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The 7 Wonders of the Damage Step! (TCG)

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Post  Adept VantageSP 2011-11-23, 20:43

Hello Dueling Network and Dueling Network forums! The following article describes the various sub-steps of the Damage Step (TCG). Yes, a card game intended for children is this complex. Anyway, in this article you will learn about the Damage Step and what can or cannot be used at certain points in the Damage Step. The Damage Step is fairly complex, so this is not really for begginers. If you cannot tell the difference between Spell Speeds, then please do not read this guide, you will only hurt yourself. Please read up on Spell Speeds before you continue. This is the basis of the guide. What can and cannot be used in the Damage step finds its roots in the spell speeds. You may also want to read up on the types of effects. Like Trigger, continuous and Ignition for example. Make sure to also know SEGOC and Priority as well. Anyway, let us start this wonderous journy into the Damage Step. Grab some popcorn, listen to some music, just to to have some fun...

To begin let me make a few statements. The Damage Step is not all one event. In fact it is comprised of 7 different sub-steps. These sub-steps determine what happens at one time, what can be used/played, etc. You must follow these steps. Failure to do so will result in an improperly played out game. Following this logic, you cannot skip steps or re-arrange the order of the steps. This is not allowed. You must follow them in order.

The 7 Sub-Steps are:

  • Substep 1: Start of the Damage Step
  • Substep 2: Flipping the Face-Down Monster Face-Up
  • Substep 3: Before Damage Calculation
  • Substep 4: "During Damage Calculation"Substep 5: Battle Damage - After Damage Calculation
  • Substep 6: Resolve effects
  • Substep 7: End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard


Before I start talking about the Damage Step let me talk about before the Damage Step.

Start/Attack Declaration
Spoiler:

Before Damage Step
Spoiler:



Earlier I mentioned only certain cards can be activated during this time. I will now list cards/card types that can be used during this step (as a whole):

Counter Trap Cards
Counter traps are spell speed 3. This means they are the fastest of the spell speeds. No other spell speed can counter this spell speed except Spell speed 3. For example, you cannot chain Book of Moon to Solemn Warning. Book of Moon is spell speed 2, and Solemn Warning is Spell Speed 3. You can however Chain Book of Moon to MST because they are the same Spell Speed (2). You may also chain Dark Bribe to Solemn Warning because they are the same Spell Speed (3). Since Spell Speed 3 are the fastest cards out there (in terms of Spell Speeds) they can be activated during the Damage Step. This is why you can Solemn Warning Gorz.

Attack and Defense Altering Spell Speed 2 Cards

This is the part that most people have trouble with. You can only use certain Spell Speed 2 cards during the Damage Step. Only cards that alter attack (and a few exceptions) can be used from this Spell Speed. Let's say My Thunder KIng attacks my Opponents Cyber Dragon. I activate Forbidden Lance Targeting his Cyber Dragon. Lance alters Dragons attack by reducing it by 800, so it can be used in the Damage Step. However, let us say my opponent then tries to chain Book of Moon. They are in fact the same Spell Speed (2), BUT Book of Moon cannot be used at this point. Why you may ask? It does not alter attack and/or defense, so it cannot be used. Another example of cards that can be used (that are not quick-play) are Honest and Kalut. They alter attack and are Spell Speed 2, so they work!

Effects that Specify that they can be used during the Damage Step
Rules can sometimes be broken. Certain cards specify that they can indeed be used during the Damage Step. Since they say you can, you can. Nutrient Z for example.

This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.

The underlined phrase dictate that you can use it during the Damage Step, dispite the lack of stat alteration or it not being Spell Speed 3.


Quick Effects/ Multi-Trigger

If a monster effect spcifies that you can negate a the activation of a card effect, it can be used. Cards like Hours the Black Flame Dragon Lv8 and Light and Darkness Dragon are an example of this.

Other

Certain cards for whatever reason have been ruled to be able to be used during the Damage Step. These include:
  • "Attack and Receive"
  • "Chthonian Blast"
  • "Desrook Archfiend"
  • "Michizure"
  • "Null and Void"
  • "Numinous Healer"


Alright, here is the tricky part. Now that I have explained some basic restrictions and such, I would like to now describe the various sub-steps of the Damage Step. Have fun!

Substep 1: Start of the Damage Step
Spoiler:


Substep 2: Flipping the Face-Down Monster Face-Up
Spoiler:

Substep 3: Before Damage Calculation
Spoiler:


Substep 4: "During Damage Calculation"
Spoiler:



Substep 5: Battle Damage - After Damage Calculation
Spoiler:


Substep 6: Resolve effects
Spoiler:

Substep 7: End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard
Spoiler:


I would like to thank the Yu-Gi-Oh! Wikia. I used there guide as a template for mine. Although I used theirs as a template I changed it a lot. I summarized certain areas and made other areas more new player friendly. I also explained certain cards in detail which they did not. I provided some comments of my own as well. I built upon their guide and made it better. Consult their guide for spefic cards.

Examples/FAQ
Spoiler:

Sources:

Breakdown of the Battle Phase - Yugioh Wikia
Yugioh Han dbook - Konami


Last edited by vantagesp on 2011-12-15, 02:52; edited 5 times in total
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Post  Ventus893 2011-11-23, 21:07

Great article, very informative and educational.
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Post  Tcbskater 2011-11-23, 21:28

It's great you wrote this. So many people who do not understand or even know about Substeps can now be enlightened.
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Post  Metta World Peace 2011-11-23, 21:35

Good stuff my man
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Post  avionmage 2011-11-23, 21:59

Thanks alot!
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Post  Wildflame 2011-11-23, 22:11

Useful stuff, good work Van.
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Post  Key 2011-11-23, 22:25

Lrn2Rulingz, nub :<

vantagesp wrote:Let's say My Tunder KIng attacks my Opponents Cyber Dragon.

Lol

vantagesp wrote:Quick Effects/ Multi-Trigger
If a monster effect spcifies that you can negate a the activation of a card effect, it can be used. Cards like Hours the Black Flame Dragon Lv8 and Light and Darkness Dragon are an example of this. [/color]
You may want to add Skull Meister, it's an exception to this rule.

vantagesp wrote:Substep 1: Start of the Damage Step
-At the beggining of the first sub-step you activate certain Continuous Effects. For example, cards like Steamroid and Jain, the Lightworn Paladin will activate.
vantagesp wrote:-Continuous effects that activate specifically during damage calculation are applied now.

You clearly know continuous effects doesn't activate, it's only applied
Neither Jain nor Steamroid activates before it's a continuous effect

vantagesp wrote:-In terms of this chain, only cards that specifically say "during damage calculation", are counter traps or have quick effect that negate (LADD and Herald of Orange Light) can be used during this step.
Negate activation needs to be specifically written out

vantagesp wrote:If one of the monsters is destroyed by a card effect; it is not considered destroyed by battle, it was destroyed by a card effect.
It is considered to be destroyed by battle, but it's sent to the grave because it is destroyed a second time by an effect.


And make sure you mention replay does not occur during the damage step


Last edited by Key on 2011-11-23, 22:36; edited 2 times in total
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Post  Adept VantageSP 2011-11-23, 22:31

Fixed your nit picks. Thanks.

Here is a present for you.

Spoiler:
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Post  DefiniteOtaku 2011-11-23, 22:32

I approve of this thread.
Now excuse me while I link countless idiots to it.
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Post  Key 2011-11-23, 22:37

Actually, I realized that this is wrong
Key wrote:
vantagesp wrote:If the monster is destroy by battle; its destruction effect is not applied. If it survives; the effect is applied.
Yes, it's still applied, thus will be sent to grave because it's destroyed by its effect, even if it's already destroyed by battle

Since I got confused by some other mechanics
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Post  Adept VantageSP 2011-11-23, 22:41

Key wrote:Actually, I realized that this is wrong
Key wrote:
vantagesp wrote:If the monster is destroy by battle; its destruction effect is not applied. If it survives; the effect is applied.
Yes, it's still applied, thus will be sent to grave because it's destroyed by its effect, even if it's already destroyed by battle

Since I got confused by some other mechanics

I figured. I meant cards like Nyan and Kozaky.
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Post  DarkRiku 2011-11-24, 01:18

Nice article man. Wished they used GX as a hidden opportunity to teach people how to play the game. Biggest mistake ever.

Nice refresher course on the damage step for me. This is the reason why this game is played by older people as well. On the surface this game isn't complicated but you start looking deeper into the rabbit hole this came will surprise you on its learning curve.

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Post  DefiniteOtaku 2011-11-24, 01:23

DarkRiku wrote:Nice article man. Wished they used GX as a hidden opportunity to teach people how to play the game. Biggest mistake ever.

Nice refresher course on the damage step for me. This is the reason why this game is played by older people as well. On the surface this game isn't complicated but you start looking deeper into the rabbit hole this came will surprise you on its learning curve.

Learning curve?
More like Learning Sheer Cliff Wall.

I still think GX was good
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Post  Ultimate lol 2011-11-24, 04:17

I'm missing a mention of cards like Tragoedia. Other then that, good stuff.
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Post  Adept VantageSP 2011-11-24, 04:55

Ultimate lol wrote:I'm missing a mention of cards like Tragoedia. Other then that, good stuff.

Yeah, I should add him and Gorz. Will do tomorrow. Thanks for the suggestion.
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Post  Sillva 2011-11-26, 21:15

Good article. I give 2 thumbs up
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Post  raidou 2011-11-26, 21:26

nice!

this one is more detailed than the sticky
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Post  Adept VantageSP 2011-12-01, 07:52

Small update! Added some examples.
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Post  Ultimate lol 2011-12-01, 08:04

Still no Gorz and Trag?
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Post  Adept VantageSP 2011-12-01, 08:14

Lol I pre-emptivly posted the update text before the actual update. I explained why Gorz and Trag cannot be used at the same time.


New Examples!

Ryko vs Forbidden Chalice in the DS
Gorz and Trag when damage is taken
Ehren vs Flip Effects
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Post  Ultimate lol 2011-12-01, 08:18

Suspect Ninja Suspect
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Post  Adept VantageSP 2011-12-01, 08:29

Lol yeah, Gorz and trag was need though. I should make a guide explaining the various phrases on cards such as: When, If, Can. And also explain Mandatory vs Optional.

Like lets say I tribute Sangan for Raiza and spin their monster to the deck, they use pulling the rug.

Chain Link 1: Raiza
Chain LInk 2: Rug

Chain now resolves backwords. Raiza is negated, and destroyed.

Now a new chain is started by Sangan since he is mandatory and his effect MUST happen, even if you have no targets (it will still activate!).

Chain Link 1: Sangan

Now since a new chain has started, your opp can Debunk Sangan if they want or use Forbidden Graveyard to stop him from working.

Let's replace Sangan (mand. effect) with Botanical Girl. She is optional. Notice the When....can... in her effect. Since she is not mandatory she will miss her timing. The last thing to happen was NOT Botanical Girl being sent to the grave, and unlike Sangan, she does not have a mandatory effect (therefor it doesn't HAVE to happen). Because of this, she will in fact miss her timing. So her effect will not start a new chain after the Raiza chain.
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Post  BrandonBalls 2011-12-10, 04:21

Great article man! Now I can link this to people so they can learn the Wonders as well.
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Post  Adept VantageSP 2011-12-10, 05:14

BrandonBalls wrote:Great article man! Now I can link this to people so they can learn the Wonders as well.
Thanks, the Damage Step can be very tricky to explain... so yeah xd.
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Post  kangtuji 2011-12-12, 02:20

Little Trivia / Question..... what happen ( Gem Knight Citrine )
<ul>1 "Gem-Knight" Monster + 1 Pyro-Type Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.</ul>

if Attacking :
<ul>A. Sangan (When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.)
B. BatteryMan Micro-cell (FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.)
C. Mystic Tomato (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.)
D. Amazoness SwordWoman (Your opponent takes all Battle Damage that you would have taken from a battle involving this card.)
E. GB Hoplumus (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".)
</ul>

Which one is can active ?
NoneAmazoness Sword Woman


The question was floated because one of my opp said he can active the effect, because damage step is already ended when monster get destroyed
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Post  Ultimate lol 2011-12-12, 03:28

A: Destroyed and send to the grave in the end of the damage step. -> Yes
B: No Flip effect. Do get the draw in the end of the damage step. See A
C: See A
D: Continues effect so yes.
E: Not even end of the damage step but end of the battle step. So yes.


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Post  Key 2011-12-12, 03:41

Ultimate lol wrote:A: Destroyed and send to the grave in the end of the damage step. -> Yes
B: No Flip effect. Do get the draw in the end of the damage step. See A
C: See A
They all activate in the damage step, its activation will be prevented

Van, your explanation for Gorz vs Tragoedia isn't right.
You cannot summon both because the unwritten rule says only 1 card effect summon from hand can apply
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Post  Ultimate lol 2011-12-12, 03:50

Key wrote:
Ultimate lol wrote:A: Destroyed and send to the grave in the end of the damage step. -> Yes
B: No Flip effect. Do get the draw in the end of the damage step. See A
C: See A
They all activate in the damage step, its activation will be prevented

Van, your explanation for Gorz vs Tragoedia isn't right.
You cannot summon both because the unwritten rule says only 1 card effect summon from hand can apply

Guess I should have used veiler as a reverence after all.
Damn my protesting logics.
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Post  Adept VantageSP 2011-12-12, 03:57

Key wrote:
Ultimate lol wrote:A: Destroyed and send to the grave in the end of the damage step. -> Yes
B: No Flip effect. Do get the draw in the end of the damage step. See A
C: See A
They all activate in the damage step, its activation will be prevented

Van, your explanation for Gorz vs Tragoedia isn't right.
You cannot summon both because the unwritten rule says only 1 card effect summon from hand can apply

True. I will update it later. But it does make sense right? Last thing to happen was not the Damage.
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Post  Key 2011-12-12, 04:11

vantagesp wrote:
Key wrote:
Ultimate lol wrote:A: Destroyed and send to the grave in the end of the damage step. -> Yes
B: No Flip effect. Do get the draw in the end of the damage step. See A
C: See A
They all activate in the damage step, its activation will be prevented

Van, your explanation for Gorz vs Tragoedia isn't right.
You cannot summon both because the unwritten rule says only 1 card effect summon from hand can apply

True. I will update it later. But it does make sense right? Last thing to happen was not the Damage.
No
Because then people can use it to argue how you're no longer responding to a summon because Lonefire's effect is already activated. Or how you're not responding to an attack because Dimensional Prison is activated.
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Post  kangtuji 2011-12-12, 06:45

"POST 1":
+++++++++++++++++++++++++++++++
Spoiler:


Last edited by kangtuji on 2011-12-16, 04:00; edited 2 times in total
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Post  kangtuji 2011-12-15, 02:21

<blockquote>
kangtuji wrote:Little Trivia / Question..... what happen ( Gem Knight Citrine )
<ul>1 "Gem-Knight" Monster + 1 Pyro-Type Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.</ul>

if Attacking :
<ul>A. Sangan (When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.)
B. BatteryMan Micro-cell (FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.)
C. Mystic Tomato (When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.)
D. Amazoness SwordWoman (Your opponent takes all Battle Damage that you would have taken from a battle involving this card.)
E. GB Hoplumus (If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".)
</ul>

Which one is can active ?

The question was floated because one of my opp said he can active the effect, because damage step is already ended when monster get destroyed

Key wrote:<font style=text-decoration:blink>They all activate in the damage step, its activation will be prevented</font>

Van, your explanation for Gorz vs Tragoedia isn't right.
You cannot summon both because the unwritten rule says only 1 card effect summon from hand can apply
Source : http://forum.duelingnetwork.com/t10413p25-the-7-wonders-of-the-damage-step-tcg#133061
</blockquote>

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here is a study case :
my opp keep arguing he get the effect, while I already post link to here, he said his effect active / valid , because damage calc. monsters are sent to grave after damage calc.

What is your answer ?

<blockquote>

    Log

    kangtuji: pump 3
    TheGame166 has lost 1900 life points
    kangtuji has lost 1300 life points
    kangtuji has lost 500 life points
    TheGame166 has lost 200 life points
    kangtuji has lost 1400 life points
    TheGame166 has lost 400 life points
    TheGame166 has lost 200 life points
    kangtuji: ?
    kangtuji: citrine eff
    TheGame166: end of step
    kangtuji: nope
    kangtuji: during damage
    TheGame166: yes the monsters eff happens when sent to grave after damage
    kangtuji: your card eff active on sub-step 4

    <img src=https://i.imgur.com/sKPED.jpg style=max-width:100%>

    TheGame166: It says damage calc. monsters are sent to grave after damage calc. my eff is valid
    kangtuji: http://forum.duelingnetwork.com/t10413-the-7-wonders-of-the-damage-step-tcg

    <img src=https://i.imgur.com/OnjxV.jpg style=max-width:100%>

    TheGame166: Mine is the last step im right
    kangtuji: nope, They all activate in the damage step, its activation will be prevented
    kangtuji: same timing as mystic tomato
    TheGame166 has left the duel

    <hr>
</blockquote>
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Post  Adept VantageSP 2011-12-15, 02:53

As per request of Key, Gorz thing has been removed.
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Post  RastreadorFT 2011-12-20, 10:52

Key wrote:Lrn2Rulingz, nub :<

vantagesp wrote:Let's say My Tunder KIng attacks my Opponents Cyber Dragon.

Lol

vantagesp wrote:Quick Effects/ Multi-Trigger
If a monster effect spcifies that you can negate a the activation of a card effect, it can be used. Cards like Hours the Black Flame Dragon Lv8 and Light and Darkness Dragon are an example of this. [/color]
You may want to add Skull Meister, it's an exception to this rule.

vantagesp wrote:Substep 1: Start of the Damage Step
-At the beggining of the first sub-step you activate certain Continuous Effects. For example, cards like Steamroid and Jain, the Lightworn Paladin will activate.
vantagesp wrote:-Continuous effects that activate specifically during damage calculation are applied now.

You clearly know continuous effects doesn't activate, it's only applied
Neither Jain nor Steamroid activates before it's a continuous effect

vantagesp wrote:-In terms of this chain, only cards that specifically say "during damage calculation", are counter traps or have quick effect that negate (LADD and Herald of Orange Light) can be used during this step.
Negate activation needs to be specifically written out

vantagesp wrote:If one of the monsters is destroyed by a card effect; it is not considered destroyed by battle, it was destroyed by a card effect.
It is considered to be destroyed by battle, but it's sent to the grave because it is destroyed a second time by an effect.


And make sure you mention replay does not occur during the damage step

Key is right, not everything is for speed, but some cards have effects faster than the counter traps.

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Post  Ultimate lol 2011-12-20, 10:58

RastreadorFT wrote:some cards have effects faster than the counter traps.

No, No they don't
Counter, aka spell speed 3, is the "fastest" spell speed.
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Post  Miror B. 2012-01-01, 22:12

RastreadorFT wrote:Key is right, not everything is for speed, but some cards have effects faster than the counter traps.
Nothing is faster than a counter trap.
Continuous effects just don't care about speed at all since they apply automatically.
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Post  Smokay 2012-01-01, 22:40

Miror B. wrote:
RastreadorFT wrote:Key is right, not everything is for speed, but some cards have effects faster than the counter traps.
Nothing is faster than a counter trap.
Continuous effects just don't care about speed at all since they apply automatically.
So then let me ask you this.

What if you counter trap a counter trap?
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Post  Saturn 2012-01-01, 23:07

Smokay wrote:
Miror B. wrote:
RastreadorFT wrote:Key is right, not everything is for speed, but some cards have effects faster than the counter traps.
Nothing is faster than a counter trap.
Continuous effects just don't care about speed at all since they apply automatically.
So then let me ask you this.

What if you counter trap a counter trap?

The counter trap chain to the other counter trap because they have the same speed. Hurr durr.
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Post  Smokay 2012-01-01, 23:20

And then quick plays like mst come in. Also, this guide is missing the step where the players have arguments over priority rulings.
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Post  Adept VantageSP 2012-01-01, 23:27

RastreadorFT wrote:
Key wrote:Lrn2Rulingz, nub :<

vantagesp wrote:Let's say My Tunder KIng attacks my Opponents Cyber Dragon.

Lol

vantagesp wrote:Quick Effects/ Multi-Trigger
If a monster effect spcifies that you can negate a the activation of a card effect, it can be used. Cards like Hours the Black Flame Dragon Lv8 and Light and Darkness Dragon are an example of this. [/color]
You may want to add Skull Meister, it's an exception to this rule.

vantagesp wrote:Substep 1: Start of the Damage Step
-At the beggining of the first sub-step you activate certain Continuous Effects. For example, cards like Steamroid and Jain, the Lightworn Paladin will activate.
vantagesp wrote:-Continuous effects that activate specifically during damage calculation are applied now.

You clearly know continuous effects doesn't activate, it's only applied
Neither Jain nor Steamroid activates before it's a continuous effect

vantagesp wrote:-In terms of this chain, only cards that specifically say "during damage calculation", are counter traps or have quick effect that negate (LADD and Herald of Orange Light) can be used during this step.
Negate activation needs to be specifically written out

vantagesp wrote:If one of the monsters is destroyed by a card effect; it is not considered destroyed by battle, it was destroyed by a card effect.
It is considered to be destroyed by battle, but it's sent to the grave because it is destroyed a second time by an effect.


And make sure you mention replay does not occur during the damage step

Key is right, not everything is for speed, but some cards have effects faster than the counter traps.

Try harder next time if you're gonna nit pick.
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Post  Saturn 2012-01-02, 04:57

Smokay wrote:And then quick plays like mst come in. Also, this guide is missing the step where the players have arguments over priority rulings.

-completely disregards the big wall of quotes posts-

Quicky plays = speed 2 = can't be chained = sucks to be you
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Post  T3RCX 2012-01-02, 07:05

The Seal of Orichalcos card printed by UDE has a spell speed 4 negation effect.
The 7 Wonders of the Damage Step! (TCG) Th_spray_trollface_copy

But srsly...

This is one of those articles you want to bookmark for sure. Maybe one day someone (me) will write about the differences between TCG and OCG in the damage step...
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Post  LilyRainEve(TeWe) 2012-01-13, 16:07

continuous effect considered to be stoped applying in "After Damage Calculation" not at the time flip effect activate.
http://www.pojo.biz/board/showpost.php?p=18090296&postcount=29
:yareyare:, i can't believe key doesn't nitpick this part :v
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