Create a card to make a archtype usable
+9
Optimus96
S.S.A.
minervx
Phraxure
Shooting Quasar Dragon
LoudKid
Occultdude17
Abcdefg7
draco595
13 posters
Page 1 of 1
Create a card to make a archtype usable
Ok I will start first this. For the koa'meiru archtype
XYZ monster "Koa'meiru Protector" rank 4 needs 2 koa'meiru monsters has 2700 atk 600 def is warrior earth type and the effect is "while this card is face up you do not have to pay the cost of a koa'meiru monster(up to two) other then this card,during the end phase pay 500 life points or destroy this card, once per turn you may detach one Xyz material then add one koa'meriu spell or trap from the deck,grave,or banished to your hand"
XYZ monster "Koa'meiru Protector" rank 4 needs 2 koa'meiru monsters has 2700 atk 600 def is warrior earth type and the effect is "while this card is face up you do not have to pay the cost of a koa'meiru monster(up to two) other then this card,during the end phase pay 500 life points or destroy this card, once per turn you may detach one Xyz material then add one koa'meriu spell or trap from the deck,grave,or banished to your hand"
draco595- Posts : 70
Join date : 2011-07-07
Re: Create a card to make a archtype usable
Interesting, however 2700 atk? Seems a bit much for a rank 4. I would cut down on the ability, makes it just a lil to good, might get banned or limited to 1.
Abcdefg7- Posts : 79
Birthday : 1998-02-24
Join date : 2011-10-08
Re: Create a card to make a archtype usable
I was going to do one like this, but couldn't think how to word it.
Gaia Knight Order
Spell, Continuous
-
All monsters with "Gaia" and "Knight"/"Champion" in their names gain 1000 ATK. When this card is destroyed: add 1 "Black Luster Soldier" and 1 "Black Luster Ritual" from your Deck to your hand.
Gaia Knight Fusion
Spell, Quick-Play
-
Activate if you control a face-up "Gaia the Fierce Knight": send "Gaia the Fierce Knight" from your field and "Curse of Dragon" from your hand, Deck or field to the Graveyard, and Fusion Summon 1 "Gaia the Dragon Champion" from your Deck. That "Gaia the Dragon Champion" cannot be destroyed in battle unless its ATK becomes lower than 2600.
Gaia Knight Order
Spell, Continuous
-
All monsters with "Gaia" and "Knight"/"Champion" in their names gain 1000 ATK. When this card is destroyed: add 1 "Black Luster Soldier" and 1 "Black Luster Ritual" from your Deck to your hand.
Gaia Knight Fusion
Spell, Quick-Play
-
Activate if you control a face-up "Gaia the Fierce Knight": send "Gaia the Fierce Knight" from your field and "Curse of Dragon" from your hand, Deck or field to the Graveyard, and Fusion Summon 1 "Gaia the Dragon Champion" from your Deck. That "Gaia the Dragon Champion" cannot be destroyed in battle unless its ATK becomes lower than 2600.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: Create a card to make a archtype usable
Naturia Lifetree
* * * *
EARTH / Plant / XYZ
ATK 1000 / DEF 1500
2 Level 4 EARTH Monsters
This card gains 1000 DEF for each Xyz Material it has.
During either player's turn when a "Naturia" Monster you control would be destroyed or targeted by an effect: You may detach 1 Xyz Material from this card; Negate that destruction or effect.
You may detach 1 Xyz Material from this card: Special Summon 1 Non-Synchro, Non-Fusion "Naturia" Monster from your Graveyard or Deck.
* * * *
EARTH / Plant / XYZ
ATK 1000 / DEF 1500
2 Level 4 EARTH Monsters
This card gains 1000 DEF for each Xyz Material it has.
During either player's turn when a "Naturia" Monster you control would be destroyed or targeted by an effect: You may detach 1 Xyz Material from this card; Negate that destruction or effect.
You may detach 1 Xyz Material from this card: Special Summon 1 Non-Synchro, Non-Fusion "Naturia" Monster from your Graveyard or Deck.
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Create a card to make a archtype usable
Normal Spell Card
Infernity Annhihilation: Discard your entire hand. Special Summon Infernity monsters from your deck up to the number of cards you discarded.
Infernity Annhihilation: Discard your entire hand. Special Summon Infernity monsters from your deck up to the number of cards you discarded.
Shooting Quasar Dragon- Posts : 114
Birthday : 1992-10-13
Join date : 2011-12-10
Re: Create a card to make a archtype usable
Quasar he said to make archetypes usable, not even more powerful than they already are...
And you guys say 2700 ATK is too much for a RNK4? What about Number 32?
And you guys say 2700 ATK is too much for a RNK4? What about Number 32?
Phraxure- Posts : 271
Birthday : 1997-05-25
Join date : 2011-10-12
Re: Create a card to make a archtype usable
What about the ORIGINAL xyz theme, the ones from the set Magician's Force.
XYZ Current
1800/1000/LV4/Tuner/LIGHT/Machine
When this card is Normal Summoned, you can discard 1 LIGHT Machine-type monster to add 1 "X Head Cannon", "Y Dragon Head", or "Z Metal Tank" from your deck to your hand. If this card was discarded from your hand as a cost for a Machine-type Fusion monster's effect, you can remove this card from play. During your next Standby Phase, add this card to your hand.
XYZ Call
Normal Spell
Special Summon 1 "X Head Cannon", "Y Dragon Head", or "Z Metal Tank" from your deck or hand. You cannot activate this card if you already Special Summoned this turn. You may not activate another effect of a card that Special Summons during this turn.
XYZ Polymer
Continuous Spell
Select two of the following cards: "X Head Cannon", "Y Dragon Head", or "Z Metal Tank". Reveal a Fusion monster in your deck which requires only those two targets. Send the two selected cards from your deck to the graveyard. During your next Standby Phase tribute this card to Special Summon the revealed Fusion monster.
XYZ Current
1800/1000/LV4/Tuner/LIGHT/Machine
When this card is Normal Summoned, you can discard 1 LIGHT Machine-type monster to add 1 "X Head Cannon", "Y Dragon Head", or "Z Metal Tank" from your deck to your hand. If this card was discarded from your hand as a cost for a Machine-type Fusion monster's effect, you can remove this card from play. During your next Standby Phase, add this card to your hand.
XYZ Call
Normal Spell
Special Summon 1 "X Head Cannon", "Y Dragon Head", or "Z Metal Tank" from your deck or hand. You cannot activate this card if you already Special Summoned this turn. You may not activate another effect of a card that Special Summons during this turn.
XYZ Polymer
Continuous Spell
Select two of the following cards: "X Head Cannon", "Y Dragon Head", or "Z Metal Tank". Reveal a Fusion monster in your deck which requires only those two targets. Send the two selected cards from your deck to the graveyard. During your next Standby Phase tribute this card to Special Summon the revealed Fusion monster.
minervx- Posts : 198
Join date : 2011-05-16
Re: Create a card to make a archtype usable
Continous Spell Card
Nightmare Force
Each time you inflict effect damage to your opponent, draw one card.
Makes Chain Burn go all the way up
Nightmare Force
Each time you inflict effect damage to your opponent, draw one card.
Makes Chain Burn go all the way up
Shooting Quasar Dragon- Posts : 114
Birthday : 1992-10-13
Join date : 2011-12-10
Re: Create a card to make a archtype usable
That card is broken. If you made that a trap and made its effect happen once or only once per turn, then it would be balanced.
minervx- Posts : 198
Join date : 2011-05-16
Re: Create a card to make a archtype usable
Abcdefg7 wrote:Interesting, however 2700 atk? Seems a bit much for a rank 4. I would cut down on the ability, makes it just a lil to good, might get banned or limited to 1.
nah, it wouldnt, its still not good enough imo
S.S.A.- Posts : 1010
Join date : 2011-10-16
Re: Create a card to make a archtype usable
Tooner
900ATK/1000DEF/LV.2/Spellcaster/Toon/LIGHT
You can Special Summon this card while "Toon World" is on the feild. If "Toon World" is destoryed: destory this card. This card cannot attack the turn it was summoned. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is treated has a Tuner monster as long as "Toon World" is on the feild. You can send to the grave a face-up "Toon World" on your side of the feild to Specail Summon a Toon monster from you Graveyard or your hand.
Toon Speller
1200ATK/1200DEF/LV.3/Spellcaster/Toon/LIGHT
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.
Once per turn you can activate one of the following effects:
-You can send to the grave "Toon World" from you side of the feild to gain 1000 Life Points.
-You can send one Toon monster from you hand to the grave to add a "Toon World" from your Graveyard to you hand.
900ATK/1000DEF/LV.2/Spellcaster/Toon/LIGHT
You can Special Summon this card while "Toon World" is on the feild. If "Toon World" is destoryed: destory this card. This card cannot attack the turn it was summoned. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is treated has a Tuner monster as long as "Toon World" is on the feild. You can send to the grave a face-up "Toon World" on your side of the feild to Specail Summon a Toon monster from you Graveyard or your hand.
Toon Speller
1200ATK/1200DEF/LV.3/Spellcaster/Toon/LIGHT
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly.
Once per turn you can activate one of the following effects:
-You can send to the grave "Toon World" from you side of the feild to gain 1000 Life Points.
-You can send one Toon monster from you hand to the grave to add a "Toon World" from your Graveyard to you hand.
Optimus96- Posts : 81
Birthday : 1996-01-15
Join date : 2011-10-23
Re: Create a card to make a archtype usable
proto gear golem #1
1300/1400
if this monster is destroyed by batlle
you can special summon 1 ancient gear golem
it is destroyed during the end phase.
1300/1400
if this monster is destroyed by batlle
you can special summon 1 ancient gear golem
it is destroyed during the end phase.
artagan- Posts : 15
Birthday : 1994-05-26
Join date : 2011-12-07
Re: Create a card to make a archtype usable
Primitive Fusion
Spell, Continuous
-
Once per turn, you can send Fusion Material monsters from your hand or field to the Graveyard to Fusion Summon 1 Level 6 or lower Fusion monster that is not also an Effect Monster. That Fusion monster can attack directly, but cannot be used as a Synchro or Xyz Material.
Spell, Continuous
-
Once per turn, you can send Fusion Material monsters from your hand or field to the Graveyard to Fusion Summon 1 Level 6 or lower Fusion monster that is not also an Effect Monster. That Fusion monster can attack directly, but cannot be used as a Synchro or Xyz Material.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: Create a card to make a archtype usable
Golden Gear
Quick-play Spell
During this turn, you can normal summon an "Ancient Gear" monster without tribute. If this set card leaves the field, you can special summon 1 "Ancient Gear" monster from your hand, deck, or graveyard. Ignoring summoning conditions.
Quick-play Spell
During this turn, you can normal summon an "Ancient Gear" monster without tribute. If this set card leaves the field, you can special summon 1 "Ancient Gear" monster from your hand, deck, or graveyard. Ignoring summoning conditions.
Karakuri911- Posts : 183
Join date : 2011-08-09
Re: Create a card to make a archtype usable
For the cybers
cyber scouter
***
0/500
When this card is destroed by a card effect you can add one cyber dragon from your deck to your hand.If you activate this eff you cant special summon monsters this turn
Cyber evolution
spell
send from your field any no. of cyber larvas and summon same no.of cyberdragons from deck or hand.
Cyber breakdown
Spell/ quick play
Send all other cards from your field and hand to the graveyard.Remove from play cyber dragon and fusion materials listed on the fusion monster that lists cyberdragon as a material from graveyard or hand and special summon that monster.your opponent cant activate spells traps or monster effs this turn
cyber scouter
***
0/500
When this card is destroed by a card effect you can add one cyber dragon from your deck to your hand.If you activate this eff you cant special summon monsters this turn
Cyber evolution
spell
send from your field any no. of cyber larvas and summon same no.of cyberdragons from deck or hand.
Cyber breakdown
Spell/ quick play
Send all other cards from your field and hand to the graveyard.Remove from play cyber dragon and fusion materials listed on the fusion monster that lists cyberdragon as a material from graveyard or hand and special summon that monster.your opponent cant activate spells traps or monster effs this turn
BlackShadowX- Posts : 114
Join date : 2011-12-25
Re: Create a card to make a archtype usable
Tribute Efficiency
Spell, Continuous
-
Normal monsters with 2000 ATK or less can be Normal Summoned or Set without Tributing.
Spell, Continuous
-
Normal monsters with 2000 ATK or less can be Normal Summoned or Set without Tributing.
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: Create a card to make a archtype usable
Ancient Mechanics
Quickplay Spell
Activate only while "Geartown" is face-up on the field. You can Special Summon one "Gadget" monster from your Deck or Graveyard.
Quickplay Spell
Activate only while "Geartown" is face-up on the field. You can Special Summon one "Gadget" monster from your Deck or Graveyard.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Create a card to make a archtype usable
B.E.S. Core Technician
LIGHT/ Fiend/ Effect
Level 3
ATK 1400/ DEF 1100
Once per turn: You may reveal a "B.E.S." Monster or "Big Core" Monster in your hand; If you do, Special Summon this card from your Hand or Graveyard.
During either player's turn: You may banish this card and 1 "B.E.S." Monster or "Big Core" Monster from your Graveyard; Special Summon 1 "B.E.S." Monster or "Big Core" Monster from your Hand, Graveyard or Deck, and that monster is considered to have been Normal Summoned.
Searchable via Tour Guide and Sangan. Better option for the deck than Treeborn.
LIGHT/ Fiend/ Effect
Level 3
ATK 1400/ DEF 1100
Once per turn: You may reveal a "B.E.S." Monster or "Big Core" Monster in your hand; If you do, Special Summon this card from your Hand or Graveyard.
During either player's turn: You may banish this card and 1 "B.E.S." Monster or "Big Core" Monster from your Graveyard; Special Summon 1 "B.E.S." Monster or "Big Core" Monster from your Hand, Graveyard or Deck, and that monster is considered to have been Normal Summoned.
Searchable via Tour Guide and Sangan. Better option for the deck than Treeborn.
LoudKid- Posts : 100
Birthday : 1989-08-28
Join date : 2011-05-20
Re: Create a card to make a archtype usable
Valley of Spirits
Field Spell
If you normal summoned a Spirit monster this turn, you may have an additional normal summon. When a Spirit monster is returned to your hand, Special Summon 1 Valley Token (LIGHT/Beast/LV4/1500/1500) in ATK mode. Those tokens cannot be used for Synchro Summons. Once per turn, you can discard 1 Spirit from your hand to reveal the top 5 cards from your deck and then place them to the bottom of your deck. If one or more of them is a Spirit, add one Spirit to your hand. When this card is destroyed, add 1 Spirit monster from your graveyard to your hand.
---
Skull Servitude
Spell Card
Discard 1 LV3 or lower Zombie from your hand. Send 1 LV3 or lower Zombie from your deck to the graveyard. Then draw 2 cards.
Field Spell
If you normal summoned a Spirit monster this turn, you may have an additional normal summon. When a Spirit monster is returned to your hand, Special Summon 1 Valley Token (LIGHT/Beast/LV4/1500/1500) in ATK mode. Those tokens cannot be used for Synchro Summons. Once per turn, you can discard 1 Spirit from your hand to reveal the top 5 cards from your deck and then place them to the bottom of your deck. If one or more of them is a Spirit, add one Spirit to your hand. When this card is destroyed, add 1 Spirit monster from your graveyard to your hand.
---
Skull Servitude
Spell Card
Discard 1 LV3 or lower Zombie from your hand. Send 1 LV3 or lower Zombie from your deck to the graveyard. Then draw 2 cards.
minervx- Posts : 198
Join date : 2011-05-16
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