Good Ways to Face Wind-Up Loop
+15
Shooting Quasar Dragon
Heimdall
Charbacca
Lovelace
nsanejokr
Pkmn337
Miror B.
C/a/boose
Eliwood
DefiniteOtaku
enmanuel7
plsgiveme500k
CCStormgust
Badass_Bunny
RareHunter
19 posters
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Good Ways to Face Wind-Up Loop
since the appearance of Wind-up Rat and Hunter in DN, everyone used it mainly because it is very easy to use and Autopilot deck as well. many people are amused or should i say irritated by its ever broken effects that could -3 or even -5 for their massive combo. My trump card for them to slow is by using Deck Devastation Virus.
in your opinion, how would you compete with the Wind-Up loop?
- Massive combo:
- Required: Wind-Up Magician + 2x LV3 monster
- XYZ summon Zenmighty
- Zenmighty detach a card and special summon Hunter from deck
- Magician will trigger and special summon another Magician
- Hunter tribute Zenmighty to SEND a card (-1)
- Magician #2 will trigger and special summon another Hunter
- 2x Hunter XYZ summon Zenmighty
- Zenmighty detach Hunter and special summon Rat from deck
- Rat effect special summon Hunter from grave
- Hunter tribute Zenmighty to SEND a card (-1)
- Hunter and Rat XYZ into Zenmighty
- Zenmighty detach Hunter and special summon Rat from deck
- Rat effect special summon Hunter from grave
- Hunter tribute Zenmighty to SEND a card (-1)
- Hunter and Rat XYZ into Zenmighty
- Zenmighty detach a card to special summon Hunter
- 2 Magician XYZ summon Daigusto Emeral
- Daigusto Emeral effect shuffle back 2 Zenmighty and a Rat and draw a card
- Hunter tribute Zenmighty to SEND a card (-1)
- Hunter and Rat XYZ into Zenmighty
- Zenmighty detach Hunter and special summon Rat from deck
- Rat effect special summon Hunter from grave
- Hunter tribute Zenmighty to SEND a card (-1)
in your opinion, how would you compete with the Wind-Up loop?
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Good Ways to Face Wind-Up Loop
Maxx C
/Thread
/Thread
Badass_Bunny- Smexy Duelist
- Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12
Re: Good Ways to Face Wind-Up Loop
- Effect Veiler
- Maxx C
- Macro Cosmos
- Necrovalley
- Skill Drain + Tyrant's temper
- Deck Devastation Virus
- Eradicator Epidermic Virus (for their Spell)
- Royal Prison
- Vanity's Fiend
- Djinn Releaser of Rituals
- Kaiser Colloseum
- Summon Limit + Tyrant's Temper
- Summoning Curse
- Herald of Orange
- Divine Wrath
any more?
- Maxx C
- Macro Cosmos
- Necrovalley
- Skill Drain + Tyrant's temper
- Deck Devastation Virus
- Eradicator Epidermic Virus (for their Spell)
- Royal Prison
- Vanity's Fiend
- Djinn Releaser of Rituals
- Kaiser Colloseum
- Summon Limit + Tyrant's Temper
- Summoning Curse
- Herald of Orange
- Divine Wrath
any more?
Last edited by RareHunter on 2012-01-11, 23:49; edited 1 time in total
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Good Ways to Face Wind-Up Loop
D.D. Crow
Veiler
Bottomless
Thunder king
Cactus bouncer
Kristya
Veiler
Bottomless
Thunder king
Cactus bouncer
Kristya
CCStormgust- Posts : 253
Birthday : 1990-05-02
Join date : 2011-05-20
Re: Good Ways to Face Wind-Up Loop
Well, if the wind up player take the first turn, and drawed a hunter, we are unable to do anything unless we have veiler/maxx c/d.d. crow in hand in beginning of duel...
plsgiveme500k- Posts : 307
Birthday : 1994-06-14
Join date : 2011-08-08
Re: Good Ways to Face Wind-Up Loop
i love wind ups, so bad that they tranformed them in a super ultra boring deck
enmanuel7- Posts : 237
Birthday : 1989-12-24
Join date : 2011-05-23
Re: Good Ways to Face Wind-Up Loop
Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.
DefiniteOtaku- Chaotic Stupid
- Posts : 1088
Birthday : 1992-10-28
Join date : 2011-07-02
Re: Good Ways to Face Wind-Up Loop
DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.
DARK monster only Wind-up Hunter
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Good Ways to Face Wind-Up Loop
Hunter is the whole reason the loop is actually any good.RareHunter wrote:DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.
DARK monster only Wind-up Hunter
Stop Hunter, The loop loses a lot of power
DefiniteOtaku- Chaotic Stupid
- Posts : 1088
Birthday : 1992-10-28
Join date : 2011-07-02
Re: Good Ways to Face Wind-Up Loop
DefiniteOtaku wrote:Hunter is the whole reason the loop is actually any good.RareHunter wrote:DefiniteOtaku wrote:Shadow-Imprisoning Mirror Nullifies the whole loop in one nice little go.
DARK monster only Wind-up Hunter
Stop Hunter, The loop loses a lot of power
But if they take the first turn and drawed a hunter, do we have a chance to set a shadow imprisoning mirror?
plsgiveme500k- Posts : 307
Birthday : 1994-06-14
Join date : 2011-08-08
Re: Good Ways to Face Wind-Up Loop
Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.
Of course, you could be playing a deck that's based on the grave...
Happened to me once when I was using an infernity beetle build... Drew 5 monsters, thought I was going to lose.
/sees wind-up hunter
/Thank the lord, I'm getting nova out next turn.
/wins duel
Of course, you could be playing a deck that's based on the grave...
/sees wind-up hunter
/Thank the lord, I'm getting nova out next turn.
/wins duel
Eliwood- Posts : 620
Birthday : 1992-01-13
Join date : 2011-10-04
Re: Good Ways to Face Wind-Up Loop
Depending on what you draw, you don't need Magician or any wind-up monster in your opening hand to start the loop.
:3
I'm sure we won't have to worry about it for too much longer. One of the 3 cards used in the loop will get limited or semi limited.
:3
I'm sure we won't have to worry about it for too much longer. One of the 3 cards used in the loop will get limited or semi limited.
C/a/boose- Posts : 120
Birthday : 1991-09-08
Join date : 2012-01-12
Re: Good Ways to Face Wind-Up Loop
Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.
Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Good Ways to Face Wind-Up Loop
I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Pkmn337- Posts : 102
Birthday : 1995-10-25
Join date : 2011-05-30
Re: Good Ways to Face Wind-Up Loop
Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.
Drew: 14
Sent: 4
Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Good Ways to Face Wind-Up Loop
Typo. You should use it on Zenmaighty.Miror B. wrote:Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.
Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Good Ways to Face Wind-Up Loop
Zenmaister, Zenmaighty, Zenmomma, whatever :IRareHunter wrote:Typo. You should use it on Zenmaighty.Miror B. wrote:Eliwood wrote:Maxx C is one of the only viable options at the moment if you're going second... even effect veiler can hardly stop the loop at this point.
Use it on Zenmaister so they can't bring out a Rat to continue the loop :/
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Good Ways to Face Wind-Up Loop
Miror B. wrote:Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.
Drew: 14
Sent: 4
Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.
Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?
plsgiveme500k- Posts : 307
Birthday : 1994-06-14
Join date : 2011-08-08
Re: Good Ways to Face Wind-Up Loop
plsgiveme500k wrote:Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?
Well, for one thing, no opponent will be stupid enough to let you draw that many cards.
Even if they did, though, they are basically in a position where they have little hope to win. They already spent all the cards that kill a hand, which means it'll be unlikely they get another chance to do the loop. Also, starting a turn with a 15 card hand means you very well likely have everything you need to seal the duel into your favor.
nsanejokr- Posts : 883
Birthday : 1990-09-20
Join date : 2011-07-08
Re: Good Ways to Face Wind-Up Loop
You have 14 cards in hand and 21 in deck. Unless you start spamming draw/mill cards out the wazoo you shouldn't be too worried.plsgiveme500k wrote:Miror B. wrote:Maxx C isn't meant to prevent it. It just lets you draw more than your opponent can deplete. For example:Pkmn337 wrote:I have to agree..Maxx C won't really prevent it, but really makes the opponent think before doing the loop, and hunter will likely not be able to deplete your hand.
Summon Tour Guide, chain Maxx.
Tour summons Bus. Draw 1.
Xyz Zenmaighty. Draw 1.
Shark. Draw 1.
Zenmaighty summons Hunter. Draw 1.
Hunter tributes Zenmaighty. Discard 1.
Tour bus returns Zenmaighty.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Zenmaighty. Draw 1.
Summon Rat. Draw 1.
Summon Hunter. Draw 1.
Hunter. Discard 1.
Summon Xyz. Draw 1.
Drew: 14
Sent: 4
Assuming they make you discard the 5th card somehow, you've still plussed 14 cards out of it. Maxx prevents them from destroying your hand and gives you massive advantage.
Are you sure is OK? Seems like will deck out yourself...?
Beginning of the duel, player that take the first turn will have 34 card in deck at least, 6 card in hand, the player that take 2nd turn will have 35 card in deck, 5 card in hand, draw 14 card and sent 4 card. Then the final result is... 15 card in hand, 21 card in deck at first of your opponent turn?
Miror B.- Posts : 1205
Join date : 2011-07-19
Re: Good Ways to Face Wind-Up Loop
Best way to beat Wind-Ups is to un-wind them. They are Wind-Up toys. They can't do anything if they not Wound-Up.
Lovelace- Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16
Re: Good Ways to Face Wind-Up Loop
I like siding into Neko Mane King. If they hit it, it auto-stops their turn. When they do, their faces look very much like this. LOL
Charbacca- Posts : 1
Join date : 2012-02-12
Re: Good Ways to Face Wind-Up Loop
I actually saw a good way around here, so the credit doesn't really go to me.
But if I wanted a way to stop them, I'd hope to have Maxx C in my hand and a Tragoedia. xD
Also, Neko Mane King stops the loop for a turn. In many cases, people don't get a turn to turn the match in their favor xD
But if I wanted a way to stop them, I'd hope to have Maxx C in my hand and a Tragoedia. xD
Also, Neko Mane King stops the loop for a turn. In many cases, people don't get a turn to turn the match in their favor xD
Heimdall- Posts : 188
Birthday : 1990-11-07
Join date : 2012-01-11
Re: Good Ways to Face Wind-Up Loop
Every card besides Maxx C is not good. They will only be effective given you go first, because if they go first, your whole hand of Eradicator/Deck Devi/a million other possibilities will be gone. Crow, Veiler and Maxx C are the only ways to stop a first turn loop really.
Shooting Quasar Dragon- Posts : 114
Birthday : 1992-10-13
Join date : 2011-12-10
Re: Good Ways to Face Wind-Up Loop
There's a simple solution to this loop. It's called a Dark World deck.
MrJokster- Posts : 65
Join date : 2011-06-08
Re: Good Ways to Face Wind-Up Loop
MrJokster wrote:There's a simple solution to this loop. It's called a Dark World deck.
Hunter sends, not discards.
I guess DW can bounce back from a loop better than other decks but your DW effects dont activate from hunter.
Kshroom- Posts : 35
Join date : 2011-10-12
Re: Good Ways to Face Wind-Up Loop
Neko Mane king
Gemini Imps
Summon Limit
Gemini Imps
Summon Limit
Phoenix Wright- Posts : 2772
Birthday : 1993-12-14
Join date : 2011-05-16
Re: Good Ways to Face Wind-Up Loop
gemini imps doesnt work.
Shooting Quasar Dragon- Posts : 114
Birthday : 1992-10-13
Join date : 2011-12-10
Re: Good Ways to Face Wind-Up Loop
70% of the times die slowly and painfully.
30% of the times after siding. Stop/slow the loop and have a bit hope to turn the game around.
Neko Mane King is trollish but too gamblish because the opponent has to be the one to trigger it, not you.
The big 3(Veiler, Maxx and Crow), are pretty much the only cards giving you a chance to turn the game around if the opponent pulls this first turn.
30% of the times after siding. Stop/slow the loop and have a bit hope to turn the game around.
Neko Mane King is trollish but too gamblish because the opponent has to be the one to trigger it, not you.
The big 3(Veiler, Maxx and Crow), are pretty much the only cards giving you a chance to turn the game around if the opponent pulls this first turn.
3E-hero neos- Posts : 1081
Birthday : 1995-06-08
Join date : 2011-05-21
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