Hexed Samurai Stun- All Naturale
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Hexed Samurai Stun- All Naturale
Yeah corny nude joke in relation to the Naturia-based extra deck and boss monster plays. Enjoy, rate/fix. I'm open to just about any suggestion but I don't like running more than 18 non hand trap monsters and/or more than 10 traps.
Monsters: 18
Spells: 15
Traps: 7
Extra: 15
Side: 15
Monsters: 18
Elder of the Six Samurai x3
Kagemusha of the Six Samurai x3
Legendary Six Samurai - Kageki x3
Legendary Six Samurai - Kizan x3
Grandmaster of the Six Samurai x1
Shien's Squire x1
The Earth - Hex-Sealed Fusion x2
Maxx "C" x2
Spells: 15
Ascetism of the Six Samurai x2
Gateway of the Six x1
Monster Reborn x1
Reinforcement of the Army x1
Shien's Smoke Signal x1
Heavy Storm x1
Shien's Dojo x3
Six Samurai United x3
Mystical Space Typhoon x2
Traps: 7
Fiendish Chain x3
Safe Zone x1
Solemn Judgment x1
Solemn Warning x2
Extra: 15
Naturia Beast x1
Naturia Barkion x1
Naturia Landoise x1
Naturia Exterio x1
Legendary Six Samurai - Shi En x1
Allof of Justice Catastor x1
Armory Arm x1
Iron Chain Dragon x1
Brionac, Dragon of the Ice Barrier x1
Mist Wurm x1
Scrap Dragon x1
Stardust Dragon x1
Wind-Up Zenmaines x1
OCG only
Number 16: Shock Master x1
Driven Daredevil x1
Side: 15
Maxx "C" x1
Dark Hole x1
Leeching the Light x2
Musakani Magatama x2
Upstart Goblin x2
Effect Veiler x3
Safe Zone x1
Mystical Space Typhoon x1
Shadow Imprisioning Mirror x2
Works like your typical stun deck really and gets me loads of wins, fighting evenly against WInd-Ups, Inzektors and usually Dino Rabbit.
Things to watch out for:
Spirit Reaper, Marshmellon.
1st turn Wind-Up loop
Remember, Sams have to be able to read bluffs. It's pretty much like playing poker, if you can't read the bluffs you have no buisness playing poker/sams on a competative level.
Things to watch out for:
Spirit Reaper, Marshmellon.
1st turn Wind-Up loop
Remember, Sams have to be able to read bluffs. It's pretty much like playing poker, if you can't read the bluffs you have no buisness playing poker/sams on a competative level.
Last edited by DIYDeath on 2012-02-25, 16:18; edited 1 time in total
DIYDeath- Posts : 24
Join date : 2012-01-23
Re: Hexed Samurai Stun- All Naturale
-1 Kageki
-1 Elder
+1 Maxx "C"
+1 Veiler
Two Maxx "c" won't cut it
Off Topic: The phrase is Au Natuale, not All Naturale
-1 Elder
+1 Maxx "C"
+1 Veiler
Two Maxx "c" won't cut it
Off Topic: The phrase is Au Natuale, not All Naturale
Exiled- Posts : 357
Join date : 2011-07-05
Re: Hexed Samurai Stun- All Naturale
Ive messed with the kageki/elder ratios and unfortunately I've found I need to main 3 of each for consistency.
To be honest, the amount of times my opponent goes off vs this deck is pretty slim. Maxx "C" isn't the most useful card, I recently went from 1 to 2 just because if I posted this with one Maxx "C' people would complain. Still a great card though, will test with 3 in main and see if that helps.
What do I take out for veiler?
I also have to make room for another SSS in a few days. This is the main issue I have, lack of room for staples in the format but replace them with consistency boosters.
Hehe now I feel ignorant, yay for screwing up the phrase.
To be honest, the amount of times my opponent goes off vs this deck is pretty slim. Maxx "C" isn't the most useful card, I recently went from 1 to 2 just because if I posted this with one Maxx "C' people would complain. Still a great card though, will test with 3 in main and see if that helps.
What do I take out for veiler?
I also have to make room for another SSS in a few days. This is the main issue I have, lack of room for staples in the format but replace them with consistency boosters.
Hehe now I feel ignorant, yay for screwing up the phrase.
DIYDeath- Posts : 24
Join date : 2012-01-23
Re: Hexed Samurai Stun- All Naturale
Elder seems to dead to me at 3 especially since you only run 2 Asceticism. When next format comes Maxx "C" at 3 won't be needed with plants gone so that's what you could drop for the second signal. Also with the second signal 3 Kageki seems unneeded as well
Exiled- Posts : 357
Join date : 2011-07-05
Re: Hexed Samurai Stun- All Naturale
A example of why I run elder at 3 and kageki at 3 is if I open with crap, no searchers, Kageki, Dojo and Elder I can still pop out a shi en or beast. If I start with that crap and 2 dojos I have shi en and beast.
There's so many crap hands that make a 1st turn shi en and/or beast because of these guys/kizan/shien's squire it's amusing.
That's also why I only run 2 ascetism, because at 3 it was somewhat dead (I got out all my combos with 2 mained without being a dead draw)
-1 Maxx "C"
So 1 Veiler, 1 Maxx "C"?
Guess I have the others sided vs wind-ups so yeah, I like. Gonna start testing it out.
Thanks for the help.
There's so many crap hands that make a 1st turn shi en and/or beast because of these guys/kizan/shien's squire it's amusing.
That's also why I only run 2 ascetism, because at 3 it was somewhat dead (I got out all my combos with 2 mained without being a dead draw)
-1 Maxx "C"
So 1 Veiler, 1 Maxx "C"?
Guess I have the others sided vs wind-ups so yeah, I like. Gonna start testing it out.
Thanks for the help.
DIYDeath- Posts : 24
Join date : 2012-01-23
Re: Hexed Samurai Stun- All Naturale
Exiled wrote:-1 Kageki
-1 Elder
+1 Maxx "C"
+1 Veiler
Two Maxx "c" won't cut it
Off Topic: The phrase is Au Natuale, not All Naturale
I don't have any comment on the deck for the moment, other than it seems fine. I'd let 2 Maxx 'C' instead of 3.
But isn't the phrase 'Au Naturel' ? Since it seems to come from French, then this one is the correct one.
MrChillmatic- Posts : 673
Birthday : 1990-01-09
Join date : 2011-12-17
Re: Hexed Samurai Stun- All Naturale
Wish I could edit that title now, never gonna live it down. QQ
Every Duel I utilize my side, it's great and it usually wins me games.
The deck itself is good but can be beaten but come 2nd game the side just packs a silly punch.
Exterio is still easy as ever to summon.
Safe Zone gets sided or added based on matchups. (vs LS its great, SCREW U LYLA/JD).
Every Duel I utilize my side, it's great and it usually wins me games.
The deck itself is good but can be beaten but come 2nd game the side just packs a silly punch.
Exterio is still easy as ever to summon.
Safe Zone gets sided or added based on matchups. (vs LS its great, SCREW U LYLA/JD).
DIYDeath- Posts : 24
Join date : 2012-01-23
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