Welcome to the Gates of Hell - Dark World Deck Profile and Guide
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Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Ever end up being this guy where you are getting locked and beat down? Want to be the one doing that with some of the nastiest fiends to see the light of day? Then stick around for the profile and guide to one of the most explosive decks making its stand in the Zexal era.
Dark World when first announced way back in Elemental Energy, people were hyped up about it because of the seeming amount of control that could be had with the original unholy trinity of cards, Pot of Greed/Graceful Charity, Confiscation, and Delinquent Duo. Unfortunately the hype fell through due to the sets lackluster offering to the game. The deck soon saw some life blown back into it with the introduction of the Fabled archetype in from the Duel Terminal series, specifically thanks to Fabled Raven. The deck gained access to Synchros and a new way to begin work their way back into relevance since being released.
Now with the release of the Structure Deck in OCG and the upcoming October release for TCG, Dark World has finally gotten the boost they needed to lead an invasion on the metagame and with tools that players wouldnt expect to have thrown at them.
Meet your army:
Only other monster of note to recommend the deck in the main would be Morphing Jar for triggering a mass discard and hand replenishment all in one small package. It is to be used at your own risk in the mirror match since you risk losing so much more if you hit a hand full of monsters.
Also with Chaos becoming far more viable, Morphing Jar becomes a higher risk card to use due being able to feed the grave for Sorcerer and BLS summons.
Meet your battlefield and support:
Other cards that can help back up and support the deck are the Viruses to either strip away their small floaters (Deck Devastation Virus) or strip away their own support (Eradicator Epidemic Virus). Pot of Duality is also another choice if you expect to see plenty of Dark World in local meta
Decks:
The Matchups:
Sabers: You should have the advantage over them through the use of Lightning to deal with their floaters and good use of your available resources. If they hit their discard loop for any reason, then you should almost auto win.
Fish: Outspeed them on your combos and aggression and the game will win itself. OCG: Beat Rescue Rabbit at all costs. Ban list made this matchup irrelevant to worry about.
Plants: Much like Sabers, control their floaters and make good use of your effects to have a good chance of taking the game.
Macro: Destroy it, Destroy it, DESTROY IT. If they keep up the RFG, you have no effects and no outs to the deck. Side into extra removal if you are not maining it in bulk. Ban list made this matchup irrelevant to worry about.
Sams: Even match up and Shi En should not be a major issue as it wont have much to negate. Well used negation should put them into their place. Ban list made this matchup irrelevant to worry about.
Gravekeepers: Keep your field on top or laugh at them if they play Royal Tribute into a hand full of monsters. Not a seriously hard matchup since they cant stop your effects or summons outside of the overuse of their negaion. Ban list made this matchup irrelevant to worry about.
Agents:Its a matter of speed and control. Play more aggressively and control them and you should come out on top. Field control is the complete name of the game. With the huge boost the deck gained from the banlist and Chaos in general being amazingly viable.
Article is subject to change according to cards available at the time of reading and events held
Dark World when first announced way back in Elemental Energy, people were hyped up about it because of the seeming amount of control that could be had with the original unholy trinity of cards, Pot of Greed/Graceful Charity, Confiscation, and Delinquent Duo. Unfortunately the hype fell through due to the sets lackluster offering to the game. The deck soon saw some life blown back into it with the introduction of the Fabled archetype in from the Duel Terminal series, specifically thanks to Fabled Raven. The deck gained access to Synchros and a new way to begin work their way back into relevance since being released.
Now with the release of the Structure Deck in OCG and the upcoming October release for TCG, Dark World has finally gotten the boost they needed to lead an invasion on the metagame and with tools that players wouldnt expect to have thrown at them.
Meet your army:
- Spoiler:
Grapha, Dragon Lord of Dark World
8 Stars - Dark - Fiend/Effect
You can return 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon God of the Dark World", to Special Summon this card from your Graveyard. If this card is discarded from the hand to the Graveyard by a card effect, select 1 card your opponent controls and destroy it. If this card was discarded by an opponent's card effect, look at 1 random card in your opponent's hand also. If that card is a Monster Card, you can Special Summon it to your side of the field.
2700 ATK 1800 DEF
This is your strongest monster and and the big boss of the deck. Its incredibly easy to fulfill summoning condition keep it a threat at all times once it reaches the graveyard. Its primary discard effect will always be of use and can be used to augment the effects of your discards and is particularly potent when combined with Dark World Lightning. Its secondary discard effect is just insane by any standard. Your opponent runs the risk of losing a card in hand when you go to take a look at the random card in hand and having it used against them if you find yourself looking at a monster. With Gate of the Dark World on the field it becomes an almost insurmountable obstacle that demands the use of removal before Grapha can start running over even the most powerful of monsters used right now.
This is a must at 3
Snoww, Unlight of Dark World
4 Stars - Dark - Fiend/Effect
If this card is discarded by a card effect: add 1 "Dark World" card from your Deck to your hand. If this card is discarded by an opponent's card effect: you can also select 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in face-up Defense Position.
1700 ATK 0 DEF
If there wasn't anything better to add to the deck besides Grapha, Snow is it. For all intents and purposes, Snow is 3 more copies of ANY card in your deck with Dark world in its name. It can grab any monster or spell you need, making it amazingly versatile. Its secondary discard effect doesn't let down either. If it goes to the grave due to an opponent's discard, you can find yourself in possession of one of their own monsters on your side of the field to be put to work as synchro fodder or as a beatstick to use against them.
Mandatory run at 3
Beiige, Vanguard of Dark World
4 Stars - Dark - Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
1600 ATK 1300 DEF
Simple enough effect. Discard this and you get a free monster on the field. Its a prime fodder for summoning Grapha and it combos off perfectly with Fabled Raven for setting up a synchro into a level 7 or 8 monsters.
Recommended at 2
Broww, Huntsman of Dark World
3 Stars - Dark - Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
1400 ATK 800 DEF
This is how you get your extra draws outside of using cards like Morphing Jar, Card Destruction, and Dark World Dealings. If your opponent is the one to discard it for you, then it goes from giving you 1 extra card to 2. Another good use for Broww is to combo off with Tour Guide from the Underworld for setting up into a Xyz Summon into Empty Space Sea Serpent Levaiel, making your RFG pile as live as your hand for summoning monsters.
Recommended at 2-3
Brron, Mad King of Dark World
4 Stars - Dark - Fiend/Effect
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
1800 ATK 400 DEF
This is a highly underestimated choice for the deck. Its battle dependent effect might not look great at first sight, but in the mirror match is when the card shines with all of the others. Push any damage out and you can discard for any of your effects to get anything from a free summon to extra card destruction and draws. The solid body it provides without the aid of Gate allows you to battle with most decks that like to put down more than small fry floaters.
Recommended at 2
Goldd, Wu-Lord of Dark World
5 Stars - Dark - Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them
2300 ATK 1400 DEF
Goldd is your big, bad, and mean beater. Special summoned off of effects that discard its an easy to drop and its large body is not the only thing it brings to the game. If it comes down from an opponents effect, they can expect to lose 2 cards from their field while you gain advantage over their field. Goldd is another monster that trades off fast and easy with Fabled Raven and can put down that first turn Stardust to give you an edge over decks like their destruction effects heavy and often.
Recommended at 0-1
Silva, Warlord of Dark World
5 Stars - Dark - Fiend/Effect
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand and returns them to the bottom of their Deck in any order.
2300 ATK 1400 DEF
Not to be ignored, Silva brings as much to the table as Goldd in almost every regard with exception for his secondary discard. Instead of having to lose up to 2 from the field, they will see 2 cards spun from their hand and back into the deck where they wont be seeing them again for a while.
Recommended at 2-3
Tour Guide From the Underworld
3 Stars - Dark - Fiend/Effect
When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
1000 ATK 600 DEF
Amazingly good in this deck either for bringing out a big body to either go on the offense or defend with. TGU is also just as effective as making Grapha a free summon for that turn while thinning out the deck in the process. TGU going into Leviair will also allow you to abuse the monsters you have banished for Gate to get more use from them or even remove them again so that you can use Gate's effect over and over again
Recommended at 2-3
Fabled Raven
2 Stars - Light - Fiend/Effect/Tuner
Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards x 400, until the End Phase.
1300 ATK 1000 DEF
Say hello to one of the best things to happen to Dark World before the Structure Deck was announced. Its effect lets you mass discard to do one of the decks best tricks while giving you a versatile beater, tuner, and Xyz material depending how far you go. With mass discards, you get to manipulate the chain so that you can neutralize or play around cards that would slow you down or keep you out of action.
Mandatory 2-3
Extra Deck:
Dark Highlander
7 Stars - Dark - Fiend/Synchro/Effect
1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls that is equipped with an Equip Card. Destroy all Equip Cards equipped to that monster and inflict 400 damage to your opponent for each card destroyed.
2800 ATK 2300 DEF
When it comes to the king of the Dark World, Brron has nothing on Dark Highlander. The ability to shut down Synchro's is huge in a deck that won't be doing dropping anything in white often. Combined with Gate, it will outmuscle even Grapha and demand immediate attention if your opponent wants to win. This is highly recommended at at least 1 copy in the Extra Deck
Only other monster of note to recommend the deck in the main would be Morphing Jar for triggering a mass discard and hand replenishment all in one small package. It is to be used at your own risk in the mirror match since you risk losing so much more if you hit a hand full of monsters.
Also with Chaos becoming far more viable, Morphing Jar becomes a higher risk card to use due being able to feed the grave for Sorcerer and BLS summons.
Meet your battlefield and support:
- Spoiler:
Gate of the Dark World
Field Spell
Face-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
Welcome to the Gates of Hell. This card will make people think long and hard on trying to turn their attention to your backrow when you have a boost to every monster in your deck and a reusable discard engine that not only sets off a Dark World effect but replaces the discarded monster with another card.
Mandatory 3
Dark World Lightning
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
Simple enough effect. Hates hard on decks like Plants and is the bane of Solemn Warning. Combined with Grapha and you start destroying cards faster than your opponent can replace them.
Mandatory 2-3
Dark World Dealings
Each player draws 1 card. Then each player discards 1 card.
This is a double-edged sword regardless to the matchup. The mirror match will force you to keep your play of this to a minimum while other matchups may punish you in other ways. Regardless of that, it sets off your effects and helps dig through the deck. Combos off well with Broww in canceling out the break even effect of the draw by giving you additional draws after the fact.
Recommended 1-3
Other cards that can help back up and support the deck are the Viruses to either strip away their small floaters (Deck Devastation Virus) or strip away their own support (Eradicator Epidemic Virus). Pot of Duality is also another choice if you expect to see plenty of Dark World in local meta
Decks:
- Spoiler:
- 2 Beiige, Hunter of Dark World
2 Broww, Huntsman of Dark World
2 Brron, Mad King of Dark World
3 Fabled Raven
3 Grapha, Dragon Lord of Dark World
1 Sangan
3 Silva, Warlord of Dark World
3 Snoww, Unlight of Dark World
2 Tour Guide From the Underworld
1 Book of Moon
1 Card Destruction
1 Dark Hole
2 Dark World Lightning
1 Heavy Storm
1 Monster Reborn
2 Mystical Space Typhoon
3 The Gates of Dark World
2 Dark Smog
1 Mirror Force
2 Solemn Warning
1 Torrential Tribute
1 Trap Dustshoot
Extra Deck:
1 AOJ Catastor
1 Ancient Sacred Wyvern
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Crimson Blader
1 Dark Highlander
1 Gaia Knight, Force of the Earth
1 Scrap Dragon
1 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
Leviair the Sea Dragon
1 No. 17 Leviathan Dragon
1 No. 39 Utopia
1 No. 61 Volcasaurus
1 Wind-Up Zenmaines
This is my personal build set for going for fast and brutal OTKs. Crimson Blader comes in handy for shutting down decks that are fond of summoning any form of large body that is not a Rank 4 (or lower) Exceed. Dark Highlander can be a complete shut down for decks like Plants which rely more on summoning synchro monsters for overtaking the field. Dark Smog is back up discard engine for the deck in the off chance that Gate is taken away, while giving the benefit of being able to remove monsters from the opp's grave to deprive them of their own resources. Brron, while looked down on for its effect not being like other Dark World monsters, has turned out to be much better than expected by either allowing for discards that could bring out another monster that could swing for game or net you more advantage in other ways like Grapha or Broww.
I wont call this the default build, but this is close to what you should be working with, give or take a few cards by preference.
- Spoiler:
[center3 Tour Guide from the Underworld
3 Broww, Huntsman of Dark World
3 Grapha, Dragon Lord of Dark World
3 Snoww, Unlight of Dark World
2 Beiige, Vanguard of Dark World
1 Fabled Raven
1 Sangan
3 Dragged Down into the Grave
3 The Gates of Dark World
1 Mystical Space Typhoon
1 Foolish Burial
1 Card Destruction
1 Dark World Dealings
1 Dark Hole
1 Heavy Storm
1 Allure of Darkness
1 Monster Reborn
3 Reckless Greed
2 Mind Crush
1 Trap Dustshoot
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Deck Destruction Virus
Whigley piloted this build to an amazing 8-0 record before Konami ruined his run on the tournament. That does not change the fact that this is a solid control build of the deck. The focus, that I can see at first glance, is on controlling the opponent with anything you can find out through cards like Dragged Down and DDV and using Mind Crush to pick off anything that is believed to be a threat in hand via Mind Crush or Dragged Down. On top of that he still has a solid attack base while keeping minimal Synchro ability open to help cover his own field while he makes pushes with big bodies like Grapha or almost any DW monster while Gate is active on the field. Reckless Greed backs up more aggressive games by replenishing the hand so that he did not burn out too soon and get into a position where would lose the ability to either control the opp's field and hand.[/center]
The Matchups:
Sabers: You should have the advantage over them through the use of Lightning to deal with their floaters and good use of your available resources. If they hit their discard loop for any reason, then you should almost auto win.
Plants: Much like Sabers, control their floaters and make good use of your effects to have a good chance of taking the game.
Gravekeepers: Keep your field on top or laugh at them if they play Royal Tribute into a hand full of monsters. Not a seriously hard matchup since they cant stop your effects or summons outside of the overuse of their negaion. Ban list made this matchup irrelevant to worry about.
Agents:
Article is subject to change according to cards available at the time of reading and events held
Last edited by Tsunayoshi on 2011-11-06, 14:51; edited 3 times in total
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
goddamm i was building my deck wrong :/ thanks for this bro '')/
KaousFaustXIII- Posts : 1273
Birthday : 1986-03-17
Join date : 2011-05-20
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Not a problem. I tend to let my articles get around on the forums I frequent. Should have remembered to rip it down from YF since no one there would use the thread to actually improve themselves.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
good article keep up the good work
Red_Chaos- Posts : 2312
Birthday : 1990-12-30
Join date : 2011-07-15
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Apparently my DW deck was all wrong too lol..thanks for this guide, Tsuna
BigZac- Posts : 17
Birthday : 1989-12-11
Join date : 2011-06-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
No problem.
Also a heads up for the article, the deck list from JP Nats may end up being replaced once the Sept. OCG tournaments start getting posted up and their take on the deck for that format comes up.
Also a heads up for the article, the deck list from JP Nats may end up being replaced once the Sept. OCG tournaments start getting posted up and their take on the deck for that format comes up.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
What do you think of "Celri, Monk of Dark World" and "Dark Deal"?
KaousFaustXIII- Posts : 1273
Birthday : 1986-03-17
Join date : 2011-05-20
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
KaousFaustXIII wrote:What do you think of "Celri, Monk of Dark World" and "Dark Deal"?
Celri is a gimmick that is not worth trying to waste space on. Speaking from experience because I did try to use it and it pretty much always was dead.
Dark Deal really doesnt seem worth the space either just because its reliant on your opponent and its easily played around by not playing any spells after activation.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
And remember... cost is not working with Dark world
kangtuji- Posts : 1611
Join date : 2011-07-31
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
I would have mentioned that, but I assume that most people that look at this thread, have the ability to read.
Dark World monsters clearly state in their effects that they only activate when they are discarded by card effect.
Dark World monsters clearly state in their effects that they only activate when they are discarded by card effect.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
I've seen some Dark World variants that focus on hand manipulation running cards like "Dragged Down into the Grave", "Mind Crush", and "Trap Dustshoot", what do you think of these?
KaousFaustXIII- Posts : 1273
Birthday : 1986-03-17
Join date : 2011-05-20
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
KaousFaustXIII wrote:I've seen some Dark World variants that focus on hand manipulation running cards like "Dragged Down into the Grave", "Mind Crush", and "Trap Dustshoot", what do you think of these?
Dragged Down fell into the same spot of Dark World Dealings. It stopped being worth using once all the new stuff came out.
Dustshoot is staple again with Heavy Storm being legal. No debate on this whatsoever.
Mind Crush is worth maining if Dark World Lightning loses its effectiveness. Unlike Lightning which can backfire, Mind Crush really cant backfire because you will either call something they have in hand, or send a card from your hand that you want to get the effect from.
That being said, if Lightning keeps its kick, being that it can hit more than backrow cards, I dont see Mind Crush getting space in the deck easily.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
What should a DW Side Deck look like?
BigZac- Posts : 17
Birthday : 1989-12-11
Join date : 2011-06-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Tsunayoshi wrote:KaousFaustXIII wrote:I've seen some Dark World variants that focus on hand manipulation running cards like "Dragged Down into the Grave", "Mind Crush", and "Trap Dustshoot", what do you think of these?
Dragged Down fell into the same spot of Dark World Dealings. It stopped being worth using once all the new stuff came out.
Dustshoot is staple again with Heavy Storm being legal. No debate on this whatsoever.
Mind Crush is worth maining if Dark World Lightning loses its effectiveness. Unlike Lightning which can backfire, Mind Crush really cant backfire because you will either call something they have in hand, or send a card from your hand that you want to get the effect from.
That being said, if Lightning keeps its kick, being that it can hit more than backrow cards, I dont see Mind Crush getting space in the deck easily.
Ever find out about your thoughts on Mind Crush? Either way it is still worth using this coming format regardless if your opponent is the one who randomly discards for you or not. Unless you decide to play the shuffle game with your cards.
DarkRiku- Keyblade Wielder
- Posts : 1463
Birthday : 1984-12-06
Join date : 2011-08-28
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Dark highlander would be a really good lock down card
Phoenix- Posts : 108
Join date : 2011-07-31
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
BigZac wrote:What should a DW Side Deck look like?
Didnt comment on that last format because of there being so many viable decks.
Right now its the same boat + we dont know just how many decks are going to take off in the first place
DarkRiku wrote:Tsunayoshi wrote:KaousFaustXIII wrote:I've seen some Dark World variants that focus on hand manipulation running cards like "Dragged Down into the Grave", "Mind Crush", and "Trap Dustshoot", what do you think of these?
Dragged Down fell into the same spot of Dark World Dealings. It stopped being worth using once all the new stuff came out.
Dustshoot is staple again with Heavy Storm being legal. No debate on this whatsoever.
Mind Crush is worth maining if Dark World Lightning loses its effectiveness. Unlike Lightning which can backfire, Mind Crush really cant backfire because you will either call something they have in hand, or send a card from your hand that you want to get the effect from.
That being said, if Lightning keeps its kick, being that it can hit more than backrow cards, I dont see Mind Crush getting space in the deck easily.
Ever find out about your thoughts on Mind Crush? Either way it is still worth using this coming format regardless if your opponent is the one who randomly discards for you or not. Unless you decide to play the shuffle game with your cards.
Like I said, the only way that Mind Crush could find easy space in the deck is for something else to go out. Otherwise you have to splash in and run over 40
Phoenix wrote:Dark highlander would be a really good lock down card
It is a good soft lock card. Suffice to say that Crimson Blader can bring a better lock to the field with its own effect if you can maintain it and even with that in the Extra Deck as well, you cant really stop Exceeds.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Not many rank 4 Xyz have 2800atk xD, but disigma will say hi.Tsunayoshi wrote:Phoenix wrote:Dark highlander would be a really good lock down card
It is a good soft lock card. Suffice to say that Crimson Blader can bring a better lock to the field with its own effect if you can maintain it and even with that in the Extra Deck as well, you cant really stop Exceeds.
To summon any rank 5 they will need a lv 5(Crimson Blade).
Lewils- Posts : 39
Join date : 2011-06-18
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Wouldn't Morphin Jar be a good card in a DW deck?
Gerardz- Posts : 3
Join date : 2011-08-02
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Gerardz wrote:Wouldn't Morphin Jar be a good card in a DW deck?
High risk, High reward.
Odds are though it will be read faster than a traffic sign and set up so you dont get the effect or you dont plus off the play like you want. The fact that it can set up Agents, Twilight, and Chaos decks like a charm really just makes it awful in my opinion.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
I loved playing with Dark World Monsters, but it's now becoming common. I'm gonna try and make an Original Dark World Build.
Nice Article btw.
Nice Article btw.
Zero2Hero- Hidden Genius
- Posts : 2557
Birthday : 1994-01-10
Join date : 2011-06-05
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Emolga 0 wrote:I loved playing with Dark World Monsters, but it's now becoming common. I'm gonna try and make an Original Dark World Build.
Nice Article btw.
Thanks. I originally wrote this for the crowd at ETC and it not only gets decent amounts of discussion but it got some praise from the sites better players.
I do need to take it down from the other site that pisses me off with the very thought of it. They just used the same article as a testing grounds for their stupidity and my patience.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Tsunayoshi wrote:Gerardz wrote:Wouldn't Morphin Jar be a good card in a DW deck?
High risk, High reward.
Odds are though it will be read faster than a traffic sign and set up so you dont get the effect or you dont plus off the play like you want. The fact that it can set up Agents, Twilight, and Chaos decks like a charm really just makes it awful in my opinion.
I give you that, but it's a great card when you know agaista what kind of deck you're playing, and it's not like it's awful since you can always discard it instead of a useful spell
Also Number 10 is awesome in Dark World, he is "easy" to summon thnks to Baiige and Snow (and the Mad Kind up to a point), and is effect is incredible if you manage to get him on the field, you can get up to three new cards nd tree dw on your grave with all and effects (and it's stats are not really lacking), "sadly" the only xyz monster that needs 8 star monsters is Thunder-End Dragon, so while it's far from horrible, it' not something that really helps DW
Gerardz- Posts : 3
Join date : 2011-08-02
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Gerardz wrote:Tsunayoshi wrote:Gerardz wrote:Wouldn't Morphin Jar be a good card in a DW deck?
High risk, High reward.
Odds are though it will be read faster than a traffic sign and set up so you dont get the effect or you dont plus off the play like you want. The fact that it can set up Agents, Twilight, and Chaos decks like a charm really just makes it awful in my opinion.
I give you that, but it's a great card when you know agaista what kind of deck you're playing, and it's not like it's awful since you can always discard it instead of a useful spell
Also Number 10 is awesome in Dark World, he is "easy" to summon thnks to Baiige and Snow (and the Mad Kind up to a point), and is effect is incredible if you manage to get him on the field, you can get up to three new cards nd tree dw on your grave with all and effects (and it's stats are not really lacking), "sadly" the only xyz monster that needs 8 star monsters is Thunder-End Dragon, so while it's far from horrible, it' not something that really helps DW
Number 10 doesn't work because it says send. Thunder-End Dragon also would not work because it would require the monsters to be normal not effect.
DarkRiku- Keyblade Wielder
- Posts : 1463
Birthday : 1984-12-06
Join date : 2011-08-28
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
thanks for the article i love fiends and zombies so this hit home with me im adding highlander right now lol
stardust breaker- Posts : 20
Join date : 2011-09-11
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
I actually say Morphing Jar is a good card for a DW deck, because if you have a bunch of Dark World Monsters in your hand, you can use it to discard your hand, therefore having a whole bunch of powerful monsters on the field. Plus, if you have Creature Swap, and have some of the monsters that have the secondary effects that work when they are discarded by an opponent's card effect, major takedown.
Dueler312- Posts : 114
Birthday : 1986-12-18
Join date : 2011-07-07
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Another good thing about Dragged Down to the Grave is it gives you a peek into your opponent's hand before you activate Mind Crush.
matt.dekok- Posts : 154
Birthday : 1988-05-09
Join date : 2011-09-17
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
yea dragged down and morphing jar are key just depends on the build
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Perhaps, the best deck for this format. The mainly reasons:
* It is a deck very playable
* Cards with accessible price
* It is a consistent deck
* Probably will be top tier 1
* etc.
* It is a deck very playable
* Cards with accessible price
* It is a consistent deck
* Probably will be top tier 1
* etc.
Magician of Black Chaos- Posts : 60
Join date : 2011-05-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Interesting article. I can tell that there are going to be a lot more Dark World players by the way things are going right now.
Cyrillus- Posts : 7
Birthday : 1995-08-01
Join date : 2011-09-18
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
i run a dark world deck since fable raven came out. The new support made DW a powerfull and balanced deck that is able to compete with all the meta decks (some anti-metas too, but i really hate macro decks xD). Nice article.
Hunter_13- Posts : 218
Join date : 2011-09-26
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
here's some entertainment with your darkworlds
epic duel time
https://www.youtube.com/watch?v=-whs4vHL3xk&feature=feedu
epic duel time
https://www.youtube.com/watch?v=-whs4vHL3xk&feature=feedu
kycoool13- Posts : 2
Join date : 2011-10-15
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Dueler312 wrote:I actually say Morphing Jar is a good card for a DW deck, because if you have a bunch of Dark World Monsters in your hand, you can use it to discard your hand, therefore having a whole bunch of powerful monsters on the field. Plus, if you have Creature Swap, and have some of the monsters that have the secondary effects that work when they are discarded by an opponent's card effect, major takedown.
I highly disagree with Jar being good in the deck. Too many decks in the meta want to puts cards in the grave and with it being the only card you set, it is stupidly easy to read, meaning you will never get the pluses you think you are going to get when they have a large hand.
Creature Swap is situational as hell in the deck and the space would be better used by cards that will help the deck keep making progress. The benefits it could have are not worth space or the effort needed to try and set off your own effects.
matt.dekok wrote:Another good thing about Dragged Down to the Grave is it gives you a peek into your opponent's hand before you activate Mind Crush.
thepotentialthreat wrote:yea dragged down and morphing jar are key just depends on the build
Dragged Down is decent in the deck, but its hardly optimal for getting resources from the deck and removing them from your opponent. While you get to glean some extra intelligence, your opponent gets the same thing and gets to take away something from your hand that wont give you the intended effect you want, barring being horribly bad and setting/playing everything in hand until you just have Dragged + the card you want discarded.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
[quote="Tsunayoshi"]
I highly disagree with Jar being good in the deck. Too many decks in the meta want to puts cards in the grave and with it being the only card you set, it is stupidly easy to read, meaning you will never get the pluses you think you are going to get when they have a large hand.
Creature Swap is situational as hell in the deck and the space would be better used by cards that will help the deck keep making progress. The benefits it could have are not worth space or the effort needed to try and set off your own effects.
If they can get a lot of Dark World Monsters out, and also help activate the ones with secondary effects, then I say its worth the space and effort.
Dueler312 wrote:I actually say Morphing Jar is a good card for a DW deck, because if you have a bunch of Dark World Monsters in your hand, you can use it to discard your hand, therefore having a whole bunch of powerful monsters on the field. Plus, if you have Creature Swap, and have some of the monsters that have the secondary effects that work when they are discarded by an opponent's card effect, major takedown.
I highly disagree with Jar being good in the deck. Too many decks in the meta want to puts cards in the grave and with it being the only card you set, it is stupidly easy to read, meaning you will never get the pluses you think you are going to get when they have a large hand.
Creature Swap is situational as hell in the deck and the space would be better used by cards that will help the deck keep making progress. The benefits it could have are not worth space or the effort needed to try and set off your own effects.
If they can get a lot of Dark World Monsters out, and also help activate the ones with secondary effects, then I say its worth the space and effort.
Last edited by Dueler312 on 2011-10-21, 22:22; edited 1 time in total (Reason for editing : Somehow my post got deleted.)
Dueler312- Posts : 114
Birthday : 1986-12-18
Join date : 2011-07-07
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Didja forget to post something buddy?
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Magician of Black Chaos wrote:Perhaps, the best deck for this format. The mainly reasons:
* It is a deck very playable
* Cards with accessible price
* It is a consistent deck
* Probably will be top tier 1
* etc.
* They effects is hard to be negated, since they happens off the field, so Veiler and Skill Drain can't do a thing, making it the best Meta against Anti-Meta.
012yArthur0- Posts : 479
Birthday : 1997-02-28
Join date : 2011-09-05
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
In this situation I say running Jar is a gamble. If you think you are up for the rewards and at the same time the risk that go along with it then it is your call to run it or not.
DarkRiku- Keyblade Wielder
- Posts : 1463
Birthday : 1984-12-06
Join date : 2011-08-28
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
What match ups are bad against Dark Worlds? that can completely leave them useless
ktownkid- Posts : 15
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Macro cosmo ?
And Shadow-Imprisoning Mirror
And Shadow-Imprisoning Mirror
kangtuji- Posts : 1611
Join date : 2011-07-31
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
There are so many things I disagree with.
However, that's just my opinions.
Interesting article, nonetheless.
However, that's just my opinions.
Interesting article, nonetheless.
Martia-chan- Posts : 77
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
kangtuji wrote:Macro cosmo ?
And Shadow-Imprisoning Mirror
I meant as in Decks....single cards i know of for a fact
ktownkid- Posts : 15
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Dimensional Glads. Macro. Anti-Meta/Monster. Generally anything that negates effects that activate in the graveyard or RFP. That or any faster deck.
Martia-chan- Posts : 77
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
ktownkid wrote:What match ups are bad against Dark Worlds? that can completely leave them useless
Decks centered around Macro or Dimensional Fissure will pretty much destroy the deck by taking away all of the effects the deck can use.
C. Light, SIM, and Debunk are just side deck options that can give the deck a hard time if you are not maining a reasonable amount of removal.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Yeah basically any card that removes any card from play, though you better make sure he doesn't have something to counter it, like Imperial Iron Wall.
Dueler312- Posts : 114
Birthday : 1986-12-18
Join date : 2011-07-07
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Dark World wont side into anything like that and would probably be more liable to side in any MST's that are not already in the main deck to pick off any sets between plays with Lightning
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Well that's kind of sucky....what about mirror matches? idk if you already said something about that if you did I'm sorry
ktownkid- Posts : 15
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Mirror matches are iffy with Dark World. If your deck runs Dark World Dealings, Card Destruction, Dragged Down to the Grave and Morphing Jar then you might have a hard time fighting a mirror match. You'll pretty much have to rely on your side deck for mirror matches else you want to kill yourself each time you use those cards.ktownkid wrote:Well that's kind of sucky....what about mirror matches? idk if you already said something about that if you did I'm sorry
tester12342- Posts : 466
Join date : 2011-07-04
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
tester12342 wrote:Mirror matches are iffy with Dark World. If your deck runs Dark World Dealings, Card Destruction, Dragged Down to the Grave and Morphing Jar then you might have a hard time fighting a mirror match. You'll pretty much have to rely on your side deck for mirror matches else you want to kill yourself each time you use those cards.ktownkid wrote:Well that's kind of sucky....what about mirror matches? idk if you already said something about that if you did I'm sorry
The mirror match isnt a bad for those that are wise enough to have Brron's mained. Morphing Jar is bad because of the mirror match and setting up other decks so if my advice is taken it wont be in the main deck. Dark World Dealings is something I have cut out completely from my deck, though even if run at a single copy its fine with the mirror match. Dragged Down is actually just fine in the mirror match because you can choose what is discarded, but I dont recommend it for the deck because it takes some manipulation to get a discard you want instead of just something taken away from your hand that helps your opponent.
Card Destuction is staple in the deck even though it carries the same risks as Morphing Jar. The only reason why it is still good is because of the fact that it can not be read with the blatant ease of Jar and you can take full effect of what you chuck away with it + what you draw right away.
The side deck is still going to be pretty key to the mirror match, but if you build to minimize the effect it will have on you then you wont be in as bad a position as you would if you mained all of the risky or sub optimal cards you mentioned before.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
Tsunayoshi wrote:tester12342 wrote:Mirror matches are iffy with Dark World. If your deck runs Dark World Dealings, Card Destruction, Dragged Down to the Grave and Morphing Jar then you might have a hard time fighting a mirror match. You'll pretty much have to rely on your side deck for mirror matches else you want to kill yourself each time you use those cards.ktownkid wrote:Well that's kind of sucky....what about mirror matches? idk if you already said something about that if you did I'm sorry
The mirror match isnt a bad for those that are wise enough to have Brron's mained. Morphing Jar is bad because of the mirror match and setting up other decks so if my advice is taken it wont be in the main deck. Dark World Dealings is something I have cut out completely from my deck, though even if run at a single copy its fine with the mirror match. Dragged Down is actually just fine in the mirror match because you can choose what is discarded, but I dont recommend it for the deck because it takes some manipulation to get a discard you want instead of just something taken away from your hand that helps your opponent.
Card Destuction is staple in the deck even though it carries the same risks as Morphing Jar. The only reason why it is still good is because of the fact that it can not be read with the blatant ease of Jar and you can take full effect of what you chuck away with it + what you draw right away.
The side deck is still going to be pretty key to the mirror match, but if you build to minimize the effect it will have on you then you wont be in as bad a position as you would if you mained all of the risky or sub optimal cards you mentioned before.
So in Mirror matches you would have to play differently because you cant use certain cards like DWD(Dark World Dealings) or Morphing Jar...but you have to tech in some cards for you to win maybe game 2 or 3
ktownkid- Posts : 15
Join date : 2011-10-16
Re: Welcome to the Gates of Hell - Dark World Deck Profile and Guide
ktownkid wrote:Tsunayoshi wrote:tester12342 wrote:Mirror matches are iffy with Dark World. If your deck runs Dark World Dealings, Card Destruction, Dragged Down to the Grave and Morphing Jar then you might have a hard time fighting a mirror match. You'll pretty much have to rely on your side deck for mirror matches else you want to kill yourself each time you use those cards.ktownkid wrote:Well that's kind of sucky....what about mirror matches? idk if you already said something about that if you did I'm sorry
The mirror match isnt a bad for those that are wise enough to have Brron's mained. Morphing Jar is bad because of the mirror match and setting up other decks so if my advice is taken it wont be in the main deck. Dark World Dealings is something I have cut out completely from my deck, though even if run at a single copy its fine with the mirror match. Dragged Down is actually just fine in the mirror match because you can choose what is discarded, but I dont recommend it for the deck because it takes some manipulation to get a discard you want instead of just something taken away from your hand that helps your opponent.
Card Destuction is staple in the deck even though it carries the same risks as Morphing Jar. The only reason why it is still good is because of the fact that it can not be read with the blatant ease of Jar and you can take full effect of what you chuck away with it + what you draw right away.
The side deck is still going to be pretty key to the mirror match, but if you build to minimize the effect it will have on you then you wont be in as bad a position as you would if you mained all of the risky or sub optimal cards you mentioned before.
So in Mirror matches you would have to play differently because you cant use certain cards like DWD(Dark World Dealings) or Morphing Jar...but you have to tech in some cards for you to win maybe game 2 or 3
You could also build the deck to take the mirror match into mind from the start and minimize what you use that could become a benefit to your opponent.
Some people dont get how good Brron is when you are in the mirror match, or underestimate the effects of cards Raven
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
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