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A new card game.

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Post  RareHunter 2012-01-03, 20:39

Deathscythe
EARTH/Lv7
Fairy/Effect
2500 ATK/1900 DEF
If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon it. This effect cannot be activated if you control a face-up "Deatscythe" You can send 1 Spell/Trap Card you control to the Graveyard, then target up to 3 cards in your opponent's Graveyard; banish those targets, and this card gains 500 ATK for each monster banished by this effect, until the End Phase.

Next card: Red-Nova Magician
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Post  DuelKing 2012-01-04, 10:43

Red Nova Magician
Level 10
Spellcaster/Fusion/effect
Red Nova Dragon or Red Dragon Archfiend + Any Level 6 or Higher Spellcaster-type monster
UpTo Twice Per Turn, you can have this card lose 500 ATK points (Permanently) to Special Summon any Spellcaster or Dragon-type monster from your Graveyard OR have it lose 1000 ATK (Permanently) to target and special summmon one of your Banished Dragon- or Spellcaster-type monsters. You can only use this effect once per duel.
ATK/5500 DEF/3400

Next card:
Lavalval Meteor or Call of Darklord
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Post  Occultdude17 2012-01-04, 19:39

Lavalval Meteor
Spell, Normal
-
Tribute 1 "Laval" monster; burn 1000.

Call of Darklord
Trap, Normal
-
Revive 1 DARK monster in Attack Position. If that monster is destroyed: mill 5 cards. Take 1000 Damage for each card milled.

Next Cards: "Tribute Trooper" and "Effect Giver".
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Post  AtlasEXE 2012-01-04, 20:39

Tribute Trooper
EARTH/LV 3
Warrior/Effect
1300 ATK/500 DEF

When this card is tributed for a tribute summon, you can activate one of the following effects based on the attribute of the tribute summoned monster.

EARTH: The Tribute Summoned Monster gains 500 ATK and DEF.
WIND: Return 1 Spell or Trap card on your opponent's side of the field to the hand.
LIGHT: Gain 1000 Life Points
DARK: Send the top three cards of your deck to the Graveyard
FIRE: Your opponent takes 800 damage.
WATER: Draw 1 Card

Effect Giver
DARK/LV 1
Spellcaster/Tuner
0 ATK/ 0 DEF

When a Spell, Trap or Effect Monster's effect would negate the effect of one of your Effect Monsters, you can send this card from your hand to the graveyard. Negate the effect of that Spell, Trap or Effect Monster until the End Phase.

Next Card: Black Luster Cultist and/or XX-Saber Lamia
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Post  Glacier_LOH 2012-01-04, 22:52

Black Luster Cultist: Ultra Rare
Attribute: Light
Level: 4
Type: Warrior
ATK: 1600
DEF: 1500
Effect:
You can Banish this card and 1 "Dark" monster from your Graveyard, to Special Summon 1
"Black Luster Soldier - Envoy of the Beginning" from your Deck or Graveyard to the field,
ignoring the Summoning conditions. Each player can only use the effect of "Black Luster Cultist" once per Duel.

Next Card(s): "Unrelenting Duel" or "Overly Station"
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Post  T3RCX 2012-01-05, 00:04

Unrelenting Duel
Normal Trap

This card can only be activated at the end of the Battle Phase. Special Summon all monsters destroyed by battle this turn. Then, all monsters that attacked this turn must attack again.

Next card: Little Hero with Big Dreams
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Post  RareHunter 2012-01-05, 12:57

Little Hero with Big Dreams
Spell/Trap
Activate only while you control a face-up "Hero Kid". If you control exactly 3 "Hero Kid", this card can be activated from your hand. Destroy all face-down Cards your opponent controls.

Overlay Station
Spell/Field
While this card is on the field: Either player can use 1 less Xyz Material Monster than required. If the monster Xyz Summoned using this card is destroyed and send to the graveyard, banish it and it's Xyz Material instead.

Next card: XX-Saber Lamia
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Post  AtlasEXE 2012-01-06, 18:45

XX-Saber Lamia
EARTH/LV 8
Warrior/Synchro/Effect
2800 ATK/2000 DEF

1 Tuner + 1 or more non-Tuner "X-Saber" Monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. When this card inflicts Battle Damage to your opponent by a direct attack, you can Special Summon 1 Level 4 or Lower "X-Saber" Monster from your graveyard. It's effect is negated and it cannot attack.

Next Card: "Dishonest" or "Card of Kindling"
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Post  Occultdude17 2012-01-06, 18:55

Dishonest
DARK, Level 4, Fairy/Effect
ATK/1800, DEF/1100
-
During your Main Phase: you can send this card to the Graveyard. During either player's Damage Step, when a face-up DARK monster you control battles: you can return this card from your Graveyard to your hand to have your opponent's monster lose ATK equal to the ATK of your DARK monster, until the End Phase.

Card of Kindling
Spell, Normal
-
Draw 2 cards and show them to your opponent. Send 1 random card from your hand to the Graveyard. If it was one of the cards you drew, send another random card from your hand to the Graveyard.

Next Card: "Mighty Fist Smash" and "Sock Warrior"
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Post  AtlasEXE 2012-01-06, 19:54

Mighty Fist Smash
Spell, Normal

Select 1 face-up Warrior-Type Monster you Control. Destroy the face-up monster your opponent controls with the highest ATK (If it's a tie, you get to choose).

Sock Warrior
EARTH/LV 3
Warrior
1600 ATK/100 DEF

A skilled warrior whose identity is concealed by a gigantic sock. His feet always remain warm even in the coldest of winters.

Next Card: "Look at me, I'm KDE!" and/or "Illusion of Greed"
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Post  Glacier_LOH 2012-01-06, 22:04

Illusion of Greed: Ultra Rare
Attribute: Spell
Type: Normal
Effect:
Activate this card when you control a face-up "Infernity" monster and have no cards in your hand.
Banish 2 cards from the top of your deck (face-down.) During your Standby Phase, add the 2 Banished cards to your hand.

Next Card(s): "Monster Regeneration" or "Foul's Trap Hole"
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Post  RareHunter 2012-01-06, 22:44

Monster Regeneration
Trap/Continuous
You can pay 500 Life Points to Special Summon 1 monster from your graveyard. You can only activate this effect during your opponent's Battle Phase.

Next card: Foul's Trap Hole
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Post  Occultdude17 2012-01-07, 03:02

Foul Trap Hole
Trap, Normal
-
Activate when your opponent Normal or Special Summons a monster in Attack Position: pay 1000 Life Points; destroy that monster and send it to the bottom of the Graveyard. During each End Phase: move the top card of that Graveyard to the bottom. When the destroyed monster is on top of the Graveyard: banish it and target 1 monster your opponent controls; it loses ATK and DEF equal to the number of cards in its controller's Graveyard x the Level of the banished monster.

Next Card: "Space Magician" and "Shadow Sorcerer".
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Post  RareHunter 2012-01-07, 06:30

Space Magician
LIGHT/Lv4
Spellcaster/Effect
1700 ATK/1000 DEF
While face-up on the field, this card is also Machine-Type monster. When this card destroys an opponents monster by battle, Special Summon 1 "Space Magician" from your deck.

Next card: Shadow Sorcerer
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Post  AtlasEXE 2012-01-07, 06:48

Shadow Sorceror
DARK/LV 5
Spellcaster/Effect
2100 ATK/ 700 DEF

If this card is in your hand at the start of the game, you can immediately special summon it to the field. You can banish this card and 1 LIGHT monster from your graveyard to special summon 1 "Chaos Sorcerer" from your deck or graveyard, ignoring the summoning conditions. Both players can only use either effect of "Shadow Sorcerer" once per duel.

Next card: "Royal Corruption" and/or "The Sleeping Sentry"
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Post  RareHunter 2012-01-07, 07:26

Royal Corruption
Trap/Continuous
You do not have to pay any cost to activate a Card effect.

Next card: The Sleeping Sentry
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Post  just_a_null 2012-01-07, 22:46

RareHunter wrote:Royal Corruption
Trap/Continuous
You do not have to pay any cost to activate a Card effect.

Next card: The Sleeping Sentry

The Sleeping Sentry
Continuous Spell Card

Pay 2000 life points to activate this card, if you are able to.
Once per turn, at the beginning of your battle phase: Pay 500 life points, if you are able to. Target 1 monster on the field. Negate its effects and banish it. Return the card banished by this effect to the field at the end of the battle phase.

Next Card: The Smiling Jester
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Post  Glacier_LOH 2012-01-07, 23:57

The Smiling Jester: Super Rare
Attribute: Spell
Type: Quick-play
Effect:
Activate when you control a face-up "Jester" monster. Negate the effect of all other
Spell and Traps on the field until the end of turn this card is activated.

Next Card(s): "Jester Ring Leader" or "Hats Off"
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Post  Occultdude17 2012-01-08, 00:22

The Smiling Jester #2 (because somebody beat me to the post)
DARK, Level 3, Spellcaster/Tuner
ATK/800, DEF/1400
-
This jester competes with "Saggi the Dark Clown" for entertainment jobs. Put them in the same room and watch the hilarity.

Next Cards: "Saggi's Clown Gun" and "Clown Fight".
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Post  RareHunter 2012-01-08, 01:29

Clown Fight
Spell/Field
As long as this card remains face-up on the field: Monsters other than "Clown" Monsters cannot attack.

Hats Off
Trap/Counter
When your opponent activates "Magical Hats": Negate its effect.

Next card: Saggi's Clown Gun

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Post  Occultdude17 2012-01-08, 01:58

Saggi's Clown Gun
Spell, Equip
-
Equip to "Saggi the Dark Clown". It gains 500 ATK and does Piercing. When it inflicts Battle Damage: your opponent discards 2 cards.

Next Card: Clown Control
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Post  RareHunter 2012-01-08, 02:11

Clown Control
^ this is not card, this is deck type >.>

Clown Control
Spell/Quickplay
Change 1 face-up ATK position "Clown" monster you control to face-up DEF position. Change up to 3 monster your opponent's control to face-up DEF position.

next card: Majestic Clown
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Post  Glacier_LOH 2012-01-08, 02:44

Ninja'd again (x2)!!!

Before:
Saggi's Clown Gun: Rare
Attribute: Spell
Type: Equip
Effect:
Equip this to a face-up "Clown" monster or "Jester" monster.
The equip monster gains 1000 ATK and DEF. When the equipped monster attacks,
it can attack your opponent's life points. All other monsters you control cannot attack.

After:
Clown Control: Super Rare
Attribute: Spell
Type: Continuous
Effect:
You can only activate this card when you control a face-up "Clown" monster or "Jester" monster.
As long as this card remains face-up on the field, monster you control cannot be destroyed battle
(damage calculation is applied.) When this card is removed from the field, destroy all monster you control.

After(after):
Majestic Clown: Common
Attribute: Dark
Level: 6
Type: Spellcaster
ATK: 2200
DEF: 1600
Description:
A mystical clown with an unknown gift to amass large crowds to view his performance, but warned of his price.
For it maybe more then you may wish it to be.


Next Card(s): "Three Ring Circus" or "Masquerade Party" or "Street Performance"

Reason for so many to select from, ninja'd twice. That's why.
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Post  RareHunter 2012-01-08, 03:05

Masquerade Party
Spell/Normal
You can only activate this card while "Dream Clown" and "Crass Clown" are in your graveyard. Change the battle positions of all monsters on your opponent's side of the field. Flip Effects are not activated at this time

Next card: "Street Performance" or "Three Ring Circus"
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Post  Asakarpyra 2012-01-08, 03:26

Miracle contact

Spell card

Description :
Select 1 "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster in your Extra Deck. Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters listed on that Fusion Monster to Special Summon the selected Fusion Monster from your Extra Deck, ignoring the Summoning Conditions. (This Special Summon is treated as a Fusion Summon).

Please......

Reason : Elemental hero neos Fusion is hard to summon.

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Post  Asakarpyra 2012-01-08, 03:35

Contact Soul

Spell card

description :
Activate if you control "Elemental HERO Neos". Special Summon 1 "Neo-Spacian" monster from your hand, Deck or Graveyard. During the End Phase, return all monsters you control to the Deck.

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Post  Asakarpyra 2012-01-08, 03:37

Elemental Storm

spell card

description :
Select 1 face-up "Elemental HERO" monster you control. It cannot attack this turn. Destroy 1 monster your opponent controls with an original ATK lower than the original ATK of the selected monster.
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Post  Asakarpyra 2012-01-08, 03:55

Elemental Hero Boost Miracle

Type : Warrior
level : 4
Attribute : Wind
Attack/Defense : 1700/1700

Description :
You can discard this card to the Graveyard to add 1 "Miracle" card from your Deck or Graveyard to your hand. or you can send this face up card to the graveyard. Add 1 " Hero " Card to your hand.

Limited Card




Last edited by Asakarpyra on 2012-01-08, 04:07; edited 1 time in total
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Post  Asakarpyra 2012-01-08, 03:57

Legacy of a Hero
spell card

description :
Activate only if there are 2 or more Level 4 or higher "HERO" monsters in your Graveyard. Draw 3 cards.
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Post  Asakarpyra 2012-01-08, 04:05

Hero Commander

type : Warrior
level : 4
ATK/DEF : 400/400
Attribute : Light

Description :
Your opponent cannot target this face-up card for attacks, except there is no warrior type monster in the field, excluding this card . When this card is Normal Summoned: You can Special Summon 1" Hero " monster from your hand. At End phase , destroy that monster.

Limited card
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Post  Asakarpyra 2012-01-08, 06:04

Emperor of Ancient Dragon, Nanashi

type : Dragon
level : 10
Attribute : light
ATK/DEF : 0/3000

Description :
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control with different type and name, and cannot be Special Summoned by other ways.The Special Summon of this card cannot be negated . Negate the effects of all face-up monsters your opponent controls. During either player's turn,up to twice per turn you can negate the activation of an opponent's Spell or Trap Card and destroy it.
During your second End phase after summon this card, remove from play this card, and you draw 5 cards.
during your opponent Third End phase after remove from play this card with its effect, you can special summon this card in defense position,and This card is treated as a Normal Monster(ATK 3000/DEF 0 ).When this card is destroyed, remove from play this card.











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Post  OverlordMMM 2012-01-08, 11:34

Umm, this thread isn't for making random cards. Its a game. You make the card that the person from the last post tells you to. Then you say one for the next person to make.

:/

Anyway....

Street Performance
Quickplay Spell
Effect wrote:Activate this card if you control a "White Magical Hat". If this card and "Magical Hats" are in your grave, you can remove this card and "Magical Hats" from the grave to activate this card. Special Summon as many "White Magical Hat" as possible to your side of the field from either players' deck and grave. Increase the ATK of each "White Magical Hat" on the field by 500 for every "White Magical Hat" or Magical Hats" on your field or in the grave until the end of the turn. You're opponent must attack with all monsters this turn.

Three Ring Circus
Field Spell
Effect wrote:When the position of a "Clown" monster is changed, the controller of that monster can destroy a Spell or Trap on the field. When a "Clown monster is attack, change its battle position.


Next Card: "Rabbit out the Magical Hat"
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Post  AtlasEXE 2012-01-08, 12:42

Rabbit out of the Magical Hat
Spell/Normal

Select 1 face-up "White Magical Hat" you control. Search your deck for a "Rabbit" monster card and add it to your hand. You cannot conduct your battle phase the turn you activate this card.

Next cards: "Miracle XYZ Tuning" and/or "White Magical Rabbit".
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Post  just_a_null 2012-01-08, 13:35

AtlasEXE wrote:Rabbit out of the Magical Hat
Spell/Normal

Select 1 face-up "White Magical Hat" you control. Search your deck for a "Rabbit" monster card and add it to your hand. You cannot conduct your battle phase the turn you activate this card.

Next cards: "Miracle XYZ Tuning" and/or "White Magical Rabbit".

Miracle XYZ Tuning
Trap Card

Activate only during your opponent's battle phase.
Pay half of your life points: Select two or more face-up XYZ monsters on your field or in your graveyard. Treat them as synchro monsters of the same level as they have rank. Treat one of them as a tuner monster. Perform a proper Synchro Summon with those monsters, banishing the materials. You skip your next turn. This card's activation and effect cannot be negated. Trap cards cannot be activated in response to this card.

Next card: Gunslinger's Remorse
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Post  OverlordMMM 2012-01-08, 16:28

White Magical Rabbit
Light
Level 6
2400 ATK/ 0 DEF
Beast/ Effect
Effect wrote:During your opponent's Battle Phase, if "White Magical Hat" is declared as an attack target, you can Special Summon this card from your hand or grave and switch the attack target to this monster; While this card is face-up on the field, "White Magical Hat" cannot be selected as an attack target.

Gunslinger's Remorse
Continuous Spell
Effect wrote:If an Equip Spell would be sent to the grave, you can pay 500 LP: Add that card to your hand.

Next Card: Nothing up my Sleeve
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Post  AtlasEXE 2012-01-08, 17:55

Nothing up my Sleeve
Trap/Counter

Activate only when an opponent's card effect would send 1 or more cards to the graveyard. Banish those cards instead. During the End Phase, add those cards to your hand.

Next Cards: "Rabbit Militia" or "Three Card Monte"
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A new card game. - Page 20 Empty Re: A new card game.

Post  RareHunter 2012-01-08, 19:55

Asakarpyra wrote:Please......
Reason : Elemental hero neos Fusion is hard to summon.

NOOB.. This is not create-a-card topic..
LEARN TO READ ENGLISH.. also this is not for 4 years old

Three Card Monte
Spell/Quickplay
if you have 2 or less cards in your hand, you can draw until you have 4 cards in your hand. Then discard 1 card from your hand

Next card: Rabbit Militia
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Post  Occultdude17 2012-01-08, 21:11

Rabbit Militia
EARTH, Level 3, Beast/Effect
ATK/1100, DEF/1100
-
When a Beast or Beast-Warrior-Type monster is destroyed as a result of battle: you can Special Summon this card from your hand or Deck.

Next Cards: "Rabbit Circus", "Rabbit Attack" and "Rescue Rabbit Saves the Day".
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Post  AtlasEXE 2012-01-08, 21:56

Hooray for the new Rabbit Archetype.

Rabbit Circus
Spell/Field

Once per turn, you can return 1 "Rabbit" monster you control to the hand in order to Special Summon 1 Level 4 or lower "Rabbit" monster from your hand or deck. This effect can be activated during either player's turn.

Rabbit Attack
Spell/Quickplay

The ATK of all Rabbit monsters on the field becomes 300 until the End Phase. This turn, Rabbit monsters can attack directly.

Rescue Rabbit Saves the Day
Trap/Normal

Special summon two monsters from your graveyard that were special summoned by the effect of "Rescue Rabbit".

Next card(s): "Checks and Balances" and "Purchase Loyalty"
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A new card game. - Page 20 Empty Re: A new card game.

Post  Occultdude17 2012-01-08, 22:28

Checks and Balances
Spell, Continuous
-
If either player has to pay a cost, they can opt to pay it later (note down what the cost was). If this card is destroyed, any player with outstanding costs MUST pay them as soon as they can. When the Duel ends, both players must repay their costs immediately. Any player who cannot pay loses the Duel.

Purchase Loyalty
Spell, Quick-Play
-
Chain to an effect that lets a player draw cards. If that effect resolves and the player draws, both players get to draw 1 card. "Purchase Loyalty" and "Appropriate" cannot apply their effects in response to this card's effect.

Next Cards: "End of the Tunnel", "Train Impact" and "Rabbit Magician".
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Post  Glacier_LOH 2012-01-09, 00:31

Man, you guy just aren't making this easy anymore. D:>
Oh well...

End of the Tunnel: Super Rare
Attribute: Spell
Type: Continuous
Effect:
When you control a face-up "Dekoichi the Battlechanted Locomotive" or
"Bokoichi the Freightening Car" on the field. Neither player can enter their Draw Phase.
When this card is removed from the field, both players draw until each have 5 cards in their hand.
This card cannot be played the same turn it is removed from the field.

Train Impact: Rare
Attribute: Trap
Type: Normal
Effect:
This card can only be chained when the effect of "Dekoichi the Battlechanted Locomotive" is activated.
Draw 1 card and show it to your opponent. If it is a monster card Special Summon 1 "Bokoichi the Freightening Car"
from your hand or Graveyard to the field.

Rabbit Magician: Secret Rare
Attribute: Earth
Level: 8
Type: Beast
ATK: 2400
DEF: 1800
Effect:
Once per turn: you can Tribute 1 monster you control (Except
"Rabbit Magician"), Special Summon 2 Normal Monsters of the same level
as the Tribute monster from your hand or Deck. These monsters cannot attack
and they are destroyed at the End Phase.

Next Card(s): "New Dynasty" or "Rabbit's Hole"

-------

http://forum.duelingnetwork.com/viewtopic.forum?t=14084
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