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Wind-ups WITHOUT Hunter

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Wind-ups WITHOUT Hunter Empty Wind-ups WITHOUT Hunter

Post  zekana 2012-02-13, 07:18

I decided to make a wind-up deck that doesn't use hunter to see what the deck is like when played with just the swarming properties. If you're wondering why, let's just say I was curious to see how the deck would function if hunter was banned like many people think it should be.

thoughts?

previous build
Spoiler:

new build
Wind-ups WITHOUT Hunter 624WQ

23 monsters
Marauding Captain x3
Tour Guide x3
Sangan x1
Kagemucha Knight x2
T.G. Warwolf x3
Wind-up Dog x3
Wind-up Rat x3
Wind-up Magician x2
Spell Striker x3


12 spells
Rota x1
Allure x1
Dark hole x1
Foolish Burial x1
Heavy Storm x1
Monster Reborn x1
Pot of Avarice x1
MST x2
Monster Slots x3


5 traps
Mirror Force x1
Torrential Tribute x1
Solemn Judgement x1
Solemn Warning x2


extra
Wind-up Carrier Zenmaity x3
Leviathan Dragon x2
Leviair the Sea Dragon x2
Wind-up Zenmaines x2
Terror-byte x2
Acid Golem x2
Utopia x1
Black Corn x1


Last edited by zekana on 2012-02-21, 08:55; edited 1 time in total
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Post  Badass_Bunny 2012-02-13, 07:25

Goblinbergh>Marouding Captain
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Post  zekana 2012-02-13, 08:14

Badass_Bunny wrote:Goblinbergh>Marouding Captain
isn't captain better for wind-ups since it lets you rank 3 easier and gen zenmaity out?
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Post  RareHunter 2012-02-13, 08:15

no Salvage? Zenmaighty and Shark is WATER
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Post  Kmegaguy01 2012-02-13, 08:24

Only two Wind-Up Factories?
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Post  Badass_Bunny 2012-02-13, 19:54

zekana wrote:
Badass_Bunny wrote:Goblinbergh>Marouding Captain
isn't captain better for wind-ups since it lets you rank 3 easier and gen zenmaity out?

Good Point there, I just like Goblinbergh better...
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Post  Key 2012-02-13, 19:56

Wind-up without Hunter is just wind-up without hand loop
Everything else is the same ...
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