Agents of Fate(Agents/ArcanaForce)
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Agents of Fate(Agents/ArcanaForce)
Or what ever other corny name I could up with. Basically this is Agents with some Arcana Force mixed in.
Monsters:19
Arcana Force EX - The Light Ruler x3
Honest
The Agent of Mystery - Earth x3
The Agent of Creation - Venus x3
Master Hyperion x3
Mystical Shine Ball x3
Arcana Force 0 - The Fool x3
Spell:13
Heavy Storm
Dark Hole
Monster Reborn
Mystical Space Typhoon x2
Light Barrier x3
Terraforming x2
Pot of Duality x3
Traps:8
Solemn Warning x2
Solemn Judgement
Dimensional Prison x2
Mirror Force
Torrential Tribute
Trap Dustshoot
I was using some of the other Arcana Force cards like The Emperor and Chariot but they weren't working for me so I decided to focus on The Light Ruler. With the Venus Shineball engine it is very easy to get this card out. Light Barrier is to ensure I get the effect I want, which is usually the Heads effect. Even it gets destroyed or I flip tails next turn doesn't really matter, just as long as I get to summon The Light Ruler while it's out. It's other effect gaining Life Points when Light Ruler destroys a monster by battle is just a plus.
The Fool is obviously there for stalling and tribute fodder. I might neg one for Spirit reaper. He's also there for theme.
As always, comments and suggestions are welcomed.
Monsters:19
Arcana Force EX - The Light Ruler x3
Honest
The Agent of Mystery - Earth x3
The Agent of Creation - Venus x3
Master Hyperion x3
Mystical Shine Ball x3
Arcana Force 0 - The Fool x3
Spell:13
Heavy Storm
Dark Hole
Monster Reborn
Mystical Space Typhoon x2
Light Barrier x3
Terraforming x2
Pot of Duality x3
Traps:8
Solemn Warning x2
Solemn Judgement
Dimensional Prison x2
Mirror Force
Torrential Tribute
Trap Dustshoot
I was using some of the other Arcana Force cards like The Emperor and Chariot but they weren't working for me so I decided to focus on The Light Ruler. With the Venus Shineball engine it is very easy to get this card out. Light Barrier is to ensure I get the effect I want, which is usually the Heads effect. Even it gets destroyed or I flip tails next turn doesn't really matter, just as long as I get to summon The Light Ruler while it's out. It's other effect gaining Life Points when Light Ruler destroys a monster by battle is just a plus.
The Fool is obviously there for stalling and tribute fodder. I might neg one for Spirit reaper. He's also there for theme.
As always, comments and suggestions are welcomed.
Kmegaguy01- Posts : 210
Join date : 2011-08-01
Re: Agents of Fate(Agents/ArcanaForce)
If u wanna make Arcana Agent, look at this video before
-3 Arcana Force EX - The Light Ruler
-1 Venus
-3 The Fool
+3 Arcana Force XXI
+3 Hecatrice
+1 Kristya
-3 Light Barrier
-2 Terraforming x2
+3 Trade-in
+2 Valhalla
-2 Dimensional Prison
-1 Mirror Force
-1 Torrential Tribute
+2 CoTH
+2 Reversal of Fate
-3 Arcana Force EX - The Light Ruler
-1 Venus
-3 The Fool
+3 Arcana Force XXI
+3 Hecatrice
+1 Kristya
-3 Light Barrier
-2 Terraforming x2
+3 Trade-in
+2 Valhalla
-2 Dimensional Prison
-1 Mirror Force
-1 Torrential Tribute
+2 CoTH
+2 Reversal of Fate
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Agents of Fate(Agents/ArcanaForce)
Hmm I might try that.
Kmegaguy01- Posts : 210
Join date : 2011-08-01
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