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Yubel: The Ultimate Nightmare? You decide.

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Post  BlackLusterCivilian 2011-06-21, 15:44

If this card is to everyone else what it was to me, then it's probably widely underrated and overlooked, while in actuality makes even Synchro decks second guess their strategies.

I'm talking about this.

First Form

Yubel: The Ultimate Nightmare? You decide. 300px-YubelPTDN-EN-SR-1E

"This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by your opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard."

Pros:
  • Protects your field from all attacks except direct.
  • Cannot be destroyed in battle.
  • Controller takes no battle damage.
  • Damages attacking opponents.
  • Benefits from being destroyed.


Cons:
  • Cannot damage opponent by attacking.
  • Requires 1 Tribute during each of your End Phases


What's its purpose and how can I effectively use it?

This card can be Special Summoned via "Mystic Tomato", to protect your Life Points from direct attack. If the opponent tries to use Solemn Warning on it, it'll only trigger its effect to Special Summon "Yubel - Terror Incarnate".

The main purpose of this monster specifically is to keep your opponent at bay. Attacking it will only severely damage the opponent, the only option they really have is to destroy "Yubel" with cards such as "Dark Hole" or "Fissure".

That is what makes this card so brilliant, because you WANT "Yubel" to be destroyed. That's your goal. You want to send "Yubel" to the grave to Special Summon its second form. According to "Yubel"'s rulings, this effect triggers whether it's destroyed while on the field, in your hand, or in your deck. So there are a few cards you can use for this.

Destroying from the hand.

If a "Yubel" is in your hand, and you have a method to summon another one, you can destroy it with such cards as:

  • Chain Destruction - After Summoning "Yubel", destroy any in your hand/deck to summon its second form.
  • Hand Destruction - Yes this one counts as destroying. I checked lol.


Since Yubel's effect is optional, you can choose to use it to summon only one "Yubel - Terror Incarnate" so they don't destroy each other, if you use "Chain Destruction" or if "Hand Destruction" makes you send 2 to the grave.

For using "Hand Destruction", don't worry about sending the other "Yubel" forms to the grave, as they can be Special Summoned from the grave.

Destroying from the deck

You want cards that can make you Mill "Yubel" right away. You only need 1, but there are two cards that can do it:

  • Foolish Burial - Send 1 Monster from your deck to the grave.
  • Armageddon Knight - When Summoned, send 1 Dark Monster from your deck to the grave.
  • Chain Destruction - Read "Destroying from the hand".


And finally...

Destroyed from the field.

If you happen to Summon "Yubel", there are a few ways of getting rid of it WHILE hindering your opponent:

  • Dark Hole - Destroy all Monsters on the field.
  • Torrential Tribute - When a Monster is Summoned, works like Dark Hole.
  • Assault on GHQ - Destroy 1 Monster you control and Mill the top 2 cards of your opponent's deck.


Not only will this destroy your opponent's Monsters/Mill their cards, but it'll let you become 1 step closer to Summoning Yubel's ultimate form. The main goal is to get "Yubel" in the grave ASAP. Also because of its Tribute-or-die effect while it's on the field, you wanna make sure you have a way to destroy it before you Summon it.

Second Form

Yubel: The Ultimate Nightmare? You decide. 300px-Yubel-TerrorIncarnatePTDN-EN-UR-1E

This form of "Yubel" has basically the same effects as its previous form.

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. All Battle Damage you take from a battle involving this card becomes 0. If this face-up Attack Position card is attacked by your opponent's monster, inflict damage to your opponent's Life Points equal to the ATK of the attacking monster. During your End Phase, destroy all other monsters on the field. When this card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard."

Like the previous "Yubel", it:

  1. Cannot be destroyed in battle.
  2. The controller takes no battle damage.
  3. The opponent loses LP equal to the Atk of the Monster that attacked it.
  4. It can't do anything by attacking the opponent.


An upside to this is that unlike "Yubel", you no longer have to Tribute a Monster to keep it on the field. It gains a different effect instead. During the End Phase of your turns, all other Monsters are instantly destroyed, on both sides of the field.

This might seem like a con, but by just keeping "Yubel - Terror Incarnate" on the field, your opponent has a seriously hard time of getting any field advantage. Synchro Summoning will become MUCH harder for them, and even if they do, what are they gonna do? This "Yubel" has the same effect of Special Summoning its next form just like the previous "Yubel", only this one doesn't need to be destroyed.

It just needs to be removed from the field. "Fissure" will trigger its effect. "Dark Core" will trigger it. "Compulsory Evacuation Device" will trigger it. "Back to Square One" will trigger it.

The opponent cannot attack it, and removing it from the field will only allow it to Summon its final form, but if they do nothing, their field will remain empty. On the flip side, this allows you to buy time to Summon "Yubel"'s final form yourself, and gather the necessary cards you need to claim total victory.

Since "Yubel - Terror Incarnate" Special Summons its final form by just removing it from the field, the aforementioned field destruction cards work well, as well as "Compulsory Evacuation Device", or Summoning a Monster and using "Destruction Jammer" when "Yubel - Terror Incarnate's" effect activates, allowing you to destroy "Yubel - Terror Incarnate".

This "Yubel" loses a con and gains a pro, which in itself is a pro and a con.

Pro:
  • Your opponent cannot gain field advantage.


Con:
  • You also cannot gain field advantage (if you really would need it).


Once everything is set up, you can Summon your trump card.

Final Form

Yubel: The Ultimate Nightmare? You decide. 300px-Yubel-TheUltimateNightmarePTDN-EN-ScR-1E

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step."

The name describes this card perfectly. This is the final and ultimate form of "Yubel", and your ticket to victory. It has the same pros as the previous 2.

  • Protects your field from all attacks except direct.
  • Cannot be destroyed in battle.
  • Controller takes no battle damage.
  • Damages attacking opponents.


Additionally, it has 2 more added pros.

  • This Monster's effects activate when it's attacked AND when it attacks.
  • Opponent's Monsters that attacks it or are attacked by it are also destroyed.


This "Yubel" does what the others could not. It can attack the opponent's Monsters, destroying them instantly and damaging the opponent's Life Points by his/her Monster's attack, while "Yubel - The Ultimate Nightmare" is unharmed, as well as your Life Points.

The only downside is that it no longer benefits from being destroyed or removed from the field, but there are cards to fix that.

Dark Illusion
"Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card."

"Yubel" is a Dark Monster. Protects you from "Compulsory Evacuation Device" and cards like "D.D. Warrior Lady", as well as your opponent's own "Destruction Jammer".

Dark Bribe
"Negate the activation of an opponent's Spell or Trap Card and destroy it. Your opponent draws 1 card."

Every deck should run this anyway. This blocks cards such as "Dark Hole", "Mirror Force", and "Torrential Tribute", or even "Mystical Space Typhoon". Use it in case your specific Trap Cards can't negate something.

Destruction Jammer
"Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card."

This is more specific for "Dark Hole", "Newdoria", or the infamous "Black Rose Dragon" (which would always destroy a Monster on the field, because "BRD" also destroys itself, allowing "Destruction Jammer" to negate it).


The final card you need to play in order to ensure almost absolute victory is this:

Yubel: The Ultimate Nightmare? You decide. 300px-Pitch-BlackWarwolfDR3-EN-C-UE

"Your opponent cannot activate Trap Cards during the Battle Phase."

Now you can freely attack your opponent without worrying about "Dimensional Prision" or "Mirror Force". The opponent will be forced to Summon or Set monsters to stop Warwolf's direct attacks, but "Yubel - The Ultimate Nightmare" will also just attack and destroy their monster and inflict Direct Damage while Warwolf attacks them directly.

To prevent your opponent from attacking and destroying Warwolf so you can't negate their Traps during battle, you can use 1 or 2 of these:

Yubel: The Ultimate Nightmare? You decide. 300px-Scrap-IronScarecrow-DPCT-EN-UR-LE

"Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard."

This Trap can negate at least 1 attack per turn (or if you have "Temple of the Kings" out, it can negate infinite attacks, since you can activate Traps as soon as they're set then). And your opponent can't negate it when you activate it, because Warwolf prevents your opponent from using Traps during the Battle Phase. If your opponent somehow manages to Summon 2 monsters with enough Atk to destroy Warwolf, having 2 "Scrap-Iron Scarecrow" or 1 plus a "Mirror Force" will guarantee you protection long enough to win, as you will only need 2-4 turns once "Yubel - The Ultimate Nightmare" is Summoned.

The best part about "Yubel"'s other forms is that you can Special Summon them FROM THE GRAVE as well. So in order to bring back "Yubel"'s final form, one only needs to Special Summon another Yubel or destroy one, whether from the Field, Deck, or Hand. Each deck only needs 2 "Yubel - Terror Incarnate" and 2 "Yubel - The Ultimate Nightmare", just in case one is removed from play, which you can also solve with "Burial from a Different Dimension."

Also, if "Yubel" is removed from play, you can use "Return from the Different Dimension" to Special Summon it, and since "Return from the Different Dimension" will destroy "Yubel" at your End Phase, you can then Special Summon your "Yubel - Terror Incarnate" from your hand, deck or grave.

Other methods of recycling "Yubel" to Special Summon his other forms are with cards like "Monster Reborn". You can also use this card:

Yubel: The Ultimate Nightmare? You decide. 300px-LimitReverse5DS2-EN-C-1E

"Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card."

This card is perfect for "Yubel", as it provides a means to destroy "Yubel" right after reviving it, so you can Summon its next form all over again. Simply using "Mystical Space Typhoon" on "Limit Reverse" will destroy "Yubel". Also, if you use this card before your Draw Phase, you can Special Summon "Yubel" and then, during your Main Phase, switch it to Def to destroy it. You can run three of these in your deck.

Another good card for recycling "Yubel" is "Pot of Avarice". Use it to recycle your 3 "Yubel" and 2 "Armageddon Knight" to get "Yubel" back into your deck and also have a means to send it back to the grave right away. Though, you shouldn't need to recycle "Yubel" so many times anyway.

Other good support cards are:

  • Swords of Revealing Light - For stalling.
  • Marshmallon - For MASSIVE stalling.
  • Pot of Greed - (Traditional) Draw power is useful.
  • Dimensional Prison - Great counter for Synchros, or for Monsters with effects that could remove "Yubel" from play if they attacked it.
  • Chain Destruction - To use on "Yubel" when you Summon it, though not recommended.


A decent (if not totally successful) "Yubel" deck would look something like this, though may vary:

Armageddon Knight x3
Marshmallon
Mystic Tomato x2
Pitch-Black Warwolf x3
Yubel x3
Yubel - Terror Incarnate x2
Yubel - The Ultimate Nightmare x2
Dark Hole
Chain Destruction
Monster Reborn
Pot of Avarice x2
Pot of Greed (Pot of Generosity/Duality in Advanced)
Swords of Revealing Light
Assault on GHQ x3
Compulsory Evacuation Device x2
Dark Bribe x3
Dark Illusion x2
Destruction Jammer x2
Dimensional Prison
Limit Reverse x3
Mirror Force
Scrap-Iron Scarecrow x2
Torrential Tribute

And useful additions would be:
Giant Trunade
Burial from a Different Dimension
Return from the Different Dimension
Forbidden Chalice


I've tested this deck out myself and so far it's completely dominated every challenge it's faced, including Synchro decks, without me taking more than 1500 points of damage. The only time I took more was when I was lowered to 700 LP while dueling another "Yubel" deck, which was able to turn the situation around very quickly. Normally this deck is capable of domination/victory in as little as 3-5 turns. And I think domination is too light of a term. If it's not the best deck out there, it is certainly up there.

Though it does have its weaknesses. Cards that negate ALL Monster effects, on AND off the field, since "Yubel" and "Yubel - Terror Incarnate"'s Summoning effects happen when they are off the field, and "Yubel - The Ultimate Nightmare" destroys the opponent's monster and inflicts direct damage at the END of the damage step (which would be after it's destroyed and off the field since its "cannot be destroyed by battle" effect would be negated). But those cards have to watch out for "Dark Hole" and other cards that can destroy/remove such cards, which this deck should have.

It's also weak against D.D. cards that remove from play, and "Chain Disappearance". Even "Burial from a Different Dimension" and "Return from the Different Dimension" aren't solid counters because they are limited to only 1. Again, such cards can be negated by "Dark Bribe", "Dark Hole", "Dimensional Prision", "Mirror Force", "Torrential Tribute", or "Scrap-Iron Scarecrow", so you still have to be careful.

And if you're worried about "Stardust Dragon", you can always use "Forbidden Chalice" to negate its effect until the End Phase to destroy it, or let it attack into a "Dimensional Prison". Also, to trigger "Yubel - The Ultimate Nightmare"'s effect for "Stardust Dragon" to negate, the opponent must attack it first, and though Stardust can negate the destroying effect, the opponent will still take Direct Damage.

Still all in all this is a very fun and DEVASTATING monster to use against any type of deck.It doesn't need excruciating amounts of support to pull off, while still requiring strategy and planning, and it doesn't need any Field Spell Cards to be effective.

Ok I'm not really that organized when it comes to my thoughts and I haven't written anything article-like in a long time, and I think I may have forgot some things. But yeah, Yubel. Love it or hate it. It's one of my new favorites Very Happy


Last edited by BlackLusterCivilian on 2011-06-21, 16:30; edited 3 times in total
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Post  Lovelace 2011-06-21, 16:04

Are you sure Yubel get's her effect when discarded by card effects like Dark World Dealings?
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Post  BlackLusterCivilian 2011-06-21, 16:08

Yep. The rulings state that its effect triggers when destroyed from hand, deck, or field. The only way to destroy cards in the hand, that I know of, is to discard them (as in "Card Destruction" and "Hand Destruction").

Also Dark World Dealings should, according to those rules, work, because it doesn't say Yubel has to be destroyed by an opponent's card effect, so any card effect, aside from its own, is fair game.

In the event that the ruling is wrong, however, those cards can be replaced with "Pot of Generosity" to return Yubel to your deck, for Armageddon Knight to activate on it.


Last edited by BlackLusterCivilian on 2011-06-21, 16:10; edited 1 time in total
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Post  Lovelace 2011-06-21, 16:10

Are you sure discarding is considered being destroyed?
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Post  Yami-Malik 2011-06-21, 16:10

Nice article, and yes Yubels are overrated and overlooked but they still have nice effects and i wonder why they arent used anymore...
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Post  BlackLusterCivilian 2011-06-21, 16:15

thecicada wrote:Are you sure discarding is considered being destroyed?

That, I'm not entirely sure. I'm not sure if "sending" cards to the grave is the same as "discarding".

I know Armageddon Knight "sends" Yubel from the deck to the grave, and that counts as destroying, as the rulings say Armageddon Knight can be used to trigger Yubel's effect.

If it comes down to the wording only, then it should count as destroying, but if not, those cards could be replaced with "Pot of Generosity", to return Yubel to the deck for Armageddon Knight to destroy.

I'll have to look up to see if discarding is the same as destroying. If not, Chain Destruction can also be used in its place, because it does say "destroy".

Edit:
No it's not destroying lol. I'll edit it.

Edit: Edit:
Done. Replaced "Graceful Charity" with "Card Destruction" and "Hand Destruction"/"Dark World Dealings" with "Chain Destruction".

Also in Advanced play, Pot of Greed's replacement is either "Pot of Generosity" or "Pot of Duality".


Last edited by BlackLusterCivilian on 2011-06-21, 16:29; edited 1 time in total
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Post  OverlordMMM 2011-06-21, 16:25

As far as I knew, unless a card effect specifically says "destroy" on it, then its not a destruction effect. Otherwise, you'd be able to use Stardust's effect on those cards.
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Post  Nelrick 2011-06-21, 16:27

If the opponent tries to use Solemn Warning on it, it'll only trigger its effect to Special Summon "Yubel - Terror Incarnate".
i believe there is mistake here.
If you use Warning on it it wont trigger the eff as it wasnt destroyed but moreover his summon was negated.
Apart from the mistake great article Wink. hope to see more like this.

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Post  Lovelace 2011-06-21, 16:32

Actually, Yuble does get her eff when Solemn'd. Doesn't have to be on field, just has to be destroyed.
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Post  BlackLusterCivilian 2011-06-21, 16:36

Yeah I was gonna mention that before I saw the edit lol. Skill Drain wouldn't be bad to use either, because Yubel's effects would then activate when it's off the field, which then allows the player to destroy Stardust, because its effect is negated as well.

In that case, it'd be good to keep a Mystical Space Typhoon to get rid of Skill Drain when you're ready.

OverlordMMM wrote:As far as I knew, unless a card effect specifically says "destroy" on it, then its not a destruction effect. Otherwise, you'd be able to use Stardust's effect on those cards.

This is true. However, Yubel's last 2 forms specifically do say "destroy" on it, so Stardust could negate the destruction effect of them, but Forbidden Chalice can negate Stardust's effect until the End Phase, allowing Yubel - The Ultimate Nightmare to destroy it.

Though if by then, the opponent only has 2500 or less LP left, they'll have a hard time triggering its effect and destroying it, because Stardust would have to attack it, or otherwise be attacked, and while Stardust can negate "Yubel - The Ultimate Nightmare"'s destroying effect, the controller of Stardust will still take direct damage.

But it's just easier to remove Stradust from play or win before it's summoned altogether lol.


Last edited by BlackLusterCivilian on 2011-06-21, 16:39; edited 1 time in total
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Post  Nelrick 2011-06-21, 16:38

Then skip my comment, my bad.
On a second thought, it never states that it needs to be on the field just destroyed by a card. Google seems to corroborate your statement too. next time ill research before claiming something xD.
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Post  BlackLusterCivilian 2011-06-21, 16:41

Wait, I got your comments mixed up lol.

Yeah I checked the rulings on the wikia, which gets the rulings from Konami. It says it doesn't need to be on the field. I always knew Armageddon Knight had some use when I first saw it. I bet it was made in the series Yubel was lol.

But hey, I'm no better. I didn't do my research on Graceful Charity and Hand Destruction XD
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Post  OverlordMMM 2011-06-21, 16:46

BlackLusterCivilian wrote:Yeah I was gonna mention that before I saw the edit lol. Skill Drain wouldn't be bad to use either, because Yubel's effects would then activate when it's off the field, which then allows the player to destroy Stardust, because its effect is negated as well.

In that case, it'd be good to keep a Mystical Space Typhoon to get rid of Skill Drain when you're ready.

OverlordMMM wrote:As far as I knew, unless a card effect specifically says "destroy" on it, then its not a destruction effect. Otherwise, you'd be able to use Stardust's effect on those cards.

This is true. However, Yubel's last 2 forms specifically do say "destroy" on it, so Stardust could negate the destruction effect of them, but Forbidden Chalice can negate Stardust's effect until the End Phase, allowing Yubel - The Ultimate Nightmare to destroy it.

Though if by then, the opponent only has 2500 or less LP left, they'll have a hard time triggering its effect and destroying it, because Stardust would have to attack it, or otherwise be attacked, and while Stardust can negate "Yubel - The Ultimate Nightmare"'s destroying effect, the controller of Stardust will still take direct damage.

But it's just easier to remove Stradust from play or win before it's summoned altogether lol.

I meant that in terms of discard effects "destroying" him and such. The same with Armageddon Knight and effects that send from the deck.

Unless a card effect says "destroy" it doesn't destroy the card.
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Post  BlackLusterCivilian 2011-06-21, 16:52

Hm, well it says Armageddon Knight can be used to SS Terror Incarnate. The site that gets the rulings directly from Konami.
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Post  OverlordMMM 2011-06-21, 16:55

Check out the Wikia. Discarding and sending don't count as being destroyed.

I think what they had in mind with Dark Grepher and Armageddon Knight help set up the special summon with Limit Reverse. They do not actually destroy the monsters from the deck because "destroy" is not a part of the card effect.

If they ever did errata that, then Stardust Dragon would have even more targets to negate.
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Post  Pkmn337 2011-06-21, 19:00

I really liked it, but is one Marshmellon enough? Unless it's limited.. which I guess it is :/

I thought Yubel had some really difficult way to summon so I didn't really bother looking, but it says it can be searched by Mystic Tomato, which made me go really Wtf.

Anyways, this made me really want to consider using this!
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Post  Key 2011-06-21, 19:12

Few things I wanted to point out

1. Sending to grave is not destroying, please erase any part that has this information, because it's not true and it's misleading

2. Yubel, Yubel - Terror Incarnate are both optional effects that can miss the timing, so you will miss the timing if Yubel is destroyed via Assault on GHQ, much like its ruling says that Peten the Clown will miss the timing (Synchro summoning will also miss the timing)

3. Yubel - Terror Incarnate will not trigger if it's sent back to the deck via Phoneix Wind Wing Blast or Back to Square One, this is a game mechanic saying no card will trigger if its requirement is leaving the field while it's actually sent back to the deck, unless its effect specifically state so such as Serpentine Princess
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Post  hiei 2011-06-26, 21:15

Nelrick wrote:If the opponent tries to use Solemn Warning on it, it'll only trigger its effect to Special Summon "Yubel - Terror Incarnate".
i believe there is mistake here.
If you use Warning on it it wont trigger the eff as it wasnt destroyed but moreover his summon was negated.
Apart from the mistake great article Wink. hope to see more like this.

umm actually yubel would get its eff but only first form the reason why is warning says destroy so you get to summon ND form
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Post  Nelrick 2011-06-26, 21:33

Yeah Cicada and BLC corrected me... just FYI. (no need for that post or this)
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Post  zerods 2011-06-26, 22:04

great article! yubel was ever a dangerous card because his effect, but with the cards today we have can make a great counter to yubel:
remove him from the play: a loooooot of cards can do it like dimensional prision so you cant asegurate that he is gonna be send to graveyard
black ray lancer: when you have the ultimate nightmare, BRL can negate his effect an easly destroy him lol

you can add to your post to use treborn frog to have an unlimited sacrifice for yubel, yeah you need to have not spell/trap cards but the idea of yubel is to summon his ultimate form

great card, great effect, but today he can´t shine
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Post  hiei 2011-06-26, 22:07

not true i beat many duelist with my yubel turbo deck
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Post  Phoenix Wright 2011-06-26, 22:19

you forgot to talk about the doom shaman+swing of memories combo xD

also on your decklist
-treeborn frog is a necesity for yubel I
-you NEED 3 mystic tomatos for easy yubelling
-Trade in will easily get your yubels into the grave
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Post  Key 2011-06-26, 23:18

Pox_Equestria wrote:you forgot to talk about the doom shaman+swing of memories combo xD

also on your decklist
-treeborn frog is a necesity for yubel I
-you NEED 3 mystic tomatos for easy yubelling
-Trade in will easily get your yubels into the grave

Trade-In discards a lv 8, Yubel is level 10, 11, and 12
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Post  Phoenix Wright 2011-06-26, 23:21

GASP!

your right

I haven't looked at my yubel build in months xD
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Post  Lord Ike 2011-06-27, 09:37

Assault on GHQ: Likely Misses the timing. There's a ruling with "Peten the Dark Clown" (that may or may not still be official) that says that it's destruction and mill effects don't happen at the same time. I would have that checked before continuing to run it.

"Sending": Can you find where sending cards to grave counts as destroying it? Or if it's a card by card basis, can you make a list of individual cards for which it applies. If Armaggedeon Knight doesn't do the job, Doomcaliber Knight works. It's a Level 4 Dark Monster. I checked the ruling, and you get the special summon. It works like this: Get Yubel on the field. Get Doom on the field. You'll pull the trigger automatically during your End Phase during the mandatory tribute (and you'll have the monster for it). Doomcaliber's eff will activate to negate the tribute and destroy Yubel. Yubel SS's. http://yugioh.wikia.com/wiki/Card_Rulings:Doomcaliber_Knight

You could also synchro summon the Level 10 Trident Dragon, blow up either Yubel or Terror incarnate, get a double attacking beatstick and the next Yubel.
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