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Elemental Heroes.

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Post  Hilchry 2012-02-24, 02:48

So, uhmm, here you go:

http://desmond.imageshack.us/Himg560/scaled.php?server=560&filename=fe5rc.jpg&res=medium


I'm not using Fusion Gate
Monster
Elemental HERO Sparkman - 2
Effect Veiler - 2
Bladedge - 1
HERO Heat - 1
Neos Alius - 1
HERO Ocean - 2
HERO Prisma - 1
HEROStratos - 1
HERO Wildheart - 2
King Of The Swamp - 3
Sangan - 1

Spell

Dark Hole - 1
Emergency Call - 3
Masked Change - 2
Miracle Fusion - 3
Monster Reborn - 1
Polymerization - 3
Reinforcement of the army - 1

Trap

Bottomless Trap Hole - 2
Mirror Force - 1
Solemn Judgement - 1
Solemn Warning - 2
Torrential Tribute - 1
Trap Dustshoot - 1(I'm gonna change this one).
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Post  Hilchry 2012-02-24, 02:50

Is it good?, is it consistent?.:/

Please rate, I appreciate it.
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Post  kangtuji 2012-02-24, 03:11

Prisma only can send material monster with specific name
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Post  Sebafo 2012-02-24, 03:32

I would say you get no monsters in hand too often...
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Post  Ultimate lol 2012-02-24, 04:10

I'd say you seriously have to rethink your deck scratch
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Post  itsjustjosh 2012-02-24, 05:13

I suggest Gate Heros, if you like fusion heros
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Post  Hilchry 2012-02-24, 06:13

@Kangtuji, so no need Prisma there?. Then what card should i exchange with it?.

@Sebafo, Why?.

@Ultimate lol, please help me with build this deck.I always think about my deck.What
is wrong about my deck?.

@itsjustjosh, I have said before, i'm gonna try this deck without Fusion Gate.

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Post  Ultimate lol 2012-02-24, 06:42

The deck does not seem to make a choice. You monster line-up looks like a combination of Gate HERO's and poly HERO's however you extra deck only show Gate HERO's. You also run Bladedge with does totally nothing for the deck unless you run it's fusions. Your spell line-up suggests masked HERO's but you only play 2 Masked HERO's in extra and vapour instead of Acid? Why? You know why people run fusion gate above Poly? Because every polymerisation is a -2 to yourself. At least Gate stays on the field and allows abuse of Shining. Even Poly HERO's run only 2 Poly. Trinity also does not seem worth it in here as it's a -3!. You better make sure you have game then. Like I said, you should really rethink you deck and what you want to achieve cause this makes no sense at all.
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Post  MrChillmatic 2012-02-24, 06:55

I'm no specialist of HEROes, heck I never made a deck around them to be honest. But I agree with Ulti.

They're by FAR the largest archetype in the game and have so many variants you can use. The best would be picking one and running with it.
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Post  Hilchry 2012-02-24, 08:19

@Ultimate lol, ok i will follow what you say, i think it's a better idea. Ok, thanks.

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Post  Sebafo 2012-02-24, 09:27

I just think(by doing the math) that quite more than twice every couple of duels, you are likely to end up hand with no monsters or chance of summoning them. And by knowing the Elemental Hero deck, I can tell you that you'll consume basic monsters for fusions and stuff really fast.

Anyway, I want to really recomend you a card, it's basicly half of my game while I use Elemental Heros, "Fusion Gate". A free pass to summoning fusion monsters in tons.

Also, instead of dark hole(wich takes your monsters as well, "Lightning Vortex" may be found just as useful -although doesn't kill face-downs- and less problematic for you.
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Post  Ultimate lol 2012-02-24, 09:40

Sebafo wrote:
Also, instead of dark hole(wich takes your monsters as well, "Lightning Vortex" may be found just as useful -although doesn't kill face-downs- and less problematic for you.

Yes, suggest a deck that has low hand pressence to play a card that costs even more hand... -.-
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Post  Sebafo 2012-02-24, 12:44

He won't run out of hand, he's full of traps and spells he won't use... As I said, he'll run out of mosters anyway.
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Post  S.S.A. 2012-02-24, 12:50

heros ALWAYS run out of hand presence, they minus like theyre getting paid
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Post  Ultimate lol 2012-02-24, 13:13

Sebafo wrote:He won't run out of hand, he's full of traps and spells he won't use...
If his hand is full with spells and traps he does not use he should not run them.
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Post  DMaster2 2012-02-24, 13:42

Hilchry wrote:
@itsjustjosh, I have said before, i'm gonna try this deck without Fusion Gate.
Then drop the useless Poly and add 3 Super Poly (to remove threats) and a couple of Parallel World Fusion to reuse banished monsters.
I also suggest you to run Fusion Gate lol

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Post  itsjustjosh 2012-02-24, 15:31

S.S.A. wrote:heros ALWAYS run out of hand presence, they minus like theyre getting paid
The most hand presence they have mid/late game is that shining being darkhole :]
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Post  Sebafo 2012-02-24, 19:59

Ultimate lol wrote:
Sebafo wrote:He won't run out of hand, he's full of traps and spells he won't use...
If his hand is full with spells and traps he does not use he should not run them.

I've been saying that all along xD
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Post  Hilchry 2012-02-25, 02:22

Ok, ok, now i'm running it with Fusion Gate. then i will put Super Poly there and take out Swamp of the King and Polymerization. and now i'm running out of monster.Smile)
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Post  RareHunter 2012-02-25, 04:50

-2 Sparkman (no Rabbit, then useless)
-1 Bladedge
+2 Neos Alius
-1 HERO Prisma
-3 King Of The Swamp
-1 Sangan (teh hell is this doing here)
-3 Polymerization
+3 Fusion Gate
+2 Super Poly
+2 Parallel world
+2 Voltic

-2 BTH
-1 Mirror Force
-2 Solemn Warning
-1 Trap Dustshoot
+3 Trap Stun
+3 Chain Material

EDIT:
side 2x Macro Cosmos, change Veiler for moar banished monster for The Shining


Last edited by RareHunter on 2012-02-25, 05:57; edited 1 time in total
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Post  Hilchry 2012-02-25, 05:16

@ RareHunter, NICE!^^, thanks.
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Post  DMaster2 2012-02-25, 07:39

I also suggest to run 3x Terraforming to improve consistency.

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Post  Hilchry 2012-02-25, 09:12

@Dmaster2, what should i change with it then?.
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Post  RareHunter 2012-02-25, 09:38

DMaster2 wrote:I also suggest to run 3x Terraforming to improve consistency.
Elemental Heroes. 2572540_700b
RareHunter wrote:This isn't Dragunity, this is HEROs


Last edited by RareHunter on 2012-02-25, 23:02; edited 1 time in total
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Post  DMaster2 2012-02-25, 13:23

RareHunter wrote:
This isn't Dragunity, this is HEROs
Believe me that a Gate Heroes deck tend to have problems without Gate. And running 3 of them isn't enough to ensure you get 1 in at least 2-3 turns.
Hell i sometimes don't draw it with 3 Gate,3 Terra and 3 Upstart to thin the deck lol

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Post  sagax06 2012-02-25, 13:34

Gate heroes are INCONSISTENT AS HELL XD. As for your deck sir....im sorry but bladedge? take him out plz for the betterment of all hero decks out there.
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Post  Ultimate lol 2012-02-25, 14:01

sagax06 wrote:Gate heroes are INCONSISTENT AS HELL XD. As for your deck sir....im sorry but bladedge? take him out plz for the betterment of all hero decks out there.

Sounds like your not running it right as mine is running fine.
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Post  DMaster2 2012-02-25, 14:14

Hilchry wrote:@Dmaster2, what should i change with it then?.
You really only need Shining and ABS (and Acid), the rest are useful only in combination with Super Poly. So you just need some heroes and light/water monsters.
Water monsters are Ocean,Ice Edge and Snowman Eater.
Light are Voltic (staple in Gate), Alius for strenght and effect veiler (used either for fusion or to block opponent).
And of course Stratos.
You don't need many heroes if you run reinf and 3 emergency.
You only need 16-17 monsters.
Then run Reinf,Emergency,Miracle,Mask Change,Super Poly,3x Gate and 3x Terra, even 3x Upstart Goblin if you want to thin the deck. The rest is up to you really.
Hope i've been of any help

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Post  Sebafo 2012-02-25, 15:57

Could someone explain please what's the point of super poly? NEVER helped me... what may I have been doing wrong?
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Post  Ultimate lol 2012-02-25, 16:11

Sebafo wrote:Could someone explain please what's the point of super poly? NEVER helped me... what may I have been doing wrong?

How does fusiong any of your opponents monsters and being able to fuse in the battle fase not help you?
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Post  DMaster2 2012-02-25, 16:22

Sebafo wrote:Could someone explain please what's the point of super poly? NEVER helped me... what may I have been doing wrong?
If you're not finding Super Poly useful then you're doing something wrong...

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Post  Exiled 2012-02-25, 16:27

Super Poly is the best card Hero's have consistent access to apart from Miracle Fusion. Your opponent can't anything to stop the summon of the monster, the most they can do is bottomless or torrential it.
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Post  Hilchry 2012-02-26, 01:31

My thread is quite famous.xD.
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Post  kangtuji 2012-02-26, 01:44

Sebafo wrote:Could someone explain please what's the point of super poly? NEVER helped me... what may I have been doing wrong?

Super poly in light = finisher
If you have 2 monster on field, or even better if you have more (which hardly do these day)
and opp empty field

Neos alius + Airman = 1900 + 1800 = 3700 + (either 2800 or 2600) more = 6500 / 6300 already

Only thing super poly cann't do shit are against dark monster.... because the fusion monster dark, excusidao effect are shit
(But to be fair even the shining has suffer from super poly fusion)

My opinion The good thing for super poly fusion monster, is fire monster... (but its rare to find opp fire monster,) or water monster

Wind, earth, light, dark... aren't so good, well earth was good, because most e-hero was earth attribute back then, but not its changes mostly into light
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Post  Sebafo 2012-02-26, 07:09

The earth one in Elementals more than decent. It's not those cards that fly off whoever you summon to attack them, but it's PERFECT to defeat an existing monster. Even Five-Headed Dragon stops being useful against the 2200 Elemental Hero-Earth fusion. Although you can't kill the FHD with this fusion, you still get the job done).
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Post  Hilchry 2012-02-27, 05:20

Sebafo wrote:The earth one in Elementals more than decent. It's not those cards that fly off whoever you summon to attack them, but it's PERFECT to defeat an existing monster. Even Five-Headed Dragon stops being useful against the 2200 Elemental Hero-Earth fusion. Although you can't kill the FHD with this fusion, you still get the job done).


Yep^^
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