Lightray Daedalus
+4
draco595
Saturn
HarleyThomas
AhhGoodTimes
8 posters
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Lightray Daedalus
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Field Spell Card and 2 other cards on the field; destroy them.
Kinda surprised it's not like Dark Simorgh and requires banishing a Light and Water monster. This card's good against Field Spell dependent decks like Gravekeepers, Dark World and Dragunities. Then there are your own Field Spells of course.
Last edited by AhhGoodTimes on 2012-02-15, 17:07; edited 2 times in total
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Lightray Daedalus
I might try to fit this into my Water & Light deck. That's actually a pretty good card.
HarleyThomas- Posts : 449
Birthday : 1993-02-07
Join date : 2011-09-30
Re: Lightray Daedalus
It's... really bad. Welp, I guess they all couldn't be epic like Lightray Sorcerer.
Saturn- Posts : 1036
Birthday : 1996-02-07
Join date : 2011-09-30
Re: Lightray Daedalus
Wow I didn't realize it was only once per turn. Whatever I can still defend this card.
- It could still mess up Field Spell decks
- Good body for swarming and beatdown/OTKing
- A once per turn destruction is still pretty good
Overall it's not amazing like I thought it was but it's still decent.
- It could still mess up Field Spell decks
- Good body for swarming and beatdown/OTKing
- A once per turn destruction is still pretty good
Overall it's not amazing like I thought it was but it's still decent.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Lightray Daedalus
I found another possible effect for Daedalus. Not sure which one is true.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Lightray Daedalus
New archype(Photon)
Make horrible cards for archtype with mostly warrior monsters
Make broken ones
Make useless field spell for photons
Make new monsters that use light monsters as fuel a negating one that needs warriors
???
Profit
Make horrible cards for archtype with mostly warrior monsters
Make broken ones
Make useless field spell for photons
Make new monsters that use light monsters as fuel a negating one that needs warriors
???
Profit
draco595- Posts : 70
Join date : 2011-07-07
Re: Lightray Daedalus
I hope it's the second, because that is a bit stronger.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Lightray Daedalus
Same as Overlord, the 2nd effect can be pretty epic and yes I'm a little bit disappointed it doesn't make use of the Water attribute...
MrChillmatic- Posts : 673
Birthday : 1990-01-09
Join date : 2011-12-17
Re: Lightray Daedalus
OverlordMMM wrote:I hope it's the second, because that is a bit stronger.
It'd still only do well against decks that rely on field spells unless continuous spells make a big come back.
HarleyThomas- Posts : 449
Birthday : 1993-02-07
Join date : 2011-09-30
Re: Lightray Daedalus
Not really. It'd be easy to simply splice in a Geartown into this type of build to easily pop 2 cards and have double the SS beatsticks.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: Lightray Daedalus
Assuming Daedalus works like Scrap Dragon.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lightray Daedalus
Roxzen wrote:
Assuming Daedalus works like Scrap Dragon.
Yep. That'll save you from a monster that can run over it.
HarleyThomas- Posts : 449
Birthday : 1993-02-07
Join date : 2011-09-30
Re: Lightray Daedalus
It's the other way around, you see. You don't use SinDust against Daedalus, you use it WITH Daedalus. I suppose I should have make myself clear. ._.HarleyThomas wrote:Roxzen wrote:
Assuming Daedalus works like Scrap Dragon.
Yep. That'll save you from a monster that can run over it.
Daedalus + SinDust = free 2 destruction every turn.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
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