Custom archetype based on equip spells
3 posters
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Custom archetype based on equip spells
I've always been a fan of Equip Spell in YGO, So I decided to make an Archetype based on them and mostly because I got bored.
Mythical Armory
Field Spell
Once per turn you can select 1 banished Equip Spell card and add it to your hand.
A Call to Arms!
Trap Card
Banish 1 Equip Spell card from your deck or graveyard. Select 1 face-up monster on your side of the field, the selected monster gains the effect of the banished Equip Spell Card until the end phase of the turn.
Guard of Myth
Earth/Warrior
********
2600/1800
As long as this card remains face-up on the field, Equip Spell cards cannot be destroyed by card effects.
Repairman of Myth
Earth/Warrior/Xyz
2 Level 4 Monsters
2000/1500
You can detach 1 material Xyz material from this card. Select two of your banished Equip Spell card and equip it to a face-up monster you control.
Warrior of Myth
Earth/Warrior
****
1800/700
When this card destroys an opponents monster by battle. Banish one Equip Spell card from your deck or graveyard.
Berserker of Myth
Earth/Warrior
****
1200/100
This card cannot be destroyed by battle. Once per turn, you can equip one banished Equip Spell card to this card. If you do, destroy this card during the end phase.
Scavenger of Myth
*
Earth/Warrior
100/100
You can discard this card to add one Equip Spell card from your deck or graveyard to your hand. You can only activate one "Scavenger of Myth" per turn.
Knight of Myth
Earth/Warrior
*********
2700/2000
This cannot be normal summoned or set. This card cannot be special summoned except by banishing 3 Equip Spell cards you control. Once per turn, You can equip up to three banished Equip Spell cards possible to this card. If you do, this card returns to your hand at the end phase. The can only be one face-up "Knight of Myth" on the field.
Forgotten Maintenance
Spell Card
Send one Equip Spell card you control to the graveyard and draw one card.
Stolen Armory
Quick-Play Spell Card
Return all banished Equip Spell cards to their owners deck.
Stolen Goods
Spell Card
Select one Equip Spell card in your deck and send it to the graveyard.
Mythical Armory
Field Spell
Once per turn you can select 1 banished Equip Spell card and add it to your hand.
A Call to Arms!
Trap Card
Banish 1 Equip Spell card from your deck or graveyard. Select 1 face-up monster on your side of the field, the selected monster gains the effect of the banished Equip Spell Card until the end phase of the turn.
Guard of Myth
Earth/Warrior
********
2600/1800
As long as this card remains face-up on the field, Equip Spell cards cannot be destroyed by card effects.
Repairman of Myth
Earth/Warrior/Xyz
2 Level 4 Monsters
2000/1500
You can detach 1 material Xyz material from this card. Select two of your banished Equip Spell card and equip it to a face-up monster you control.
Warrior of Myth
Earth/Warrior
****
1800/700
When this card destroys an opponents monster by battle. Banish one Equip Spell card from your deck or graveyard.
Berserker of Myth
Earth/Warrior
****
1200/100
This card cannot be destroyed by battle. Once per turn, you can equip one banished Equip Spell card to this card. If you do, destroy this card during the end phase.
Scavenger of Myth
*
Earth/Warrior
100/100
You can discard this card to add one Equip Spell card from your deck or graveyard to your hand. You can only activate one "Scavenger of Myth" per turn.
Knight of Myth
Earth/Warrior
*********
2700/2000
This cannot be normal summoned or set. This card cannot be special summoned except by banishing 3 Equip Spell cards you control. Once per turn, You can equip up to three banished Equip Spell cards possible to this card. If you do, this card returns to your hand at the end phase. The can only be one face-up "Knight of Myth" on the field.
Forgotten Maintenance
Spell Card
Send one Equip Spell card you control to the graveyard and draw one card.
Stolen Armory
Quick-Play Spell Card
Return all banished Equip Spell cards to their owners deck.
Stolen Goods
Spell Card
Select one Equip Spell card in your deck and send it to the graveyard.
tester12342- Posts : 466
Join date : 2011-07-04
Re: Custom archetype based on equip spells
The spells that target equip spell should be more direct, not all of them just a few. So as to limit the Overpowered search and destroy you got going on there
Toidi- Posts : 8
Join date : 2011-06-27
Re: Custom archetype based on equip spells
Instead of **** of myth, why not Myth ****, sound better. And needs their own equips spells, dont ya think?
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
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