Manga/Anime/Visual Novel-based cards (non-YGO related)
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Manga/Anime/Visual Novel-based cards (non-YGO related)
Based on manga/anime/visual novels. Not exactly viable cards, but hey.
Keyword "unique" replaces "you can only control 1 of this card".
Black Lagoon, Bloodsport Fairytale Arc
Had a few Tsukihime/Melty Blood cards, but it's in my laptop (whose battery is dead). Will get that up some time soon.
Keyword "unique" replaces "you can only control 1 of this card".
Black Lagoon, Bloodsport Fairytale Arc
- Spoiler:
Hansel
Dark 2*
Warrior/Effect
500/0
This card is unique. During your Main Phase: You can return this card you control to its owner's hand; Special Summon 1 "Gretel" from your hand to the same Monster Card Zone. When this card is Summoned: send any other Monster Card(s) in the same column to the Graveyard.
Gretel
Dark 3*
Warrior/Effect
1000/0
This card is unique. During your Main Phase: You can return this card you control to its owner's hand; Special Summon 1 "Hansel" from your hand to the same Monster Card Zone. This effect cannot be activated during a turn this card was Special Summoned. Once per turn: you can move this card to an unoccupied Monster Card Zone adjacent to it. If this card is the only Monster Card in its column, it can attack your opponent directly.
Hansel's Axe
Equip Spell
This card is unique. Equip only to "Hansel". When "Hansel" is Special Summoned to your side of the field, if this card is in your Graveyard: equip this card to it. If the equipped monster is removed from the field and this card is sent to the Graveyard: you can destroy 1 Spell or Trap Card on the field.
Gretel's BAR
Equip Spell
This card is unique. Equip only to "Gretel". Any Battle Damage the equipped monster inflicts is doubled. If the equipped monster would be returned to its owner's hand: return this card to your hand.
Brother, You Be Sister Now
Quickplay Spell
Select and activate one of the following effects: Return 1 "Hansel" you control to your hand: Special Summon 1 "Gretel" from your hand to the same Monster Card Zone -OR- Return 1 "Gretel" you control to your hand: Special Summon 1 "Hansel" from your hand to the same Monster Card Zone.
We Do Not Die
Quickplay Spell
Select and activate one of the following effects: Tribute 1 "Hansel" you control: Special Summon 1 "Gretel" from your Graveyard to the same Monster Card Zone -OR- Tribute 1 "Gretel" you control: Special Summon 1 "Hansel" from your Graveyard to the same Monster Card Zone.
Bloodsport Fairytale
Field Spell
This card's effects can only be applied/resolved while you control 1 "Hansel" and 1 "Gretel". "Hansel" and "Gretel" you control cannot be destroyed by battle. Once per turn: you can return 1 "Hansel" or 1 "Gretel" you control to your hand.
Had a few Tsukihime/Melty Blood cards, but it's in my laptop (whose battery is dead). Will get that up some time soon.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: Manga/Anime/Visual Novel-based cards (non-YGO related)
"Jackals"
- Spoiler:
Jackal - 'Iron Hand' Rick
DARK 6*
Warrior
2500/1400
Rick Gadfrie, father of Foa Gadfrie, was a merciless man. So much so that, fellow Jackals called him "Iron Hand" Rick to express their belief that no blood ran through his "iron" arms.
Jackal - Foa 'Requiem'
DARK 4*
Warrior/Effect
1500/1600
This card is unique. When this card is Normal or Special Summoned, you may equip 1 "Requiem" Equip Spell Card to this card from your Deck, hand, or Graveyard.
Requiem
Equip Spell
Equip only to "Jackal - Foa 'Requiem'" or "Jackal - 'Iron Hand' Rick". The equipped monster gains 500 ATK.
First Stanza - Introitus
Continuous Spell
This card cannot be removed from the field except by its own effect. Activate this card only if you control 1 a monster equipped with "Requiem". It can declare any number of attacks each turn. Monsters you control cannot attack your opponent directly. Send this card to the Graveyard at the end of the turn.
Second Stanza - Kirie
Trap
Activate only when an attack by a monster you control equipped with "Requiem" is negated and you control 1 "First Stanza - Introitus". Destroy all cards your opponent controls.
Final Stanza - Graduale
Counter Trap
Activate only when the activation of 1 "Second Stanza - Kirie" you control is chained to by a Counter Trap Card your opponent controls while you control "Jackal - Foa 'Requiem'". Send all cards your opponent controls and in your opponent's hand to the Grave. The activation of this card cannot be chained to.
Jackal - 'Shinigami' Roxy
DARK 8*
Warrior
3000/2500
Roxy, known to be the strongest of the Jackals, was nicknamed with reverence after the death god.
Jackal - 'Alligator' Nichol
DARK 4*
Warrior/Effect
1600/1500
This card is unique. When this card is Normal or Special Summoned, you may equip 1 "The Alligator" Equip Spell Card to this card from your Deck, hand, or Graveyard.
The Alligator
Equip Spell
Equip only to "Jackal - 'Alligator' Nichol" or "Jackal - 'Shinigami' Roxy". The equipped monster gains 500 ATK.
Shinigami's Killing Bites
Counter Trap
Activate this card only when 1 monster you control equipped with "Alligator" is attacked. Destroy all monsters your opponent controls. You cannot activate this card if the monster equipped with "Alligator" attacked during your last turn.
Gabriella - 'Darkness' Issac
DARK 7*
Warrior
2700/1700
The commander of Gabriella's armed forces under the service of Don Kirieri. Known for his ability to seemingly slip from one's awareness, he is nicknamed "Darkness" with fear.
Brand Nero
Spell
Select 1 "Gabriella - 'Darkness' Issac" you control. Then, select and activate one of the following effects: The selected monster can attack your opponent directly this turn OR send 1 monster your opponent controls to the Graveyard. Its effects are negated.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: Manga/Anime/Visual Novel-based cards (non-YGO related)
Type-Moon stuff
Melty Blood (in progress)
Fate Stuff (in progress)
Melty Blood (in progress)
- Spoiler:
Reality Marble
Spell
This card cannot be activated except by the effect of a card you control. Activate from your hand or Deck 1 Field Spell Card specified by the card that activated this card. If this card was activated by the effect of "Arcueid Brunestud": the Field Spell Card activated by this card's effect cannot leave the field while you control "Arcueid Brunestud".
Heat
Equip Spell
During your Draw Phase: you can add this card from your Graveyard to your hand instead of drawing normally. The equipped monster gains 200 ATK for each Thirst Counter on it.
Blood Heat
Equip Spell
This card can only be equipped to a monster by sending 1 "Heat" equipped to it to the Graveyard. The equipped monster gains 500 ATK for each Thirst Counter on it. Destroy this card at the end of your opponent's next turn.
Arcueid Brunestud
******
LIGHT
Zombie/Effect
2500/0
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. While this card is face-up on the field: you can activate 1 "Reality Marble". It must select "Millennium Castle Brunestud".
Red Arcueid
******
DARK
Zombie/Effect
3000/0
This card cannot be Summoned except by its own effect. Banish 1 "Arcueid Brunestud"; Special Summon this card from your hand or Deck and place a number of Thirst Counters on this card equal to the number of Thirst Counters on the banished monster. While this card is face-up on the field, its name is treated as "Arcueid Brunestud". This cannot attack your opponent's Life Points directly and must attack every turn. You can select cards you control, except "Arcueid Brunestud", as this card's attack target. When this card destroys a monster, remove 1 Thirst Counter. If there are no Thirst counters on this card: destroy this card; Special Summon 1 banished "Arcueid Brunestud".
Millenium Castle Brunestud
Field Spell
Negate the effect of "Arcueid Brunstud" and increase its ATK by 1000. "Arcueid Brunstud" cannot be destroyed by card effects.
Melty Blood
Spell
Send 1 "Blood Heat" you control that is equipped to "Arcueid Brunestud" to the Graveyard: "Arcueid Brunestud" can attack all cards your opponent controls this turn. Trap and Spell cards that are attacked are destroyed without Damage Calculation. "Arcueid Brunestud" does not lose any Thirst Counters for monsters destroyed this turn.
Yumizuka Satsuki
DARK
****
Zombie/Effect
1500/0
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. While this card is face-up on the field: you can activate "Reality Marble" from your hand. It must target "Depletion Garden"
Depletion Garden
Field Spell
This card's effects are only applied while you control "Yumizuka Satsuki". Remove 1 Thirst Counter from "Yumizuka Satsuki": Decrease the ATK of all monsters except "Yumizuka Satsuki" by 500. If a monster's ATK becomes 0 by this card's effect: attack it with "Yumizuka Satsuki". You can attack with "Yumizuka Satsuki" during any Phase by this card's effect. This attack does not count towards the maximum attack limit.
Sion Eltnam Atlantia
LIGHT
****
Warrior/Effect
1400/1600
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. Once per turn: you can reveal 1 random card in your opponent's hand.
Vampire Sion
DARK
****
Zombie/Effect
2100/0
This card cannot be Summoned except by its own effect. Banish 1 "Sion Eltnam Atlantia"; Special Summon this card from your hand or Deck and place a number of Thirst Counters on this card equal to the number of Thirst Counters on the banished monster. While this card is on the field,its name is treated as "Sion Eltnam Atlantia". Once per turn: you may reveal 1 random card in your opponent's hand; if the revealed card is a monster, you can Special Summon it to your side of the field. Return it to its owner's hand at the end of the turn. When this card destroys a monster: remove 1 Thirst Counter. If there are no Thirst counters on this card: destroy this card; Special Summon 1 banished "Sion Eltnam Atlantia".
Barrel Replica: Obelisk
Spell
Send 1 "Blood Heat" you control that is equipped to "Sion Eltnam Atlantia" to the Graveyard: destroy all cards your opponent controls.
Zepia Eltnam Oberon
*****
DARK
Zombie/Effect
2200/0
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your standy phase, if this card has 3 Thirst Counters on it: destroy this card.
Night of Wallachia
Field Spell
This card can only be activated by Tributing 1 "Zepia Eltnam Oberon" you control. You cannot Summon or Set monsters, except by this card's effect. Once per turn, during the Main Phase: you may Special Summon any number of monsters from any Graveyard so that you and your opponent control the same number of monsters. Their effects are negated. They cannot be Tributed, be used as Synchro Material Monsters, or be used as Xyz Material and are destroyed at the end of the turn. You can activate this effect during either player's turn. This card cannot be removed from the field while "Zepia Eltnam Oberon" Tributed to activate it is in the Graveyard.
Tohno Shiki
LIGHT
****
1500/1500
Warrior/Effect
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. If this card attacks: destroy the attack target without Damage Calculation.
Nanaya Shiki
DARK
****
Warrior/Effect
2000/2000
This card cannot be Summoned except by its own effect. Banish 1 "Tohno Shiki"; Special Summon this card from your hand or Deck and place a number of Thirst Counters on this card equal to the number of Thirst Counters on the banished monster. While this card is face-up on the field, its name is treated as "Tohno Shiki". This card wins any battle. You take no Battle Damage from battles involving this card. When this card destroys a monster, remove 1 Thirst Counter. If there are no Thirst counters on this card: destroy this card; Special Summon 1 banished "Tohno Shiki".
Mystic Eyes of Death Perception
Spell
Send 1 "Blood Heat" you control that is equipped to "Tohno Shiki" to the Graveyard: target 1 Card Zone; banish any card on it. The selected Card Zone cannot be used for the rest of the Duel. If a card was banished by this card's effect: players cannot use cards with the same name for the rest of the Duel.
Tohno Akiha
LIGHT
****
Spellcaster/Effect
1600/1200
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. Once per turn: you can decrease the ATK of 1 monster your opponent controls by 500 until the End Phase; increase your Life Points by the amount reduced.
Vermillion Akiha
DARK
****
Spellcaster/Effect
2200/1200
This card cannot be Summoned except by its own effect. Banish 1 "Tohno Akiha"; Special Summon this card from your hand or Deck and place a number of Thirst Counters on this card equal to the number of Thirst Counters on the banished monster. While this card is face-up on the field, its name is treated as "Tohno Akiha". Once per turn: you may decrease the ATK of all monsters your opponent controls by 500 until the end of the turn; increase your Life Points by the combined amount reduced. When this card destroys a monster: remove 1 Thirst Counter. If there are no Thirst counters on this card: destroy this card; Special Summon 1 banished "Tohno Akiha".
Roa
DARK
*******
Zombie/Effect
2400/0
This card is unique. This card's name is treated as "Tohno SHIKI". During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your Standby Phase, if this card has 3 Thirst Counters on it: destroy this card. If this card is destroyed and sent to the Graveyard except by its own effect: Special Summon it.
Tohno Mansion
Field Spell
"Tohno" monsters gain 500 ATK. Once per turn: you can remove 1 Thirst Counter from a "Tohno" monster you control; draw 1 card.
Nero Chaos
DARK
******
Zombie/Effect
2400/0
This card is unique. During your End Phase: place 1 Thirst Counter on this card (max 3). When this card destroys a monster, remove 1 Thirst Counter. During your standy phase, if this card has 3 Thirst Counters on it: destroy this card. Once per turn: you may Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand, Deck, or Graveyard. Its effects are negated. Monsters destroyed by monsters Special Summoned by this card's effect are treated as having been destroyed by this card. If this card is destroyed: destroy all monsters Special Summoned by this card's effect.
Ciel
DARK
*****
Warrior/Effect
2000/1000
This card is unique. If this card is sent from the field to the Graveyard: Special Summon it in Defence-Position at the end of the turn. A monster attacking this card inflicts piercing damage.
Bladesinger
Equip Spell
Equip only to "Ciel". A monster can only be equipped with 1 "Bladesinger" at a time. During your End Phase, place 1 Charge Counter on this card (Max 3). When the equipped monster attacks or is attacked: send this card to the Graveyard to increase the equipped monster's ATK by 500 for each Charge Counter on this card until end of the turn. If there are 3 Charge Counters on this card, the equipped monster can attack your opponent directly.
Fate Stuff (in progress)
- Spoiler:
Class - Saber
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. A monster equipped with this card gains 500 ATK and DEF.
Class - Lancer
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. Once per turn, if a monster equipped with this card would be destroyed: it is not destroyed.
Class - Archer
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. A monster equipped with this card loses 1000 ATK and can attack your opponent directly.
Class - Rider
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. A card equipped with this card loses 500 ATK and can attack twice during each Battle Phase.
Class - Caster
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. The ATK and DEF of a monster equipped with this card is halved.
Class - Assassin
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. A card equipped with this card cannot be targeted.
Class - Berserker
Continuous Spell
This card is unique. You can only control 1 "Class" Spell Card. This card can be treated as any "Class" Spell Card. While equipped to a monster, this card cannot be removed from the field. A monster equipped with this card is treated as a DARK monster, gains 1000 ATK, has its effects negated, and must attack if able.
Lancelot of the Lake
LIGHT 6*
Warrior/Effect
?/?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by equipping it with 1 "Class - Saber" Continuous Spell Card you control. It is treated as an Equip Spell Card. This card's Original ATK and Original DEF is equal to 500 less than the ATK and DEF of a monster it battles, respectively. This card's effects cannot be negated.
Heracles
EARTH 8*
Warrior/Effect
3000/3000
This card is unique. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by equipping it with 1 "Class - Saber" or 1 "Class - Rider" Continuous Spell Card you control. It is treated as an Equip Spell Card. When this card inflicts Battle Damage to your opponent: it can attack once again this turn.
Last edited by storyteller on 2011-12-07, 16:47; edited 1 time in total
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: Manga/Anime/Visual Novel-based cards (non-YGO related)
I'm guessing an Unlimited Blade Works field spell would be terrible?
Or a Gate of Babylon equip spell...
Or a Gate of Babylon equip spell...
Barlas- Posts : 96
Join date : 2011-06-27
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