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Malefic Stardust vs. Magic Jammer

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Malefic Stardust vs. Magic Jammer Empty Malefic Stardust vs. Magic Jammer

Post  Occultdude17 2012-02-25, 23:39

My opponent has a Field Spell, I control "Malefic Stardust Dragon". I activate a new Field Spell to bump their old one. They chain "Magic Jammer"/"Solemn Judgment"/etc. to negate and destroy it. Stardust's continuous effect prevents Field Spells from being destroyed by card effects, will it work against activation-negators?

In fact, is this exactly the same principle as Sangan vs. Horn of Heaven?
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Post  RareHunter 2012-02-25, 23:49

Solemn J., Magic Jammer r SS 3
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Post  Occultdude17 2012-02-25, 23:50

RareHunter wrote:Solemn J., Magic Jammer r SS 3

And "Malefic Stardust Dragon" is a continuous effect that doesn't use the chain. Spell Speed is irrelevant.
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Post  poemi 2012-02-26, 00:03

if it was the activation that got negated, the protection effect isn't applied.

a bit like monster negation, though I wouldn't recommend comparing monster and s/t mechanic.
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Post  RareHunter 2012-02-26, 00:46

already told by guy above me
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Post  Magicknight94 2012-02-26, 02:36

The field card will be sent to grave (not destroyed), because its activation is not success.
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Post  storyteller 2012-02-26, 02:46

As was similarly explained elsewhere,
S/T cards that are negated but cannot be destroyed are merely sent to the grave rather than destroyed.
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Post  Tuvillo 2012-02-26, 09:07

LaDD vs Field spells.

However, isn't Malefic destroyed before the second Field even leaves the hand? (because you destroy your field to be able to play another one)
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Post  poemi 2012-02-26, 09:34

Tuvillo wrote:LaDD vs Field spells.

However, isn't Malefic destroyed before the second Field even leaves the hand? (because you destroy your field to be able to play another one)
the on field one is his opponent field spell
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Post  Occultdude17 2012-02-26, 15:35

storyteller wrote:As was similarly explained elsewhere,
S/T cards that are negated but cannot be destroyed are merely sent to the grave rather than destroyed.

Magic Jammer text:

"Discard 1 card; Negate the activation of a Spell and DESTROY it."

It specifically says it destroys the negated card, which is why the effect of "Geartown" still activates in the Graveyard. This is not the same as LADD.
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Post  S.S.A. 2012-02-26, 15:39

can you even activate a different feild spell when malefic stardust is on the feild? because you have to destroy the old one, or itll destroy your ops when activation finishes, wouldnt malefic stardust protect the one thats already there
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Post  poemi 2012-02-26, 15:52

the old one will be destroyed by game mechanic rather than a card effect.
malefic stardust won't do anything about it.
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Post  Tuvillo 2012-02-26, 16:36

Ah, sorry. I was assuming the field spells were both your own.

Then yes, this is simply a Spell Speed 3 LaDD.
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Post  Occultdude17 2012-02-27, 01:34

Tuvillo wrote:Ah, sorry. I was assuming the field spells were both your own.

Then yes, this is simply a Spell Speed 3 LaDD.

Not quite. As I said above, and as was said in the LADD thread, cards like "Magic Jammer" specifically say they destroy a card. It will be destroyed by the effect, not float off to the Graveyard because the game mechanics don't like negated cards.
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Post  Tuvillo 2012-02-27, 05:49

Malefic Stardust says face-up Field Spells can't be destroyed. My bad, I assumed, going by the previous post, it just said "field spells"

Regardless, as is the same with Solemn Warning vs Metaion, that even if you consider them NOT to be destroyed (as they both ARE) the result will be the same.
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Post  Virtuozo 2012-02-27, 07:32

S.S.A. wrote:can you even activate a different feild spell when malefic stardust is on the feild? because you have to destroy the old one, or itll destroy your ops when activation finishes, wouldnt malefic stardust protect the one thats already there

Yes, you can do that and Malefic Stardust won't do anything about it (it's not an effect that attempts to destroy it). Also, as far as I know, you cannot replace your own field spell card without your Malefic getting destroyed. You can replace your opponent's field spell though and keep your Malefic on the field.

As for the original question, Malefic Stardust won't negate Magic Jammer (or Solemn Jugment for that matter), the field spell you're trying to activate will be negated and sent to the graveyard and your opponent's field spell card will remain on the field intact. But if your opponent chained MST instead, your field spell would stay on the field and your opponent's would still be destroyed.

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