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A new card game.

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Post  Roxzen 2011-07-30, 11:51

What we do is...

One person says a card name (make one up, don't use a real card)

The next player makes up a card that has that name.


If someone said, DARK DOOMLORD

i could make up this card:

Dark Doomlord
****
DARK
Fiend
ATK=1400
DEF=1000
This card gains 600 attack if there is another DARK monster on the field.


Get it?

So... someone make up this card...

DUAL NETWORK
(Remember: It can be a monster, spell, trap, fusion, ritual, etc. Do not make them all too overpowered!)

Then the player who designs the card "Dual Network" can say another name.

Ready, set, go!
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Post  Johnny Raptor 2011-07-30, 12:00

Dual Network

Field Spell

Once per turn, when an Xyz Monster is Xyz Summoned properly, draw two cards. Xyz Monsters you control gain 200 ATK for each Xyz Material all Xyz Monsters have.

Next Card: Overlay Network Construction.
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Post  Roxzen 2011-07-30, 12:10

Overlay Network Construction

Spell

Activate when you have exactly 2 monsters with the same Level. Special Summon up to 2 monsters with a Level lower than the Level of the monsters you control. If you Special Summon 2 monsters, they must have the same card name. You cannot Special Summon monsters from your Extra Deck other than Xyz monsters for the rest of the turn. Destroy all non-Xyz monsters you control during at the End Phase of this turn.

Instant Xyz spam, yay!

Next: Degeneration Ray
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Post  Potus-Mat 2011-07-30, 12:18

Degeneration Ray
Quick-Play Spell
"Select one monster on the field. Its effects are negated, and its attack is halved. During every End Phase, decrease its attack by 500, and the controller of that card draws one card."
Next Card: Trap Of Fusion
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Post  Badass_Bunny 2011-07-30, 13:10

Trap Of Fusion
Counter Trap Card
Activate when only monster is Fusion Summoned: Negate the summon and destroy that monster

Greedy Goblin
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Post  Yami-Malik 2011-07-30, 13:41

Greedy Goblin
Normal Spell

As long as this card is face-up on the field, every time you inflict damage to your opponent, discard one card and draw another one.
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Post  OverlordMMM 2011-07-30, 13:57

Greedy Goblin

Continuous Spell

"When a "Pot" card has been activated, draw one card for each "Pot" card in either players' graveyard. Take 500 damage for each card drawn with this effect."



Wall of Miasma
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Post  CaiusTSR 2011-07-30, 14:17

Wall of Miasma
Field Spell

Increase the attack and defense of all face-up Fiend type monsters by 500 point. When a Monster is Normal Summon place one Miasma Counter on it. All non-Fiend type monsters with Miasma counters loses 500 attack for for each Miasma counter during the damage step only.

---
Skyward Sword
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Post  Johnny Raptor 2011-07-30, 14:20

CaiusTSR wrote:Wall of Miasma
Field Spell

Increase the attack and defense of all face-up Fiend type monsters by 500 point. When a Monster is Normal Summon place one Miasma Counter on it. All non-Fiend type monsters with Miasma counters loses 500 attack for for each Miasma counter during the damage step only.

---
Skyward Sword

Skyward Sword

Equip Spell

You can only equip this to a HERO Monster on your side of the Field. Whenever the equipped Monster attacks a Monster with Higher Original Attack than it's Attack Power, the equipped Monster gains Attack equal to the current Attack Points of the opponent's Monster during the Damage Step only.

---

Next Card: Assassination Ninja Shark
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Post  Badass_Bunny 2011-07-30, 14:33

Assassination Ninja Shark
EART/4/1800/0

Each time "Ninja" monster is summoned to your side of the field, you can discard 1 card to allow that monster to attack directly during this turn
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Post  Potus-Mat 2011-07-30, 14:35

Assassination Ninja Shark
DARK/Fish
Level 3
0/200
If your opponent Special Summons a monster while this card is Banished: Special Summon this monster and Banish that monster. If this card would be removed from the field: return it to the deck.

Next: Honey Trap
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Post  Adept VantageSP 2011-07-30, 16:10

Honey Trap
Counter Trap
Negate the effect of a card that returns to the deck or returns one or more card(s) to the deck and destroy it. Then special summon 1 monster with "Bee" in it's name or is named "Horned Needle" from your hand, deck or graveyard.

NC:Worker Bee
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Post  CaiusTSR 2011-07-30, 17:58

Worker Bee
***
EARTH
Insect/Effect
When this card is Normal Summoned: You can Special Summon, 1 card with "Bee" in it's name from your hand.
1200/900

---
Hornet's Nest
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Post  Johnny Raptor 2011-07-30, 18:05

Hornet's Nest

Normal Spell

Add 1 "Bee" card, or a monster named "Horned Needle", from the deck to your hand.

Next card: Aerial Strike Unit 001 - Terra Shark. ;D
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Post  Potus-Mat 2011-07-30, 18:41

Aerial Strike Unit 001 - Terra-Shark
WIND/Fish
700/0
Level Three
This card is also treated as a WATER and an EARTH monster. If this monster battles a monster with the same Attribute as this card, negate its effect and banish it before Damage Calculation.
Next: Life Shaver
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Post  CaiusTSR 2011-07-30, 20:37

Life Shaver
Continuous Trap
During each of your opponent's Standby Phase, inflict 200 point of damage to him/her. Increase the amount of Damage dealt by 200 points each following turn after this cards activation.

---
Platinum Sarcophagus
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Post  Adept VantageSP 2011-07-30, 20:44

Platinum Sarcophagus
Spell
Select 1 Banished card in your banished pile. During your End Phase add it to your hand.

NC: Brutal Powder

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Post  Potus-Mat 2011-07-30, 21:34

Brutal Powder
Normal Spell
When this set card is removed from the field, select one monster on the field: double its attack, and destroy it during the End Phase.
Next: Needle Storm.
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Post  CaiusTSR 2011-07-31, 04:42

Needle Storm
Quick-Play/Spell
Select 1 face-up Horned Needle: Special Summon as many Horned Needles from your hand, deck or graveyard. They can all attack directly this turn and are destroyed during the end phase. Horned Needle cards cannot be used as material for an Xyz Summon or a Synchro Summon if Summoned by this effect. Only one Needle Storm can be used per turn.

---
Horned Needle
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Post  Roxzen 2011-07-31, 06:03

Horned Needle
EARTH
****
2000/1500
Insect/Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card. This card cannot be returned from the hand, Field or Graveyard to the deck by card(s) effect.

Next: Sea Scorpion - Meanae the Storm
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Post  Avenging Angel 2011-07-31, 12:52

Sea Scorpion - Meanae the Storm
WATER
****
2100/800
Insect/Effect

You can discard this card from your hand to add one "Salt Flats" from your deck to your hand. If "Salt Flats" is not on the field when this card is summoned, destroy this card.

NEXT: Sea Scorpion - Fawkes The Shield
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Post  Potus-Mat 2011-07-31, 16:20

Sea Scorpion - Fawkes The Shield
WATER/Insect
700/2500
Level Four
You can discard this card to add one "Sea Scorpion", except for "Sea Scorpion - Fawkes The Shield", from your deck to your hand. When this card is Summoned, if "Salt Flats" is not on the field, destroy this card.
Next: Tempest Rider
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Post  CaiusTSR 2011-07-31, 16:29

Tempest Rider
****
WATER
Sea-Serpent
This card attribute is also WIND while it is face-up on the field. This card can attack your opponent directly. If it does: Banish it at the end of the Damage step. If this card inflicts damage to your opponent by direct attack, you can add one card with "Sea Scorpion" or "Salt Flats" in its name from deck to hand. This card is returned to the field during your next Standby Phase. There can only be 1 face up Tempest Rider on the field.
1200/1200

---
Storm Drain
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Post  Potus-Mat 2011-07-31, 16:32

Storm Drain
Quick-play Spell
Destroy all face-up WATER monsters on the field. Then, place this card on top of your opponent's deck.
Next: Scurvy
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Post  Johnny Raptor 2011-07-31, 16:34

Scurvy

Counter Trap

When the effect of an Effect Monster activates, negate and destroy it. Then add a Level 4 or Lower WATER-Attribute Warrior-type Monster from your graveyard to your hand.
Next Card: False Pretense
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Post  Potus-Mat 2011-07-31, 16:41

False Pretense
Normal Trap
Your opponent draws three cards. During the End Phase of this turn, gain control of all cards in your opponent's hand.
Next: Rare Pot Of Greed
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Post  Johnny Raptor 2011-07-31, 16:46

Rare Pot of Greed

Spell Card

If you control a "Goblin of Greed" on your side of the field, reveal the top three cards of your opponent's deck. Add two of those cards to your hand, and place the other card at the bottom of the deck.

Next card: Ocean in the Sky
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Post  Potus-Mat 2011-07-31, 16:51

Ocean In The Sky
Field Spell
Any card sent to the Graveyard is Banished. All WIND and WATER monsters gain 500 Attack Points.
Next: Refusal!
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Post  Roxzen 2011-07-31, 18:44

Refusal!

Trap/Counter

Remove a card in your hand from play. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon during Main Phase 2 and destroy the Spell Card, Trap Card, or Summoned monster

Next: Anger of Jashin
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Post  Potus-Mat 2011-07-31, 18:58

Anger Of Jashin
Normal Trap
Activate only during your opponent's End Phase if your Life Points are lower than your opponent's. Special Summon three "Anger Tokens" (0/0/DARK/Fiend/Level One) in Defense position. If you Summon a monster or activate a card effect while an "Anger Token" is face-up on your side of the field, banish all cards on your side of the field.
Next: Rapid Mutation
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Post  zerods 2011-07-31, 21:42

rapid mutation
quick-spell
send from your field a sea serpent, fish or aqua type monsters to the graveyard, special summoon up 2 monsters with the same type and different attribute of the selected card. you cannot special summon the turn you activate this card and the 2 monsters are banished at the end phase

poseidon, king of sharks
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Post  CaiusTSR 2011-07-31, 22:01

Poseidon, King of Sharks
********
WATER
Sea-Serpent/Effect
This card cannot be Normal Summoned or set. This card can only be Special Summoned when you have EXACTLY 3 Banished Aqua, Fish or Sea-Serpent type monsters. You can return 1 Aqua, Fish or Sea-Serpent type monster that was Banished to your Graveyard to destroy 1 card on the field. There can only be 1 face-up "Poseidon, King of Sharks."

---
Strain of Evolution
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Post  Johnny Raptor 2011-07-31, 22:05

Strain of Evolution

Quick-Play Spell

When an Evoldar Monster Special Summoned by an Evoldo Monster is targeted by a card effect, negate and destroy the effect targeting it. During this turn, all Evoldar Monsters gain 400 ATK and inflict Piercing Damage.
Next Card: Passion of the Jurassic
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Post  Badass_Bunny 2011-07-31, 22:12

Passion Of The Jurassic

Counter Trap Card

Tribute 1 Dinosaur monster on your side of the field. Negate effect of a monster and remove that monster from play. Then Banish all monsters with the same from your opponents Hand, Deck, Graveyard or Extra Deck

Next

Symbol Of Destruction
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Post  Roxzen 2011-07-31, 22:20

Symbol of Destruction

Trap/Continuous

Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and destroy 1 Monster your opponent control. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

Next: Imperial Castle of Illusions
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Post  Potus-Mat 2011-07-31, 22:38

Imperial Castle Of Illusions
Field Spell
Machine-type monsters cannot be targeted by card effects if a Synchro monster is on the field. Once per turn, you can Special Summon one monster from your Graveyard; its effects are negated, and it cannot attack. Then, destroy one monster on your side of the field.
Next: Black Shockwave.
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Post  zerods 2011-07-31, 23:55

black shockwave
trap card
banish from your graveyard, field or hand DARK monsters to special summon a light monsters who´s level is equal or lower to the monsters you banished

photon guardian
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Post  Potus-Mat 2011-07-31, 23:58

Photon Guardian
Counter Trap
When a LIGHT monster is targeted by a card effect or attack: play one Photon Counter on that monster. If that monster would be removed from the field, remove the Photon Counter instead.
Next: Banhammer
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Post  Badass_Bunny 2011-08-01, 00:16

Banhammer
Quick-Play Spell
Tribute one monster on your side of the field. Banish one monster on your opponent side of the field. Then Draw 1 Card
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Post  Chiaki 2011-08-01, 00:54

Bunny forgot the next card. Very well. Next one:

Super Mecha Bunny.
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Post  Gyroh 2011-08-01, 05:36

Chiaki wrote:Bunny forgot the next card. Very well. Next one:

Super Mecha Bunny.

Super Mecha Bunny
Level 2
ATK 600 DEF 200
[Machine/Effect]
Once per turn, during each player's Main Phase, this card can move to an adjacent unoccupied Monster Card Zone. Opponent's monsters cannot attack this monster unless they are in the same row as this card. During your Standby Phase, you can destroy an opponent's Spell or Trap Card in the same row as this card, if you do so, this monster cannot attack this turn.

Next: The Tower of Antonia
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Post  628426 2011-08-01, 06:55

The Tower of Antonia

Continuous Spell

During your standby phases, select two types, your opponent selects one of the two, you can special summon either 1 lv 7 or higher monster or 2 lv 2-6 monsters from your deck with the same type your opponent selected, your opponent then draws cards equal to the monsters summoned.

--

Next: Biologist's Sanctuary
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Post  KaousFaustXIII 2011-08-01, 10:19

ah i was looking for this game, can you please edit the title to make it more conspicuous?


Biologist's Sanctuary

Continuous Trap
Neither player can activate Spell, Trap, or Monster Card Effects that includes paying Life Points as a Cost.


next card: Ancient Gear Medic
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Post  Potus-Mat 2011-08-01, 10:55

Ancient Gear Medic
Equip Spell
Equip only to an "Ancient Gear" monster. Once per turn, if an "Ancient Gear" would be destroyed, it is not destroyed.
Next: Black Spine Worm
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Post  zerods 2011-08-01, 12:58

black spin worm
effect monster
FLIP: search in your deck for a "worm" monster card and special summon him in face-down defense position, that monster cannot change his battle position until the end face

next: magician of armageddon
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Post  Roxzen 2011-08-01, 12:59

KaousFaustXIII wrote:ah i was looking for this game, can you please edit the title to make it more conspicuous?
Certainly. What do you have in mind?

If you're wondering where the last thread went, it was deleted. No point asking, why it was deleted is beyond me.

Magician of Armageddon
DARK
****
Spellcaster/Effect
When this card is Summoned, it is changed to Defense position. Once when this card is on the field, if a Spell Card is activated, you can send 1 DARK monster from your deck to your Graveyard.

500/1700

Next: Spiral Force Dragion
Roxzen
Roxzen


Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15

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Post  Potus-Mat 2011-08-01, 13:02

Magician Of Armageddon
DARK/Spellcaster
2400/1900
Level Seven
Banish one Spell Card in your hand: Destroy all cards on the field.
Next: Light-consuming Darkness
Potus-Mat
Potus-Mat


Posts : 4412
Birthday : 1994-03-13
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Post  Gyroh 2011-08-01, 14:07

Light-Consuming Darkness
Normal Trap Card
Flip all face-up Monsters into face-down Defense Position. Inflict 300 points of direct damage to your opponent for each monster flipped face-down by this effect.

Next: Neuphemia
Gyroh
Gyroh


Posts : 53
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Post  Potus-Mat 2011-08-01, 15:25

Neuphemia
Continuous Spell
Both players play with their hands revealed.
Next: Singularity Bomb
Potus-Mat
Potus-Mat


Posts : 4412
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Post  Yami-Malik 2011-08-01, 15:56

Singularity Bomb
Trap Card

Negate one direct attack from one of your opponents monster, after that each player discards one card from their hands.

PLASMA ARROW
Yami-Malik
Yami-Malik


Posts : 1267
Birthday : 1995-05-30
Join date : 2011-06-14

http://forum.duelingnetwork.com/profile?mode=editprofile

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