in GY for DAD/Creator/Neph. Im not sure if it works out as well as i want it tho.I often find myself with a bad hand that is nearly unplayable.I feel like i dont have the tools to beat most of the popular decks .
The things i want to change are :
Drop the card list to 40. I am currently thinking about removing 3x Dasher and 2x Destiny draw to do it but im not sure since it will lower the speed of the deck.I was also thinking about removing the Trade-ins and Dark nephthys reduced to 1 but again i feel like im sacrificing too much speed.
Give it some more dynamic play and speed.
I want to get rid of this feel of being slow to the engines of the meta decks.
Last edited by prodandimitrow on 2012-02-14, 20:02; edited 1 time in total (Reason for editing : added 1 spell)
prodandimitrow- Posts : 6
Join date : 2012-02-14
Re: Dark deck in need of adjustments.
-2 Strike Ninja (Doesn't add anything to the deck aside from being a generic beater)
-1 Interplanetarypurplythorny Dragon (Same as above)
-1 Dark Nephthys (3 is too much)
-1 Tour Bus of the Underworld (Tour Guide is better)
-1 Destiny HERO - Dasher (2 is enough, 3 is overkill)
-1 Dark Hunter (Doesn't add anything to the deck)
-1 Armageddon Knight (Dark Grepher is better)
-2 Call of the Haunted (With deck space a bit tight something needs to go)
-2 Dark Bribe (Same as above plus the deck doesn't have that much defensive capabilities to counter whatever your opponent draws with this card)
+1 Dark Grepher (If you want speed then max this guy out, allows first turn DAD or a first turn Rank 4 Xyz like Lavalval Chain)
+1 Dark Creator (Helps you spam monsters into the field, also trade-in target)
+2 Tour Guide of the Underworld (Speeds up the deck and gives access to Rank 3 Xyz, what's not to love?)
+2 Mystical Space Typhoon (Backrow hates this deck and you should hate it back)
This drops your card count to 40. Dark Grepher and Tour Guide of the Underworld really speeds up the deck thanks to their effects.
Dark Grepher allows first turn Dark Armed Dragon plays, first turn Lavalval Chain or even a first turn Stardust without using your normal summon if you discard Malicious for the special summon and send Plaguespreader to the grave from either hand or deck that gives you a normal summon to work with.
Or even a first turn Trishula by special summoning this card, sending Plaguespreader to the grave then normal summoning any of your level 3 monsters.
Tour Guide of the Underworld gives you access to Rank 3 Xyz like Leviair to recover banished cards, Leviathan if you need a beatstick or Zenmaines if you need to stall.
-1 Interplanetarypurplythorny Dragon (Same as above)
-1 Dark Nephthys (3 is too much)
-1 Tour Bus of the Underworld (Tour Guide is better)
-1 Destiny HERO - Dasher (2 is enough, 3 is overkill)
-1 Dark Hunter (Doesn't add anything to the deck)
-1 Armageddon Knight (Dark Grepher is better)
-2 Call of the Haunted (With deck space a bit tight something needs to go)
-2 Dark Bribe (Same as above plus the deck doesn't have that much defensive capabilities to counter whatever your opponent draws with this card)
+1 Dark Grepher (If you want speed then max this guy out, allows first turn DAD or a first turn Rank 4 Xyz like Lavalval Chain)
+1 Dark Creator (Helps you spam monsters into the field, also trade-in target)
+2 Tour Guide of the Underworld (Speeds up the deck and gives access to Rank 3 Xyz, what's not to love?)
+2 Mystical Space Typhoon (Backrow hates this deck and you should hate it back)
This drops your card count to 40. Dark Grepher and Tour Guide of the Underworld really speeds up the deck thanks to their effects.
Dark Grepher allows first turn Dark Armed Dragon plays, first turn Lavalval Chain or even a first turn Stardust without using your normal summon if you discard Malicious for the special summon and send Plaguespreader to the grave from either hand or deck that gives you a normal summon to work with.
Or even a first turn Trishula by special summoning this card, sending Plaguespreader to the grave then normal summoning any of your level 3 monsters.
Tour Guide of the Underworld gives you access to Rank 3 Xyz like Leviair to recover banished cards, Leviathan if you need a beatstick or Zenmaines if you need to stall.
Last edited by tester12342 on 2012-02-14, 22:41; edited 1 time in total
tester12342- Posts : 466
Join date : 2011-07-04
Re: Dark deck in need of adjustments.
Aaahh I don't wanna read this but I guess the deck runs fairly well, needs adjustments though.
Cheren- Posts : 649
Birthday : 1999-03-03
Join date : 2011-09-09
Re: Dark deck in need of adjustments.
Okey thanks for the tips.I will change the deck and see how it goes.
prodandimitrow- Posts : 6
Join date : 2012-02-14
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