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Inzektor Gurufu

+10
.:HadoukenBlue:.
Zero2Hero
Pot of Profanity
Miror B.
AhhGoodTimes
herbie666
GreyZekrom
Metta World Peace
Badass_Bunny
Lovelace
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Inzektor Gurufu - Page 2 Empty Re: Inzektor Gurufu

Post  Miror B. 2011-12-17, 15:52

Pot of Profanity wrote:And here we go again.
This deck had a few problems I wanted fix'd:

1) Lack of a good first turn without Tour Guide and Reaper.
I don't use Armageddon Knight because it is bad. Duality, Allure and Heart of Clear Water will always be superior choices, simply because AK can be blocked by too much, is unreliable, slow and has a terribly weak body (yes, that does count).
Gurufu fixes this problem by giving you a lot of good combos with Dragonfly, Centipede and Heart of Clear Water.

2) Lack of cards to blow up mid-combo.
When I make a Giga-Weevil combo (or Giga-Mantis if you feel like running that card), the biggest problem is running out of targets during the combo. Considering I can flood the field with up to 4 different Inzektors by just using one Giga-Combo not counting stuff like Call of the Haunted, Leviair and Monster Reborn, which can lead into even more cards to be destroyed, I usually can tear through an opponent's field easily but get stuck at a certain point due to lack of targets.
Gurufu can fix that by giving you the option to further run through your combo chains while giving you the ability to summon big and quite powerful Xyz monsters.

3) Consistency.
Even with all the dumping and draw cards, you would get the occasional "Thank you, DN" hand about 1/10 times that is completely useless due to Hornet just not showing up. Ever.
Gurufu can fix that, being a second enabler.

On the whole, yes, obviously Hornet is superior. Big time. But Gurufu does a few things for this deck and it does them well.
Especially for the consistency of the deck, I would run 1. I may run 2, since the first testings on DN have been very promising so far (by proxying it as an Ant).

Sheesh, people these days, being all Srs Bsnss over a card.
1) I run Armaggedon, Monk, Duality, Allure and HoCW. I don't use Tour Guide because it can be blocked just like Armaggedon, has a smaller body than Arm, and can't do much else that Arm can't do itself. (though yes I still run Sangan)

2) Hell yes amen brother!

3) My problem is getting monsterless hands, but same thing so yea.

4) I agree, I just don't see why people complain about being able to run 3 Hornet and 1 Gurufu (so I'm on your side Very Happy)

Plus I've once recieved game purely because I faced a Gishki deck that got out 3 of its high powered rituals out when the only combo I could do with Hornet would blow 2 up and not be able to do anything else. Instead I used Gurufu, went Vulca and blew up their Zealgigas for game.
Miror B.
Miror B.


Posts : 1205
Join date : 2011-07-19

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Inzektor Gurufu - Page 2 Empty Re: Inzektor Gurufu

Post  Pot of Profanity 2011-12-17, 16:50

Miror B. wrote:1) I run Armaggedon, Monk, Duality, Allure and HoCW. I don't use Tour Guide because it can be blocked just like Armaggedon, has a smaller body than Arm, and can't do much else that Arm can't do itself. (though yes I still run Sangan)

A lot of people ask me both on DN and on Pojo why I dislike ArmaMonkChain and why I think that Tour Guide is mandatory in this deck.
Yes, on the whole, ArmaMonkChain can provide an easier setup by having a Monk in your hand and a random spell.
But it has a lot of different disadvantages, too.

1) It can be Veiler'd.
Sure, TGU can also be Veiler'd, but then you're just stuck with her on the field, while you lose a spell card when you get Fiendish Chain'd, Veiler'd, Warning'd, etc.
And contrary to popular belief, that is a pretty big deal.

2) It's not doing much later on.
I found that the ArmaMonkChain combo is only really useful in the setup phase. Later on, the only thing you really still could make with it is maybe go into Utopia in order to protect your Inzekors a bit, which is okay - and into Emeral to reload your grave. The former can be mostly done by traps while the latter isn't needed - if you combo'd through a significant bunch of your monsters, your opponent should pretty much be done for.
TGU on the other hand can make Leviair, which is by itself a game-winning card with Allure and various Banished shenanigans, Zenmaines and Acid Golem which are overall very good monsters, as well as also help you combo by itself by fetching a Sangan to blow up on your own.

If I may post a video of mine, a situation like this happened very often and can still be quite problematic, even with the arrival of Gurufu:


Just giving you my Two Cents.
I am not trying to convince you or something, just giving you feedback why you might want to overthink that engine, especially if you aim to play at a competitive level.

Miror B. wrote:3) My problem is getting monsterless hands, but same thing so yea.

I didn't mention that since it is a general prolem of decks running a lower monster count.
Pot of Profanity
Pot of Profanity


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Post  Dueler312 2012-02-19, 20:51

I'm kind of skeptical with this one. I like the hornet combo myself, but I can see where this can be good too. The only bad part is if your opponent has a facedown card that could get rid of centipede or stop your dragonfl's effect. So right now, I'm just going to put it in the side deck on DN.

Dueler312


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Join date : 2011-07-07

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