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Random Creations by Van

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Random Creations by Van Empty Random Creations by Van

Post  Adept VantageSP 2011-11-06, 20:17

Eatos - Lady of Spirits
WIND/Warrior/4/1500/1000
If this card is summoned to your side of the field and you have no monsters in your graveyard: Draw 1 card. Once per turn (during either players turn): You can reveal 1 WIND attribute monster in your hand to banish 1 card in either players graveyard.

Soaring Bird of Spirits
DARK/Winged-Beast/4/1000/1000
If this card is summoned while you control a WIND attribute monster: You can pay 1000 life points to banish all monsters in both players graveyards; draw 1 card.

Aspiring Queen of Roses
WIND/Plant/3/1400/200
Once per turn: you can special summon this card (from your hand) by returning 1 face-up Plant type monster to your hand. Once while this card is face-up: You can target 1 card your opponent controls; send it to the graveyard.

D.D. Alternate Dimension
Field Spell
Cards that would be sent to the graveyard are banished instead. Once per turn: You can banished this card; return 1 banished card to your graveyard.

Brave Knight of the Fallen Sword
EARTH/Warrior/4/1400/1200
When this card is summoned: Add 1 warrior type monster from your graveyard to your hand.

Story Book Revival
Spell
Target 1 Fairy type monster in your graveyard: Banish the target; special summon it to your side of the field during your next stand-by phase. It's effect is negated and cannot declare and attack.


Ancient Customs
Cont. Spell
Activate only when you control a face-up normal monster(s). If you control no face-up normal monster(s): destroy this card. While this card is face-up on the field: no player can Synchro or Xyz summon.

United Material
Cont. Spell
Xyz monsters cannot detach Xyz material monsters. Xyz monsters without Xyz material cannot declare an attack or activate their effects (their effects are also negated).

Recycle Trooper
FIRE/Machine/3/400/400
Once per turn: You can send 2 cards from your hand to the graveyard; Draw 1 card and increase this cards attack by 1000.


Blinding Red Spell
Spell
During this turn: the next spell or trap card you activate cannot be negated.

Northwemko's Divine Grace
Trap
Activate only when 1 or more cards are targeted by 1 card effect: Negate the effect of the card that is targeting and destroy it; Special Summon 1 "Divine Grace Northwenko" from your hand, deck or Graveyard. If this face-down card is destroyed: Add 1 Ritual Spell card from your deck to your hand.


Radiant Storm
Trap
Banish 1 face-up LIGHT monster you contol: Target 2 cards on the field; return them to the owners deck. Your opponent draws 1 card.

Tempest Fusion
Spell
Target 2 cards in your graveyard: return them to your deck; add 1 WIND attribute monster from your deck to your hand with 1500 or less attack.

Before the Dawn
Trap
Light monsters cannot be summoned this turn.

Tyrant Serpent
WATER/Reptile/3/1200/1600
If this card is sent to the graveyard: Banish it; Target 1 Retile type monster in your graveyard and special summon it. If you have no targets: your opponent draws 1 card.

Emerging Inferno
Earth/Pyro/4/1600/1600
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

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Post  Occultdude17 2011-11-08, 19:05

This lot seems pretty decent.
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Post  Sheodon 2011-11-08, 19:31

Can I get a permission to use your first card in my booster pack? You can check out this project in my signature for more information. Smile
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Post  Adept VantageSP 2011-11-13, 05:15

Sheodon wrote:Can I get a permission to use your first card in my booster pack? You can check out this project in my signature for more information. Smile

Yes you can. Thanks!


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Guardian Wings
Quick-Play Spell
Cards with "Guardian" or "Eatos" in it's name cannot be targeted by card effects this turn. Also, Equip cards cannot be removed from cards with "Guardian" in their name this turn.

Guardian Herald
WIND/Fairy/6/1800/2200
This card cannot be normal summoned or set. You can only special summom this card (from your hand) by banishing 1 "Guardian" Monster and 1 Equip card from your graveyard. While this card is face-up: Both players cannot special summon monsters.

Guardian Celest
LIGHT/Fairy/8/2300/2800
If this card is sent to the graveyard: Add 1 equip card from your deck to your hand. This card can only be summoned while either play controls a face-up "Celestial Weapon - Celest". When this card is summoned: Take control of 1 monster your oppoent controls that is equipped with "Celestial Weapon - Celest"; destroy all cards equipped to that monster. The equipped monsters level becomes level 8.

Celestial Weapon - Celest
Equip Spell
The equipped monster cannot be used as synchro, fusion, ritual, or Xyz material, nor can it be used for a tribute summon.

Celestial Shadow Guardian
DARK/Fiend/8/0/0
While you control control a face-up "Guardian Celest": You can special summon this card from your graveyard in face-up defense mode on your opponents side of the field, then add 1 " Celestial Weapon - Celest" from you deck or graveyard to your hand.

Guardian Caller
LIGHT/Spellcaster/4/1900/800
When this card is summoned: Activate one of the following effects then switch this card to defense mode:
* Add 1 equip spell card from your deck to your hand
* Add 1 card with "Guardian" or "Eatos" in its name from your deck to you hand.

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Post  Red_Chaos 2011-11-13, 11:45

D: rose gets a card named after her and i don't ......

good work so far tho...
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Post  Adept VantageSP 2011-11-14, 19:40

Red_Chaos wrote:D: rose gets a card named after her and i don't ......

good work so far tho...

Lolwut? Sure why not.

Scarlet Red Chaos Queen
FIRE/Warrior/6/2300/1800
Cannot be normal summoned or set. You can banish 2 Warrior type monsters with the same attribute in your graveyard to special summon this card (from your hand). Once per turn: You can send 1 card on the field to the graveyard; Switch this card to defense mode. If you activate this cards effect: you cannot decalre an attack this turn.

Clearity's Path
Spell
Until the End Phase: Negate the next spell or trap card activated; destroy it. The controller of that card then draws one card.

Cursed Warrior of the Future
DARK/Warrrior/1/0/0
When this card is summoned (except by its own effect): If you have any beast type monsters in your graveyard; destroy this card and special summon 1 level 4 or lower beast type monster from your graveyard in face-up attack mode on your side of the field. It must attack if able. When that card is removed from the field: Special summon this card from your graveyard.
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Post  MultiJazzBeat 2011-11-14, 20:16

I really like Eatos - Lady of Spirits.
Nice effect and could be a very good side option with protection.
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Post  Potus-Mat 2011-11-14, 20:57

vantagesp wrote:
Red_Chaos wrote:D: rose gets a card named after her and i don't ......
good work so far tho...
Lolwut? Sure why not.
Scarlet Red Chaos Queen
FIRE/Warrior/6/2300/1800
Cannot be normal summoned or set. You can banish 2 Warrior type monsters with the same attribute in your graveyard to special summon this card (from your hand). Once per turn: You can send 1 card on the field to the graveyard; Switch this card to defense mode. If you activate this cards effect: you cannot decalre an attack this turn.
...
Spoiler:
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Post  Red_Chaos 2011-11-14, 21:20

Potus-Mat wrote:
vantagesp wrote:
Red_Chaos wrote:D: rose gets a card named after her and i don't ......
good work so far tho...
Lolwut? Sure why not.
Scarlet Red Chaos Queen
FIRE/Warrior/6/2300/1800
Cannot be normal summoned or set. You can banish 2 Warrior type monsters with the same attribute in your graveyard to special summon this card (from your hand). Once per turn: You can send 1 card on the field to the graveyard; Switch this card to defense mode. If you activate this cards effect: you cannot decalre an attack this turn.
...
Spoiler:

yeppie i get a card Very Happy
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Post  Adept VantageSP 2011-11-14, 22:23

Winda's Plush Doll
Quick-play Spell
Activate only while you control a face-up Gusto monster. Return 1 card from each players graveyard to their deck; you draw 1 card.

Black Rose Temper
Spell
Banish 1 plant and 1 dragon type monster in your graveyard whos combined levels equals 7 (one must be a tuner); destroy all cards on the field. You cannot summon this turn.

Stardust Nullifier
Counter Trap
Activate only when 1 or more cards you control would be destroyed by a card effect your opponent controls. Banish 1 non-tuner dragon and 1 tuner dragon type monster from your graveyard whos combined levels equal 8; negate the card effect and destroy the card.

F!sh and Trap
Trap
Banish the top card of your deck. If it is a Fish or Sea-Serpent type monster: reveal it and add it to your hand; draw 1 card.

Tyrant's Traitor
Cont. Spell
Negate the effects of all face-up Continous Trap cards on the field. During your Stand-by phase: pay 500 life points. If you cannot, destroy this card.

Shape-Shifting Horror
EARTH/Pyro/4/1600/1600
If this card is sent from the field to the graveyard: Add 1 monster with 1500 or less ATK from your deck to your hand.

Block Blocker
Spell
Neither player can negate attacks this turn or activate card effects that would negate an attack.

General Roc's Tactics
Trap
You must pay 1000 life points to activate this card. Until the end phase of this turn: negate the effects of all monsters on the field. Effects of effect monsters cannot be activated on the field either.

General Roc
Light/Warrior/8/2800/2600
Cannot be special summoned. Neither player can add cards from their deck to their hand or special summon a monster(s). This card cannot be targetd by card effects.
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Post  storyteller 2011-11-14, 23:17

General Roc just crowned himself as the king of all no-SS monsters. On-par with Vanity's ruler, though kristya's still the easier to use.

Also, Shape Shifting Horror. Remind you of a limited little critter much? I say critter because that's his name in the OCG. Yes, I mean Sangan.

Sangan text: "When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand." ...1 word was changed. When to If. And that doesn't even make a difference -_-
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Post  Adept VantageSP 2011-11-15, 21:30

storyteller wrote:General Roc just crowned himself as the king of all no-SS monsters. On-par with Vanity's ruler, though kristya's still the easier to use.

Also, Shape Shifting Horror. Remind you of a limited little critter much? I say critter because that's his name in the OCG. Yes, I mean Sangan.

Sangan text: "When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand." ...1 word was changed. When to If. And that doesn't even make a difference -_-

The effect isn't the big difference. It is the horrible Type/Arritubute combo, as well as not being able to search itself. He is also not a Tour Guide Target. Way less broken version of sangan.

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Vanity's Tiger
DARK/Beast/4/1700/1000
Monsters with 1700 or less attack cannot be special summoned.
----------------
Vanity's Monk
DARK/Spelcaster/4/1800/700
Your opponent cannot special summon a monster(s) from either players graveyard. When this card inflicts battle damge to the opponent: Target 1 card in either players graveyard; banish it.
----------------
Vanity's Thunder
LIGHT/Thuner/4/1900/800
Cards cannot be special summoned from the hand. When a card is normal summoned to your opponents side of the field: Tribute this card; Negate the summon and destroy the card, then Draw 1 card.
----------------
Vanity's Knight
DARK/Fiend/4/1900/1800
This card cannot be special summoned. Special summoned effect monsters effects are negated and they cannot actibvate their effects.
---------------
Vanity's Light
LIGHT/Fairy/1/0/0
Neither player can special summon a monster(s). This card cannot be destroyed by battle or by the effects of an effect monster(s), and you take no battle damage from that battle. Special summoned monster cannot decalre an attack.
---------------
Vanity's Enchanted Warrior
DARK/Warrior/4/1900/800
When this card is normal summoned: place 1 counter on this card for each special summoned monster your opponent controls (max. 3). Once per turn: You can remove 1 counter from this card and target 1 spell or trap on the field; destroy it.
---------------
Vanity's Veiler
DARK/Spellcaster/1/0/0
When the effect of an effect monster activates that would either special summon itself or another monster(s): negate that effect; destroy it and remove it from play.
---------------
Vanity's Rug
Counter Trap
When an effect monster is normal summoned: if it would special summon 1 or more monsters; negate the effect and detroy the card.
---------------
Vanity's Horn
Counter Trap
When a spell/trap or monster card effect card activates that would special summon a monster: banish 1 card with "Vanity" in its name; negate the summon and destroy the card.
---------------
Vanity's Reborn
Spell
Reveal 1 Vanity's monster in your hand: Target 1 Vanity's Monster in your graveyard with the same level as the revealed monster; Normal summon it to your side of the field. This counts as a normal summon. You cannot declare an attack this turn.
--------------
Vanity's Lance
Quick-play spell
Activate only if you control a monster with Vanity in it's name. Target 1 monster on the field: it gains 400 attack and is uneffected by the effects of other spell and trap cards.
-------------
Vanity's Chalice
Quick-play spell
Activate only if you control a monster with Vanity in it's name.Target 1 monster on the field: it loses 800 attack and it's effect is negated.
------------
Pot of Vanity
Quick-Play Spell
Reveal the top 3 cards of your opponents Deck,your oppoent adds 1 of them to their hand, then shuffle the rest back into their Deck. You can only activate 1 "Pot of Vanity" per turn. Your opponent cannot Special Summon a monster(s) during the turn you activate this card.
-----------
Rock Explosion
Trap
Destroy 1 Rock type monster you control: target 1 spell/trap card and 1 monster card on the field; destroy them. Inflict 500 damage to both players.
-----------
Vanity's Safe Zone
Trap
Face-up Vanity's Monsters cannot be targeted by card effects this turn or be destroyed by card effects.
----------
Vanity's Allure
Banish 1 Vanity card in your hand: draw 2 cards. You cannot special summon this turn.


Last edited by vantagesp on 2011-11-15, 22:02; edited 1 time in total
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Post  storyteller 2011-11-15, 21:43

Tour Guide makes no difference here; sangan was limited waaaay before Tour Guide came into play. Heck, it was limited back before I quit the first time around.

The type thing doesn't really make much of a difference either. That only really came into play because Tour Guide came out. Before that, who cared if it were a fiend?

The attribute does play a role. You have a point there.

Making sure it can't search itself just means that you made sangan a mini-beater to boot. And I'm not quite sure how sangan searching itself would be broken. It does sound broken, though I can't quite say why. Give me an example please.
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Post  Adept VantageSP 2011-11-16, 18:17

Verz Girl
DARK/Aqua/4/1250/1050
When a card is Special Sumonned: You can reduce its attack by this cards current attack until the end phase of this turn.
--------------------
Verz Mimic
DARK/Spellcaster/1/50/50
When this card is summoned: target 1 face-up Special Summoned Monster: This cards attack and defense become equal to the target monster original attack; reduce the target monster attack to 0.
--------------------
Verz Aquatic Terror
DARK/Dragon/6/2250/1950
This card is also treated as a WATER monster. You can special summon this card (from your hand) if your opponent controls 2 or more special summoned monsters. When this card is summoned this way: Banish 1 card yours opponent controls.
-------------------
Verz Reaper
DARK/Zombie/4/1350/1950
When this card is summoned: destroy 1 spell or trap card on the field; switch this card to defense mode.
-------------------
Terrorking Panda
DARK/Beast/5/2400/0
This card must attack if able, and cannot be switched to defense mode (unless by a card effect). If this card does not attack: destroy it; add one Beast type monster from your deck to your hand.
-------------------
Wastful Yet Eco-Friendly Dino
Earth/Dinosuar/3/1400/1400
When this card is normal summoned or flip face-up: Send the top 2 cards from your deck to your graveyard. If any of the cards sent are normal a monster(s): Add 1 of them to your hand or back to your deck.
-------------------
Bad Fawn
DARK/Beast/1/0/0
During either players turn, you can banish this card from your hand: Target 1 face-up card on the field; flip it face-down (if it is a monster flip it onto face-down defense mode). You can only use the effect of "Bad Fawn" once per duel.
------------------
Good Fawn
LIGHT/Beast/1/0/0
You can banish this card from your graveyard: return 1 Level 1 monster from your graveyard to your hand. You can only use the effect of "Good Fawn" once per turn.
------------------
Divinity Engine
Spell
Discard 1 Ritual Spell or Ritual Monster: draw 2 card. You can only use the effect of "Divinity Engine" once per turn.
------------------
Ritual Maiden
LIGHT/Spellcaster/1/100/100
This card can be used as the entire tribute for the ritual summon of a LIGHT monster. If this card is used as a tribute for a ritual summon: return the Ritual Spell card used from your graveyard to your hand.
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Post  Red_Chaos 2011-11-19, 17:03

cool cool van keep up the good work
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Post  Adept VantageSP 2011-11-25, 04:12

Chaos Rain
Spell
Select and reveal 1 LIGHT or DARK monster in your hand: Banish 1 LIGHT and 1 DARK monster from your graveyard; Special summon the selected monster (from your hand).

Clustered Chaos
Spell
Reveal one card with "Chaos" in its name in your hand: Send the top 3 cards of your deck to the graveyard; draw 1 card. You cannot special summon a monster this turn without "Chaos" in its name. The effect of "Clustered Chaos" may only be activated once per turn.

Red Chaos
FIRE/Warrior/5/2300/2000
Cannot be normal summoned or set. You can special summon this card (from your hand) by banishing 1 FIRE and 1 DARK monster in your graveyard. Once per turn: Send 1 FIRE monster from your deck to the graveyard; banish 1 face-up monster card on the field. This card cannot decalre an attack the turn you use this effect.

Tactical Leader
LIGHT/Warrior/6/1200/2400
When this card is summoned: switch it to defense mode. Face-up continous spell cards cannot be destroyed by card effects. During your end phase: send the top card of your opponents deck to the graveyard.


Forgotton Spirit
WIND/Fairy/Spirit/1/0/0
Cannot be special summoned. Return this card to the owners hand during the end phase of the turn this card was summoned. When this card is summoned: Add 1 Spirit monster from your deck to your hand. This card gains attack equal to that spirit monster. Your opponent takes no battle damage from this card.


Last edited by vantagesp on 2011-11-26, 00:42; edited 1 time in total
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Post  Red_Chaos 2011-11-26, 00:42

I love it make more D:
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Post  Adept VantageSP 2011-11-26, 00:50

M.I.A. - Mercenary in Action
FIRE/Warrior/4/1500/500
When this card is selected as an attack target: Flip a coin, if heads negate the attack. During your opponents stand-by phase turn: flip a coin, if heads: This card can declare an attack at the start of your opponents Battle Phase.

Fossil Turtle
EARTH/Rock/3/0/2000
When this card is summoned: swicth this card to face-up defesnse mode. Once per turn, during both players stand-by phases: destroy 1 special summoned monster on the field.

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