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Card ideas I came up with (old card support + normal support mostly)

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Card ideas I came up with (old card support + normal support mostly) Empty Card ideas I came up with (old card support + normal support mostly)

Post  CaptanChurro 2011-08-09, 16:43

So these cards were made to support the good old classic cards that everyone loves Very Happy
I got the idea after seeing some of the new XYZ monsters like thunder-end dragon.

They may not be too original but what can you expect when they're based off of other cards.

Revived White Dragon

LIGHT/Dragon/XYZ/Rank 8/3000/2500
2 Level 8 Normal Dragon Monsters
This card gains 100 attack for each dragon monster in the graveyard. You can detach one xyz material to destroy any card on the field during either players turn. When this card is destroyed, you can select one cards on the field and destroy it.
The effect was based off of the movie version of Blue Eyes Shining Dragon


Rebellious Celtic Guard

EARTH/Warrior/XYZ/Rank 3/1400/1200
2 Level 3 Normal Monsters
When this card battles a synchro monster, you can detach one XYZ material monster to increase this monsters attack by 2500 until the end phase of the turn this was activated
This effect was based off of the concept of "older" normal monsters fighting against the "newer" monsters that dominate the game


Tomb of the White Dragon

Quick-play spell
When a normal monster you control battles against a monster that has 1000 or more attack points than your monster, you can special summon one banished blue-eyes white dragon or one blue-eyes white dragon in the graveyard.

Sorceress of Dark Magic

DARK/Spellcaster/6/2000/1700
You can special summon this card from your hand by tributing one normal spellcaster monster. If you do, then this card gains attack equal to the tributed monsters level x 100. During either players turn, you can banish one normal monster in your graveyard to activate a normal spell card as a quick-play spell card.

Dark Magical Spy

Dark/Spellcaster/9/2500/2100
When either player activates an effect that would special summon one "Dark Magician" you can negate the summon and special summon this card from your hand or deck. While on the field or in the graveyard, this card's name is treated as Dark Magician. While in the graveyard, this is treated as a normal monster. Once per turn you can discard one spell card to remove from play one spell card in your opponents graveyard and activate that spells effect as this cards effect.

Parlor Trick
Spell Card
Activate only when you control a face up Dark Magician. Select five random cards from your deck and your opponent picks one of them. The selected card is shuffled into your opponents deck face up. When the card is drawn, it is sent to your graveyard and you can special summon one spellcaster type normal monster.

Legacy Armor
Equip Spell
Equip to a level 7 or higher normal monster. That monster is not effected by card effects except for this card. As long as this card is on the field, you can not summon any effect monsters.

[b]Seemingly Regular Knight

EARTH/Warrior/4/1900/1400
While on the field, this card is treated as a normal monster. You can tribute this card to destroy one effect monster and special summon one normal monster from your hand. This effect can not be negated by a monster effect. The summoned card is destroyed during the end phase.

Flame Reborn Black Dragon

DARK/Dragon/XYZ/Rank 7/2400/2000
2 level "Red-Eyes" Monsters
This card gains 300 attack points for every dragon type normal monster in either players graveyard. You can detach one XYZ material to special summon a normal monster from your hand or graveyard.
CaptanChurro
CaptanChurro


Posts : 5
Join date : 2011-08-09

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