Dueling Network Forums
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Balanced Versions of Banned Cards

+9
Badass_Bunny
Lovelace
HarleyThomas
Exiled
Barricade
Heimdall
Metta World Peace
Saturn
minervx
13 posters

Go down

Balanced Versions of Banned Cards Empty Balanced Versions of Banned Cards

Post  minervx 2012-01-21, 17:34

Pot of Avarice and Lightning Vortex are examples of banned cards which were turned into balanced alternatives. I have some other ideas.

Fiber Jar (1)
When this card is destroyed as a result of battle by an opponent's monster which attacked this card, pay half of your life points for both players to unite their hand, graveyard, and field into their deck. Both players draw 5 cards and all damage inflicted to your opponent becomes 0 until your next End Phase. This effect may only be used once per duel.

Magician of Faith (3)
FLIP: Remove from play 1 Spell Card from your graveyard. Add that card into your hand during your second End Phase. If there are 3 different Spellcaster monsters in your graveyard, you may add the card to your hand during your next Main Phase.

Graceful Charity (1)
Move one cards from your hand to the bottom of your deck and another card from your hand to the graveyard. Draw 3 cards. If you activate this effect this turn, you may not activate the effects of other spell cards during this turn.

Makyura the Destructor (3)
When this card is sent to the graveyard, you may activate up to 3 trap cards from your hand this turn.

Tsukuyomi (1)
You may not change the battle position of your own monsters affected by this card's effect (during the same turn it was activated).

Substitoad (3)
Effect can only activate once per turn and Substitoad cannot be brought out by this effect.

Ring of Destruction (1)
When your opponent successfully special summons a monster, destroy it. You take life point damage equivalent to half of its ATK.

Cyber Jar (1)
FLIP: Destroy all monsters on the field, if your opponent does not control two or more monsters than you do. Each player draws 3 cards and must Special Summon (in face-up ATK or face-down DEF) LV 4 or lower monsters face-up on the field.

Chaos Emperor Dragon - Envoy (1)
2500 atk, Cost of effect requires half of your life points. No damage is dealt to the opponent. All cards on the field and in your hand are destroyed by the effect. Your opponent draws 1 card afterward. You cannot normal summon the turn you special summon this.

Dark Magician of Chaos (3)
You can only add a Spell from your graveyard to your hand, if you remove from play 2 different Spellcasters from your Graveyard. When Dark Magician is removed from the field, you can Special Summon this card from your hand or graveyard. Monsters it destroys are removed from play. When this card is destroyed, it is removed from play.

Destiny Hero Disk Commander (3)
When this card is Special Summoned, draw only 1 card. If it is Special Summoned by the effect of a Destiny Hero card, draw an additional card.

Sinister Serpent (1)
You may add this card to your hand from your graveyard during your End Phase. If this card is sent from your hand to the graveyard, it is removed from play.

Yata-Garasu (1)
If you successfully activate the effect of this card, you may not Normal Summon it during your next turn.

Tribe Infecting Virus (1)
Once per turn, you may discard 1 card from your hand to destroy 1 face-up monster on your opponent's side of the field. Destroy all face-up monsters on your side of the field of the same Type. This card cannot attack the turn it uses its effect.

Snatch Steal (1)
Select 1 monster on your opponent's side of the field and gain control of it. The targeted monster cannot change its battle position, be tributed, or used for a synchro/xyz summon. The targeted monster cannot attack the turn Snatch Steal is first activated. Your opponent gains 1000 life points during each of his/her Standby Phases.

Delinquent Duo (1)
Flip a coin. Heads: A random card is discarded from your opponents hand. Tails: Your opponent selects one card from his/her hand and discards it. If your opponent has 4000 more life points than you, you may activate this effect a second time.

Thousand Eyes Restrict (1)
LV1/Fusion/DARK/Spellcaster/0/0
Remove from play 1 Relinquished (which has been ritual summoned) from your graveyard to Special Summon this card from your Extra Deck. You may absorb an opponent's monster once per turn (max 1). All other monsters cannot declare an attack.

Imperial Order (1)
Normal Trap: This card can only be activate during your opponent's Standby Phase. Pay 700 life points. Neither player can activate spells during the turn this card is activated.

Time Seal (1)
Continuous Trap: Send this face-up card to the graveyard during your Main Phase. Your opponent skips their next Draw Phase.

Exchange of the Spirit (1)
Opponent's graveyard must have at least 10 cards.

Last Turn (3)
The Special Summon of the opponent's monster cannot be negated or prevented.

Premature Burial (1)
Equip: Pay 800 life points. Special Summon 1 monster from your graveyard. The monster may not be used for an Extra Deck or Tribute Summon. If Premature Burial is removed from the field, remove from play the equipped monster.

Painful Choice (1)
Select 3 to 5 different cards from your deck. The opponent chooses 1 and it is added to your hand. Your opponent choose 1 of those cards to be removed from play. The remaining cards are shuffled back into your deck. You cannot activate this card during a turn that you activate other Spell Cards.

Card of Safe Return (1)
You must discard 1 spell or trap card from your hand to activate this card. Only 1 Card of Safe Return may be on the field at a time. When a monster is Special Summoned from either player's graveyard, the owner draws 1 card.


Last edited by minervx on 2012-01-25, 13:32; edited 1 time in total

minervx


Posts : 198
Join date : 2011-05-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Saturn 2012-01-21, 17:40

No... just no...
The ONLY good thing I see in those cards is that it would make Chaos Sorcerer top dog.


Last edited by Saturn on 2012-01-21, 19:59; edited 1 time in total
Saturn
Saturn


Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Metta World Peace 2012-01-21, 18:01

Why would you even waste the time typing up this crap.. No
Metta World Peace
Metta World Peace


Posts : 816
Birthday : 1995-05-15
Join date : 2011-06-05

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Heimdall 2012-01-21, 18:03

I think it's pretty good, though Black luster Soldier looks good as it is now.
Heimdall
Heimdall


Posts : 188
Birthday : 1990-11-07
Join date : 2012-01-11

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Barricade 2012-01-21, 22:47

some of them are pretty fine. BUT

C-Jar, Both Envoys, and the fact that you want to "Unspirit" the other two spirits
Barricade
Barricade


Posts : 492
Birthday : 1995-07-17
Join date : 2011-09-02

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Exiled 2012-01-21, 22:53

You just made all the banned cards bad....
Exiled
Exiled


Posts : 357
Join date : 2011-07-05

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  HarleyThomas 2012-01-23, 18:03

Balanced? More like wrecked.
HarleyThomas
HarleyThomas


Posts : 449
Birthday : 1993-02-07
Join date : 2011-09-30

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Lovelace 2012-01-23, 18:10

You guys don't have to be mean..... I kinda liked most of those.
Lovelace
Lovelace


Posts : 3396
Birthday : 1999-01-01
Join date : 2011-05-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Saturn 2012-01-23, 18:13

Lovelace wrote:You guys don't have to be mean..... I kinda liked most of those.

Saturn
Saturn


Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Badass_Bunny 2012-01-23, 18:35

Some of those fail hard at being balanced, but it's not all bad...
Badass_Bunny
Badass_Bunny
Smexy Duelist
Smexy Duelist

Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  AsherpotterCOPY 2012-01-23, 18:45

HarleyThomas wrote:Balanced? More like wrecked.
Quite.
AsherpotterCOPY
AsherpotterCOPY


Posts : 310
Join date : 2011-05-19

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  minervx 2012-01-25, 13:34

i edited them, as some of them were underpowered.

minervx


Posts : 198
Join date : 2011-05-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Dragonknight1991 2012-01-25, 14:36

minervx wrote:Pot of Avarice and Lightning Vortex are examples of banned cards which were turned into balanced alternatives. I have some other ideas.

Fiber Jar (1)

This isn't balanced this is basicly unusable.

Magician of Faith (3)


Still overpowered in a Spellcaster Deck and it doesn't matter that it's specialized it still is overpowered.


Graceful Charity (1)


This card is useless except for decks that have no engine and need cards back into the deck or grave.


Makyura the Destructor (3)

Still broken since there are a lot of OTK using traps and this card will turn them in FTKs

Tsukuyomi (1)

This is the first balanced monster but can probably still be broken in some way

Substitoad (3)


Balanced, but you can't even summon Substitoad since isn't a frog.

Ring of Destruction (1)

Useless since we've got better stuff to take out special summoned monsters.

Cyber Jar (1)

Still is broken since you can just ditch dandylion and blow the tokens up also the part where you draw isn't on the original since they were picked up so that is more broken since it gets past Rai-Oh.

Chaos Emperor Dragon - Envoy (1)

Still is broken since we now have a lot of effects from the grave so destroying your own hand can benefit you greatly.

Dark Magician of Chaos (3)

Still Broken since it still does the same only in another easily doable way + you made it easier to summon.

Destiny Hero Disk Commander (3)

It wasn't banned because you drew 2 cards, but that you can easily summon it and gain advantage while doing so, it can now be summoned with Limit Reverse, Graceful Revival, Call of the Haunted and Monster Reborn.

Sinister Serpent (1)

Still abuseable with Ultimate Offering.

Yata-Garasu (1)

It should say any Yata-Garasu because if it leaves the field it isn't considered to be the same Yata again. If it would so it would be more balance but still annoying especially if Time Seal would be unbanned too.

Tribe Infecting Virus (1)

Very useless card, very suicidal.

Snatch Steal (1)

Became useless especially with 3 MST and other backrow removal

Delinquent Duo (1)

Still is broken in some decks that lower their own LP like Air Neos, except when facing a DW or Fabled Deck Razz

Thousand Eyes Restrict (1)
LV1/Fusion/DARK/Spellcaster/0/0

If it still can be fusion summoned it still is broken (Instant Fusion), otherwise it is a not so useful monster.

Imperial Order (1)

It pretty much sucks now especially if you can only use one of them.

Time Seal (1)

It isn't really that useful anymore since it can easily be destroyed.

Exchange of the Spirit (1)

Seems reasonable, but since most decks run of the grave now it isn't that good anymore.

Last Turn (3)

Still is deadly when you can summon a strong monster like Quasar, Red-Nova, FGD or something similiar.

Premature Burial (1)

Still can be very powerful especially with decks that don't use XYZ or Synchro's that much, for example Gishkis

Painful Choice (1)

If not for that last statement I would have said it was more broken than Painful Choice in a non-Exodia deck. But with that statement it still is very abusable in decks that don't run of their spells and need a certain monster quickly in hand or RFG (for Leviar for example).

Card of Safe Return (1)

Still Broken even with the cost, especially with Disc Commander at 3

Dragonknight1991


Posts : 70
Join date : 2011-11-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  minervx 2012-01-25, 15:42

Dragonknight1991 wrote:
minervx wrote:

Graceful Charity (1)


This card is useless except for decks that have no engine and need cards back into the deck or grave.


It is definitely not useless. It is there for decks that need it, but it is always better to make cards slightly underpowered than overpowered.

Makyura the Destructor (3)

Still broken since there are a lot of OTK using traps and this card will turn them in FTKs

Not quite. There is a limit to how many times you can activate traps, making an infinite combo or using traps to draw through your entire deck impossible.

Tsukuyomi (1)

This is the first balanced monster but can probably still be broken in some way

Any card can be "broken in some way". But not DAD, Trishula, Brionac, BRD. They certainly are not broken in any way. Smile

Substitoad (3)

Balanced, but you can't even summon Substitoad since isn't a frog.

Exactly, so it is for a pure frog deck only. Cards that can activate many times or search themselves are notorious for being broken.

Ring of Destruction (1)

Useless since we've got better stuff to take out special summoned monsters.

Not at all. It hits low ATK monsters that bottomless cannot, and those low ATK monsters will make the cost of this card bearable. The cost in almost all cases is less than Solemn Warning.

Cyber Jar (1)

Still is broken since you can just ditch dandylion and blow the tokens up also the part where you draw isn't on the original since they were picked up so that is more broken since it gets past Rai-Oh.

Except Rai-Oh is on the field. Dandylion is a broken card, with Synchros, in itself.

Dark Magician of Chaos (3)

Still Broken since it still does the same only in another easily doable way + you made it easier to summon.

Only works in Spellcaster/Dark Magician decks. And compared to many cards out now, its pretty balanced.

Destiny Hero Disk Commander (3)

It wasn't banned because you drew 2 cards, but that you can easily summon it and gain advantage while doing so, it can now be summoned with Limit Reverse, Graceful Revival, Call of the Haunted and Monster Reborn.

A plus one is a big reason to ban a card, especially in a game of attrition. That's a reason why they did not ban Sacred Crane. No matter how many times you revive Disk Commander, it will always be a one for one - not a plus one.

Sinister Serpent (1)

Still abuseable with Ultimate Offering.

That's a rare case. If its more than one card that can be abused with Ultimate Offering maybe it isn't this card that's the problem.

Yata-Garasu (1)

It should say any Yata-Garasu because if it leaves the field it isn't considered to be the same Yata again. If it would so it would be more balance but still annoying especially if Time Seal would be unbanned too.

Annoying is subjective, and Time Seal as you said was underpowered. The semantics could be different, but even if you ran 3 Yatas theoretically, its effect could not be activated the next turn, whether it is the same Yata or not.

Tribe Infecting Virus (1)

Very useless card, very suicidal.

Far from it, if you use it correctly. Chances are it will rarely backfire. And even if it can't attack it is still XYZ/Synchro material.

Snatch Steal (1)

Became useless especially with 3 MST and other backrow removal

Most people don't use 3 MST. And MST would make any spell/trap useless.

Thousand Eyes Restrict (1)
LV1/Fusion/DARK/Spellcaster/0/0

If it still can be fusion summoned it still is broken (Instant Fusion), otherwise it is a not so useful monster.

You are right. If it can only be SS'd by its effect, its fine. It is useful for a Ritual deck, in fact would be a staple for one that uses Relinquished. There is a difference between usable in a few decks and useless.

Imperial Order (1)

It pretty much sucks now especially if you can only use one of them.

You're right, it should be at 3.

Time Seal (1)

It isn't really that useful anymore since it can easily be destroyed.

It's still a one for one, just like Drop Off, except without giving the opponent graveyard power.

Exchange of the Spirit (1)

Seems reasonable, but since most decks run of the grave now it isn't that good anymore.

Exchange was not made for most decks, nor did I try for it to be.

Last Turn (3)

Still is deadly when you can summon a strong monster like Quasar, Red-Nova, FGD or something similiar.

Likely the opponent uses a monster that can survive battle or remove both from the field. And the conditions are so situational, it would not be easy to pull off.

Painful Choice (1)

If not for that last statement I would have said it was more broken than Painful Choice in a non-Exodia deck. But with that statement it still is very abusable in decks that don't run of their spells and need a certain monster quickly in hand or RFG (for Leviar for example).

That's why the opponent chooses.

Card of Safe Return (1)

Still Broken even with the cost, especially with Disc Commander at 3

Since the opponent can use it to their advantage, and Disk Commander not being a +1, it's not too much of a problem.

minervx


Posts : 198
Join date : 2011-05-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Badass_Bunny 2012-01-25, 16:19

Disk Commander is busted as hell, it isn't about being +1 it is about the fact that people would find a way to loop it and draw whole deck.
Badass_Bunny
Badass_Bunny
Smexy Duelist
Smexy Duelist

Posts : 2660
Birthday : 1996-04-17
Join date : 2011-06-12

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Miror B. 2012-01-25, 16:22

I just have to make a comment, you took Disc Commander, made it easier to get the effect off (Special Summoned in general instead of just from the Grave), and then only reduced the draw by 1.

It's the free draw for no cost that made it broken.
Miror B.
Miror B.


Posts : 1205
Join date : 2011-07-19

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Dragonknight1991 2012-01-25, 16:38

minervx wrote:
Since the opponent can use it to their advantage, and Disk Commander not being a +1, it's not too much of a problem.

Actually Disc Commander is a +1 since you normally use 1 card to summon it so you get 2 card for the price of one which is a definition of a +1. Also the reason Sacred Crane isn't that much used is because it is a lvl 4 monster with 1600 not a lvl 2 monster with >1000 atk. If Sacred Crane would be able to abuse Limit Reverse or Graceful Revival then it would be banned too

And about Makyura it still can FTK and help OTK a turn sooner and safer by activating traps which you need to wait a turn for otherwise and don't need to set like Ultimate Offering, Cyber Summon Blaster, Final Attack Orders, Chain Material, Urgent Tuning and I probably forgot some.

Dragonknight1991


Posts : 70
Join date : 2011-11-16

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  EmeraldFan 2012-01-27, 17:03

Usually when you balance something, it means that it is worth playing. maybe 1 or 2 of these cards are things I would actually allow near any of my decks let alone put them in my deck.
EmeraldFan
EmeraldFan


Posts : 16
Join date : 2011-10-12

Back to top Go down

Balanced Versions of Banned Cards Empty Re: Balanced Versions of Banned Cards

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum