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Lightray Daedalus

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draco595
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Post  AhhGoodTimes 2012-02-14, 16:42

Lightray Daedalus 192px-LightrayDaedalus-GAOV-JP-C

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.

Kinda surprised it's not like Dark Simorgh and requires banishing a Light and Water monster. This card's good against Field Spell dependent decks like Gravekeepers, Dark World and Dragunities. Then there are your own Field Spells of course.



Last edited by AhhGoodTimes on 2012-02-15, 17:07; edited 2 times in total
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Post  HarleyThomas 2012-02-14, 17:11

I might try to fit this into my Water & Light deck. That's actually a pretty good card.
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Post  Saturn 2012-02-14, 17:13

It's... really bad. Welp, I guess they all couldn't be epic like Lightray Sorcerer.
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Post  AhhGoodTimes 2012-02-14, 17:27

Wow I didn't realize it was only once per turn. Whatever I can still defend this card.

- It could still mess up Field Spell decks
- Good body for swarming and beatdown/OTKing
- A once per turn destruction is still pretty good

Overall it's not amazing like I thought it was but it's still decent.
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Post  AhhGoodTimes 2012-02-14, 20:00

I found another possible effect for Daedalus. Not sure which one is true.
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Post  draco595 2012-02-14, 21:12

New archype(Photon)
Make horrible cards for archtype with mostly warrior monsters
Make broken ones
Make useless field spell for photons
Make new monsters that use light monsters as fuel a negating one that needs warriors
???
Profit
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Post  OverlordMMM 2012-02-15, 01:11

I hope it's the second, because that is a bit stronger.
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Post  MrChillmatic 2012-02-15, 03:24

Same as Overlord, the 2nd effect can be pretty epic and yes I'm a little bit disappointed it doesn't make use of the Water attribute...
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Post  HarleyThomas 2012-02-15, 12:14

OverlordMMM wrote:I hope it's the second, because that is a bit stronger.

It'd still only do well against decks that rely on field spells unless continuous spells make a big come back.
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Post  OverlordMMM 2012-02-16, 02:24

Not really. It'd be easy to simply splice in a Geartown into this type of build to easily pop 2 cards and have double the SS beatsticks.
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Post  Roxzen 2012-02-17, 14:45

Lightray Daedalus 300px-MaleficStardustDragonCT08-EN-SR-LE

Assuming Daedalus works like Scrap Dragon.
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Post  Szadek 2012-02-17, 15:51

This + geartown = awesome
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Post  HarleyThomas 2012-02-17, 16:33

Roxzen wrote:Lightray Daedalus 300px-MaleficStardustDragonCT08-EN-SR-LE

Assuming Daedalus works like Scrap Dragon.

Yep. That'll save you from a monster that can run over it.
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Post  Roxzen 2012-02-17, 16:42

HarleyThomas wrote:
Roxzen wrote:Lightray Daedalus 300px-MaleficStardustDragonCT08-EN-SR-LE

Assuming Daedalus works like Scrap Dragon.

Yep. That'll save you from a monster that can run over it.
It's the other way around, you see. You don't use SinDust against Daedalus, you use it WITH Daedalus. I suppose I should have make myself clear. ._.

Daedalus + SinDust = free 2 destruction every turn.
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