A new card game.
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Twedledum
storyteller
String
shadowgod111
pedang
EmeraldFan
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nuthousereject
MrChillmatic
3E-hero neos
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Barricade
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herbie666
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uzuminato345
Occultdude17
ElementFreak
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xehanort
Prince Vegeta
Exiled
jwagoner
Wildflame
dragonsamurai77
Metta World Peace
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wooderson
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Breaker
Saturn
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inderp
! joshtheking23 !
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Dissidia
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MultiJazzBeat
LilSno
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SillyDude
Barlas
BERKAY
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KaousFaustXIII
628426
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116 posters
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Re: A new card game.
Deathscythe
EARTH/Lv7
Fairy/Effect
2500 ATK/1900 DEF
If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon it. This effect cannot be activated if you control a face-up "Deatscythe" You can send 1 Spell/Trap Card you control to the Graveyard, then target up to 3 cards in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
Next card: Red-Nova Magician
EARTH/Lv7
Fairy/Effect
2500 ATK/1900 DEF
If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon it. This effect cannot be activated if you control a face-up "Deatscythe" You can send 1 Spell/Trap Card you control to the Graveyard, then target up to 3 cards in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.
Next card: Red-Nova Magician
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Red Nova Magician
Level 10
Spellcaster/Fusion/effect
Red Nova Dragon or Red Dragon Archfiend + Any Level 6 or Higher Spellcaster-type monster
UpTo Twice Per Turn, you can have this card lose 500 ATK points (Permanently) to Special Summon any Spellcaster or Dragon-type monster from your Graveyard OR have it lose 1000 ATK (Permanently) to target and special summmon one of your Banished Dragon- or Spellcaster-type monsters. You can only use this effect once per duel.
ATK/5500 DEF/3400
Next card:
Lavalval Meteor or Call of Darklord
Level 10
Spellcaster/Fusion/effect
Red Nova Dragon or Red Dragon Archfiend + Any Level 6 or Higher Spellcaster-type monster
UpTo Twice Per Turn, you can have this card lose 500 ATK points (Permanently) to Special Summon any Spellcaster or Dragon-type monster from your Graveyard OR have it lose 1000 ATK (Permanently) to target and special summmon one of your Banished Dragon- or Spellcaster-type monsters. You can only use this effect once per duel.
ATK/5500 DEF/3400
Next card:
Lavalval Meteor or Call of Darklord
DuelKing- Posts : 324
Birthday : 1997-03-25
Join date : 2011-06-22
Re: A new card game.
Lavalval Meteor
Spell, Normal
-
Tribute 1 "Laval" monster; burn 1000.
Call of Darklord
Trap, Normal
-
Revive 1 DARK monster in Attack Position. If that monster is destroyed: mill 5 cards. Take 1000 Damage for each card milled.
Next Cards: "Tribute Trooper" and "Effect Giver".
Spell, Normal
-
Tribute 1 "Laval" monster; burn 1000.
Call of Darklord
Trap, Normal
-
Revive 1 DARK monster in Attack Position. If that monster is destroyed: mill 5 cards. Take 1000 Damage for each card milled.
Next Cards: "Tribute Trooper" and "Effect Giver".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Tribute Trooper
EARTH/LV 3
Warrior/Effect
1300 ATK/500 DEF
When this card is tributed for a tribute summon, you can activate one of the following effects based on the attribute of the tribute summoned monster.
EARTH: The Tribute Summoned Monster gains 500 ATK and DEF.
WIND: Return 1 Spell or Trap card on your opponent's side of the field to the hand.
LIGHT: Gain 1000 Life Points
DARK: Send the top three cards of your deck to the Graveyard
FIRE: Your opponent takes 800 damage.
WATER: Draw 1 Card
Effect Giver
DARK/LV 1
Spellcaster/Tuner
0 ATK/ 0 DEF
When a Spell, Trap or Effect Monster's effect would negate the effect of one of your Effect Monsters, you can send this card from your hand to the graveyard. Negate the effect of that Spell, Trap or Effect Monster until the End Phase.
Next Card: Black Luster Cultist and/or XX-Saber Lamia
EARTH/LV 3
Warrior/Effect
1300 ATK/500 DEF
When this card is tributed for a tribute summon, you can activate one of the following effects based on the attribute of the tribute summoned monster.
EARTH: The Tribute Summoned Monster gains 500 ATK and DEF.
WIND: Return 1 Spell or Trap card on your opponent's side of the field to the hand.
LIGHT: Gain 1000 Life Points
DARK: Send the top three cards of your deck to the Graveyard
FIRE: Your opponent takes 800 damage.
WATER: Draw 1 Card
Effect Giver
DARK/LV 1
Spellcaster/Tuner
0 ATK/ 0 DEF
When a Spell, Trap or Effect Monster's effect would negate the effect of one of your Effect Monsters, you can send this card from your hand to the graveyard. Negate the effect of that Spell, Trap or Effect Monster until the End Phase.
Next Card: Black Luster Cultist and/or XX-Saber Lamia
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Black Luster Cultist: Ultra Rare
Attribute: Light
Level: 4
Type: Warrior
ATK: 1600
DEF: 1500
Effect:
You can Banish this card and 1 "Dark" monster from your Graveyard, to Special Summon 1
"Black Luster Soldier - Envoy of the Beginning" from your Deck or Graveyard to the field,
ignoring the Summoning conditions. Each player can only use the effect of "Black Luster Cultist" once per Duel.
Next Card(s): "Unrelenting Duel" or "Overly Station"
Attribute: Light
Level: 4
Type: Warrior
ATK: 1600
DEF: 1500
Effect:
You can Banish this card and 1 "Dark" monster from your Graveyard, to Special Summon 1
"Black Luster Soldier - Envoy of the Beginning" from your Deck or Graveyard to the field,
ignoring the Summoning conditions. Each player can only use the effect of "Black Luster Cultist" once per Duel.
Next Card(s): "Unrelenting Duel" or "Overly Station"
Glacier_LOH- Posts : 23
Join date : 2011-07-11
Re: A new card game.
Unrelenting Duel
Normal Trap
This card can only be activated at the end of the Battle Phase. Special Summon all monsters destroyed by battle this turn. Then, all monsters that attacked this turn must attack again.
Next card: Little Hero with Big Dreams
Normal Trap
This card can only be activated at the end of the Battle Phase. Special Summon all monsters destroyed by battle this turn. Then, all monsters that attacked this turn must attack again.
Next card: Little Hero with Big Dreams
Re: A new card game.
Little Hero with Big Dreams
Spell/Trap
Activate only while you control a face-up "Hero Kid". If you control exactly 3 "Hero Kid", this card can be activated from your hand. Destroy all face-down Cards your opponent controls.
Overlay Station
Spell/Field
While this card is on the field: Either player can use 1 less Xyz Material Monster than required. If the monster Xyz Summoned using this card is destroyed and send to the graveyard, banish it and it's Xyz Material instead.
Next card: XX-Saber Lamia
Spell/Trap
Activate only while you control a face-up "Hero Kid". If you control exactly 3 "Hero Kid", this card can be activated from your hand. Destroy all face-down Cards your opponent controls.
Overlay Station
Spell/Field
While this card is on the field: Either player can use 1 less Xyz Material Monster than required. If the monster Xyz Summoned using this card is destroyed and send to the graveyard, banish it and it's Xyz Material instead.
Next card: XX-Saber Lamia
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
XX-Saber Lamia
EARTH/LV 8
Warrior/Synchro/Effect
2800 ATK/2000 DEF
1 Tuner + 1 or more non-Tuner "X-Saber" Monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. When this card inflicts Battle Damage to your opponent by a direct attack, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. It's effect is negated and it cannot attack.
Next Card: "Dishonest" or "Card of Kindling"
EARTH/LV 8
Warrior/Synchro/Effect
2800 ATK/2000 DEF
1 Tuner + 1 or more non-Tuner "X-Saber" Monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. When this card inflicts Battle Damage to your opponent by a direct attack, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. It's effect is negated and it cannot attack.
Next Card: "Dishonest" or "Card of Kindling"
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Dishonest
DARK, Level 4, Fairy/Effect
ATK/1800, DEF/1100
-
During your Main Phase: you can send this card to the Graveyard. During either player's Damage Step, when a face-up DARK monster you control battles: you can return this card from your Graveyard to your hand to have your opponent's monster lose ATK equal to the ATK of your DARK monster, until the End Phase.
Card of Kindling
Spell, Normal
-
Draw 2 cards and show them to your opponent. Send 1 random card from your hand to the Graveyard. If it was one of the cards you drew, send another random card from your hand to the Graveyard.
Next Card: "Mighty Fist Smash" and "Sock Warrior"
DARK, Level 4, Fairy/Effect
ATK/1800, DEF/1100
-
During your Main Phase: you can send this card to the Graveyard. During either player's Damage Step, when a face-up DARK monster you control battles: you can return this card from your Graveyard to your hand to have your opponent's monster lose ATK equal to the ATK of your DARK monster, until the End Phase.
Card of Kindling
Spell, Normal
-
Draw 2 cards and show them to your opponent. Send 1 random card from your hand to the Graveyard. If it was one of the cards you drew, send another random card from your hand to the Graveyard.
Next Card: "Mighty Fist Smash" and "Sock Warrior"
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Mighty Fist Smash
Spell, Normal
Select 1 face-up Warrior-Type Monster you Control. Destroy the face-up monster your opponent controls with the highest ATK (If it's a tie, you get to choose).
Sock Warrior
EARTH/LV 3
Warrior
1600 ATK/100 DEF
A skilled warrior whose identity is concealed by a gigantic sock. His feet always remain warm even in the coldest of winters.
Next Card: "Look at me, I'm KDE!" and/or "Illusion of Greed"
Spell, Normal
Select 1 face-up Warrior-Type Monster you Control. Destroy the face-up monster your opponent controls with the highest ATK (If it's a tie, you get to choose).
Sock Warrior
EARTH/LV 3
Warrior
1600 ATK/100 DEF
A skilled warrior whose identity is concealed by a gigantic sock. His feet always remain warm even in the coldest of winters.
Next Card: "Look at me, I'm KDE!" and/or "Illusion of Greed"
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Illusion of Greed: Ultra Rare
Attribute: Spell
Type: Normal
Effect:
Activate this card when you control a face-up "Infernity" monster and have no cards in your hand.
Banish 2 cards from the top of your deck (face-down.) During your Standby Phase, add the 2 Banished cards to your hand.
Next Card(s): "Monster Regeneration" or "Foul's Trap Hole"
Attribute: Spell
Type: Normal
Effect:
Activate this card when you control a face-up "Infernity" monster and have no cards in your hand.
Banish 2 cards from the top of your deck (face-down.) During your Standby Phase, add the 2 Banished cards to your hand.
Next Card(s): "Monster Regeneration" or "Foul's Trap Hole"
Glacier_LOH- Posts : 23
Join date : 2011-07-11
Re: A new card game.
Monster Regeneration
Trap/Continuous
You can pay 500 Life Points to Special Summon 1 monster from your graveyard. You can only activate this effect during your opponent's Battle Phase.
Next card: Foul's Trap Hole
Trap/Continuous
You can pay 500 Life Points to Special Summon 1 monster from your graveyard. You can only activate this effect during your opponent's Battle Phase.
Next card: Foul's Trap Hole
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Foul Trap Hole
Trap, Normal
-
Activate when your opponent Normal or Special Summons a monster in Attack Position: pay 1000 Life Points; destroy that monster and send it to the bottom of the Graveyard. During each End Phase: move the top card of that Graveyard to the bottom. When the destroyed monster is on top of the Graveyard: banish it and target 1 monster your opponent controls; it loses ATK and DEF equal to the number of cards in its controller's Graveyard x the Level of the banished monster.
Next Card: "Space Magician" and "Shadow Sorcerer".
Trap, Normal
-
Activate when your opponent Normal or Special Summons a monster in Attack Position: pay 1000 Life Points; destroy that monster and send it to the bottom of the Graveyard. During each End Phase: move the top card of that Graveyard to the bottom. When the destroyed monster is on top of the Graveyard: banish it and target 1 monster your opponent controls; it loses ATK and DEF equal to the number of cards in its controller's Graveyard x the Level of the banished monster.
Next Card: "Space Magician" and "Shadow Sorcerer".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Space Magician
LIGHT/Lv4
Spellcaster/Effect
1700 ATK/1000 DEF
While face-up on the field, this card is also Machine-Type monster. When this card destroys an opponents monster by battle, Special Summon 1 "Space Magician" from your deck.
Next card: Shadow Sorcerer
LIGHT/Lv4
Spellcaster/Effect
1700 ATK/1000 DEF
While face-up on the field, this card is also Machine-Type monster. When this card destroys an opponents monster by battle, Special Summon 1 "Space Magician" from your deck.
Next card: Shadow Sorcerer
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Shadow Sorceror
DARK/LV 5
Spellcaster/Effect
2100 ATK/ 700 DEF
If this card is in your hand at the start of the game, you can immediately special summon it to the field. You can banish this card and 1 LIGHT monster from your graveyard to special summon 1 "Chaos Sorcerer" from your deck or graveyard, ignoring the summoning conditions. Both players can only use either effect of "Shadow Sorcerer" once per duel.
Next card: "Royal Corruption" and/or "The Sleeping Sentry"
DARK/LV 5
Spellcaster/Effect
2100 ATK/ 700 DEF
If this card is in your hand at the start of the game, you can immediately special summon it to the field. You can banish this card and 1 LIGHT monster from your graveyard to special summon 1 "Chaos Sorcerer" from your deck or graveyard, ignoring the summoning conditions. Both players can only use either effect of "Shadow Sorcerer" once per duel.
Next card: "Royal Corruption" and/or "The Sleeping Sentry"
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Royal Corruption
Trap/Continuous
You do not have to pay any cost to activate a Card effect.
Next card: The Sleeping Sentry
Trap/Continuous
You do not have to pay any cost to activate a Card effect.
Next card: The Sleeping Sentry
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
RareHunter wrote:Royal Corruption
Trap/Continuous
You do not have to pay any cost to activate a Card effect.
Next card: The Sleeping Sentry
The Sleeping Sentry
Continuous Spell Card
Pay 2000 life points to activate this card, if you are able to.
Once per turn, at the beginning of your battle phase: Pay 500 life points, if you are able to. Target 1 monster on the field. Negate its effects and banish it. Return the card banished by this effect to the field at the end of the battle phase.
Next Card: The Smiling Jester
just_a_null- Posts : 22
Join date : 2011-12-22
Re: A new card game.
The Smiling Jester: Super Rare
Attribute: Spell
Type: Quick-play
Effect:
Activate when you control a face-up "Jester" monster. Negate the effect of all other
Spell and Traps on the field until the end of turn this card is activated.
Next Card(s): "Jester Ring Leader" or "Hats Off"
Attribute: Spell
Type: Quick-play
Effect:
Activate when you control a face-up "Jester" monster. Negate the effect of all other
Spell and Traps on the field until the end of turn this card is activated.
Next Card(s): "Jester Ring Leader" or "Hats Off"
Glacier_LOH- Posts : 23
Join date : 2011-07-11
Re: A new card game.
The Smiling Jester #2 (because somebody beat me to the post)
DARK, Level 3, Spellcaster/Tuner
ATK/800, DEF/1400
-
This jester competes with "Saggi the Dark Clown" for entertainment jobs. Put them in the same room and watch the hilarity.
Next Cards: "Saggi's Clown Gun" and "Clown Fight".
DARK, Level 3, Spellcaster/Tuner
ATK/800, DEF/1400
-
This jester competes with "Saggi the Dark Clown" for entertainment jobs. Put them in the same room and watch the hilarity.
Next Cards: "Saggi's Clown Gun" and "Clown Fight".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Clown Fight
Spell/Field
As long as this card remains face-up on the field: Monsters other than "Clown" Monsters cannot attack.
Hats Off
Trap/Counter
When your opponent activates "Magical Hats": Negate its effect.
Next card: Saggi's Clown Gun
Spell/Field
As long as this card remains face-up on the field: Monsters other than "Clown" Monsters cannot attack.
Hats Off
Trap/Counter
When your opponent activates "Magical Hats": Negate its effect.
Next card: Saggi's Clown Gun
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Saggi's Clown Gun
Spell, Equip
-
Equip to "Saggi the Dark Clown". It gains 500 ATK and does Piercing. When it inflicts Battle Damage: your opponent discards 2 cards.
Next Card: Clown Control
Spell, Equip
-
Equip to "Saggi the Dark Clown". It gains 500 ATK and does Piercing. When it inflicts Battle Damage: your opponent discards 2 cards.
Next Card: Clown Control
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Clown Control
^ this is not card, this is deck type >.>
Clown Control
Spell/Quickplay
Change 1 face-up ATK position "Clown" monster you control to face-up DEF position. Change up to 3 monster your opponent's control to face-up DEF position.
next card: Majestic Clown
^ this is not card, this is deck type >.>
Clown Control
Spell/Quickplay
Change 1 face-up ATK position "Clown" monster you control to face-up DEF position. Change up to 3 monster your opponent's control to face-up DEF position.
next card: Majestic Clown
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Ninja'd again (x2)!!!
Before:
Saggi's Clown Gun: Rare
Attribute: Spell
Type: Equip
Effect:
Equip this to a face-up "Clown" monster or "Jester" monster.
The equip monster gains 1000 ATK and DEF. When the equipped monster attacks,
it can attack your opponent's life points. All other monsters you control cannot attack.
After:
Clown Control: Super Rare
Attribute: Spell
Type: Continuous
Effect:
You can only activate this card when you control a face-up "Clown" monster or "Jester" monster.
As long as this card remains face-up on the field, monster you control cannot be destroyed battle
(damage calculation is applied.) When this card is removed from the field, destroy all monster you control.
After(after):
Majestic Clown: Common
Attribute: Dark
Level: 6
Type: Spellcaster
ATK: 2200
DEF: 1600
Description:
A mystical clown with an unknown gift to amass large crowds to view his performance, but warned of his price.
For it maybe more then you may wish it to be.
Next Card(s): "Three Ring Circus" or "Masquerade Party" or "Street Performance"
Reason for so many to select from, ninja'd twice. That's why.
Before:
Saggi's Clown Gun: Rare
Attribute: Spell
Type: Equip
Effect:
Equip this to a face-up "Clown" monster or "Jester" monster.
The equip monster gains 1000 ATK and DEF. When the equipped monster attacks,
it can attack your opponent's life points. All other monsters you control cannot attack.
After:
Clown Control: Super Rare
Attribute: Spell
Type: Continuous
Effect:
You can only activate this card when you control a face-up "Clown" monster or "Jester" monster.
As long as this card remains face-up on the field, monster you control cannot be destroyed battle
(damage calculation is applied.) When this card is removed from the field, destroy all monster you control.
After(after):
Majestic Clown: Common
Attribute: Dark
Level: 6
Type: Spellcaster
ATK: 2200
DEF: 1600
Description:
A mystical clown with an unknown gift to amass large crowds to view his performance, but warned of his price.
For it maybe more then you may wish it to be.
Next Card(s): "Three Ring Circus" or "Masquerade Party" or "Street Performance"
Reason for so many to select from, ninja'd twice. That's why.
Glacier_LOH- Posts : 23
Join date : 2011-07-11
Re: A new card game.
Masquerade Party
Spell/Normal
You can only activate this card while "Dream Clown" and "Crass Clown" are in your graveyard. Change the battle positions of all monsters on your opponent's side of the field. Flip Effects are not activated at this time
Next card: "Street Performance" or "Three Ring Circus"
Spell/Normal
You can only activate this card while "Dream Clown" and "Crass Clown" are in your graveyard. Change the battle positions of all monsters on your opponent's side of the field. Flip Effects are not activated at this time
Next card: "Street Performance" or "Three Ring Circus"
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
re : a new card game
Miracle contact
Spell card
Description :
Select 1 "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster in your Extra Deck. Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters listed on that Fusion Monster to Special Summon the selected Fusion Monster from your Extra Deck, ignoring the Summoning Conditions. (This Special Summon is treated as a Fusion Summon).
Please......
Reason : Elemental hero neos Fusion is hard to summon.
Spell card
Description :
Select 1 "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster in your Extra Deck. Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters listed on that Fusion Monster to Special Summon the selected Fusion Monster from your Extra Deck, ignoring the Summoning Conditions. (This Special Summon is treated as a Fusion Summon).
Please......
Reason : Elemental hero neos Fusion is hard to summon.
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : A new card
Contact Soul
Spell card
description :
Activate if you control "Elemental HERO Neos". Special Summon 1 "Neo-Spacian" monster from your hand, Deck or Graveyard. During the End Phase, return all monsters you control to the Deck.
Spell card
description :
Activate if you control "Elemental HERO Neos". Special Summon 1 "Neo-Spacian" monster from your hand, Deck or Graveyard. During the End Phase, return all monsters you control to the Deck.
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : A new card game
Elemental Storm
spell card
description :
Select 1 face-up "Elemental HERO" monster you control. It cannot attack this turn. Destroy 1 monster your opponent controls with an original ATK lower than the original ATK of the selected monster.
spell card
description :
Select 1 face-up "Elemental HERO" monster you control. It cannot attack this turn. Destroy 1 monster your opponent controls with an original ATK lower than the original ATK of the selected monster.
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : a new card game
Elemental Hero Boost Miracle
Type : Warrior
level : 4
Attribute : Wind
Attack/Defense : 1700/1700
Description :
You can discard this card to the Graveyard to add 1 "Miracle" card from your Deck or Graveyard to your hand. or you can send this face up card to the graveyard. Add 1 " Hero " Card to your hand.
Limited Card
Type : Warrior
level : 4
Attribute : Wind
Attack/Defense : 1700/1700
Description :
You can discard this card to the Graveyard to add 1 "Miracle" card from your Deck or Graveyard to your hand. or you can send this face up card to the graveyard. Add 1 " Hero " Card to your hand.
Limited Card
Last edited by Asakarpyra on 2012-01-08, 04:07; edited 1 time in total
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : a new card game
Legacy of a Hero
spell card
description :
Activate only if there are 2 or more Level 4 or higher "HERO" monsters in your Graveyard. Draw 3 cards.
spell card
description :
Activate only if there are 2 or more Level 4 or higher "HERO" monsters in your Graveyard. Draw 3 cards.
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : a new card game
Hero Commander
type : Warrior
level : 4
ATK/DEF : 400/400
Attribute : Light
Description :
Your opponent cannot target this face-up card for attacks, except there is no warrior type monster in the field, excluding this card . When this card is Normal Summoned: You can Special Summon 1" Hero " monster from your hand. At End phase , destroy that monster.
Limited card
type : Warrior
level : 4
ATK/DEF : 400/400
Attribute : Light
Description :
Your opponent cannot target this face-up card for attacks, except there is no warrior type monster in the field, excluding this card . When this card is Normal Summoned: You can Special Summon 1" Hero " monster from your hand. At End phase , destroy that monster.
Limited card
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re : a new card game
Emperor of Ancient Dragon, Nanashi
type : Dragon
level : 10
Attribute : light
ATK/DEF : 0/3000
Description :
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control with different type and name, and cannot be Special Summoned by other ways.The Special Summon of this card cannot be negated . Negate the effects of all face-up monsters your opponent controls. During either player's turn,up to twice per turn you can negate the activation of an opponent's Spell or Trap Card and destroy it.
During your second End phase after summon this card, remove from play this card, and you draw 5 cards.
during your opponent Third End phase after remove from play this card with its effect, you can special summon this card in defense position,and This card is treated as a Normal Monster(ATK 3000/DEF 0 ).When this card is destroyed, remove from play this card.
type : Dragon
level : 10
Attribute : light
ATK/DEF : 0/3000
Description :
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control with different type and name, and cannot be Special Summoned by other ways.The Special Summon of this card cannot be negated . Negate the effects of all face-up monsters your opponent controls. During either player's turn,up to twice per turn you can negate the activation of an opponent's Spell or Trap Card and destroy it.
During your second End phase after summon this card, remove from play this card, and you draw 5 cards.
during your opponent Third End phase after remove from play this card with its effect, you can special summon this card in defense position,and This card is treated as a Normal Monster(ATK 3000/DEF 0 ).When this card is destroyed, remove from play this card.
Asakarpyra- Posts : 7
Birthday : 1995-02-10
Join date : 2012-01-04
Re: A new card game.
Umm, this thread isn't for making random cards. Its a game. You make the card that the person from the last post tells you to. Then you say one for the next person to make.
:/
Anyway....
Street Performance
Quickplay Spell
Three Ring Circus
Field Spell
Next Card: "Rabbit out the Magical Hat"
:/
Anyway....
Street Performance
Quickplay Spell
Effect wrote:Activate this card if you control a "White Magical Hat". If this card and "Magical Hats" are in your grave, you can remove this card and "Magical Hats" from the grave to activate this card. Special Summon as many "White Magical Hat" as possible to your side of the field from either players' deck and grave. Increase the ATK of each "White Magical Hat" on the field by 500 for every "White Magical Hat" or Magical Hats" on your field or in the grave until the end of the turn. You're opponent must attack with all monsters this turn.
Three Ring Circus
Field Spell
Effect wrote:When the position of a "Clown" monster is changed, the controller of that monster can destroy a Spell or Trap on the field. When a "Clown monster is attack, change its battle position.
Next Card: "Rabbit out the Magical Hat"
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Rabbit out of the Magical Hat
Spell/Normal
Select 1 face-up "White Magical Hat" you control. Search your deck for a "Rabbit" monster card and add it to your hand. You cannot conduct your battle phase the turn you activate this card.
Next cards: "Miracle XYZ Tuning" and/or "White Magical Rabbit".
Spell/Normal
Select 1 face-up "White Magical Hat" you control. Search your deck for a "Rabbit" monster card and add it to your hand. You cannot conduct your battle phase the turn you activate this card.
Next cards: "Miracle XYZ Tuning" and/or "White Magical Rabbit".
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
AtlasEXE wrote:Rabbit out of the Magical Hat
Spell/Normal
Select 1 face-up "White Magical Hat" you control. Search your deck for a "Rabbit" monster card and add it to your hand. You cannot conduct your battle phase the turn you activate this card.
Next cards: "Miracle XYZ Tuning" and/or "White Magical Rabbit".
Miracle XYZ Tuning
Trap Card
Activate only during your opponent's battle phase.
Pay half of your life points: Select two or more face-up XYZ monsters on your field or in your graveyard. Treat them as synchro monsters of the same level as they have rank. Treat one of them as a tuner monster. Perform a proper Synchro Summon with those monsters, banishing the materials. You skip your next turn. This card's activation and effect cannot be negated. Trap cards cannot be activated in response to this card.
Next card: Gunslinger's Remorse
just_a_null- Posts : 22
Join date : 2011-12-22
Re: A new card game.
White Magical Rabbit
Light
Level 6
2400 ATK/ 0 DEF
Beast/ Effect
Gunslinger's Remorse
Continuous Spell
Next Card: Nothing up my Sleeve
Light
Level 6
2400 ATK/ 0 DEF
Beast/ Effect
Effect wrote:During your opponent's Battle Phase, if "White Magical Hat" is declared as an attack target, you can Special Summon this card from your hand or grave and switch the attack target to this monster; While this card is face-up on the field, "White Magical Hat" cannot be selected as an attack target.
Gunslinger's Remorse
Continuous Spell
Effect wrote:If an Equip Spell would be sent to the grave, you can pay 500 LP: Add that card to your hand.
Next Card: Nothing up my Sleeve
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: A new card game.
Nothing up my Sleeve
Trap/Counter
Activate only when an opponent's card effect would send 1 or more cards to the graveyard. Banish those cards instead. During the End Phase, add those cards to your hand.
Next Cards: "Rabbit Militia" or "Three Card Monte"
Trap/Counter
Activate only when an opponent's card effect would send 1 or more cards to the graveyard. Banish those cards instead. During the End Phase, add those cards to your hand.
Next Cards: "Rabbit Militia" or "Three Card Monte"
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Asakarpyra wrote:Please......
Reason : Elemental hero neos Fusion is hard to summon.
NOOB.. This is not create-a-card topic..
LEARN TO READ ENGLISH.. also this is not for 4 years old
Three Card Monte
Spell/Quickplay
if you have 2 or less cards in your hand, you can draw until you have 4 cards in your hand. Then discard 1 card from your hand
Next card: Rabbit Militia
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: A new card game.
Rabbit Militia
EARTH, Level 3, Beast/Effect
ATK/1100, DEF/1100
-
When a Beast or Beast-Warrior-Type monster is destroyed as a result of battle: you can Special Summon this card from your hand or Deck.
Next Cards: "Rabbit Circus", "Rabbit Attack" and "Rescue Rabbit Saves the Day".
EARTH, Level 3, Beast/Effect
ATK/1100, DEF/1100
-
When a Beast or Beast-Warrior-Type monster is destroyed as a result of battle: you can Special Summon this card from your hand or Deck.
Next Cards: "Rabbit Circus", "Rabbit Attack" and "Rescue Rabbit Saves the Day".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Hooray for the new Rabbit Archetype.
Rabbit Circus
Spell/Field
Once per turn, you can return 1 "Rabbit" monster you control to the hand in order to Special Summon 1 Level 4 or lower "Rabbit" monster from your hand or deck. This effect can be activated during either player's turn.
Rabbit Attack
Spell/Quickplay
The ATK of all Rabbit monsters on the field becomes 300 until the End Phase. This turn, Rabbit monsters can attack directly.
Rescue Rabbit Saves the Day
Trap/Normal
Special summon two monsters from your graveyard that were special summoned by the effect of "Rescue Rabbit".
Next card(s): "Checks and Balances" and "Purchase Loyalty"
Rabbit Circus
Spell/Field
Once per turn, you can return 1 "Rabbit" monster you control to the hand in order to Special Summon 1 Level 4 or lower "Rabbit" monster from your hand or deck. This effect can be activated during either player's turn.
Rabbit Attack
Spell/Quickplay
The ATK of all Rabbit monsters on the field becomes 300 until the End Phase. This turn, Rabbit monsters can attack directly.
Rescue Rabbit Saves the Day
Trap/Normal
Special summon two monsters from your graveyard that were special summoned by the effect of "Rescue Rabbit".
Next card(s): "Checks and Balances" and "Purchase Loyalty"
AtlasEXE- Posts : 33
Birthday : 1989-01-17
Join date : 2011-11-11
Re: A new card game.
Checks and Balances
Spell, Continuous
-
If either player has to pay a cost, they can opt to pay it later (note down what the cost was). If this card is destroyed, any player with outstanding costs MUST pay them as soon as they can. When the Duel ends, both players must repay their costs immediately. Any player who cannot pay loses the Duel.
Purchase Loyalty
Spell, Quick-Play
-
Chain to an effect that lets a player draw cards. If that effect resolves and the player draws, both players get to draw 1 card. "Purchase Loyalty" and "Appropriate" cannot apply their effects in response to this card's effect.
Next Cards: "End of the Tunnel", "Train Impact" and "Rabbit Magician".
Spell, Continuous
-
If either player has to pay a cost, they can opt to pay it later (note down what the cost was). If this card is destroyed, any player with outstanding costs MUST pay them as soon as they can. When the Duel ends, both players must repay their costs immediately. Any player who cannot pay loses the Duel.
Purchase Loyalty
Spell, Quick-Play
-
Chain to an effect that lets a player draw cards. If that effect resolves and the player draws, both players get to draw 1 card. "Purchase Loyalty" and "Appropriate" cannot apply their effects in response to this card's effect.
Next Cards: "End of the Tunnel", "Train Impact" and "Rabbit Magician".
Occultdude17- Posts : 582
Join date : 2011-09-14
Re: A new card game.
Man, you guy just aren't making this easy anymore. D:>
Oh well...
End of the Tunnel: Super Rare
Attribute: Spell
Type: Continuous
Effect:
When you control a face-up "Dekoichi the Battlechanted Locomotive" or
"Bokoichi the Freightening Car" on the field. Neither player can enter their Draw Phase.
When this card is removed from the field, both players draw until each have 5 cards in their hand.
This card cannot be played the same turn it is removed from the field.
Train Impact: Rare
Attribute: Trap
Type: Normal
Effect:
This card can only be chained when the effect of "Dekoichi the Battlechanted Locomotive" is activated.
Draw 1 card and show it to your opponent. If it is a monster card Special Summon 1 "Bokoichi the Freightening Car"
from your hand or Graveyard to the field.
Rabbit Magician: Secret Rare
Attribute: Earth
Level: 8
Type: Beast
ATK: 2400
DEF: 1800
Effect:
Once per turn: you can Tribute 1 monster you control (Except
"Rabbit Magician"), Special Summon 2 Normal Monsters of the same level
as the Tribute monster from your hand or Deck. These monsters cannot attack
and they are destroyed at the End Phase.
Next Card(s): "New Dynasty" or "Rabbit's Hole"
-------
http://forum.duelingnetwork.com/viewtopic.forum?t=14084
Oh well...
End of the Tunnel: Super Rare
Attribute: Spell
Type: Continuous
Effect:
When you control a face-up "Dekoichi the Battlechanted Locomotive" or
"Bokoichi the Freightening Car" on the field. Neither player can enter their Draw Phase.
When this card is removed from the field, both players draw until each have 5 cards in their hand.
This card cannot be played the same turn it is removed from the field.
Train Impact: Rare
Attribute: Trap
Type: Normal
Effect:
This card can only be chained when the effect of "Dekoichi the Battlechanted Locomotive" is activated.
Draw 1 card and show it to your opponent. If it is a monster card Special Summon 1 "Bokoichi the Freightening Car"
from your hand or Graveyard to the field.
Rabbit Magician: Secret Rare
Attribute: Earth
Level: 8
Type: Beast
ATK: 2400
DEF: 1800
Effect:
Once per turn: you can Tribute 1 monster you control (Except
"Rabbit Magician"), Special Summon 2 Normal Monsters of the same level
as the Tribute monster from your hand or Deck. These monsters cannot attack
and they are destroyed at the End Phase.
Next Card(s): "New Dynasty" or "Rabbit's Hole"
-------
http://forum.duelingnetwork.com/viewtopic.forum?t=14084
Glacier_LOH- Posts : 23
Join date : 2011-07-11
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» A new card game.
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
» It's just a Children's Card Game
» Card Sleeve Request (D-Card)
» Card ideas I came up with (old card support + normal support mostly)
» How to see the game
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