Euclidean Forces - The Guide To Vylons
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Nicks016
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Euclidean Forces - The Guide To Vylons
All things in this Universe can be understood via mathematics, the language of reality. One of the foremost of these tongues is Geometry. The power of Geometry is true divinity. This is true power. This is the Vylon style.
- The Plane Figures - Monsters:
A cylinder with multiple annuli constructed with points on the same axis as the focus of all of the constructs. Just like its focus' traits affect the construct, his traits affect the beings around him. Most Vylon decks has no difficulty gathering five Equip Spells, so it can easily become a 1500 buff to the entire field.
A line segment with two equal line segments perpendicular to it constructed at the end points, another equal line segment formed parallel to the first line at the end points of the second and third lines, four segments equal to the first four constructed at a normal angle at the end points, and four more segments connecting the four final end points. A basic construct, and a useful one at that. When used as Synchro Material, he will bring forth an Equip Spell for you.
Save Cube, Vylon Tuners share a little ability that make this effect quite worthwhile. If a Vylon Tuner is sent to the Graveyard from the field, it can equip itself to another monster. Due to the wording, even when they are spent on a Synchro Summon, they still may be used. So, after a Synchro, Hapt can reuse the Tuner, opening up new Synchro abilities.
Not so much a Geometrical construct, per say, but a unit of electrical resistance. When Ohm is Normal Summoned, he prepares an Equip Spell to be reused. At the speed that Vylons can burn through these, reusing them is always good.
A four-dimensional being, with a style that quite a bit different than his three-dimensional companions. Rather than relying on Equip Spells, Pentacro equips himself to another Vylon and gives them a new power: whenever that Vylon destroys a monster, another card may be destroyed. And, as a Union monster, it has the usual selfless ability.
Given a line segment, two more equal segments are erected at the end points at sixty degree angles. A second, equal structure is erected at a different value on the third axis, and three line segments are erected to connect the two constructs. Prism is little more than a Tuner that gives a free Axe Of Despair to whatever it pleases. But, then again, Pot Of Greed is little more than a +1...
Vylons. Creatures of contemplation who take form to eradicate the Inverz. This Soldier takes a form best suited to take advantage of one of the Inverz's weaknesses: their 0 DEF. Soldier easily sets up the field to put the opponent's monsters at their weakest position.
Given point "A" on line "AB", all points equidistant from point "A" are defined. Spheres are one of the most seen constructs in the heavens, be it a planet or a star. Who knows what can be held in a sphere? Plasma? Life? Spent Equip Spells?
A construct that is formed by multiple Platonic Solids being formed on or removed from another Platonic Solid resembling a star (hence the name "Stella"). Just like a star, anything that touches it is eradicated. Or, in this case, anything that Stella is equipped to.
Stigma, the loaded nature of certain subjects. Same with Stigma, if there is a choice of targets, there is a spring-loaded trap. Or, at least spring-loaded Equip Spell.
Yet another four-dimensional object. Tesseract applies himself to another Vylon and turns it into a gateway for more Vylons from the Graveyard.
A pyramid. Plane and simple. Its effect is just as simple: if Tetrah's equiptee would be destroyed, he may die to save it.
Vylon strength comes from their ability to regenerate lost Spells. A simple one-for-one, net zero trade. Vanguard may rarely go off, but it instantly doubles any pluses from the Spells.
- The Higher Beings - The Boss Monsters:
"I am the Alpha..."
A Level Nine Synchro that automatically restocks his arsenal when summoned, and gives himself immunity to Spells and Traps (save Equip Spells, of course) as long as he has one of his weapons on hand.
A Level Seven Synchro that is normally outshined by the others. The other Vylon Bosses are offensive monsters, but Delta would rather rest and gather Equip Spells.
The only Exceed monster of the Vylon Bosses, but the most seen. He is a being closer to the four-dimensional Vylons, insofar as that he has abandoned the Equip Spell way in favour of combining with other monsters.
A Level Eight Synchro that is a mighty Juggernaut in its own right. Its effect decimates the opponent's monsters and shuffles up the his Equip Spells, and his ATK power will wipe out anything in his way.
Sigma. The sum of all of the parts. Without his parts, Sigma truly is weak. He realizes this, and gathers Equip Spells whenever he needs to do battle.
"...And The Omega."
The lord of Vylons. His mere existence eradicates the Inverz plague, and his presence shuts down up to five effects per turn. To Omega, Judgment Dragon is a fly. THIS is the Judgment Of Omega.
- The Constructs - The Spells:
The first of the four Vylon Equip Spells. Like the other three, If they are sent to the Graveyard from the field, a Vylon Spell card is added to the hand. Yes, IF. It does not miss the timing. Component grants the wielder Piercing. At higher ATK, this card is a death sentence.
The second Vylon Equip Spell. When the holder attacks, everyone shuts up and listens. Neither Spells nor Traps can respond to Filament's attack.
By far the most basic of the Vylon Equip Spells, Material gives a simple 600 ATK boost.
The final, and perhaps most devious Vylon Equip Spell. The holder cannot be targeted by monster effects of Trap cards.
The single most abusable card in the archtype. Whenever an Equip Spell pops, you get a Vylon Tuner from the deck. And, remembering the effect of the Vylon Equip Spells, that is up to twelve Vylon Tuners.
Quit a useful tool. Remember, the Vylon Equip Spells search for ANY Vylon Spell. Grab, restock, then pop or draw.
Simply put, Polytope is concentrated Hapt in a can.
- The Visitors From The Material World - The Tech:
LIGHT, opens up quick Vylon Synchros. What is not to love?
Same with Cyber Dragon.
While Simga or Delta is usually a better option, Power Tool does have his moments. Plus, he opens up a semi-immortal Life Stream.
Basically, a Harpie's Feather Duster for you. Not the best for this format, but always humourous to use.
Looks like crap, huh? So did Elma. It will instantly destroy any other Equip Spells targeting the holder. Scroll up to Element for a second and see the OTK possibilities.
Not all that useful in most decks, and overshadowed by Delta, Sigma, and Power Tool most of the time, but pretty useful for a quick burn or field clearing.
Cube and Stella make this guy an instant Sigma.
A more flexible Trident. While it requires an empty field, that is not that hard to pull off.
- The Fist Book - Sample Decklists:
Element Exceed Turbo:
All-Around Vylon:
Sigma Strength:
*COMING SOON!*
Omega MAXX:
*COMING SOON!*
Last edited by Potus-Mat on 2011-12-17, 22:36; edited 1 time in total
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Euclidean Forces - The Guide To Vylons
Can we have a sample decklist? All my builds seem to fall flat on its face (also, I'm slightly restricted for a card base because I can only use the WC 2011 game on the DS).
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Euclidean Forces - The Guide To Vylons
I've always wanted to play Vylons. They look awesome and I like how they're the only ones to use Double Tuning other than Red Nova Dragon. Thx for making the guide.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Euclidean Forces - The Guide To Vylons
Yay! People finally read my work! Sure, I shall try some sample decklists.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Euclidean Forces - The Guide To Vylons
lol
I read most of the articles on here. I add my two cents here and there, but usually I stay reserved.
Also, would you mind working with me on my restricted set of cards? We can do this via pm, or in this thread since it is related. (DN doesn't like me, otherwise I'd make and test it here.)
I read most of the articles on here. I add my two cents here and there, but usually I stay reserved.
Also, would you mind working with me on my restricted set of cards? We can do this via pm, or in this thread since it is related. (DN doesn't like me, otherwise I'd make and test it here.)
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Euclidean Forces - The Guide To Vylons
Just a little knowledge, did you know the Synchros are also based off of the letters of the Greek Alphabet? Also, Ohm is also one which is why it probably isn't a geometric shape. I like the complexity of the wording that you used in order to describe each one. Although, i don't think that Vylons can be played competitively yet due to all the back-row hate, they are an amazing archetype and a quite unique one on that note. I'd say this is probably one of the few Equip-Spell oriented decks that can actually work with enough dedication and effort. Sure, there are others such as Morphtronics, Guardian, and some individual cards, but none of them can stand up to the power that is the Vylons. Not to mention, I am half Greek so this kind of stuff has always been interesting for me. Hope to see more options from this thread!
Nicks016- Posts : 111
Birthday : 1995-11-28
Join date : 2011-07-27
Re: Euclidean Forces - The Guide To Vylons
Your guide needs to say how many of the cards we should run.
The deck in the op is......... interesting. 9 monsters, and a bunch of spells...
The deck in the op is......... interesting. 9 monsters, and a bunch of spells...
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Euclidean Forces - The Guide To Vylons
Obviously, I know. Alpha, Beta, Gamma, Delta, Epsilon, Dasher, Prancer, Rudolph...Nicks016 wrote:Just a little knowledge, did you know the Synchros are also based off of the letters of the Greek Alphabet? Also, Ohm is also one which is why it probably isn't a geometric shape. I like the complexity of the wording that you used in order to describe each one. Although, i don't think that Vylons can be played competitively yet due to all the back-row hate, they are an amazing archetype and a quite unique one on that note. I'd say this is probably one of the few Equip-Spell oriented decks that can actually work with enough dedication and effort. Sure, there are others such as Morphtronics, Guardian, and some individual cards, but none of them can stand up to the power that is the Vylons. Not to mention, I am half Greek so this kind of stuff has always been interesting for me. Hope to see more options from this thread!
And, the funny thing about Vylons are that, even if the opponent runs triple MST, against a Vylon Equip Spell, it is always a -1 for them.
That would be boring and dismissive. Cards are not inherently good or bad.N Harmonia wrote:Your guide needs to say how many of the cards we should run.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Euclidean Forces - The Guide To Vylons
Have you ever read one of the good deck guides on pojo? They all say how many of each card you should run. Example: "Run 3" "Run 2-3" "Run 1-2" "Run 0-2" "Run 0"
It's not that hard....
It's not that hard....
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Euclidean Forces - The Guide To Vylons
I am not of the opinion that a guide should dictate what the deck should be. A guide is meant to make people aware of the possibilities of the archtype.N Harmonia wrote:Have you ever read one of the good deck guides on pojo? They all say how many of each card you should run. Example: "Run 3" "Run 2-3" "Run 1-2" "Run 0-2" "Run 0"
It's not that hard....
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Euclidean Forces - The Guide To Vylons
Potus-Mat wrote:I am not of the opinion that a guide should dictate what the deck should be. A guide is meant to make people aware of the possibilities of the archtype.N Harmonia wrote:Have you ever read one of the good deck guides on pojo? They all say how many of each card you should run. Example: "Run 3" "Run 2-3" "Run 1-2" "Run 0-2" "Run 0"
It's not that hard....
That doesn't mean you shouldn't let people know how many of cards to run in which builds. In your descriptions of the cards, it just looks like you are talking about math, and saying a little about what the cards do.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Euclidean Forces - The Guide To Vylons
is it just my computer are is the decks slightly cut off D:
Red_Chaos- Posts : 2312
Birthday : 1990-12-30
Join date : 2011-07-15
Re: Euclidean Forces - The Guide To Vylons
no mage power?
Karakuri911- Posts : 183
Join date : 2011-08-09
Re: Euclidean Forces - The Guide To Vylons
I LOOOOVEEEEEEEEEE the art on the Vylon Cards. Some of my favorite in the entire game.
inpachi- Posts : 53
Birthday : 1991-09-25
Join date : 2011-12-20
Re: Euclidean Forces - The Guide To Vylons
Tested out my Vylon deck and it worked beautifully though I haven't gotten out Vylon Omega out yet (I'm guessing it requires a dedicated build not just any Vylon deck).
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
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