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GreyZekrom
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Post  Ultimate lol 2012-01-25, 10:50

Simple question.

If Insectors and Wind-Up where the only Meta at the moment. What would you run/build as Anti-Meta?
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Post  MrChillmatic 2012-01-25, 10:53

Gravekeeper's.
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Post  Ultimate lol 2012-01-25, 11:06

What is a gravekeepers main comeback after a Hand loop first turn? Spy? If so, How far would that spy get you?
Just asking. Not saying.
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Post  Badass_Bunny 2012-01-25, 11:16

Ultimate lol wrote:What is a gravekeepers main comeback after a Hand loop first turn? Spy? If so, How far would that spy get you?
Just asking. Not saying.

Tiger King Wangu, wrecks them big time. But if you loose your hand to first turn loop than there isn't much that can be done
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Post  kangtuji 2012-01-25, 11:23

Macro ? Skill Drain ?

But then again...
YGO = whoever win coin toss / RPS = the winner, started since Six Sams
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Post  S.S.A. 2012-01-25, 12:01

kangtuji wrote:Macro ? Skill Drain ?

But then again...
YGO = whoever win coin toss / RPS = the winner, started since Six Sams

that doesnt even make sense...so many decks can win fine when going second
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Post  Miror B. 2012-01-25, 12:06

Wind-Ups loose game 2 so that's not a problem.

Inzektors die to any grave-alteration. Macro (not D-Fissure), GKs, D.D. Crow, all of these pretty much screw Inzektors unless they happen to have multiple Hornets in hand.
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Post  Ultimate lol 2012-01-25, 13:03

What do you suggest makes then lose game 2? A normal set-up or specific sides?
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Post  S.S.A. 2012-01-25, 13:08

i would make sure i had 3 veiler against wind ups, having one in your hand first turn is almost a for sure win, unless they have like, shark or something, but stranding their little guys first turn is never bad
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Post  DarkRiku 2012-01-25, 14:20

S.S.A. wrote:i would make sure i had 3 veiler against wind ups, having one in your hand first turn is almost a for sure win, unless they have like, shark or something, but stranding their little guys first turn is never bad

I rather have Max C.
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Post  S.S.A. 2012-01-25, 14:32

DarkRiku wrote:
S.S.A. wrote:i would make sure i had 3 veiler against wind ups, having one in your hand first turn is almost a for sure win, unless they have like, shark or something, but stranding their little guys first turn is never bad

I rather have Max C.

maxx c and me dont get along, and veiler shuts it down, and leaves the low level monster stranded on the feild
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Post  Miror B. 2012-01-25, 16:15

Ultimate lol wrote:What do you suggest makes then lose game 2? A normal set-up or specific sides?

They go second.

You can side your veilers/Maxxes/Crows/Neko Mane Kings

They're a 1 duel hitter and fail afterwards.
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Post  Ultimate lol 2012-01-25, 16:25

Miror B. wrote:
Ultimate lol wrote:What do you suggest makes then lose game 2? A normal set-up or specific sides?

They go second.

You can side your veilers/Maxxes/Crows/Neko Mane Kings

They're a 1 duel hitter and fail afterwards.

But siding can be done against any deck. They can do the same. So Anti-Meta wise this does not really count. All decks can side like this
+Anti-Meta usually wins game 1 due to the surprise factor. If you give it away duel 1 to Wind-Up they have way better chances after sides.
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Post  HarleyThomas 2012-01-25, 16:59

Thunder King and Doomcaliber.
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Post  Miror B. 2012-01-25, 17:01

Ultimate lol wrote:
Miror B. wrote:
Ultimate lol wrote:What do you suggest makes then lose game 2? A normal set-up or specific sides?

They go second.

You can side your veilers/Maxxes/Crows/Neko Mane Kings

They're a 1 duel hitter and fail afterwards.

But siding can be done against any deck. They can do the same. So Anti-Meta wise this does not really count. All decks can side like this
+Anti-Meta usually wins game 1 due to the surprise factor. If you give it away duel 1 to Wind-Up they have way better chances after sides.
Yes but Wind-Ups are much easier to side against since most of the stuff that counters them are searchable.

FTK decks just aren't reliable enough to actually top anything.
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Post  T3RCX 2012-01-25, 17:06

Shadow-Imprisoning Mirror
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Post  Ultimate lol 2012-01-25, 17:07

But they do more than only the Hand loop. They can also kick out Xyz's pretty well.
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Post  nsanejokr 2012-01-25, 17:18

In an actual Anti-Meta based deck, I'd say Banisher of the Radiance may be decent. If you can protect it it'll help shut down both Inzektors and Wind-Ups while also having a body to attack the opponent. That would, of course, hurt the use of Veiler and Maxx "C".
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Post  Miror B. 2012-01-25, 17:25

Ultimate lol wrote:But they do more than only the Hand loop. They can also kick out Xyz's pretty well.

Their combo ends up with 3 1500 Xyz and 1 other Xyz. Kill the other Xyz and you've got 3 1500 beaters to worry about.
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Post  Ultimate lol 2012-01-25, 17:41

So what Anti-Meta main deck would give the best Duel 1 chance against both decks? Leaving siding out of the equation on the moment?

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Post  S.S.A. 2012-01-25, 17:45

macro, it keeps the loop from happening because rat summons from the graveyard, and imo the only good kind of hornet is a banished hornet
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Post  HarleyThomas 2012-01-25, 17:53

Ultimate lol wrote:So what Anti-Meta main deck would give the best Duel 1 chance against both decks? Leaving siding out of the equation on the moment?


Thunder King & Doomcaliber.

Both have good attack, so even if you don't need to use their effect or can't in Doomcaliber's case you can still plow through anything.

And if it tickels your fancy they can be used for chaos fodder.
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Post  Adept VantageSP 2012-01-25, 18:13

S.S.A. wrote:
kangtuji wrote:Macro ? Skill Drain ?

But then again...
YGO = whoever win coin toss / RPS = the winner, started since Six Sams

that doesnt even make sense...so many decks can win fine when going second

Not if Dustshoot is used.
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Post  raidou 2012-01-25, 18:33

S.S.A. wrote:macro, it keeps the loop from happening because rat summons from the graveyard, and imo the only good kind of hornet is a banished hornet


but
what if you cant run macro?(you should know not all decks can run macro even as a side)


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Post  S.S.A. 2012-01-26, 01:46

raidou wrote:
S.S.A. wrote:macro, it keeps the loop from happening because rat summons from the graveyard, and imo the only good kind of hornet is a banished hornet


but
what if you cant run macro?(you should know not all decks can run macro even as a side)



yea, the question that one answered was what deck type antimeta, not antimeta side
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Post  BlackShadowX 2012-01-26, 02:04

raidou wrote:
S.S.A. wrote:macro, it keeps the loop from happening because rat summons from the graveyard, and imo the only good kind of hornet is a banished hornet


but
what if you cant run macro?(you should know not all decks can run macro even as a side)

If you dont run macro then use dd crow so i think a chaos antimeta

OT deck devastation virus if u run malefic antimeta along with necrovalley
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Post  shonenhikada 2012-01-26, 02:40

D.D. decks are the way to go for Anti-Meta. I win almost every game I play.
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Post  BlackShadowX 2012-01-26, 02:51

shonenhikada wrote:D.D. decks are the way to go for Anti-Meta. I win almost every game I play.
Its better if u say RFG based decks and just playing macro dosent guarantee win
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Post  Ultimate lol 2012-01-26, 03:36

BlackShadowX wrote:OT deck devastation virus if u run malefic antimeta along with necrovalley

Now there is the idea I was thinking off. (Didn't want to say it so it wouldn't influence people)
Thoughts?
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Post  RareHunter 2012-01-26, 05:23

Ultimate lol wrote:Simple question. If Insectors and Wind-Up where the only Meta at the moment. What would you run/build as Anti-Meta?
After Tele-DAD era, Chaoes era. Now we will against third era, where Inzecter and Wind-Up everywhere. all of them need special summon, Kristya anyone?

Back to the topic, i'll give u my top 5

- usual Anti-Meta (Radiance + Survivor)
- T.G Skill Drain
- Sin (Malefic) Gk
- Wanghu Garden
- Chaos Anti-meta
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Post  Ultimate lol 2012-01-26, 05:36

RareHunter wrote:
- T.G Skill Drain
I like this option as well as they can regain hand without sacrificing field presence (Wind-Up loop comeback) and also trigger when effect destroyed. While also having plenty of space for traps countering the current meta.
And last but not least a no drawback 3 Skill drain main.
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Post  RareHunter 2012-01-26, 06:32

OT: never underestimate Inzecter player. Why? Look at my signature. there are so many variant Inzecter (i already discuss this in Inzecter Ruling)
- pure Inzektor (all Inzecter archtype)
- Insector (insect + Inzektor (along with Doom Doozer and Lire Wire))
- InzecTown (Inzecter + Gear Town)
- Winzektor (Wind-up + Inzector)
- D.D. Inzektor (Inzecter + Dim Fiss, no fear for Herald, Veiler, Maxx, etc)
- Inzecter Agent (OCG player doesnt have TGU, they substitute it)
- TGU Inzek (Inzecter + Tour Guide engine)
- Inzecter Monk Knight (Inzecter + Monk-Knight engine)
And i already play those before it was cool like now

but Wind-Up only have:
- Windzecter (Wind-up + Inzecter)
- Xyzentric (wind-up + Xyz reborn as staple)
- pure Wind-up (all wind-up archtype)

cos u ask what the Anti-meta for them, just figure out by these variant Very Happy
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Post  Ultimate lol 2012-01-26, 07:17

I don't underestimate them. That’s why I ask for the right Anti-Meta. And even then they are not guaranteed to win. My aim is to get a game 1 advantage against current meta (Insector, Wind-Up and to a lesser extend bunny).

What would you advise then? What Anti meta main would work best with the most (played) variants?
I think especially Skill drain will work wonders next format.

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Post  BlackShadowX 2012-01-26, 16:56

I have been using skill drain and necrovalley together in my sin deck along with the regular antimeta team raioh and doom knight works well but still needs testing try it out if you want.

Tried T.G skill drain didn't work too well its a trap heavy
deck dosnt do too well this format
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Post  Ultimate lol 2012-01-26, 16:59

Have been actually. Already even played a local with it. Just asking if someone had a similar/better idea.

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Post  GreyZekrom 2012-01-26, 17:03

Counter fairies with relinquished...always the best anti-meta
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Post  RareHunter 2012-01-26, 21:59

Ultimate lol wrote:What would you advise then? What Anti meta main would work best with the most (played) variants?
It depend what will u use against them. if u want to use Agent (i was Agent's duelist before become Inzecter's duelist), the only Agent build people should be playing now should be T.G Agents anyway. It has the burst needed to swarm and OTK inzecters.

Once people realize that all they (Inzecter) have to do is banish Damsel (Dimensional Fissure does this better), and have it accessible via Leviair, they can just spam that thing with no remorse and do OTK
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Post  Phoenix Wright 2012-01-26, 22:43

Gravekeepers, they lock the grave and stop hornet/wind up hand hax
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Post  Lovelace 2012-01-26, 23:07

Tiki's can counter any meta not using royal decree
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Post  Ultimate lol 2012-01-27, 03:56

Lovelace wrote:Tiki's can counter any meta not using royal decree

I have the cards for those to. If you want to convince me to run it, you got a why and an example build? XD
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Post  Red_Chaos 2012-01-30, 23:59

Ultimate lol wrote:
Lovelace wrote:Tiki's can counter any meta not using royal decree

I have the cards for those to. If you want to convince me to run it, you got a why and an example build? XD

what if they get smart and main royal decree :S
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Post  Szadek 2012-01-31, 13:51

Malefic anti-meta is pretty good.
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