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With a little bit of luck you can bring out the light Guide to Arcana Force

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mido9
Lovelace
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Potus-Mat
DarkRiku
draco595
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With a little bit of luck you can bring out the light Guide to Arcana Force Empty With a little bit of luck you can bring out the light Guide to Arcana Force

Post  draco595 2011-10-29, 21:51

Now you may be asking yourself arcana force? Whats that? Well i am here to show you. Most of the Arcana Force monster have low attack but great effect but the most of the reason people do not use them is because almost all of them are a double edge sword. As such almost half them only there good effects half the time but they are still great monster if you know how to use them.
With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforce0thefoo
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin: ● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.

ok this is our first card it the marshmallon of the arcana force its first effect you get no matter what and you be getting a chance to use its other effect much.
run 1-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceithemag
When this card is Summoned, toss a coin. ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points

this cards tails effect is not so bad and its heads effect limits what your opponent can do unless they want to face a 2200 atk point monster
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceiiithee
When this card is Summoned, toss a coin. ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.

this card lets you summon up to a 3100 beat stick whenever your opponent normal summons or sets a card and its tails effect can sometimes even help you. do want
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceivtheem
When this card is Summoned, toss a coin. ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.

this is are first real double edged sword but its heads up effect is great and makes this card have 1900 atk so i would use this card
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforcevithelo
When this card is Summoned, toss a coin. ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.

um why even use this card when we have much better cards to use
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With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceviithec
When this card is Summoned, toss a coin. ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.

this is a great card it lets you stop frogs and take control of any card with lower atk or lower def then this cards atk you can even use to take a tuner and then synchro summon a monster but its second effect can hurt you but it can also help
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforcexivtemp
During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
other then stopping you from dieing one turn its useless
run 0-2

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforcexviiith
When this card is Summoned, toss a coin. ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.

not too useful but it can still help. its tails effect will hurt you alot
run 0-1

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforcexxithew
When this card is Summoned, toss a coin. ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

because of empress we can abuse this card a LOT and if your getting too many weak monster on the field then you can use this to get rid of some of the monsters and it skips your opponents turn. its tails effect could be worse
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxgenexallybirdmanha
You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

this card could help because if you got tails on a toss you can use this guy to reset its effect(thank you dredragon and mido9 for reminding me of this card)
run well its limited so 1

Now its time for our trump cards drum role please
With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceextheda
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin. ● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.

this card will make your opponent cower in fear cry like a little baby if it hits the field it has 4000 atk and 4000 def it can attack twice or if its destroyed it destroys every thing with it the only down side is you have to summon it by sending 3 monsters on your side of the field to the grave but its worth it
run 1-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxarcanaforceextheli
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ● Tails: When an effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK.

this is dark rulers brother it is still a great card it can bring back cards like honest or monster reborn and it has no bad effect both heads and tails are good effects
run 1-3




Now its time for the spells
With a little bit of luck you can bring out the light Guide to Arcana Force 300pxlightbarrierlodten
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

not much i can say other then its a card you should use and its also a field spell
run 2-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxsecondcointossdb2e
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

this is one of the best cards in arcana force deck. use i dont care if you think it wont help use it, you need this card for this type deck
run 3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxcourtofjusticelc02
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can activate the effect of one "Court of Justice" per turn.
it might help but i am still not sure about this card
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With a little bit of luck you can bring out the light Guide to Arcana Force 300pxvalhallahallofthef
all of the arcana force monsters are fairy monsters and unlike court of justice you dont need a level 1 monster on the field to use this card
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With a little bit of luck you can bring out the light Guide to Arcana Force 300pxcardsfromtheskysdl
Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
well since all of the arcana force monsters are light fairy monsters even the ones that it does not make since(im looking at you the dark lord)
run 1-3

With a little bit of luck you can bring out the light Guide to Arcana Force 300pxtourofdoomlodtenc1
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.

this is a amazing card in this type of deck and if you use this early on it will stop most decks from even moving while its tails effect can hurt you if your lucky you can use this card to defeat your opponent before he can move

Ok then please note this guide is incomplete for i will try to finish it later so what do you all think of the guide please tell me if you find good cards I can put in the guide and yes I know about honest


Last edited by draco595 on 2011-11-03, 21:18; edited 1 time in total
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Post  DarkRiku 2011-10-30, 02:56

I could picture Joey Wheeler running a deck like this. He duels with chance cards all of the time.
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Post  Potus-Mat 2011-10-30, 17:46

What, Gamble is not good enough for you?
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Post  OverlordMMM 2011-10-31, 12:51

You should make a note that setting a monster will prevent the coin flip from happening. This is extremely useful for The Fool.
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Post  Lovelace 2011-10-31, 13:01

Love Arcana's, so I'm looking forward to the rest of this guide.
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Post  mido9 2011-10-31, 13:32

+ Lucky chance Run 3 always
+ Valhalla Run 1-3
+ Tethys Run 0-1
+ Kristya Run 2 always
+ Light barrier Run 2-3
+ Scapegoat fodder for the world Needs to send.
+ Duality
+ Tourguides for BLS or chaos fortune builds
+ Birdman

My two cents.


Last edited by mido9 on 2011-10-31, 14:46; edited 1 time in total
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Post  tester12342 2011-10-31, 13:33

Personally I like running By Order of the Emperor with Arcana's. The extra draw never hurts and bringing out Chariot without losing control over it is nice.

mido9 wrote:+ Lucky chance Run 3 always
+ Scapegoat fodder for the world
If you mean tribute fodder for the summoning then sure why not. If you meant for it's effect then it will not work since you can't send tokens to the graveyard for the cost.

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Post  mido9 2011-10-31, 14:43

tester12342 wrote:Personally I like running By Order of the Emperor with Arcana's. The extra draw never hurts and bringing out Chariot without losing control over it is nice.

mido9 wrote:+ Lucky chance Run 3 always
+ Scapegoat fodder for the world
If you mean tribute fodder for the summoning then sure why not. If you meant for it's effect then it will not work since you can't send tokens to the graveyard for the cost.

Didnt notice the send to graveyard part.

Ignore scapegoat.
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Post  dredragon 2011-10-31, 21:08

Birdman looks really nice in this type of deck. 1, you can summon a light when you synchro for level 7, and two, mess up a toss, bring it back to your hand and try later. Also looking forward to the rest of this. I'm going to make one of these, and post here for suggestions and stuff. :3
Um, what do you guys think about lucky chance? It seems like it'll be very good for this deck. Also kinda thinking about cup of ace, but nah. I'll use tethys and chance I guess. So for chance, you have to toss for the card that is using the toss, and for the card itself, right?
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Post  draco595 2011-11-03, 21:20

Sorry about the late update I have to well go to school, well the update is here now and also im glad people are enjoying guide.
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Post  Dexla 2011-11-04, 20:17

By order of the emperor. Nuff said'
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Post  Lovelace 2011-11-04, 20:23

I don't really see any updates =o
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Post  Pkmn337 2011-11-26, 22:21

Reversal of fate is an important addition in my opinion.
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