Psychic Deck
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Psychic Deck
Ok so I made some major changes to my deck, found some amazing combos for speed/clearage. The deck has turned into a LP Gain/Control/Counter deck.
Some of the combos can change the duel from losing to winning with one card. If you can chain your Pandaborgs long enough to survive an assault, and get overdrive teleporter into your hand, you just about won the duel from there. How you ask? thats for you to figure out.
A lot of field clearage, and stopping force.
I added in Future Glow to test it, and I was surprised to see how this card can swing the tides of a duel very quickly. With the amount of countering this deck has, getting your normal summon monsters to 2500-3000+ can very quickly get your life points back up, and clear the opponents field.
Morphing jar can either go good or bad for this deck, more so good then bad from my experience. Bad if its the only card you are able to place, and your opponent has no cards in their hand and also has the upper hand on the field. Could cause them to gain the upperhand even more so very quickly, and vice versa.
Miracle Syncro, self explanitory. Get Axon out, and your opponent will be wondering "wut 2 do nao"
More feedback please ! So far this deck is getting me good numbers in duels!
EDITED DECK:
x3 Esper Girl
x2 Grapple Blocker
x2 Hushed Psychic Cleric
x1 Krebons
x2 Mental Seeker
x1 Morphing Jar
x2 Overdrive Teleporter
x2 Pandaborg
x1 Psi-Blocker
x1 Psychic Snail
x1 Reinforced Psychic Borg
x3 Serene Psychic Witch
x2 Silent Psychic Wizard
Spells
x1 Book of Moon
x1 Dark Hole
x1 Emergency Teleport
x2 Future Glow
x1 Heavy Storm
x2 Mystical Space Typhoon
x1 Mind Control
x2 Miracle Syncro Fusion
x1 Monster Reborn
Traps
x1 Fiendish Chain
x1 Psychic Rejuvination (good combo with Overdrive Teleporter)
x1 Solemn Judgment
x2 Solemn Warning
x1 Torrential Tribute
x1 Ultimate Offering
Side Deck
x1 Magic Cylinder
x2 Psychic Overload
x1 Psychic Reactor
x2 Psychic Trigger
x1 Mirror Force
x2 Telepathic Power
x1 Damage Vaccine MAX
x2 Draining Shield
x1 Enchanted Javelin
x1 Rainbow Gravity
Extra
Ultimate Axon Kicker x2
Brionac
x1 Hyper Psychic Blaster
x1 Magical Android
x1 Naturia Barkon
x1 Naturia Beast
x1 Overmind Archfiend
x1 Psychic Lifetrancer
x1 Psychic Nightmare
x1 Stardust Dragon
x1 Thought RUler Archfiend
x1 Trishula
x1 Levair Sea Dragon
x1 #39 Utopia
The extra deck is basically designed for 2/3 duels or chain duels, where you want to throw your opponent off. Seeing how psychics can play a counter stance, or quickly change to a LP gain annoyance game of drawing out the duel as long as possible and giving you time to get what you need. I have not tested the LP trap version of this deck yet and hope someone else can help me out with that!
More Feedback!!
Some of the combos can change the duel from losing to winning with one card. If you can chain your Pandaborgs long enough to survive an assault, and get overdrive teleporter into your hand, you just about won the duel from there. How you ask? thats for you to figure out.
A lot of field clearage, and stopping force.
I added in Future Glow to test it, and I was surprised to see how this card can swing the tides of a duel very quickly. With the amount of countering this deck has, getting your normal summon monsters to 2500-3000+ can very quickly get your life points back up, and clear the opponents field.
Morphing jar can either go good or bad for this deck, more so good then bad from my experience. Bad if its the only card you are able to place, and your opponent has no cards in their hand and also has the upper hand on the field. Could cause them to gain the upperhand even more so very quickly, and vice versa.
Miracle Syncro, self explanitory. Get Axon out, and your opponent will be wondering "wut 2 do nao"
More feedback please ! So far this deck is getting me good numbers in duels!
EDITED DECK:
x3 Esper Girl
x2 Grapple Blocker
x2 Hushed Psychic Cleric
x1 Krebons
x2 Mental Seeker
x1 Morphing Jar
x2 Overdrive Teleporter
x2 Pandaborg
x1 Psi-Blocker
x1 Psychic Snail
x1 Reinforced Psychic Borg
x3 Serene Psychic Witch
x2 Silent Psychic Wizard
Spells
x1 Book of Moon
x1 Dark Hole
x1 Emergency Teleport
x2 Future Glow
x1 Heavy Storm
x2 Mystical Space Typhoon
x1 Mind Control
x2 Miracle Syncro Fusion
x1 Monster Reborn
Traps
x1 Fiendish Chain
x1 Psychic Rejuvination (good combo with Overdrive Teleporter)
x1 Solemn Judgment
x2 Solemn Warning
x1 Torrential Tribute
x1 Ultimate Offering
Side Deck
x1 Magic Cylinder
x2 Psychic Overload
x1 Psychic Reactor
x2 Psychic Trigger
x1 Mirror Force
x2 Telepathic Power
x1 Damage Vaccine MAX
x2 Draining Shield
x1 Enchanted Javelin
x1 Rainbow Gravity
Extra
Ultimate Axon Kicker x2
Brionac
x1 Hyper Psychic Blaster
x1 Magical Android
x1 Naturia Barkon
x1 Naturia Beast
x1 Overmind Archfiend
x1 Psychic Lifetrancer
x1 Psychic Nightmare
x1 Stardust Dragon
x1 Thought RUler Archfiend
x1 Trishula
x1 Levair Sea Dragon
x1 #39 Utopia
The extra deck is basically designed for 2/3 duels or chain duels, where you want to throw your opponent off. Seeing how psychics can play a counter stance, or quickly change to a LP gain annoyance game of drawing out the duel as long as possible and giving you time to get what you need. I have not tested the LP trap version of this deck yet and hope someone else can help me out with that!
More Feedback!!
Last edited by Mistikal1der on 2012-02-12, 17:41; edited 2 times in total (Reason for editing : Changes to Deck)
Mistikal1der- Posts : 12
Join date : 2012-02-01
Re: Psychic Deck
How are you running 2 E-Tele? It's limited
Phoenix Wright- Posts : 2772
Birthday : 1993-12-14
Join date : 2011-05-16
Re: Psychic Deck
-2 Psychic Snail
+2 Overdrive Teleporter
-1 mind protector
+1 Esper Girl
-1 Psychic Emperor
-1 The Tricky
+2 Doctor Cranium
-2 Draining Shield
+2 Solemn Warning
-2 Psychic Trigger
+1 Book of Moon
+1 Heavy Storm
-2 Telepathic Power
+1 Mind Control
+1 Trap Dustshoot
+2 Overdrive Teleporter
-1 mind protector
+1 Esper Girl
-1 Psychic Emperor
-1 The Tricky
+2 Doctor Cranium
-2 Draining Shield
+2 Solemn Warning
-2 Psychic Trigger
+1 Book of Moon
+1 Heavy Storm
-2 Telepathic Power
+1 Mind Control
+1 Trap Dustshoot
Phoenix Wright- Posts : 2772
Birthday : 1993-12-14
Join date : 2011-05-16
Re: Psychic Deck
Thats closer to what I used to have, but I found the shields extremley useful to gain back LP from using other effects.
I am confused as to why overdrive teleporter vs psychic snail.
I see how its useful, but 2000 LP when you took away all my other LP increasing traps confuses me.
I am confused as to why overdrive teleporter vs psychic snail.
I see how its useful, but 2000 LP when you took away all my other LP increasing traps confuses me.
Mistikal1der- Posts : 12
Join date : 2012-02-01
Re: Psychic Deck
Anyone else? I would really like some good multiple feedbacks
Mistikal1der- Posts : 12
Join date : 2012-02-01
Re: Psychic Deck
Mistikal1der wrote:Thats closer to what I used to have, but I found the shields extremley useful to gain back LP from using other effects.
I am confused as to why overdrive teleporter vs psychic snail.
I see how its useful, but 2000 LP when you took away all my other LP increasing traps confuses me.
In any case, it is better to lose life points to get really good effects then gain life points
psychic decks rely on being very aggressive, and you can't waste deck space trying to regain LP
Phoenix Wright- Posts : 2772
Birthday : 1993-12-14
Join date : 2011-05-16
Re: Psychic Deck
Aggressiveness noted, that alone will help me a lot in putting together a perfect psy deck thanks
Mistikal1der- Posts : 12
Join date : 2012-02-01
Re: Psychic Deck
Gain LP using Lifetrancer and Android, it'll be sufficient.
MrChillmatic- Posts : 673
Birthday : 1990-01-09
Join date : 2011-12-17
Re: Psychic Deck
Edited deck significantly, original post is changed!
Mistikal1der- Posts : 12
Join date : 2012-02-01
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