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Ruling FAQ - Clearing up the most confusable rulings

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Ruling FAQ - Clearing up the most confusable rulings Empty Ruling FAQ - Clearing up the most confusable rulings

Post  dest 2011-07-15, 03:32

Table of contents:
  • 1. Introduction
  • 2. I found an error in your list...
  • 3. I think it would be good if you'd add...

  • 4. General Rulings
    • 4.1 Missing the timing
    • 4.2 Simultaneous Effects Go On Chain
    • 4.3 How do I know if an effect targets?
    • 4.4 Chains vs trigger effects vs priority
    • 4.5 Respond to/Negate a Summon
    • 4.6 Xyz monsters and their overlays
    • 4.7 Switching Phases
    • 4.8 How can I find out if the card text is a cost or an effect?
    • 4.9 Sending cards to the grave vs Destruction/Discard
    • 4.10 Destruction vs Negation
    • 4.11 How to properly negate a Special Summon
    • 4.12 Destroyed by battle vs destroyed by battle and sent to the graveyard
    • 4.13 Activating your cards effects when the opponent controlls them
    • 4.14 Ignoring the Summoning Conditions
    • 4.15 Breakdown of the Battle Phase
    • 4.16 Negate the activation of a card vs negate the activation of an effect of a card

  • 5. Card Rulings
    • 5.1 Archlord Krystia and Lava Golem
    • 5.2 Gozen Match/Rivalry of Warlords
    • 5.3 Huge difference: Skill Drain vs Veiler/Chalice/Debris/etc
    • 5.3a Skill Drain - what it actually does
    • 5.4 Dark World effects
    • 5.5 Celri, Monk of Dark World, how does he work exactly?
    • 5.6 Stardust Dragon: What he can and can't negate
    • 5.7 Shrink
    • 5.8 Blackwing Gale and Inverse Universe
    • 5.9 Sun Dragon Inti and Moon Dragon Quilla
    • 5.10 Ryko, Lightsworn Hunter
    • 5.11 Future Fusion
    • 5.12 Dragunity Aklys
    • 5.13 Meklords
    • 5.14 Catastor vs Grand Mole
    • 5.15 Morphing Jar #2

  • 6. I saw some "Previously Official Rulings" on some of your links...
  • 7. You used "banish"/some other words I've never heared of...?

  • ToDo list, Thanks to, Version History




1. Introduction
In this thread I want to clear up many confusing rulings of either single cards, card groups or even general stuff which is not easy to understand. In general, all I want to do here is to collect difficult rulings and help you to understand those. I also hope to cover as much commonly misplayed things as possible. I hope it helps you get a quick answer to what you and your opponent might be arguing about without disrupting a sleeping ... eh, I mean busy admin clown



2. I found an error in your list...
I'm only human and despite getting help, we are not safe from mistakes. If you want to report one or just make a suggestion for better spelling please do it like this:
- State in which section the error is and describe it.
- Should I have explained something wrong please provide a link to a source which says otherwise.
- I'll put links to everything I find links to. If there is a link to a source missing anywhere and you know where to find it, please state it. And if you find a better link than the one I stated, please let me know.



3. I think it would be good if you'd add...
You've got a commonly misplayed ruling which is not stated here yet? Please do the following:
- Make sure there isn't something similar here yet. I definitely wont state a ruling like "can I summon Lava Golem by tributing an opponents Jowgen the Spiritualist?" when I've already covered "can I summon Lava Golem by tributing an opponents Archlord Kristya?"
What? Definitely not here yet? Great, now do this:
- State the card/group of cards/situation you often run into and the issue that occurs.
- If you know a source where the right ruling is stated, please link to it. I'd prefer not having to search it myself, sometimes my time is limited Razz



4. General Rulings
General good to know stuff is covered here. If you don't find stuff which you find worth mentioning, refer to the paragraph above.



4.1 Missing the timing
Link: Wikia - Missing the Timing
First, here is a great explanation about noticing what effects can miss the timing and what do not.
It is already good explained in the link above, so I'll give you a short summary.
- You miss the timing when the last thing that happened is not what triggers the effect. Example: You tribute "Naturia Cliff" to tribute Summon "Naturia Bamboo Shoot". Cliff will miss the timing since the last thing happening was summoning Bamboo and not Cliff being sent to the Graveyard.
- Only "when... you can" optional trigger monster effects can miss the timing. All other trigger monster effects activate as soon as the current chain has finished resolving.
- Spell and Trap cards which need a specific action to happen in order for their effects to activate can miss the timing. Example: If you have 3 "Heart of the Underdog" and the drawn card for chain link 1 is not a normal monster, even if you drew a normal monster in between for chain link 2 and/or 3 you may not draw again.



4.2 Simultaneous Effects Go On Chain
Link: Wikia - SEGOC
This is often just called SEGOC. It describes the way chain links are made when multiple trigger effects activate at the same time. You just have to follow this order:
1. Turn Player's Mandatory Effects
2. Non-Turn Player's Mandatory Effects
3. Turn Player's Optional Effects
4. Non-Turn Player's Optional Effects
If multiple effects are in the same category the player who owns those effects can choose to build the chain links in any order he/she wants.
A chain which attempts to be built this way can't be interrupted by any other effect. Example: "Goldd, Wu-Lord of Dark World" and "Sillva, Warlord of Dark World" are discarded both by "Card Destruction". The player chooses to put "Sillva, Warlord of Dark World" as chain link 1 therefore placing "Goldd, Wu-Lord of Dark World" as link 2. Because of this, you can not negate the effect of Silva with "Solemn Warning". The only thing you can do is negate Goldd's effect.
TCG exclusive
If multiple triggers want to activate at the same time you must put the trigger which was triggered first in the lower chain link. Please note the difference between the timing an effect triggers and the timing he activates.
Example 1: You tribute "Sangan" to summon "Caius the Shadow Monarch". Both are activated after "Caius the Shadow Monarch" is summoned successfully. But "Sangan" is triggered before "Caius the Shadow Monarch", so he must be chain link 1. His trigger is when it is sent to the grave, which happens before "Caius the Shadow Monarch" triggers, upon the successful summon.
Example 2: You have "Dandylion" and "Sangan" face up on the field. Your opponent activates "Card Destruction" and discards 2 "The Fabled Catsith". Both are activated and triggered at the same time. Now your opponent chooses to destroy "Dandylion" with the "The Fabled Catsith" on chain link 2 and "Sangan" with chain link 1. Now both of your monsters activate, but you must put "Dandylion" as chain link 1 because it was sent to the grave before "Sangan".



4.3 How do I know if an effect targets?
Link: Wikia - Target, Pojo - The Big Grand List of Things that Target
I'm sure you don't always want to get to that huge list on Pojo above just to figure out if an effect targets or not. But it's good to have, isn't it?
Well, if you want to find out if an effect targets just follow these steps:
- Does the effect tell you to select, target or designate something? Then it usually targets.
- Is the effect an equip spell card? Then it definitely targets.
- Does the effect affect a players hand? Then it never targets.
- Cards in the deck/extra deck can't be targeted, so card that affect these areas also don't target anything in these areas.
Additional information:
When an effect targets the things affected by it are chosen at effect activation. Example: You summon "Caius the Shadow Monarch" and declare a card of your opponent as a target. Then your opponent can chain something if he has anything. If the targeted card is a Spell/Trap and the timing is right he can chain it. Note that this card is still banished after it resolves since it stays on the field until the whole chain finished resolving. So it is still on the field to be banished for the effect of "Caius the Shadow Monarch".
When an effect does not target but needs you to choose things that will be affected by it, those are chosen at effect resolution. Example: You Syncrho Summon "Trishula, Dragon of the Ice Barrier" and activate its effect. Now your opponent can chain to it. When "Trishula, Dragon of the Ice Barrier" resolves you choose and banish your choices at the same time.



4.4 Chains vs trigger effects and priority
Link: Wikia - Chain, Wikia - Chains, Activation and Resolution, Wikia - Trigger Effect
If you don't find what you are searching for below you might also look at SEGOC or Missing the timing.
I've seen a lot of people recently who believe, that trigger effects simply go off, even in the middle of something. Please let me tell you: It is not like that...
Here I'll talk about effects that can't miss the timing, be sure to check that section above if you have "when ... you can" optional trigger effects. To explain when exactly trigger go off let's start with an example:
You activate "Magical Stone Excavation" and discard "The Fabled Cerburrel" as the cost. Now you return a Spell Card to your hand (=resolve "Magical Stone Excavation"). Then the Trigger activates and special summons Cerburrel.
As you can see, a trigger does not automatically chain. If there is already a chain in progress when the condition is met (= when the effect is triggered) the effect waits until the chain finished resolving before it is activated.
So, what about priority?
Example 1: You summon a monster with 1400 or less attack with an Ignition effect while your opponent has "King Tiger Wanghu" on the field. You can't use your ignition effect since chain link 1 is automatically used by the "King Tiger Wanghu" triggering.
Example 2: Same as 1, except that you summon a monster with a trigger effect (lets take "Caius the Shadow Monarch" weakened by 2 "Burden of the Mighty" for example). According to SEGOC "Caius the Shadow Monarch" activates as chain link 1 and "King Tiger Wanghu" as chain link 2.
As you can see, trigger effects automatically begin a chain without you being able to activate anything else first.



4.5 Respond to/Negate a Summon
Link: Wikia - Respond, Wikia - Negate
First things first: If anyone says anything about Bottomless negating a summon again I'll murder a kitten...! If a card negates something it'll say that on its card text!
Nothing special to say here, but people tend to forget it quite easily: Respond to a summon is different from negating a summon. The latter makes the monsters never hitting the field and as such they are never being able to activate their on field effects. Also cards that trigger their effects on summoning never activate them. To respond to a summon means, that the monster is already successful summoned, with all consequences. To respond to a summon also means, that the whole chain which is made then is threated as "response". So you could have your responded Bottomless chained by "My Body as a Shield" and you can chain "Torrential Tribute" to it.



4.6 Xyz monsters and their overlays
Link: Sticky about XYZ rulings here on DN, Duelingdays - Xyz Rules update, Wikia - Xyz Summon
Just use the red link to see how to properly play them. There is nothing to explain why, that are the basics of every Xyz.



4.7 Switching Phases
Link: Wikia - Draw Phase, Wikia - Standby Phase, Wikia - Main Phase 1, Wikia - End Phase
What you can do in each phase should be quite obvious, so I'll go straight to the point why I write about this: The phase can't be ended until both players agree to do so! This also applies to sub-steps of the phases (for example the Battle Step in the Battle Phase).
Why am I telling you this? Does that matter? Yes, here are some examples which are commonly played wrong because the opponent says "you can't do this":
1) You can summon "Treeborn Frog", tribute it for your "Enemy Controller" and summon him in the same Standby Phase again.
2) You can summon "Stardust Dragon", tribute it to negate your opponents "Bottomless Trap Hole" and Summon him again in the same End Phase.
3) You can activate as many cards as you like during the Draw Phase of either players turn as long as the activation timing is correct.
If you want to end your phase and your opponent does something you can choose to stay. Examples:
1) You want to switch to your Battle Phase. Your opponent says something like "wait" and activated "Effect Veiler"/"Threatening Roar"/etc at the end of your Main Phase. You can choose to stay in your Main Phase 1.
2) You want to switch to your Battle Phase. Your opponent activates the effect of "Formula Synchron" and Synchro Summons "Black Rose Dragon" to blow up your field. Now you can choose to stay in your Main Phase to ... whatever option you have Wink



4.8 How can I find out if the card text is a cost or an effect?
Link: Wikia - Cost, Wikia - Maintenance Cost
When you see some of the cards printed lately it is actually very easy, just follow the new card text (see the end of this article). But most of the time you just do not know. Here are some tips to find it out easily, however please note, that they may not necessarily apply to older, un-errataed cards:
- When you see the term "do this to do something else" it is usually a cost. Please note, that there are a few exceptions to this, such as in case of early releases of "Depth Amulet" but those will state that in their rulings.
- When you see the term "do this and/then do something else" it is usually not a cost. A good example for this is "Fabled Raven".
- When something is written after the effect it is usually also an effect, even it is something you usually see as a cost. A good example for this is "Dark World Dealings".



4.9 Sending cards to the grave vs Destruction/Discard
Link: Wikia - Send, Wikia - Destroy, Wikia - Discard
Some people tend to think, that sending cards to the Graveyard is the same as Destruction/Discarding. Let me tell you the differences:
- Sending cards from the field to the Graveyard does not trigger effects that happen when destroyed. You can safely use "Ojama Tokens" as synchro material without taking damage.
- You can not negate cards that send to the Graveyard with effects like "Stardust Dragon" or "My Body as a Shield". You can safely send you opponents "Stardust Dragon" to the grave with "Dark End Dragon".
- Sending cards from the hand to the Graveyard does not trigger Fabled or Dark World effects, only discarding them does. So, "Hand Destruction" is useless with them.
- Virus cards can also destroy in the hand. Example: If "Crush Card Virus" is activated and there is Light and Darkness Dragon or "Sacred Phoenix of Nephthys" in the hand it will trigger their effects.
- Cards in the Deck can not be destroyed or discarded (the text of Needle Worm is outdated).
- Cards in the Extra Deck can be destroyed.



4.10 Destruction vs Negation
Link: Wikia - Destroy, Wikia - Negate
Yes I have to do this, far too much people still think that they could chain MST to your "Mirror Force" to negate it... which is totally wrong of course, you really have to use a card that NEGATES it in order to... negate it^^
In general cards do NOT need to be face up on the field for their effects to resolve properly. That is the first you have to keep in mind. Then you can sort out the minority exceptions to that rule. Note that the effects are still not negated, they only resolve without doing anything:
- All continuous cards, Field Spells and Equip Cards need to remain face-up in order for their effects to resolve properly.
- Monsters whose effects apply to themselves.
- A few cards which don't fit in those categories and state in their rulings that they have to stay face up.
Keep in mind, that a card that negates also actually states that it negates. So cards like the Reactors only destroy, they don't negate.



4.11 How to properly negate a Special Summon
Link: Wikia - Special Summon, Wikia - rulings Solemn Judgment
Much people still don't know how to properly negate a Special Summon. I hope to be able to clear up things here.
First of all, the summoning procedure. Lets say, you want to Special Summon "Red-Eyes Darkness Metal Dragon. First, pay the cost (banish a face up Dragon), then the player attempts to place it on the field. Before actually hitting the field there is this... I'll call it "summon negation window". Cards like both "Solemn Warning" and "Solemn Judgment" as well as "Royal Oppression" can be activated here. Now if your opponent does not wish to activate anything in this window, your monster is considered to be Special Summoned successfully. Note that a monster which summon is negated has never hit the field. So cards like Tengu don't get their effects. Any "special summon only monster" (monsters with the term "This card can't be normal summoned or set. This card can only be special summoned by [...]") and anything from the extra deck can't be special summoned from the grave.
When a Special Summon through an effect occurs (such as a Special Summon resulting from the resolution of "Monster Reborn" or the effect of a resolving "Plaguespreader Zombie") the effect is activated and the costs are paid. Then, when it finished resolving the monster is successfully Special Summoned. Note, that the "summon negation window" can't be used here, because when the effect finished resolving the monster is already Special Summoned successfully. That window takes place in the middle of the resolution of a chain, you can not activate anything as a chain is trying to resolve. You must negate the activation of the card the effect comes that the summon will be resolving from.
So, what does this mean regarding some cards?
- "Solemn Judgment" as well as "Thunder King Rai-Oh" and similar cards can not be used to negate effects that Special Summon (such as "Gorz, the Emissary of Darkness"). The best thing "Solemn Judgment" can do is negate a Spell/Trap that Special Summons.
- Cards such as "Solemn Warning" and "Royal Oppression" also can negate effects that Special Summon, but they actually must use it on the effect. Once an effect begins resolving it is too late to negate the summon resolving from that card.
Now you might ask: How do I differ a inherent Special Summon from a Special Summon with an effect? Take these steps:
1) If the monster is Xyz/Synchro Summoned (not with the effect of "Formula Synchron"!) or Special summoned only in the Main Phase due to a way written on its card text it is inherently Special Summoned.
1a) The exceptions here are Dark Simorgh and Birdman whose Special Summons are treated as an ignition effect for some strange reason... most probably BKSS.
1b) For those who ask, you can also tell that something like Meklords or TG Warwolf is a trigger by looking at those card texts (they also could be summoned in a phase other than main).
2) If a monster from point 1 has also the ability to Special Summon itself from the Graveyard (such as "Machina Fortress") it is still considered an inherent Special Summon.
3) If a monster can be Special Summoned from the Graveyard/Banished zone by a way written on its text (like "Plaguespreader Zombie") it is an effect Special Summon.
3a) The only exception to this is Grapha whose ss from the grave is ruled as an inherent Special Summon.
4) Ritual/Fusion Summons (except Contact Fusion) all occur due to a card effect (the Ritual Spell/Fusion Card). Note, that none of those cards have a cost regarding Ritual/Fusion materials, so if the effect is negated nothing is sent to the grave.



4.12 Destroyed by battle vs destroyed by battle and sent to the Graveyard
Link: Wikia - Destroyed by battle, Wikia - rulings Shura
While those 2 terms sound quite similar they have some important differences. Let me first start with the side of the destroyed monster. Here it is easy, there is only 1 difference:
- when a monster only needs to be destroyed by battle it also triggers outside of the graveyard (for example in the banished zone), while monsters like "Giant Rat" must be sent to the grave for their effects to trigger.
On the other side there is more. Of course the difference from above also applies here, but beside this monsters that need to sent their opponents to the grave must stay face up on the field (like Shura) and the others don't care (like "Blue Thunder T-45"). That means that the effect doesn't activate at those situations:
- when the monsters destroy each other
- when destroyed by flip effects like Ryko
- when flipped face down after damage calculation (e.g. "Desertapir")
- when banished by "D.D. Warrior"
Note, that such a monsters effect will activate when destroyed by cards like "Michizure" who destroy at the end of the damage step.



4.13 Activating your cards effects when the opponent controlls them
It is simple logic here, but some people still don't seem to know it. So... lets start with the most simple one:
- when an opponent takes your monster he can use any effect that activates on the field to his favour. Really, every effect.
Now that was easy hu? Where a few have difficulties is this fact:
- when your monster has an effect that triggers somewhere else and you destroy it you'll get the trigger. That is because the monster activates in your graveyard and not on the opponents side of the field.
Also quite logical, isn't it? The reason why this is here in the first place is, that people sometimes have difficulties to differ effect that still activate on the field and effects that activates somewhere else. Here are some phrases that will tell you, that the effect activates not on the field:
- when this card is destroyed
- when this card is removed from the field
... yes, that's all. I'm sure you'll easily recognize them now.



4.14 Ignoring the Summoning Conditions
Link: Wikia - Ignoring the Summoning Conditions, Wikia - rulings Level Modulation
Cards with this term let you special summon a monster which usually can't be special summoned. An example for this is "Ultimate Ancient Gear Golem" which lets you special summon an "Ancient Gear Golem" when it is destroyed.
Note however that most cards that use this term are used to special summon Nomi monsters. That are monsters which card texts say the following: "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by [...]". Note, that the text of the latest released cards might state something like the "Meklord Emperor Wisel": "Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. [...]"
For monsters like this it is ruled, that they must be special summoned properly by the way written on the card if you want to special summon them with a card that ignores summoning conditions. For example, you CAN NOT special summon a Horus LV8 with "Level Modulation" if it was sent to the grave directly from the deck/hand or if it was special summoned with the effect of Level Up.
Speaking of Level Up, that restriction above only applies to the grave of course. Else Level Up would be totally useless^^



4.15 Breakdown of the Battle Phase
Link: Wikia - Breakdown of the Battle Phase
I'll list here what happens in the Battle Phase as short as possible. If you need further explanation and examples please see the link above. Note that the turn player has also his priority here to activate effects before the opponent can respond.
Also you should note, that there is the possibility to start as many chains as you like in each step except if stated othervise.
1) Start Step:
This is the step you enter after declaring that you enter the Battle Phase. Usually nothing special happens here, except that this is the last chance for you to use "Book of Moon" or the like on a monster with an Ancient Gear effect. The turn player doesn't need to declare an attack and can jump directly to Main Phase 2 from here.
2) Battle Step:
2a) Attack Declaration:
The turn player declares an attack. Cards like "Mirror Force" and D Prison can be activated here. There can only be 1 chain here, but note that the whole chain is in response to the attack. There is nothing wrong when the D Prison is chain link 2 or higher.
2b) Before Damage Step:
The possibility for activating D Prison etc is gone, but you can still activate cards like "Book of Moon" here that can't be activated in the Damage Step.
3) Damage Step:
Cards that can be activated here: counter traps, quick monster effects that negate something, effects that increase/decrease att/def and cards that state that they have to be activated response to an action in this step. If something causes the battling monsters to disappear between substep 1 and 4 no damage is inflicted and no replay occours.
3a) Substep 1 - Start:
First apply continuous effects (Jain/Steamroid) and then trigger effects (Mole/Catastor). Effects like "Sasuke Samurai" activate here and destroy the monster face down.
3b) Substep 2 - Flipping face up:
Here the attacked monsters are flipped face up when they where face down before. When the monster has a continuous effect (Jinzo/Star Boy) it is applied. However flip effects (Ryko/Hane Hane) or pseudo flip effects (Nightmare Penguin/Fossil Dyna Pachycephalo) and continuous effects that cause destruction (earthbound immortal without field spell) are applied later.
3c) Substep 3 - Before Damage Calculation:
This is the last chance to activate cards which increase/decrease att/def and which can't be activated at Damage Calculation (Shrink/Horn of the Phantom Beast/Forbidden Lance/Forbidden Challice). This is also the time where effects like Drillroid and Ehren activate. This is also the time where effects like Blast Sphere/Kiseitai activate. The effects of cards like Yubel and Reflect Bounder also activate here.
3d) Substep 4 - Damage Calculation:
Here the damage is calculated and inflicted. First continuous effects are applied (Skyscaper). Cards like Honest/Kalut can be activated here then. After that continuous effects look again if they can be applied (for example if an E-Hero attacks and suddenly is at disadvantage due to Honest). There is only 1 chain possible here.
3e) Substep 5 - After Damage Calculation:
The continuous effects mentioned in Substep 2 are applied here. Effects that activate after damage is inflicted activate here (Reaper/Kycoo). Effects that mention "after Damage Calculation" like RDA activate here. Effects like "Damage = Reptile" activate here.
3f) Substep 6 - Resolve Effects:
Now flip effects or pseudo flip effects mentioned in Substep 2 activate. Continuous effects of monsters that are considered to be destroyed by battle stop working. Effects like "D.D. Warrior Lady" and "Wall of Illusion" activate here.
Substep 7 - End of the Damage Step:
Monsters are now sent to the grave (or banished zone). Effects that require the monster to destroy by battle (Shura), to be destroyed by battle (Giant Rat) and/or sent to the grave (Naturia Cliff) activate here. Counters are removed from Cards like B.E.S. and "Des Mosquito". Cards like "Michizure" can be activated. Cards like Ancient Gear Engineer activate here.



4.16 Negate the activation of a card vs negate the activation of an effect of a card
Link: Wikia - rulings Geartown
Much people seem to have difficulties to differ that. Ok, in most situations that doesn't matter at all, but there are some things where that becomes really important.
Good examples for such a thing are Geartown/Karakuri Showdown Castle/Infernity Launcher. As you know, when destroyed and sent to the grave (or own effect in the case of Launcher) you can Summon an Ancient Gear Karakuri/Infernity. But what makes this effect so special?
- That effect doesn't take place when those are activated. So cards like Warning or Oppression can't be activated in chain.
- When their effects activate in the grave (or launcher activates), only the effect of the card activates, not the card itself.
Now that is interesting, since that is not a card activation you have to pay a really close look to the effects that negate cards. Lets have a look at the most popular ones:
- Solemn Warning/Judgement: "[...]Negate [...] the activation or a Spell Card, Trap Card or Effect Monster's effect [...]"
Note what I colored here. It can negate the activation of a s/t card but NOT the activation of the effect of a s/t card. So they can't stop the summon of Geartown/Karakuri Castle/Launcher at all. The "effect" only refers to monster effects here, not s/t effects.
- Royal Oppression: "[...] to negate [...] an Effect that special sumons [...]"
Oppression is better here. It can also negate the activation of effects and since that is not limited to monster effects according to the card text it can also stop the effect of Geartown/Karakuri Castle/Launcher. Sadly banned in the recent list.
Other common cards you could run into with this:
- Stardust Dragon: According to the text it can only negate the activation of cards but that is a misstranslation. It can also negate the effects of any card. So it could negate an already face up Oppression when it tries to negate your "Monster Reborn". For more details on when Stardust can negate oppression and when not see <a href="#stardust">here.
- Ultimate Offering: Unlike most s/t cards the player is not forced to activate the effect at activation of the card. So he can activate it without paying 500 and wait for you to you chain something like seven tools. He can also activate the card outside of his main or your battle phase, that restriction only refers to the effect activation.
- Blast with Chain: Stardust can negate its destruction effect when it is destroyed while equipped.



5. Card Rulings
Here you can find individual cards. If you don't find the card you are looking for try to find another with a similar effect. If you still have no luck please refer to point 3 of this article.



5.1 Archlord Kristya and Lava Golem
Link: Wikia - rulings Kristya, Wikia - rulings Lava Golem
If you want further explanation on the rulings Stated in Kristyas link please ask. I think they are pretty obvious, so I'll only explain some common mistake with Krystia and "Lava Golem". First, the ruling I wanted to show:
You cannot Special Summon "Lava Golem" if the opponent has "Jowgen the Spiritualist" face-up on the field, nor can you Tribute their "Jowgen the Spiritualist" to Special Summon "Lava Golem".
Just replace Jowgen with Kristya, it is the same. Why can't you tribute that monster to special summon "Lava Golem"?
The reason for this is, that you can't attempt to begin with the procedure. As with all the other tributes for tribute summons or special summons this is a cost. But you can't pay a cost for a procedure you aren't allowed to attempt in the first place. That is similar as with Jinzo and traps. You are not allowed to activate them, so you are not allowed to flip them up and pay their cost.



5.2 Gozen Match/Rivalry of Warlords
Link: Wikia - rulings Gozen, Wikia - rulings Rivalry
Now those 2 are anoying. They not only put most of your opponents in trouble, they are also very confusing.
I hope I can put it easy by just saying that the reason for most of the "you can't do that" rulings are the same as with Kristya vs Lava Golem: You are not allowed to attempt to summon in the first place, so you can't tribute/send monsters to the grave to summon your bosses.
Another interesting thing is, that monsters who are not affected by traps (like E-Hero Wildheart or Monsters under the protection of Tyrants Temper) are affected by them. This is because the only thing those 2 Traps do is creating a condition on the field and not affecting the monsters directly.
Now to summerize what you are allowed and NOT allowed to do while either of these are on the field:
- you may NOT normal/tribute/special summon a monster with a different atribute/type then a face up monster you control
- you may normal set/tribute set/special set (for example with "The Shallow Grave") a monster of any atribute/type
- if you have a face up monster other than dark/fiend you may NOT special summon trap eater by sending Gozen/Rivalry to the grave
- when "Zombie World" and Rivalry are in play you may NOT normal/tribute/special summon any monsters other than zombies because they are not zombie typ outside of the field. But you CAN special summon anything from the grave, that is also affected by Zombie World
- the same as above also applies when the Traps "DNA Surgery"/DNA Transplant are on the field with Rivalry/Gozen, except the part with the grave of course
- the effect of Gozen/Rivalry causes monsters to be sent to the grave. That is no destruction, so cards like Red Nova Dragon are not save from them if you not choose to keep dark/dragon and stardust/my body as a shield can't negate them
- "not affected by traps" does NOT protect monsters from the condition those 2 place on the field
- when a Glatiator wants to tag out the player can only activate the effect if he has a gladiator with the same type/atribute in his deck. But when the effect resolves and there is no other monster on his field he can summon whatever he wants.
- same as above with Lonefire when Gozen Match is active. They can summon Dandy or bulb or whatever but they can't activate the effect when there is no other Fire/Plant in the deck.



5.3 Huge difference: Skill Drain vs Veiler/Chalice/Debris/etc
Link: Wikia - rulings Skill drain, Wikia - rulings Effect Veiler, Wikia - rulings Debris Dragon, Wikia - rulings Forbidden Chalice
What, there is a difference? Yes, both negate monster effects, but the former actually does less than the latter. Basicly you can say that Skill Drain checks where the monster is at effect resolution while all the other check where the monster is at effect activation. Remember, it doesn't matter where the monster is, effects always activate and resolve in the same place. So cards like Lonefire, Stardust, Exiled Force, etc all activate and resolve on the field. To unterstand that better, here are some examples and an important quote from the rulings page:
If you target Exiled Force with Effect Veiler and your opponent Tributes Exiled Force to activate its effect later in the turn, the effect of Exiled Force will be negated.
So, if your opponent decides to not use his priority (for whatever reason^^) you can respond to the summon of this monster with veiler to shut it down. That also applies to all other monsters that tribute themselfes as a cost. I hope you understand why it is like that from the explanation above. Now for some examples:
1) While Stardust isn't affected by Skill Drain, use Veiler/etc on him. Now you can safly kill it with stuff that destroys.
2) "Dandylion"/"Giant Rat"/etc aren't affected by either of them, their effects activate in the grave.
3) Use example 1 on any of Lonefire/Exiled Force/Hand of the six/etc (only possible if they don't activate the effects with priority to tribute themselfes) to leave your opponent with a weak helpless monster on the field.



5.3a Skill Drain - what it actually does
Wikia - rulings Skill drain
I couldn't believe it first, but there are so many players who don't understand the mechanics of Skill Drain. So let me explain:
From the text it should be clear, that Skill Drain negates all effects from Monsters on the field. However it can't stop effect from being activated. For example, even if Card Troopers effect is negated he can still activate its effect and mill 3 cards as a cost. And since it is a continuous effect that only works while the monsters are actually on the field there are things that it can't negate:
- Monster effects that activate outside of the field (Tengu, Rat, Honest, Veiler, D.D. Survivor) are completely unaffected by it.
- Monsters can "escape" that effect even if their effect activates on the field by leaving the field as a cost. So cards like Thunder King (the "negate special summon" effect), Lonefire or Stardust are unaffected by it.



5.4 Dark World effects
Link: Wikia - rulings Goldd (scroll down to see overall DW rulings)
What I want to clear up here is the behavior of second effects of dark world monsters, since those are played wrong so often. But first lets clear up also a common mistake: Dark World monster cards wont trigger when they are discarded as a cost, carefully read the card text! Also, please read how you can recognize a cost. I don't want to see anybody trying to activate a dark world card with "The Tricky" or "Reigeki Break" ever again^^
Now that that is clear we'll come to the complicated stuff. Something you urgently have to know about it: the second dark world effects are included in the same chain link as the summon. To know that already clears up much confusion. Now to the rulings:
- the summon and the second effect of dark world cards don't happen at the same time, but still in the same chain link. The effect activated at any discard will happen before the second effect.
- Bottomless/Torrential can't be activated when Goldd/Silva are summoned with their second effects since those are the last thing to happen and not the summon. The timing for those traps are missed. You also can't use BoM/anything else on them since it is the same chain link.
- if the first effect can't resolve (for example you activated scapegoat before Silva/Goldd got discarded or Rei-Oh is on the field when Snow is discarded) the second effect also can't resolve.
- it is not unusual to have multiple triggers at the same time (morphing jar/card destruction). All dark world effects are mandatory, so you can freely arange the order of the chain links according to SEGOC.



5.5 Celri, Monk of Dark World, how does he work exactly?
Link: Wikia - rulings Celri
So many people get confused by this card. Either they think that they must discard or they even question if there is any discard. Now lets follow its procedure step by step:
1) You discard it, doesn't matter how (so far, so easy).
2) Now it is summoned to the opponents side of the field.
3) Now it activates its discard effect. And it does so successfully since it was summoned by itself. Its name contains "dark world" so it is a dark world card. Also, it activates after it is special summoned, so it activates while already on the field of your opponent. Since "the opponent" must discard, the opponent of that cards controller must discard. That is you Smile
4) Be happy while abusing your dark worlds second effects, since the effect to discard comes from your opponent.



5.6 Stardust Dragon: What he can and can't negate
Link: Wikia - rulings Stardust
His card text seems not clear enough, or people are just too lazy to read... or there are really some situations where it can become confusing. At least I can say it is made wrong so often, it isn't funny anymore. So here some points, if necassary with examples to (hopefully) make everything clear:
- He can only negate the destruction on the field. If "Royal Oppression" wants to negate a synchro summon/REDMD special summon from the hand/The Tricky/etc they are not on the field and so stardust can't do anything against their destruction.
- However he can negate Oppression when a s/t is played that would special summon or when REDMD wants to special summon another Dragon. Those are on the field when their effects activate.
- He can't negate "Deck Devastation Virus" if you don't have a face up monster with 1500 or less attack when the card is activated. A face down monster can't be confirmed to be that.
- The same idea comes with "Eradicator Epidemic Virus", when you don't have a face up Card of the declared type you can't negate it. Of course, you could chain one, but as all cards that negate Stardust must be chained directly to the card it tries to negate. So it would already be too late here.
- If the destruction in uncertain you can't negate it. Example: You can't negate "Magical Dimension" since the destruction effect is optional.



5.7 Shrink
Link: Wikia - rulings Shrink
Now this one is interesting. It is very complicated. The effect of this card halfes the original attack of the target. Well, in most cases it rather sets the monsters attack to half of its original attack instead of only halfing the original attack. What the card text doesn't say is its effect on some effect monster who gain attack or set their original attack by an effect. You really have to pay close attention if the affected monster only gains attack or sets its original attack to something. You also have to pay attention if that effect is continuously applied or just a trigger at summon or something like that. That confuses players almost every time. Now lets start:
- when the effect of shrink wears off the monsters attack will be set to their original attack.
- when a monster is affected that has its original attack set by an effect, then that value is taken to calculate shrink. Example: "Evil Hero Dark Gaia" is summoned with 4500 attack. When Shrink resolved its attack is 2250. In the end phase it goes back to 4500.
- when a monster is affected that has an attack increase continuously applied it will set the monsters attack to its original attack/2 and the continuous effect lets the monster gain attack again. Example: E-Hero The Shining will have its attack set to 1300 and the continuous attack increase is applied. In the end phase it gets to 2600 again and also adds it bonus attack.
- when a monster has an attack increase not continuously applied (e.g. honest) that increase is lost after shrink resolves. In the end phase it is not reapplied. Example: "Copy Cat" gets 3000 attack with its effect. Shrink now sets its attack to halfe of the original attack which is 0. It also doesn't gain that attack back.
- similar to the ruling above, decreases not continuously applied get also lost (e.g. Black Garden). They also don't come back. Example: Blue Eyes attacks "Reptilianne Gorgon", its effect make Blue Eyes attack 0. Now Shrink is used on him which makes its attack 1500 (half the original). In the end phase its attack will return to 3000.



5.8 Blackwing Gale and Inverse Universe
Link: Wikia - rulings Inverse Universe, Wikia - rulings Gale
Just like "Shrink" those do more then the text states. Lets start with Gale, unlike Shrink his attack affects the current attack, not the original attack. Also his effect doesn't vanish after the turn ends. What he is also able to do:
1) set the affected monsters values to half permanently (until the monster is removed from the field or flipped face down).
2) monsters whose attack is set by their effects or others will not change the value they are set to. E.g. Uria wont gain any additional attack when more traps are sent to the grave. A monster with "United we Stand" wont gain additional attack with more monsters on the field.
3) the effect stacks. You can simply use it a second time on the same monster next turn to half the values again.
"Inverse Universe" can also do some bad things with monsters values. Basicly its 1) and 2) from above. This card switches the attack and def values and set them to the amount they are. For example, a breaker with a counter has then 1000 attack and 1900 def. Those values wont change even if the counter is removed. Or you can activate that card with "Tragoedia" and a full hand. Then he wont decrease in att/def if you loose hand cards.



5.9 Sun Dragon Inti and Moon Dragon Quilla
Link: Wikia - rulings Sun Dragon, Wikia - rulings Moon Dragon
Those 2 are great, they revive each other over and over again. The problem here, while the moon can revive the sun right away the sun does that with the moon in your next standby phase. Eh... did I say problem? I mean wonderfull, that fact may got him this ruling:
The effect of "Sun Dragon Inti" which Special Summons "Moon Dragon Quilla" is not treated as activating in any specific place. The effect will not be negated by "Light-Imprisoning Mirror", even if "Sun Dragon Inti" is in the Graveyard when the effect activates during the Standby Phase.
Now to the problem, what happens when both are destroyed at the same time? Well, the above ruling should answer everything regarding this. Moon Dragon activates and special summons Sun Dragon as usual. Then Sun Dragon doesn't care where he is, he just revives the Moon Dragon in your next standby phase.



5.10 Ryko, Lightsworn Hunter
Link: Wikia - rulings Ryko
After argueing the thirtenth time about Ryko's milling being a cost or not I had to make this. First, we know that destruction is an optional effect, you can choose to activate it or not. So far, so clear.
But now, here comes the surprise to most of you... well, at least to those of you who think that milling is a cost. It is not! There is no specific ruling that tells us wether that is a cost or not, but there are some other rulings and facts that will tell you that indirectly:
1) Milling occours after the destruction, costs never do occour after an effect.
2) While "Dimension Fortress Weapon" is on the field Ryko can still destroy, but does not mill. An effect can't occour without paying the costs.
3) If you have 2 or less cards in your deck you still mill them. Costs can't be "half paid".
I hope you know now, that Ryko's milling is just a mandatory effect, not a cost. And that also means you don't mill when the effect is negated by "Skill Drain", "Divine Wrath" or anything else.



5.11 Future Fusion
Link: Wikia - rulings Future Fusion
Many of you might ask something like "can I use Warning on Future Fusion since it doesn't summon right away or it is the same as with "Infernity Launcher"?" or other Questions like that. Well, let me clear that up:
- You can't use Fusion Substitute Monsters because they don't have an effect in the Deck. However you can still use something like "King of the Swamp" for the water part of Absolute Zero or similar things.
- Only when "Chain Material" is activated you may use monsters outside of the deck.
- Note, that you may not use Fusion Materials from the Extra Deck, even not with Chain Material.
- You can activate Future Fusion in the same turn in which you activated "Pot of Duality" or other things that prevent you from special summoning.
- When something is on the field that prevents you from summoning certain monsters (like Koa'ki Meiru Drago or Barrier Statues) you can't choose those at activation.
- When such cards as mentioned in the last point are placed on the field after Future Fusions activation and they are still there in the 2nd Standby Phase you can't summon the monster.
- You can activate Oppression/Warning in chain to Future Fusions activation. The special summon does not start a chain, so you can't activate Oppression in the 2nd Standby Phase to negate it.



5.12 Dragunity Aklys
Link: Wikia - rulings Aklys
The reason for this card being here is that constant arguing about in what situations Aklys activates and in what it doesn't. The reason why this card won't activate when destroyed is, that it is destroyed by game mechanics and not while equipped. That applies in the following situations:
- When destroyed by battle.
- When the monster it is equipped to is used as a synchro material or is Tributed.
- When the monster it is equipped to is banished for the summon of "Dragunity Arma Leyvaten".
- When the monster it is equipped to leaves the field in any way and Aklys is not destroyed by the same effect at the same time.



5.13 Meklords
Link: Wikia - rulings Skiel
I found only Skiel rulings, the other ruling pages are empty. So what I state here is mostly due to common sense and/or testing with WC11. Especially #2 is often made wrong.
1) Meklord summons are a trigger effect, they can't be negated by "Solemn Judgement"/Thunder King/etc.
2) Meklords don't trigger when the destruction occours in the damage step. So you can safly destroy a monster with Ryko/"Snowman Eater" who is attacked or with Catastor.
3) Meklords only trigger when the destruction is occoured due to a card effect. When the destruction occoured due to game mechanics such as not paying the maintaince costs for Koa'ki Meirus they don't trigger.



5.14 Catastor vs Grand Mole
Link: Wikia - rulings Catastor
It is asked quite often, who of those 2 wins? Why it is asked so often I don't know, all you need is SEGOC to be able to tell, that Grand Mole returns both. Then Catastor resolves without effect.



5.15 Morphing Jar #2
Link: Wikia - rulings Morphing Jar #2
This thing is great. Thing thing is annoying. And nobody seems to know what he has to do when using it...
Now, for everyone a step-by-step explanation on what you have to do:
1) Both players return every monster on the field to their deck and shuffle. Remove tokens. If Morphing Jar #2 is considered for destruction by battle, leave it on the field and destroy it after step 3.
2) Both players (starting with the turn player) mill until they milled the amount of monsters returned to their deck. Note that Tokens and monsters returned to the extra deck do not count towards that amount.
3) Special summon all level 4 or lower monsters that were milled and set them. Level 5 and higher monsters, Nomi monsters and Special-Summon-Only (Semi-Nomi) monsters (e.g. Photon Thrasher) stay in the grave.
Additional rulings:
- If more then 5 monsters were returned to the deck (e.g. you have a full field + the opponent has a monster reborned/creature swapped monster) then you mill that amount of monsters, but only the first 5 level 4 or lower monsters are summoned.
- If you returned 5 monsters but still have the Morphing Jar #2 that is considered for destruciton on the field you only summon the first 4 monsters, just as above.
- The effect activates in any case, even if Dark Simorgh is on the field. Since Simorgh is gone when it comes to setting the cards the effect still resolves properly. If cards like G.B. Hunter are on the field you return nothing and the effect resolves without doing anything.
- Trap monsters are still shuffled into the deck, but they are shuffled as trap cards. They don't count towards the monsters that have to be milled.
- If you only had trap monsters/tokens/opponents monsters/extra deck monsters on your side of the field you return them to the deck but mill nothing.



6. I saw some "Previously Official Rulings" on some of your links...
Lets start this with a quote:
These TCG rulings were issued by Upper Deck Entertainment and have since been deemed unofficial by Konami. They were previously considered official, but may or may not necessarily hold true nowadays.
In a general way you can now just call them "game guides". Unless Konami provides a different ruling you can safly asume that those are still valid and the card works like they say. Basicly those are rulings before "Crimson Crises" who where not made by Konami.
So you first search rulings outside of those light red boxes and if you don't find it there you can take those. Note however that even if there is no propper tcg ruling I'd take an ocg ruling which says othervise than those previously rulings before them.


7. You used "banish"/some other words I've never heared of...?
Link: Konami - new card text - Part1, Konami - new card text - Part2, Konami - new card text - Part3, Konami - new card text - Part4, Konami - new card text - Part5, Konami - new card text - Part6
To understand some words you might be not familar with, just read the 4 articles linked above. It also provides some information of some strange card text you might have stumbled over by looking at later released cards. If you still find some strange text here that is not explained there it might be better to visit point 2 of this article. Smile


Last edited by dest on 2012-02-02, 07:12; edited 38 times in total (Reason for editing : Removed html code...)
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Post  The DetonatorCOPY 2011-07-15, 03:35

Stickied, I'll proof read in a second.
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Post  dest 2011-07-15, 03:36

ToDo list:
- currently nothing

Thanks to:
The Detonator being a great asset in making this
Everyone who suggest/helps to improve something


History:
Different days between those dates - correcting spelling errors, minor mistakes/missing things in various paragraphs
15 July 2011 - Began with this and also promply added point 4.11 which I forgot in my last draft
17 July 2011 - Expanded 4.4 a little bit by adding priority
18 July 2011 - Added 4.12, 4.13, 5.8, 5.9
19 July 2011 - Added 5.10
26 July 2011 - Added 5.11, 5.12, 5.3a and edited some examples for respond to a Summon, destruction vs negation, special summon from the hand and grave.
27 July 2011 - Added 5.13
01 August 2011 - Added 4.14, 4.15
10 August 2011 - Huge edit on 4.6
14 August 2011 - Added 4.16, also added links about the Problem Solving card text part 5 and 6
10 October 2011 - Added 5.14
27 October 2011 - Edited 4.1, link to an explanation added
24 January 2012 - Removed html code...
02 February 2012 - Added 5.15


Last edited by dest on 2012-02-02, 07:42; edited 24 times in total
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Post  KingKaiserSW 2011-07-15, 03:46

Bookmarked this thread.
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Post  DuelistMati 2011-07-15, 03:48

Woah, great work ! Very Happy ,
Looks like it took a VERY long time to put together O.o ,
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Post  dest 2011-07-15, 05:38

luckily I know much stuff myself, so I usually don't need to look it up. But all in all I'd say I've worked about 20 hours on this during the past 3-4 weeks.
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Post  Roxzen 2011-07-15, 06:03

Gah, a wall-o-text again!

Btw, why does it come out like this;

<a name="newtext">7. You used "banish"/some other words I've never heared of...?</a>
Fix the coding thingy and you'll be golden. Very Happy
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Post  dest 2011-07-15, 06:09

Roxzen wrote:Gah, a wall-o-text again!

Btw, why does it come out like this;

<a name="newtext">7. You used "banish"/some other words I've never heared of...?</a>
Fix the coding thingy and you'll be golden. Very Happy

eh... what do you mean? I see nothing wrong in the code, everything is displayed as it should...
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Post  Roxzen 2011-07-15, 06:11

Hmm... to me it shows like this;

Code:
<a name="newtext">7. You used "banish"/some other words I've never heared of...?</a>

Instead of the intended effect. Maybe something wrong at my end?
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Post  Key 2011-07-15, 06:15

So many things to point out ... my eyes hurt ....

1) Under 4.3, add that targeting always occurs at activation.

2) 4.6,It's Xyz not XYZ

3) 4.7, mention Sub-steps as well, they're the same as Phases

4) 4.8, make sure you address that text from older cards may not apply. It is only recently that Konami started using And/Then to indicate effects

5) 4.9, mention that you can't target cards in deck or extra deck. Also cards in deck cannot be destroyed or discarded; for Needle Worm is outdated

6) 4.10, I'd say word it like so
"All continuous cards, field spells and equips needs to remain face-up in order for their effects to resolve properly"

Because not all Field spells, equips or continuous cards are actually continuous

7) 4.11, #4; Those cards have no cost involving fusion/ritual materials, Instant Fusion has a cost.

8) 5.1 & 5.2, use the word "attempt", it's more understandable. You cannot attempt to summon if special summon is prevented, etc.

9) 5.3, It is important to mention that those cards can only negate cards that activate on the field

10) Konami decided to just make any ruling before 2008 (If I remember correctly) not official. So yea ... until they release or approve


Last edited by Key on 2011-07-15, 06:29; edited 2 times in total
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Post  dest 2011-07-15, 06:16

Roxzen wrote:Hmm... to me it shows like this;

Code:
<a name="newtext">7. You used "banish"/some other words I've never heared of...?</a>

Instead of the intended effect. Maybe something wrong at my end?

that is urgently needed to make the links in the table of contents to work

Key wrote:So many things to point out ... my eyes hurt ....
then please do it instead of just complaining...
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Post  Roxzen 2011-07-15, 06:22

It didn't work when I click the ToC. scratch

*fiddles around*

Oh, it doesn't work only on Firefox. Oh well. I guess Ctrl + F will do.
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Post  dest 2011-07-15, 06:25

i also use Firefox and here it works fine. Must be something with your allocations I presume...
I have no idea why this wouldn't work, that is code like used in every second or third side on the internet^^


or perhaps, have you allowed html code in your preferences in your profile? Perhaps it is that if you didn't...
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Post  Phoenix Wright 2011-07-15, 07:50

Here is a question for you:

I have out both sun dragon Intei and Moon Dragon Quilia, and my opponent activates dark hole, what happens?
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Post  Roxzen 2011-07-15, 09:13

Oh you're right. Things work now. Thanks.
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Post  dest 2011-07-15, 17:06

Key wrote:
1) Under 4.3, add that targeting always occurs at activation.
that is already in...

2) 4.6,It's Xyz not XYZ
done

3) 4.7, mention Sub-steps as well, they're the same as Phases
done

4) 4.8, make sure you address that text from older cards may not apply. It is only recently that Konami started using And/Then to indicate effects
done

5) 4.9, mention that you can't target cards in deck or extra deck. Also cards in deck cannot be destroyed or discarded; for Needle Worm is outdated
done
however you can destroy cards in the extra deck:
When "Elemental Hero Absolute Zero" is returned to the Extra Deck, its effect activates, and "Divine Wrath" can be chained. "Divine Wrath" will negate the effect and "Elemental Hero Absolute Zero" will be destroyed and sent from the Extra Deck to the Graveyard.

6) 4.10, I'd say word it like so
"All continuous cards, field spells and equips needs to remain face-up in order for their effects to resolve properly"
done

7) 4.11, #4; Those cards have no cost involving fusion/ritual materials, Instant Fusion has a cost.
done

8) 5.1 & 5.2, use the word "attempt", it's more understandable. You cannot attempt to summon if special summon is prevented, etc.
done

9) 5.3, It is important to mention that those cards can only negate cards that activate on the field
done

10) Konami decided to just make any ruling before 2008 (If I remember correctly) not official. So yea ... until they release or approve
any link to that one? The only thing I have ever read was, that everything not from them (such as ude rulings) is not official, nothing else...

Pox_Equestria wrote:Here is a question for you:

I have out both sun dragon Intei and Moon Dragon Quilia, and my opponent activates dark hole, what happens?
Sun is imediatly revived while moon is revived next standby...
and the problem there is?
...
well, should be the fact, that sun isn't in the graveyard any more.
Do you remember about what is mentioned when they start arguing about it?
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Post  KaousFaustXIII 2011-07-15, 19:17

dest wrote:
5) 4.9, mention that you can't target cards in deck or extra deck. Also cards in deck cannot be destroyed or discarded; for Needle Worm is outdated
done
however you can destroy cards in the extra deck:

i think you can destroy monsters in the deck too via Chain Destruction...
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Post  Key 2011-07-15, 19:38

KaousFaustXIII wrote:
dest wrote:
5) 4.9, mention that you can't target cards in deck or extra deck. Also cards in deck cannot be destroyed or discarded; for Needle Worm is outdated
done
however you can destroy cards in the extra deck:

i think you can destroy monsters in the deck too via Chain Destruction...

That's the only exception
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Post  KaousFaustXIII 2011-07-16, 01:29

Very well said on #6, when you give these rulings to some people, they tend to say "those are old rulings" and refuse to accept it. Hopefully this is enough grounds for them.

+1 rep poison skeleton mage
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Post  Key 2011-07-16, 04:25

dest wrote:
any link to that one? The only thing I have ever read was, that everything not from them (such as ude rulings) is not official, nothing else...

Right here
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Post  dest 2011-07-16, 04:42

thanks, but beside that horrible spelling error (a "not" where it doesn't belong in my list^^) we basicly say the same - no Konami ruling = no official ruling, that is how wikia sorted that out.

just edited now, and add that they are not from Konami^^
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Post  LilyRainEve(TeWe) 2011-07-17, 02:40

4.3
- Cards in the deck/extra deck can't be targeted, so card that affect these areas also don't target.
Vayu and Psychic's EXVC Spell card?
they target the "Material".
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Post  Key 2011-07-17, 03:07

LilyRainEve(TeWe) wrote:4.3
- Cards in the deck/extra deck can't be targeted, so card that affect these areas also don't target.
Vayu and Psychic's EXVC Spell card?
they target the "Material".

I'm not understanding you; I've already mentioned that cards in the deck and extra deck cannot be targeted.

Neither Vayu nor Psychic Feel Zone target cards in the extra deck
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Post  LilyRainEve(TeWe) 2011-07-17, 05:32

well, i'm not talking it to you >__>
i'm telling the OP that, going by what the OP said, one could interpret that vayu and Psychic Feel Zone doesn't target the "material",especially, card like miracle fusion also doesn't target and work almost similar..

say this thread has gone up to 3 page.
are people going to go read through all the comment? Neutral
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Post  dest 2011-07-17, 07:16

I see what you mean, should be better now
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Post  raidou 2011-07-17, 19:27

i remember the ruling about shrink being the 'cure' to black garden and gale effects



why not add gale ruling ? the one stoping effect like uria or batteryman from changing by their own (continous) effects

gale and inverse universe share that ruling

When the effect of "Blackwing - Gale the Whirlwind" targets "Uria, Lord of Searing Flames", the ATK/DEF of "Uria, Lord of Searing Flames" will remain at the halved value, even if the number of Continuous Trap Cards in the Graveyard changes



After "Inverse Universe" resolves, monsters whose ATK and DEF are calculated or modified because of their own individual effects have their ATK and DEF "frozen" at the switched values.[1]
Examples:
The ATK and DEF of "Tragoedia" will not change even if the number of cards in your hand changes

i know this is a general rule but after using gale and inverse universe i noticed not many know this happens


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Post  Badass_Bunny 2011-07-17, 21:08

Good Job!

However I have to say that your explanation about Shrink is screwed up. I don't see where you got a problem with that card is actually quite simple. Other than that everything is might good
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Post  easilykilled 2011-07-17, 21:28

great thread sir,
also; walls of text
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Post  dest 2011-07-18, 06:50

Badass_Bunny wrote:Good Job!

However I have to say that your explanation about Shrink is screwed up. I don't see where you got a problem with that card is actually quite simple. Other than that everything is might good
I took that out now. Basicly it was in because it is like that. What I wrote so shortly is scattered around dozends of single rulings and was quite hard to gather. Also when I wrote that I remembered much contradict rulings that where there some years ago but no longer exist^^


a bigger update
check the history for details

edit: another update, added ryko
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Post  dest 2011-07-26, 08:15

another bigger update, see the history for details

edit: something I forgot yesterday, added 5.13 Meklords
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Post  LilSno 2011-07-31, 19:50

Please add about "Ignoring Summoning Condition". Using examples such as 'Can I special summon SKY FIRE with "Dark Flattop" by dumping it to the graveyard ?'.

And the confusing "Damage Step". What is that, can any card played during that time? And when should I flip over my card when attacked ? Is it on Damage Step?
Is "After damage step" still in the damage step ?
Where the monster destroyed by battle or destroyed by battle and sent to the Graveyard event checked ? Is it also at Damage step?
Thank you Very Happy


Last edited by LilSno on 2011-07-31, 19:52; edited 1 time in total (Reason for editing : grammar check)
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Post  Roxzen 2011-07-31, 19:57

LilSno wrote:And the confusing "Damage Step". What is that, can any card played during that time? And when should I flip over my card when attacked ? Is it on Damage Step?
Is "After damage step" still in the damage step ?
Where the monster destroyed by battle or destroyed by battle and sent to the Graveyard event checked ? Is it also at Damage step?
Thank you Very Happy
I agree on this. Perhaps you should make/import wikia "explanation of Battle Phase substeps"

Or make a new guide on it.
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Post  Key 2011-07-31, 22:27

LilSno wrote:Please add about "Ignoring Summoning Condition". Using examples such as 'Can I special summon SKY FIRE with "Dark Flattop" by dumping it to the graveyard ?'.

Ignore Summon Condition can only apply if the monster is successfully summoned in the first place.
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Post  BlackwingRa 2011-07-31, 22:47

You can say "Ignoring Summoning Condition" makes Nomi Monsters become Semi-Nomi Monsters.
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Post  dest 2011-08-01, 03:56

I see the reason in both points.
Although there is not much to write for both.
For ignoring the summoning conditions, I think a short sentence like stated above + example should be enough.
For the Battle Phase, the link will explain all necassary I think. All I'd do is making a short summary of the things mentioned in it, should be enough. Simply a short overview instead of that big article.
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Post  Key 2011-08-01, 04:05

dest wrote:I see the reason in both points.
Although there is not much to write for both.
For ignoring the summoning conditions, I think a short sentence like stated above + example should be enough.
For the Battle Phase, the link will explain all necassary I think. All I'd do is making a short summary of the things mentioned in it, should be enough. Simply a short overview instead of that big article.

Damage Step can hold its own thread/article.
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Post  dest 2011-08-01, 10:25

sure, I could write a detailed article about that, no problem. But I don't see why I should do this when it is already explained in full detail and with examples here

or is there anything that needs further explanation?

edit: Added 4.14 Ignoring the Summong Conditions
That got more than I imagined^^
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Post  Roxzen 2011-08-01, 12:55

dest wrote:sure, I could write a detailed article about that, no problem. But I don't see why I should do this when it is already explained in full detail and with examples here

or is there anything that needs further explanation?
Make it more English. The page looks like Latin to me Razz

Or you can just link it to here.
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Post  dest 2011-08-01, 16:05

more english... you want to send me on a real challange do you?^^

Well, I've added 4.15 now, the Breakdown of the Battle Phase - short version.
That should cover everything you'd ever run into.

Please read it and if there is still a problem in understanding this let me know, then I'll write something longer for this part. But for now I think that should be enough.
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Post  Roxzen 2011-08-02, 08:26

dest wrote:more english... you want to send me on a real challange do you?^^
Razz

Yeah, that's good stuff there. G'job. Very Happy
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Post  LilSno 2011-08-04, 12:23

About Ignoring Summoning Condition. Actually I've known this before asking, but this is someone else thread. And I want to know a little more about that.

Even though said it will ignore the summoning condition, the monster still must be properly special summoned first if you want to special summon them from Graveyard or RFG. So "Foolish Burial" + "Level Modulation" or "Foolish Burial" + "Dark Flattop" combo will never existed, it simply doesn't work.

The only direct summoning (without fulfilling the summoning condition first) possible for these cards is from hand or deck just like "Level Up!", "Spell Gear". In this case, the special summoned monster considered special summoned unproperly thus cannot be special summoned again from Graveyard or RFG.


Last edited by LilSno on 2011-08-04, 12:24; edited 1 time in total (Reason for editing : Alignment correction)
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Post  dest 2011-08-04, 15:13

Everything of what you just said is already covered in that section, yes, that is how it works.
Note however that Ancient Gear Golem is not a Nomi monster and can be special summoned by Ultimate Ancient Gear Golem even if it wasn't normal summoned bevore or summoned by spell gear Wink
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Post  dest 2011-08-09, 22:14

Updated the Xyz section. Canceled out the old text and just linked to the sticky here, great work Bunny, good explained Smile
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Post  dest 2011-08-13, 21:34

Update:
- added links to part 5 and 6 of the new card text
- added point 4.16 activation of a card vs activation of the effect of a card (with the huge example of Geartown). I couldn't find a link where that is properly explained, so please provide one if you know where to find it^^
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Post  LilSno 2011-08-15, 14:41

Thank you for answering my previous question.
If you don't mind I would ask some more Razz
1. Can Solemn Warning Negate and destroy the activation of Geartown or Karakuri Showdown Castle (when you activate the field, not when destroyed) ? Since Geartown or KSC could summon a monster. And not in a probability either.
2. Can Solemn Warning negate the activation of Magical Hat ?
3. When the status/ lingering effect of a monster is considered "purified" or set back to factory default ? Like, Fortune Ladies, their level still carried over after returned back to the field via the effect of Future Vision. But, with the same Future Vision, Barbaros ATK reverted back to 3000 when return. This also happened with the Majestic Mech - Ohka, which still destroyed even if set without tribute or with Book of Moon (even though happened at the next turn after flipped over).

Perhaps my examples are not correct, but I guess you know where I heading to.
Thank you Very Happy
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Post  dest 2011-08-15, 15:09

When the effect to special summon is not activated at the same time the card is activated (not only geartown, also infernity launcher, etc) Warning can't do anything.


The attack of Barbaros etc is set on summon. When it is summoned without tribute it says "ok, I'm at 1900".
When it is removed from the field and later returned it is like temporary negating the effect. Those effects are not applied when the monster is not on the field, so it is at 3k when it returns, the same as it has outside of the field. It just looks at its printed attack.


Fortune Ladies are just the same, they look at the printed star levels. When they return the'll have the level printed on them.


The Majestic Mechs are also the same. There is nothing different, once they leave the field or are flipped face down and again face up they stay.
Be careful with Senku though, it will be sent to the grave when it is summoned in any way, even if flip summoned. However Future Visions returns him to the field and doesn't summon him. Since he wasn't on the field in the turn he is summoned he stays on the field when he is returned.
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Post  LilSno 2011-08-16, 04:52

Firstly, thanks for the reply.
But It appears that you've missed this :
2. Can Solemn Warning negate the activation of Magical Hat ?
What I know about this card :
a. Magical Hats, that trap doesn't contain any word of "summon" inside, only set.
b. NDS YugiOh 5ds Over the Nexus put this card category under "special summon".
c. If Solemn Warning can negate and destroy an effect which summon a "monster", this card doesn't summon a monster, but instead "non monster cards" but it treated as monster afterward.

So if I set Ohka without tribute, then flip it down with Book of Moon. At the next turn, flip summon it, and is not destroyed at the end of that turn then ?
Because i've read (old TCG ruling) if I set it without tribute, whenever I flip summon it afterward, it will be destroyed at the end phase. If it is true I guess I know the difference now.

The conclusion is when a card is flipped down, leaving the field, or its effect negated will surely reset its stat and effect then. Or perhaps, there are some exclusions (besides Senku) ?
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Post  dest 2011-08-16, 05:39

When you search for rulings always look at the current official first before looking at previously official. There it is stated.
And there are no exceptions. Senku is also no exception, only the card text is different. Just look at it. It is applied at any summon, that includes flip summon.


I'm not sure about Hats vs Warning but that should work. The cards set are set as monsters so it should count as special set, just like Nimble Momonga or Naturia Cherries. Special set also counts as special summon.
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Post  LilSno 2011-08-16, 13:59

Hahaha, and I just lazy to crack the newest rule. I would be easier in case you know about it. But I don't meant to ask you to search the rulings, but perhaps you know or remember about it before.
Thanks and sorry for the trouble ~ Cool
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Post  {EX} TheVoid 2011-10-19, 14:57

Yo Dest add the Mole vs Catastor ruling, its an extremely common question.
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