Xyz Monsters for Existing Archetypes
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Red_Chaos
NeostheAncientOne
robyschlager
LoudKid
WrightJustice
KaousFaustXIII
TyagoHexagon
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Xyz Monsters for Existing Archetypes
Shiru, Lightsworn Spirit
Rank **** / LIGHT / Zombie
ATK: 0 / DEF: 0
2 Level 4 LIGHT monsters
When this card is Xyz Summoned: Send the top 5 of your deck to the Graveyard; Activate 1 of the following effects:
* Draw 1 card for each 2 LIGHT monsters send to the Graveyard by this effect.
* Destroy 1 card on the field for each 2 LIGHT monsters send to the Graveyard by this effect.
You can Tribute this card: Target 1 LIGHT monster in your Graveyard; add it to your hand.
Shien's Shield Soldier
Rank *** / LIGHT / Warrior
ATK: 0 / DEF: 2400
2 Level 3 Warrior-type monsters
During either player's turn, when an Effect Monster's effect is activated: Detatch 1 Xyz Material from this card; Negate that monster's effect, until the End Phase of this turn.
Gravekeeper's Monk
Rank **** / DARK / Spellcaster
ATK: 1900 / DEF: 1100
2 Level 4 "Gravekeeper's" monsters
Once per turn, if "Necrovalley" is face-up on the field: You can detatch 1 Xyz Material from a monster on your side of the field; Special Summon 1 Level 4 or lower "Gravekeeper's" monster from your Deck.
Batteryman Nuclear Reactor
Rank **** / LIGHT / Thunder
ATK: ? / DEF: 0
3 Level 4 "Batteryman" monsters
This card's ATK is equal to the number of Thunder-type monsters you control x800. Once per turn: you can detatch 1 Xyz Material from this card; activate 1 of the following effects:
*Special Summon 2 "Batteryman AA" from your Deck or Graveyard.
*Your opponent cannot activate card effects until the end of this turn.
*Target 1 Spell Card in your Deck that contains "Batteryman" in its card text; Add it to your Hand.
If this card as no Xyz Materials: destroy it; its controller loses LP equal to this monster's ATK.
(Note that this card was created based another created card of mine, Batteryman N, who is Level 4)
Suggest any other ideas!
Rank **** / LIGHT / Zombie
ATK: 0 / DEF: 0
2 Level 4 LIGHT monsters
When this card is Xyz Summoned: Send the top 5 of your deck to the Graveyard; Activate 1 of the following effects:
* Draw 1 card for each 2 LIGHT monsters send to the Graveyard by this effect.
* Destroy 1 card on the field for each 2 LIGHT monsters send to the Graveyard by this effect.
You can Tribute this card: Target 1 LIGHT monster in your Graveyard; add it to your hand.
Shien's Shield Soldier
Rank *** / LIGHT / Warrior
ATK: 0 / DEF: 2400
2 Level 3 Warrior-type monsters
During either player's turn, when an Effect Monster's effect is activated: Detatch 1 Xyz Material from this card; Negate that monster's effect, until the End Phase of this turn.
Gravekeeper's Monk
Rank **** / DARK / Spellcaster
ATK: 1900 / DEF: 1100
2 Level 4 "Gravekeeper's" monsters
Once per turn, if "Necrovalley" is face-up on the field: You can detatch 1 Xyz Material from a monster on your side of the field; Special Summon 1 Level 4 or lower "Gravekeeper's" monster from your Deck.
Batteryman Nuclear Reactor
Rank **** / LIGHT / Thunder
ATK: ? / DEF: 0
3 Level 4 "Batteryman" monsters
This card's ATK is equal to the number of Thunder-type monsters you control x800. Once per turn: you can detatch 1 Xyz Material from this card; activate 1 of the following effects:
*Special Summon 2 "Batteryman AA" from your Deck or Graveyard.
*Your opponent cannot activate card effects until the end of this turn.
*Target 1 Spell Card in your Deck that contains "Batteryman" in its card text; Add it to your Hand.
If this card as no Xyz Materials: destroy it; its controller loses LP equal to this monster's ATK.
(Note that this card was created based another created card of mine, Batteryman N, who is Level 4)
Suggest any other ideas!
Last edited by TyagoHexagon on 2011-08-14, 16:13; edited 2 times in total
TyagoHexagon- Posts : 155
Birthday : 1996-05-03
Join date : 2011-06-29
Re: Xyz Monsters for Existing Archetypes
T.G. Scythe Sniper
Rank *****
EARTH/Machine/Xyz/Effect
ATK 2700 / DEF 1900
2 Level 5 Synchro Monsters
Once per turn, if this card is face-up on the field, when a Xyz Monster is Xyz Summoned, draw cards equal to the number of its Xyz Materials. You can detach 1 Xyz Material from this card to destroy 2 Spell/Trap cards. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Rank *****
EARTH/Machine/Xyz/Effect
ATK 2700 / DEF 1900
2 Level 5 Synchro Monsters
Once per turn, if this card is face-up on the field, when a Xyz Monster is Xyz Summoned, draw cards equal to the number of its Xyz Materials. You can detach 1 Xyz Material from this card to destroy 2 Spell/Trap cards. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
KaousFaustXIII- Posts : 1273
Birthday : 1986-03-17
Join date : 2011-05-20
Re: Xyz Monsters for Existing Archetypes
I think the light sworn one should have something to do with its Xyz material, like if not an effect to use then a degrading effect like some have, where it loses a material at the end of your turns then probably dies when it has 0.
Otherwise they're all very interesting.
Otherwise they're all very interesting.
WrightJustice- Posts : 78
Birthday : 1991-08-21
Join date : 2011-06-23
Re: Xyz Monsters for Existing Archetypes
KaousFaustXIII wrote:T.G. Scythe Sniper
Rank *****
EARTH/Machine/Xyz/Effect
ATK 2700 / DEF 1900
2 Level 5 Synchro Monsters
Once per turn, if this card is face-up on the field, when a Xyz Monster is Xyz Summoned, draw cards equal to the number of its Xyz Materials. You can detach 1 Xyz Material from this card to destroy 2 Spell/Trap cards. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Although this isn't a "game topic", that's a pretty interesting idea... As broken as Hyper Librarian, that's for sure.
WrightJustice wrote:I think the light sworn one should have something to do with its Xyz material, like if not an effect to use then a degrading effect like some have, where it loses a material at the end of your turns then probably dies when it has 0.
What about this:
When this card is Xyz Summoned: Detatch any number of this card's Xyz Materials, then send 3 cards from the top of your Deck to the Graveyard; Draw 1 card for each 2 LIGHT monsters send to the Graveyard by this effect OR Destroy 1 card on the field for each 2 LIGHT monsters send to the Graveyard by this effect.
While this card has at least 1 Xyz Material: Target 1 LIGHT monster in your Graveyard, then tribute this card; add the targeted monster to your hand.
This way, you can choose between a monster to your hand or the top 6 cards.
I'll add my Batteryman Xyz monster to this topic.
TyagoHexagon- Posts : 155
Birthday : 1996-05-03
Join date : 2011-06-29
Re: Xyz Monsters for Existing Archetypes
Cheatoad
Rank **
Water/Aqua/Xyz/Effect
ATK 0 /DEF 1000
2 level 2 Aqua monsters
You may not control more than 1 "Cheatoad".
During either player's turn, you can detach 1 Xyz Material from this card to have all level 2 Aqua monsters you control be not destroyed by battle this turn.
Once per turn you can tribute 1 monster to Special Summon 1 level 3 or lower Aqua monster from your hand, Graveyard or Banished pile OR to add 1 "Wetlands" from your deck to your hand.
If this card has no Xyz Material, the previous effects are negated, it is changed to Attack position, its ATK becomes 0, and it gains the following effect: Your opponent may ignore other card's effects to attack this card, and when your opponent declares an attack against this card, you cannot activate any Spells/Traps or Monster Effects until after the Damage Step.
Rank **
Water/Aqua/Xyz/Effect
ATK 0 /DEF 1000
2 level 2 Aqua monsters
You may not control more than 1 "Cheatoad".
During either player's turn, you can detach 1 Xyz Material from this card to have all level 2 Aqua monsters you control be not destroyed by battle this turn.
Once per turn you can tribute 1 monster to Special Summon 1 level 3 or lower Aqua monster from your hand, Graveyard or Banished pile OR to add 1 "Wetlands" from your deck to your hand.
If this card has no Xyz Material, the previous effects are negated, it is changed to Attack position, its ATK becomes 0, and it gains the following effect: Your opponent may ignore other card's effects to attack this card, and when your opponent declares an attack against this card, you cannot activate any Spells/Traps or Monster Effects until after the Damage Step.
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Xyz Monsters for Existing Archetypes
wow the gravekeeper one is pretty amaizing ill admit
robyschlager- Posts : 141
Join date : 2011-09-14
Re: Xyz Monsters for Existing Archetypes
Scrap Griffin
Rank ****
EARTH / Winged-Beast / Xyz / Effect
ATK 1900 / DEF 1400
1 Level 4 "Scrap" Monster + 1 Level 4 monster
Once per turn: Detach 1 Xyz Material from this card; Send a "Scrap" Monster from your Deck to your Graveyard, then destroy 1 card you control.
If this card is destroyed by the Effect of a "Scrap" Card: Special Summon 1 Non-Synchro "Scrap" Monster from your Graveyard or Banished pile(except this card), then destroy 1 card you control.
Rank ****
EARTH / Winged-Beast / Xyz / Effect
ATK 1900 / DEF 1400
1 Level 4 "Scrap" Monster + 1 Level 4 monster
Once per turn: Detach 1 Xyz Material from this card; Send a "Scrap" Monster from your Deck to your Graveyard, then destroy 1 card you control.
If this card is destroyed by the Effect of a "Scrap" Card: Special Summon 1 Non-Synchro "Scrap" Monster from your Graveyard or Banished pile(except this card), then destroy 1 card you control.
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Xyz Monsters for Existing Archetypes
I'd like to see a Flamvell or Blackwing XYZ...
NeostheAncientOne- Posts : 65
Birthday : 1995-07-21
Join date : 2011-08-26
Re: Xyz Monsters for Existing Archetypes
Neo Flamvell Oilephant
Rank ****
FIRE / Beast / Xyz / Effect
ATK 2000 / DEF 2000
1 Level 4 "Flamvell" Monster + 2 Level 4 FIRE monsters
When this card is Xyz Summoned: Add all of your banished cards to your Graveyard; Banish up to the same number of cards from your Opponent's Graveyard, and inflict 100 damage to your opponent for each one.
Once per turn: Detach 1 Xyz Material from this card and select 1 FIRE monster in your hand; Draw 1 card, discard the selected monster, and Special Summon 1 "Flamvell" Monster from your Graveyard.
Blackwing - Drift the Lightning
Rank *****
DARK / Winged-Beast / Xyz / Effect
ATK 2500 / DEF 1300
2 Level 5 DARK monsters
You may use 1 or more "Blackwing" Monsters from your hand for the Xyz Summon of this card.
Detach 1 Xyz Material from this card and select up to 2 Spell/Traps on the field; Destroy the selected card(s)
Satisfied?
Rank ****
FIRE / Beast / Xyz / Effect
ATK 2000 / DEF 2000
1 Level 4 "Flamvell" Monster + 2 Level 4 FIRE monsters
When this card is Xyz Summoned: Add all of your banished cards to your Graveyard; Banish up to the same number of cards from your Opponent's Graveyard, and inflict 100 damage to your opponent for each one.
Once per turn: Detach 1 Xyz Material from this card and select 1 FIRE monster in your hand; Draw 1 card, discard the selected monster, and Special Summon 1 "Flamvell" Monster from your Graveyard.
Blackwing - Drift the Lightning
Rank *****
DARK / Winged-Beast / Xyz / Effect
ATK 2500 / DEF 1300
2 Level 5 DARK monsters
You may use 1 or more "Blackwing" Monsters from your hand for the Xyz Summon of this card.
Detach 1 Xyz Material from this card and select up to 2 Spell/Traps on the field; Destroy the selected card(s)
Satisfied?
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Xyz Monsters for Existing Archetypes
made this a while back
- Spoiler:
Red_Chaos- Posts : 2312
Birthday : 1990-12-30
Join date : 2011-07-15
Re: Xyz Monsters for Existing Archetypes
LoudKid wrote:Neo Flamvell Oilephant
Rank ****
FIRE / Beast / Xyz / Effect
ATK 2000 / DEF 2000
1 Level 4 "Flamvell" Monster + 2 Level 4 FIRE monsters
When this card is Xyz Summoned: Add all of your banished cards to your Graveyard; Banish up to the same number of cards from your Opponent's Graveyard, and inflict 100 damage to your opponent for each one.
Once per turn: Detach 1 Xyz Material from this card and select 1 FIRE monster in your hand; Draw 1 card, discard the selected monster, and Special Summon 1 "Flamvell" Monster from your Graveyard.
Blackwing - Drift the Lightning
Rank *****
DARK / Winged-Beast / Xyz / Effect
ATK 2500 / DEF 1300
2 Level 5 DARK monsters
You may use 1 or more "Blackwing" Monsters from your hand for the Xyz Summon of this card.
Detach 1 Xyz Material from this card and select up to 2 Spell/Traps on the field; Destroy the selected card(s)
Satisfied?
Oooh.... Nice.
Now try an Ice Barrier Dragon XYZ.
NeostheAncientOne- Posts : 65
Birthday : 1995-07-21
Join date : 2011-08-26
Re: Xyz Monsters for Existing Archetypes
where did you get the XYZ card back? yugiohcardmaker.net doesn't have one sadly. :/
AndelStrife- Posts : 78
Join date : 2011-07-20
Re: Xyz Monsters for Existing Archetypes
Krusmat - Dragon of the Ice Barrier
Rank ***
WATER / Dragon / Xyz
ATK 1900 / DEF 2500
1 Level 3 "Ice Barrier" Monster + 1 Level 3 WATER Monster
"Ice Barrier" Monsters you control and in your Graveyard cannot be banished.
When your opponent targets 1 or more "Ice Barrier" Monsters you control: Detach 1 Xyz Material from this card; Negate the effect that targets, and banish the card that the effect belongs to.
If this card is sent to the Graveyard by your opponent: Add up to 2 "Ice Barrier" cards from your Graveyard to your hand.
Rank ***
WATER / Dragon / Xyz
ATK 1900 / DEF 2500
1 Level 3 "Ice Barrier" Monster + 1 Level 3 WATER Monster
"Ice Barrier" Monsters you control and in your Graveyard cannot be banished.
When your opponent targets 1 or more "Ice Barrier" Monsters you control: Detach 1 Xyz Material from this card; Negate the effect that targets, and banish the card that the effect belongs to.
If this card is sent to the Graveyard by your opponent: Add up to 2 "Ice Barrier" cards from your Graveyard to your hand.
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Xyz Monsters for Existing Archetypes
Harpie Goddess
Rank****
Wind/Winged-Beast/XYZ/Effect
ATK 2400/DEF 2200
3 Level 4 Harpie monsters
Once per turn you can detach 1 Xyz Material from this card to destroy all your opponent's spell and trap cards.
cards.
Rank****
Wind/Winged-Beast/XYZ/Effect
ATK 2400/DEF 2200
3 Level 4 Harpie monsters
Once per turn you can detach 1 Xyz Material from this card to destroy all your opponent's spell and trap cards.
Last edited by PhoenixWolf on 2011-12-04, 08:51; edited 4 times in total
PhoenixWolf- Posts : 61
Birthday : 1990-03-16
Join date : 2011-08-21
Re: Xyz Monsters for Existing Archetypes
never done this before so these are probably really broken.
Ojama Queen
Rank **
Light / Beast/ Xyz
Atk 0 / Def 2000
2 level 2 "ojama" monsters
Select up to 2 of your opponent's unused Magic/Trap Card Zones. Your opponent cannot use them. During the end phase, detach 1 xyz material from this monster.
Ojama Mage
Rank **
Dark / Spellcaster/ Xyz
Atk 0 / Def 2000
2 level 2 "ojama" monsters
Once per turn, you may detach a xyz material to activate 1 of the following effects
*return to your hand up to 2 monsters with 0 atk from your graveyard.
*send 2 monsters with 0 atk from your deck to your graveyard.
Ojama Queen
Rank **
Light / Beast/ Xyz
Atk 0 / Def 2000
2 level 2 "ojama" monsters
Select up to 2 of your opponent's unused Magic/Trap Card Zones. Your opponent cannot use them. During the end phase, detach 1 xyz material from this monster.
Ojama Mage
Rank **
Dark / Spellcaster/ Xyz
Atk 0 / Def 2000
2 level 2 "ojama" monsters
Once per turn, you may detach a xyz material to activate 1 of the following effects
*return to your hand up to 2 monsters with 0 atk from your graveyard.
*send 2 monsters with 0 atk from your deck to your graveyard.
zekana- Posts : 218
Birthday : 1991-02-07
Join date : 2011-09-30
Re: Xyz Monsters for Existing Archetypes
Alien Commander
Rank 4/LIGHT/Reptile/Xyz
ATK/ 2000 DEF/ 1500
-2 Level 4 Reptile-type monsters
Once per turn: You can detach 1 Xyz Material from this card; distribute 2 A-Counters among face-up monsters. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Rank 4/LIGHT/Reptile/Xyz
ATK/ 2000 DEF/ 1500
-2 Level 4 Reptile-type monsters
Once per turn: You can detach 1 Xyz Material from this card; distribute 2 A-Counters among face-up monsters. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
RaveEdge- Posts : 5
Join date : 2011-07-12
Re: Xyz Monsters for Existing Archetypes
okay i just fixed my post please check out my card idea.
PhoenixWolf- Posts : 61
Birthday : 1990-03-16
Join date : 2011-08-21
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