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Good Ways to Face Wind-Up Loop

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Post  RareHunter 2012-01-11, 05:53

since the appearance of Wind-up Rat and Hunter in DN, everyone used it mainly because it is very easy to use and Autopilot deck as well. many people are amused or should i say irritated by its ever broken effects that could -3 or even -5 for their massive combo. My trump card for them to slow is by using Deck Devastation Virus.

Massive combo:

in your opinion, how would you compete with the Wind-Up loop?
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Post  Badass_Bunny 2012-01-11, 06:35

Maxx C

/Thread
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Post  RareHunter 2012-01-11, 08:14

- Effect Veiler
- Maxx C
- Macro Cosmos
- Necrovalley
- Skill Drain + Tyrant's temper
- Deck Devastation Virus
- Eradicator Epidermic Virus (for their Spell)
- Royal Prison
- Vanity's Fiend
- Djinn Releaser of Rituals
- Kaiser Colloseum
- Summon Limit + Tyrant's Temper
- Summoning Curse
- Herald of Orange
- Divine Wrath

any more?


Last edited by RareHunter on 2012-01-11, 23:49; edited 1 time in total
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Post  CCStormgust 2012-01-11, 09:42

D.D. Crow
Veiler
Bottomless
Thunder king
Cactus bouncer
Kristya
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Post  plsgiveme500k 2012-01-11, 10:33

Well, if the wind up player take the first turn, and drawed a hunter, we are unable to do anything unless we have veiler/maxx c/d.d. crow in hand in beginning of duel...
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Post  enmanuel7 2012-01-11, 10:48

i love wind ups, so bad that they tranformed them in a super ultra boring deck
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Post  DefiniteOtaku 2012-01-11, 22:38

Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.
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Post  RareHunter 2012-01-11, 23:47

DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.

DARK monster only Wind-up Hunter
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Post  DefiniteOtaku 2012-01-11, 23:56

RareHunter wrote:
DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.

DARK monster only Wind-up Hunter
Hunter is the whole reason the loop is actually any good.
Stop Hunter, The loop loses a lot of power
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Post  plsgiveme500k 2012-01-11, 23:59

DefiniteOtaku wrote:
RareHunter wrote:
DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.

DARK monster only Wind-up Hunter
Hunter is the whole reason the loop is actually any good.
Stop Hunter, The loop loses a lot of power

But if they take the first turn and drawed a hunter, do we have a chance to set a shadow imprisoning mirror?
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Post  Eliwood 2012-01-12, 00:03

Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.

Of course, you could be playing a deck that's based on the grave...

Happened to me once when I was using an infernity beetle build... Drew 5 monsters, thought I was going to lose.
/sees wind-up hunter
/Thank the lord, I'm getting nova out next turn.
/wins duel
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Post  C/a/boose 2012-01-12, 15:59

Depending on what you draw, you don't need Magician or any wind-up monster in your opening hand to start the loop.

:3


I'm sure we won't have to worry about it for too much longer. One of the 3 cards used in the loop will get limited or semi limited.
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Post  Miror B. 2012-01-12, 17:28

Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.

Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
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Post  Pkmn337 2012-01-12, 18:35

I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
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Post  Miror B. 2012-01-12, 18:44

Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:

Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.

Drew: 14
Sent: 4

Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.
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Post  RareHunter 2012-01-12, 20:53

Miror B. wrote:
Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.

Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
Typo. You should use it on Zenmaighty.
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Post  Miror B. 2012-01-12, 21:03

RareHunter wrote:
Miror B. wrote:
Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.

Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
Typo. You should use it on Zenmaighty.
Zenmaister, Zenmaighty, Zenmomma, whatever :I
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Post  plsgiveme500k 2012-01-12, 23:23

Miror B. wrote:
Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:

Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.

Drew: 14
Sent: 4

Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.

Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?
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Post  nsanejokr 2012-01-13, 02:17

plsgiveme500k wrote:Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?

Well, for one thing, no opponent will be stupid enough to let you draw that many cards.

Even if they did, though, they are basically in a position where they have little hope to win. They already spent all the cards that kill a hand, which means it'll be unlikely they get another chance to do the loop. Also, starting a turn with a 15 card hand means you very well likely have everything you need to seal the duel into your favor.
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Post  Miror B. 2012-01-13, 02:27

plsgiveme500k wrote:
Miror B. wrote:
Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:

Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.

Drew: 14
Sent: 4

Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.

Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?
You have 14 cards in hand and 21 in deck. Unless you start spamming draw/mill cards out the wazoo you shouldn't be too worried.
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Post  Lovelace 2012-01-13, 02:30

Best way to beat Wind-Ups is to un-wind them. They are Wind-Up toys. They can't do anything if they not Wound-Up.
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Post  Charbacca 2012-02-12, 20:10

I like siding into Neko Mane King. If they hit it, it auto-stops their turn. When they do, their faces look very much like this. affraid LOL
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Post  Heimdall 2012-02-12, 22:41

I actually saw a good way around here, so the credit doesn't really go to me.

But if I wanted a way to stop them, I'd hope to have Maxx C in my hand and a Tragoedia. xD

Also, Neko Mane King stops the loop for a turn. In many cases, people don't get a turn to turn the match in their favor xD
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Post  Shooting Quasar Dragon 2012-02-12, 22:51

Every card besides Maxx C is not good. They will only be effective given you go first, because if they go first, your whole hand of Eradicator/Deck Devi/a million other possibilities will be gone. Crow, Veiler and Maxx C are the only ways to stop a first turn loop really.
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Post  MrJokster 2012-02-12, 23:02

There's a simple solution to this loop. It's called a Dark World deck.
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Post  Kshroom 2012-02-12, 23:12

MrJokster wrote:There's a simple solution to this loop. It's called a Dark World deck.

Hunter sends, not discards.

I guess DW can bounce back from a loop better than other decks but your DW effects dont activate from hunter.
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Post  Phoenix Wright 2012-02-12, 23:15

Neko Mane king
Gemini Imps
Summon Limit
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Post  Shooting Quasar Dragon 2012-02-12, 23:21

gemini imps doesnt work.
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Post  3E-hero neos 2012-02-13, 03:26

70% of the times die slowly and painfully.
30% of the times after siding. Stop/slow the loop and have a bit hope to turn the game around.

Neko Mane King is trollish but too gamblish because the opponent has to be the one to trigger it, not you.
The big 3(Veiler, Maxx and Crow), are pretty much the only cards giving you a chance to turn the game around if the opponent pulls this first turn.
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