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My Infernity Deck

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Matthaios
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Eliwood
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Post  -ZERO- 2012-01-14, 11:14

My Infernity Deck SOefW

discuss and make suggestions.

Thanks!

there are 61 views and no one said a word......thats odd.

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Post  Reza-D'killernumber1 2012-01-24, 10:49

Monster not 20? farao My Infernity Deck Uchihaitachi1
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Post  dragonsamurai77 2012-01-24, 12:32

Reza-D'killernumber1 wrote:Monster not 20? farao My Infernity Deck Uchihaitachi1

Infernities want a low monster count, because it's easier to get Spell and Trap cards out of the hand; too many monsters and you may never be able to have an empty hand.

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Post  Eliwood 2012-01-24, 14:12

Sad because I cannot see anything due to the site blocking from my work.
/Cannot put input to my favorite archetype.

Until I get out of work, the only thing I can say is if you have beetles or plaguespreader in there, get rid of them.
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Post  Barricade 2012-01-24, 14:21

Anybody mind telling me the infernity loop?

Also, needs 17-18 monsters at the most.

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Post  Eliwood 2012-01-24, 15:34

Easiest one is:
The old loop was summon multiple copies of trishula with a few other infernity monsters on the side. Then Barrier’s or breaks in the back.
Now it’s just Have at least 1 Infernity Doom Dragon, then an optional Ogre Dragoon and anything else you wanted to summon with Barrier’s and breaks in the backrow.

All you need is Infernity Archfiend, Necromancer, and Avenger on the field and Mirage in the grave.

The other loop is basically the same, but it requires two necromancers in your grave.
You use the same process, but instead of summoning an infernity necromancer and archfiend/avenger from your grave, you summon two necromancers.
Use both of their effects to summon the other two you needed, then xyz with the necromancers for leviair.
Use leviair to summon the mirage that you banished, then use mirage to… bleah. Basically that, or some other modification of that loop works as well.
I prefer using the one that doesn’t require leviair since it takes up space sometimes since you can’t synch with it.

Synch for a Hundred Eyes, target mirage and use its effect to summon Necromancer and either Archfiend or Avenger (Necromancer summons the other one you didn’t summon) (You use Archfiend’s effect to search a barrier/launcher in the process).
Synch for another Hundred-Eyes and repeat the process


There are a lot of other loops, but those are the only two I ever use.
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Post  Matthaios 2012-01-26, 01:51

The deck doesn't need 17-18 monsters at most, his monster lineup is perfect. He has a really good deck, the only thing I would do is take out one Starlight Road but that's just personal preferance.

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Post  mido9 2012-01-26, 05:41

I like summoner monk infernity more than ewwwfernity inferno,but that's just me

-2 Infernity inferno
+2 Summoner monk(Not trolling,summoner monk into grepher into lavalval is a -2 that achieves the full setup or more if lavalval survives where infernity inferno into two cards is a -3 that gives 2 parts of the setup)

-2 Bottomless trap hole
+1 Call of the haunted
+1 Upstart goblin/pot of duality just to bump up spell count

-1 Dark end dragon
+1 Lavalval chain
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Post  synyster 2012-01-26, 08:38

-1 street patrol
-1 infernity break
+3 infernity beetle

i think u will need infernity beetle
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Post  -ZERO- 2012-01-31, 00:38

Matthaios wrote:The deck doesn't need 17-18 monsters at most, his monster lineup is perfect. He has a really good deck, the only thing I would do is take out one Starlight Road but that's just personal preferance.

Thnx man,it feels good when people like ur hardwork.

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Post  Miror B. 2012-01-31, 01:30

Beetle makes easier Trish Plays.

Tour Guide is a quick Necromancer dump.

And 15 is the most monsters Infernities should ever run. More is just stupid.
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Post  Badass_Bunny 2012-02-01, 20:32

mido9 wrote:I like summoner monk infernity more than ewwwfernity inferno,but that's just me

-2 Infernity inferno
+2 Summoner monk(Not trolling,summoner monk into grepher into lavalval is a -2 that achieves the full setup or more if lavalval survives where infernity inferno into two cards is a -3 that gives 2 parts of the setup)


)_-

That is just silly to suggest, running Infernities with 0 Infernos is like running Glads with 0 Laquari's it just won't work as well, Inferno is MST bait, doesn't lose to Random Veiler like Monk does, can get ride of more monsters than Grepher can not that you should have hands clogged with monsters here, but Inferno is still superior for Dumping than Monk. I agree that Monk is great in the deck but I think he is better off taking out Starlight Roads for them than a card as good as Infernity Inferno.
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