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Steelswarms, ruler's of the underworld!

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WrightJustice
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Post  3E-hero neos 2011-09-09, 08:54

Steelswarms, ruler's of the underworld! SteelTag

I - Introduction
II – Their cards
III - Must have techs
IV – Side Decking
V – Basic Decklist Example
VI – Steelswarm VS Monarchs
VII – Steelsworn: Description and decklist example
VIII - Conclusion



I:Hi guys,

As my debut article I’d like to talk about the Steelswarm Archetype.
The Steelswarm Archetype are like Monarchs, they focus on Tribute Summoning. They all are DARK attributed Fiend-type monsters with 0 DEF except their Gatekeeper which has a nice 1900.
The effects of the high level Steelswarm monsters can only be used when you used 1 or more Steelswarm monsters as the tribute fodder.


II: Lets talk about the Steelswarm cards first:

Steelswarm Caucastag
Steelswarms, ruler's of the underworld! SteelswarmCaucastag
Devastating effect! It's a merged version of Heavy Storm and Dark Hole altogether, the awesome difference is that it doesn't destroy all monsters, it saves himself. The other effect is a pure Heavy Storm, which is really powerful as we all know. The only small downside is that this card needs 2 tributes, making it sometimes a little tricky to get it out. It's a personal preference to run this, but it works.

Steelswarm Girastag
Steelswarms, ruler's of the underworld! SteelswarmGirastag
The most powerful Monarch made himself a new friend. This Steelswarm Monster dodges many protection effects, this by sending cards to the Graveyard instead of destroying them. The small LP raise is also welcome, with all the LP payment around

Steelswarm Mantis

Steelswarms, ruler's of the underworld! SteelswarmMantis
Personal preference over this one, it can create amazing combo's but it cannot combo with our generic fodder Scout. Making this a little tricky, luckily we have Stygian, Street Patrol for this one. Take a look at this example combo:
Special Summon Caller with Stygian > Tribute Caller for Mantis > re-Summon Caller with Mantis and Special Summon Gatekeeper with Caller > Tribute Caller for Girastag or Moth > Summon Caller > Xyz into a rank 4 > profit!

That’s some nasty combo right there, requires 3 cards in the hand and 1 in the grave but it gives you an incredibly fast control over the game.


Steelswarm Moth
Steelswarms, ruler's of the underworld! SteelswarmMoth
Returning cards was never so easy! A 1 tribute monster with a good 2400 ATK that can make you a +1 at the cost of a small 1000 LP. It can do just as much damage as our Sea-Serpent Brionac, but it's got almost no cost, which makes this card totally worth playing.

Steelswarm Caller
Steelswarms, ruler's of the underworld! SteelswarmCaller
This one is able to serve as a nerfed Reborn Tengu. It's a decent 1700 ATK to open a game with but the best is to Special Summon it with Stygian Street Patrol. Then tribute it and Summon an additional Caller. You now lost nothing on the whole tribute. It can also serve as a good searcher for our Treeborn Frog or our Double Summon(explained beneath).

Steelswarm Gatekeeper
Steelswarms, ruler's of the underworld! SteelswarmGatekeeper
Almost the same as Double Summon, the difference is this is much better!
In the first place, this seems way too hard to let it go off, needs to survive a turn blah blah blah. But no! When this card is summoned by Caller OR Mantis , you can summon an additional monster. Now this seems just decent, but if you hold another tribute monster, you can tribute this one and then Summon the monster, letting you go off another effect. Just imagine, a Moth and a Girastag on the same turn!


Steelswarm Scout
Steelswarms, ruler's of the underworld! SteelswarmScout
Treeborn Frog anyone??? When I said they look like Monarch I didn’t mean…..
This card is like Treeborn, difference is that it doesn’t allow for Enemy Controller abuse and it needs skill. Now this is the hard part, you can't just play this like Treeborn as you cannot Special Summon after Summoning it with it's effect. Only use this effect for temporary protection or for fodder of Girastag/Moth.

I realize I skipped a bunch of Steelswarm cards, but these are simply the only ones worth playing.



III:On to the next part, must have techs! Steelswarm is a great and fun Archetype but they are so slow on their own, they need some support from the outside. Here’s a small list that you might always want to use in Steelswarm builds because they just speed the deck up a lot, or help out in hard situations where you need them:

Stygian Street Patrol
Steelswarms, ruler's of the underworld! StygianStreetPatrol
Combo maker, the greatest Fiend support ever made. Thing that makes this good is that you don't fully rely on Scout anymore, but you can Summon other monsters like Steelswarm Caller and use it for a tribute. Easy to get in the Grave with Grepher, so it's not slow at all.


Dark Grepher
Steelswarms, ruler's of the underworld! DarkGrepher
We all know what it does, can function as Foolish Burial! As this deck has many cards that feel home while in the grave it's a great card to run. The Special Summon effect allows for a Stygian set-up and immediately after or a single turn later a tribute summon. The 1700 attack is decent to open a game with but it'll be most likely ran over after a first turn.


Dark Armed Dragon
Steelswarms, ruler's of the underworld! DarkArmedDragon
This comes out at least get this out once every 2 duels but mostly each game. Plenty of grave control with Avarice, Recurring Nightmare, Stygian Street Patrol, and fast milling with Lightsworns. Devastating effect, Can blow away the field allowing you to continue your move. Thing is that you need to be careful what to remove, some cards shouldn't randomly be removed, like Scout or Stygian. When you can't get it out it stays Grepher food, later on you're able to recycle with Avarice anyway.


Recurring Nightmare
Steelswarms, ruler's of the underworld! FOTB-EN066-RecurringNightmare
with so many targets, this is just a card to run in 3’s, gets you a fodder and a tribute monster right of the bat. It's a free +1, making it a little broken in this kind of format where a +1 isn't easy usually, this is the best non-Archetype related support we have for Steelswarms.



These are the best choices and must haves in a Steelswarm build, you could try the Dark Creator but it can be hard to get out because it conflicts with Recurring Nightmare a lot.


Aside from speeding yourself up, how about slowing your opponent down?
I'm talking about Rai-Oh here, in a format where Special Summoning is a mandatory thing to survive it's a beast card to run. It's a great 1900 ATK, which is most likely to survive in the early stages of a game, when the opponent attempts a Special Summon you can use this and just negate it. Don't forget this stops searching, as you mainly recycle from the grave it's another pro, it stops many cards like Stratos, or even a whole deck(Offering Gadgets).



IV:‘’So what, we got another meta wannabe deck with some Monarch alike cards?’’
That’s what you could be thinking right now. Well yes, they’re like Monarchs, but they are definitely not a wannabe one! Some of their effects and combo’s make you control the game in no-time. The big problem with them is that they don’t have any realy protection which means that they can hardly maintain the field presence.


Now it is possible to run several cards as techs here like Virus Traps or Dark Flash, the problem is, you already need to be in control of the game. Although these guys do it fast enough, that does not tell that you will hold any of these techs at the moment you can play them. As we all know, you will draw right into such cards when you are in a pinch! In other words, they're slightly situational.


Because of these facts, Side Decking becomes extremely important for Steelswarms! You need a strong Side Deck which is ready for the threats your deck can face. And remember, In order to overwhelm the opponent, you need to find your weak spot(s)! These weak spots need to be filled up!
Biggest weaknesses of this deck are for example in today’s game:

- Samurai: when you play against Samurai, you really want to Side in Puppet Plant, steal their Shi-En, be pretty safe for the turn. In addition, that is the opportunity to make a comeback play. The reason Samurai is so dangerous to you is their fast Shi-En, and since you don't have too many Spells or Traps it's hard to play around. If you can't play Recurring Nightmare you lose a lot of consistency because you cannot decide your combo's anymore. That makes it a lot harder to play a game, that's why I mentioned Puppet Plant, it's a Shi-En stealer and is hard to negate. Another good option but kind of forgotten card is Warrior Elimination, with it you can easily bait Shi-En it's effect or first bait with Recurring and then play this.

- Gravekeeper: You are unable to use Dark Armed Dragon, Recurring Nightmare, Stygian Street Patrol, Steelswarm Mantis. You miss a big part of the deck, just because of Necrovalley, now Traps are risky as they are most likely to be blown away by Descendant, but we got Heavy Storm back, and 3 MST, that should work against them and their pesky Grave locking.

- Agents: Agents can spam like crazy, they can make huge combo's of just Gold Sarcophagus and Tour Guide, They search everything they need. And now they can spam BLS too. Well because this deck needs it Normal Summons the best cards to play against them is Forced Back and Pulling the Rug, Forced Back is a stall card and Pulling the Rug is just crazy to stop their plans all at once.

- Twilight builds: With the new TCG exclusive Tour Guide, BLS to 1 and JD to 3, Twilight decks make a comeback and are ready to rock. As we don't have access to the Imprisoning Mirrors, we'll need a other alternative. Just be aware that backrows are hard to use with 3 Lyla, 3 MST and 1 Heavy in Twilights. Although that's true, you can try Grave of the Super Ancient Organism, you need to change a bit of your deck as DAD, BLS etc are useless now, but it works. You need some extra protection for it too, like Solemn J, Dark Bribe, etc, this way, it could work, but it's a risky one. To be honest I haven't really figured out how to side against this yet.

- Next up is Anti-Meta decks, they can stop plans with Dyna easily, but an even bigger problem is Rai-Oh and Doomcalliber Knight. They are almost always on the field and can screw up big plays, know we all got the popular Veiler in our Extra Deck, but that doesn’t always work, as it’s in the opponent’s turn. Forbidden Chalice negates the effect on the field but it’s a cost to tribute Doom or Rai-Oh, not working either then. Again, Debunk can help you against these. And if you’re afraid of Banisher of the Radiance you can try Forbidden Chalice.

- Decks that swarm faster than you, yes they are are a problem from time to time, Dark Flash could be a good side but it’s extremely dangerous especially if the opponent goes into Stardust, it’s just utterly useless then. Trying Bottomless and Compulsory Evacuation Device for these are great to stop/slow them down from swarming the field constantly. Even Summon Limit can help.



V:Now that we have got the basics covered, lets get to the deck:

Total(40):

Monsters(28):
1X Dark Armed Dragon
3X Dark Grepher
2X Destiny HERO - Dasher
2X Effect Veiler
2X Necro Gardna
1X Sangan
2X Steelswarm Caller
2X Steelswarm Gatekeeper
3X Steelswarm Girastag
2X Steelswarm Mantis
3X Steelswarm Moth
2X Steelswarm Scout
3X Stygian Street Patrol


Spells(9):
1X Allure of Darkness
1X Foolish Burial
1X Heavy Storm
2X Mystical Space Typhoon
1X Pot of Avarice
3X Recurring Nightmare


Traps(3):
1X Solemn Judgment
2X Solemn Warning


Now that is just a basic list, feel free to toy around with it.


VI: ‘’But what makes these ‘’Steelswarm’’ monsters any better than Monarchs and why would I even bother playing them instead of Frognarchs/Monarchs?’’
Simple question, simple answer, these guys got a different style, they allow for more destructive techs, they make +’s instead of 1 for 1 trades and they easily recycle with Recurring Nightmare. As Frognarchs can run Obelisk, so can Steelswarm if they want to! Difference is that it would be a big waste as having Steelswarm Caller, Gatekeeper and Mantis is much more sexy. As you can see and like I said before, some of their effects make a +1 instead of being a one for one trade like Monarchs, this is a big deal nowadays. As these cards need their own deck, it explains why they have some more powerful effects. Running them over Monarchs is of course a personal preference, but it's because they only relate to Monarchs as the time when they activate and relying on Tribute Summoning. Of course the biggest difference, Steelswarm Monsters are not splashable and Monarchs are. For the rest they got a different play style and different combo's.


VII:These guys are not the fastest ever, but there’s only one Archetype that is, Lightsworn. Combining Steelswarm and Lightsworn makes an obvious deckname, Steelsworn.

’’Why Steelsworn?’’
It’s for the simple reason that Steelsworn allows for an engine that gets your cards faster were you want them, Stygian Street Patrol and Steelswarm Scout in the grave, Dark Armed Dragon & co in the hand. We all know that the Lightsworn engine plays fast, but it takes a little risk, because you can mill vital cards! This risk gets easily compensated with the fact that you have many cards that fit in the Graveyard, but also, because you got both, LIGHT and DARK you can run several additional ''boss monsters''. This means that you get a better chance of gaining control over the game because of the simple fact that these monsters Special Summon themselves with the easiest requirements.

Here’s an example decklist:

Total(40):

Monsters(26):
1X Black Luster Soldier - Envoy of the Beginning
2X Chaos Sorcerer
1X Dark Armed Dragon
3X Dark Grepher
2X Ehren, Lightsworn Monk
2X Jain, Lightsworn Paladin
1X Lumina, Lightsworn Summoner
2X Lyla, Lightsworn Sorceress
1X Necro Gardna
2X Steelswarm Caller
3X Steelswarm Girastag
3X Steelswarm Moth
2X Steelswarm Scout
3X Stygian Street Patrol


Spells(11):
1X Allure of Darkness
1X Burial From a Different Dimension
1X Charge of the Light Brigade
1X Heavy Storm
1X Pot of Avarice
3X Recurring Nightmare
3X Solar Recharge


Traps(3):
1X Solemn Judgment
2X Solemn Warning


Like I said, the Lightsworn engine allows for many more boss monsters, which is what we want since they give easy access to control over the game. Of course I'm talking about cards like Black Luster Soldier - Envoy of the Beginning and Chaos Sorcerer, you could even try Judgment Dragon if you feel like it. This is pretty much the most destructive build I got so far for Steelswarm's.


VIII:Steelswarm is a very destructive Archetype with some explosive effects, they get rid of many threats easily and the attack statuses are mostly really high. Thing is, they cannot maintain control of the game making them extremely vulnerable to a counter attack. Of course this problem can easily be solved with proper siding against your weaknesses making you win game 2 easier. They can easily be mixed with other decks, and when this is done you get more outs to yourself making it easier for you to counter a counter attack or maintain the control of the game.


I hope you enjoyed my article, thanks for reading!
Comments appreciated!

Ps: All credits for the banner and card pics goes to KKJ, thanks!


Last edited by 3E-hero neos on 2011-10-03, 12:42; edited 2 times in total
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Post  WrightJustice 2011-09-09, 14:10

I'd think this would be better if their actual effects were listed too like in other guides, it's annoying going to check elsewhere.

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Post  3E-hero neos 2011-09-09, 14:37

Before I even posted this I already added links to the names in paragraphs 2 and 3(the names are click-able). I don't know what you're talking about, the cards in the decklist except the Steelswarm cards are all pretty famous and everyone knows them, there's no point in adding links to them all. Unless there are new players who don't know every single cards yet, but most people know the cards.

What do you think of the article itself?
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Post  Gerardz 2011-09-10, 00:22

Well, guides are ment for players that have less experience to help them to learn new tricks, cards or archetypes, so assuming that every single one of them nows all of those cards is a little cocky, the images are pretty nice though
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Post  3E-hero neos 2011-09-10, 10:53

Not trying to go off topic here, but it's cocky to assume that the know the cards, while most players on the DN forums do know the cards??

Thanks for reading though, and I didn't make the pics.
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Post  WrightJustice 2011-09-10, 17:33

Well I meant like at least the effects listed under the cards or even the whole info like level and stuff, like the other guides have the description, though you did link them all I just thought it'd be easier if it was listed on the same pages rather than needing to click the link.

Anyway I do think it's a nice deck and can help my steelswarm deck quite a bit.

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Post  Potus-Mat 2011-09-10, 17:53

I demand their JD gets added!
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Post  OverlordMMM 2011-09-10, 23:29

There is only one slight error. Steelswarm Gatekeeper is a continuous effect, so for it to work, it has to be on the field before a tribute happens.

(I play the most recent YGO for the DS, and it usually has most of the rulings accurate in gameplay)

I've experienced this with similar effects before, so, if I'm correct, then you can't play the Moth combo like that.
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Post  3E-hero neos 2011-09-11, 04:34

OverlordMMM wrote:There is only one slight error. Steelswarm Gatekeeper is a continuous effect, so for it to work, it has to be on the field before a tribute happens.

(I play the most recent YGO for the DS, and it usually has most of the rulings accurate in gameplay)

I've experienced this with similar effects before, so, if I'm correct, then you can't play the Moth combo like that.

Last time I checked all over the net I found out I could :/.
Well, if you can provide a link with info about this, I might be able to fix it, although I do know DS games have it wrong lots of times.

What did you think of the rest of the article anyway?
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Post  stardust breaker 2011-09-11, 14:43

thanks a lot Very Happy

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Post  3E-hero neos 2011-09-11, 15:56

stardust breaker wrote:thanks a lot Very Happy

Kind off spam, but thanks for reading....I guess lol.
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Post  Potus-Mat 2011-09-11, 15:58

3E-hero neos wrote:
stardust breaker wrote:thanks a lot Very Happy

Kind off spam, but thanks for reading....I guess lol.
You have no idea...
Ninety percent, literally ninety percent, of this guy's posts are this exact message.
Anyway, so, does their king actually work in this deck?
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Post  3E-hero neos 2011-09-11, 16:27

Steelswarm Herucles? Nah, that card is so bad...
Unless you meant something else with 'king'.
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Post  Potus-Mat 2011-09-11, 16:34

3E-hero neos wrote:Steelswarm Herucles? Nah, that card is so bad...
Unless you meant something else with 'king'.
No, I meant the one your referred to. Meh, I am not a master of the Inverz. I just thought that it would be nice to be able to use the strongest one.
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Post  OverlordMMM 2011-09-11, 22:05

I just checked a few things and it looks like you are correct with Gatekeeper. The game had it wrong this time. It was difficult to find another card with a similar effect to look at rulings, but Naturia Spiderfang is pretty close. (The game has it correct for Spiderfang and it goes along with the ruling, so my guess is that since there is no ruling for Gatekeeper, that mechanic isn't there either)


As for the guide, I like it a lot, and it goes along my thoughts of how Steelswarm should be. There are mainly Scout decks that people play, but thats something to stay away from in my opinion since for that Monarchs are better.

Some interesting things to note, though are that Girastag can actually gain you a lot of LP if used with other cards to re-use him. One time I had 10,000 LP even after using two Warnings.

Also, since Needle's effect activates when "sent to the grave" it can work well with Monster Reincarnation, discard effects/ costs, etc. That card has some synergy with Dark Worlds for that reason.
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Post  3E-hero neos 2011-09-12, 12:42

Steelswarm Needle
When this card you control is sent to the Graveyard, select 1 face-up Ritual, Fusion, or Synchro Monster on the field, and destroy it.

Doesn't work with discard or Foolish or LS engine.

Glad you liked it, I really worked hard on this one!

I have another Steelswarm deck, called Merchantswarm, you can find it here.

Thanks for reading!
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Post  OverlordMMM 2011-09-12, 22:39

Scratch what I said then. Still has potential, though.
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Post  3E-hero neos 2011-09-13, 11:04

I'm not saying it doesn't, thing is that Girastag does the same but better.
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Post  OverlordMMM 2011-09-14, 00:28

I just realized its the only splashable card of the series. Hmm. Interesting.
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