The Unmeasurable Depths - Complete Guide to Gishki
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The Unmeasurable Depths - Complete Guide to Gishki
~The Unmeasurable Depths - Complete Guide to Gishki~
Okay, so I decided to make this guide about Gishki. I've been using this archetype in different variants for quite a long time, so I think I'm qualified to write this. Here we go:
I- Let's Go Deeper - Introduction
Gishki (or Ritua, as known in the OCG) is an archetype originally released in the 10th Duel Terminal, "Raid of the Inverz", and supported mainly in further installements of DT. All Gishki monsters are of the WATER attribute, and the main focus of the deck is to summon the "Evigishki" (Eviritua in the OCG), the boss monsters of the archetype, that happen to be Ritual monsters (yay!). Story-wise, the Gishki are a tribe that lives in the depths of the ocean, and uses ancient forbidden techniques to perform their rituals (if you take a close look, you'll see that the Gishki Ritual monsters are a strange combination of other Gishki monsters, and even some non-Gishki ones). They were planning to invade the lands of the Gusto, but the Steelswarm invasion came in and they had to join forces with other tribes in order to fight them. The uniqueness about this archetype is that it's the first (and only one at the moment) that deals with Ritual monsters. Most Ritual Monsters are quite hard to Summon and to use effectively (mainly because a single summon takes a lot of resources), but Gishkis deal with this by using a wide array of recycling effects that help you mantain hand advantage while summonning strong Ritual Monsters (sometimes you'll even find yourself summonning more than one Ritual Monster per turn!). Other aspects of the deck revolve about controlling your opponent's hand, sending cards back to both player's deck, and topdeck guessing and control. They can also make a strong Xyz engine, without even using Ritual cards. Overall, Gishkis are a strong control deck with a lot of flexibility to make the desired plays anytime you want, and they can give any meta decks a run for their money. If you want to bulid something different but effective, try Gishki!
II- Lords of the Deep Dark Ocean - The Evigishki -
III- Seekers of the Occult Rites - The Gishki
IV- Let's All Pray to the Mirror - In-Archetype S/T Support
V- Allies from the Surface - Support Monsters
>-Second Part of the Guide-<
Okay, so I decided to make this guide about Gishki. I've been using this archetype in different variants for quite a long time, so I think I'm qualified to write this. Here we go:
I- Let's Go Deeper - Introduction
Gishki (or Ritua, as known in the OCG) is an archetype originally released in the 10th Duel Terminal, "Raid of the Inverz", and supported mainly in further installements of DT. All Gishki monsters are of the WATER attribute, and the main focus of the deck is to summon the "Evigishki" (Eviritua in the OCG), the boss monsters of the archetype, that happen to be Ritual monsters (yay!). Story-wise, the Gishki are a tribe that lives in the depths of the ocean, and uses ancient forbidden techniques to perform their rituals (if you take a close look, you'll see that the Gishki Ritual monsters are a strange combination of other Gishki monsters, and even some non-Gishki ones). They were planning to invade the lands of the Gusto, but the Steelswarm invasion came in and they had to join forces with other tribes in order to fight them. The uniqueness about this archetype is that it's the first (and only one at the moment) that deals with Ritual monsters. Most Ritual Monsters are quite hard to Summon and to use effectively (mainly because a single summon takes a lot of resources), but Gishkis deal with this by using a wide array of recycling effects that help you mantain hand advantage while summonning strong Ritual Monsters (sometimes you'll even find yourself summonning more than one Ritual Monster per turn!). Other aspects of the deck revolve about controlling your opponent's hand, sending cards back to both player's deck, and topdeck guessing and control. They can also make a strong Xyz engine, without even using Ritual cards. Overall, Gishkis are a strong control deck with a lot of flexibility to make the desired plays anytime you want, and they can give any meta decks a run for their money. If you want to bulid something different but effective, try Gishki!
II- Lords of the Deep Dark Ocean - The Evigishki -
- Spoiler:
- The boss monsters of the deck. However, they don't come with broken destroying effects as the likes of Judgement Dragon or BLS. Their effects are more support-like, but I wouldn't call them situational, as they can be used in most circumstances. Here they are:
Evigishki Soul Ogre
Aqua/Ritual/Effect
2800/2800
Must first be Ritual Summoned with a "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it to the Deck.
The big daddy of Gishkis and one of their best monsters. Awsome body: good ATK and great DEF (you'll see later why this is important). Awsome effect too; returning cards to the Deck is sometimes even better than banishing them. You may have trouble to get the discard fodder for the cost, but you can find the way to do it by using Aquamirror shenanigans.
Run 1-2, 3 in dedicated Level 8 builds.
Evigishki Levianima
Aqua/Ritual/Effect
2700/1500
Must first be Ritual Summoned with a "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card and reveal it. If the card is a "Gishki" monster, look at 1 random card in your opponent's hand.
Soul Ogre's right-hand man. This card gave Gishkis what they needed: draw power. It's weird to see a boss monster with a draw effect, but it can come in very handy at times. Effect applies at attack declaration, so even if you get Mirror Forced or DP'd you get to draw. Secondary effect is a nice bonus and has good synergy with Mind Crush.
Run 1-2, 3 in Level 8 variants.
Evigishki Mind Augus
Aqua/Ritual/Effect
2500/2000
This card can only be Ritual Summoned with a "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards from either player's Graveyards; return them to the Deck(s).
If Soul Ogre is the dad, this girl ls surely the momma of the archetype. Her effect is basically The Transmigration Prophecy on steroids, not a lot of cards can help you recover your Monster Reborn/Dark Hole/Heavy/etc. Or, you can use the effect on your opponent, returning cards that are useful in the grave and disrupting a lot of plays. A solid anti-meta card, but not a staple in all variants of the deck.
Run 0-1, 1-2 in dedicated Level 6 builds.
Evigishki Gustkrake
Aqua/Ritual/Effect
2400/1000
Must first be Ritual Summoned with a "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand and shuffle 1 of them into the Deck.
Probably the best of the Level 6 ones. It comes with an awsome Trap Dustshoot-like effect that can really mess up with your opponent's strategies, and after it's used it works as a beastick or to make Synchro summons. Its low DEF makes it searchable by Gishki Abyss.
Run 1-3, 3 in Level 6/Hand control variants.
Evigishki Tetrogre
Aqua/Ritual/Effect
2600/2100
Must first be Special Summoned by Ritual Summoning with a "Gishki" Ritual Spell Card. Once per turn: You can declare a card type (Monster, Spell, or Trap); each player must send 1 card of the declared type from their Deck to the Graveyard. Your opponent can discard 1 card from their hand to negate this card's effect.
The..., weird cousin of the family that no one actually likes. Nah, not a bad card by any means, but it just does horribly against most of today's meta decks. You'll usually be calling Monsters for the effect of this card (or sometimes Spells to dump Aquamirror), and if you do, Plant Synchro players will just smile and shake your hand; Dark World players, on the other hand, will shed tears of happiness on the perspective of a free discard, and by an OPPONENT'S card effect. It has some nice stats though.
Run 0. Side 2 and put them in if this card wont benefit your opponent in the slightest. Main 1 on Level 6 variants.
Evigishki Merrowgeist
Aqua/Xyz/Effect
2100/1600
2 Level 4 monsters
If this card destroys a monster by battle, after damage calculation: You can detach 1 Xyz Material from this card; shuffle that monster into the Deck instead of sending it to the Graveyard.
The only non-Ritual Evigishki and the only Xyz Gishki monster. It's just a good generic Xyz, it doesn't do better here than in most other decks.
Run 1 in your Extra, if you find the space.
III- Seekers of the Occult Rites - The Gishki
- Spoiler:
- Here they are, the monsters that will be the core of your deck. Let me introduce you to them:
Gishki Shadow
Sea Serpent/Effect
1200/1000
If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
The key card of the deck alongside Vision Gishki. It has so many uses and combos that it's not even funny. Searchable and recyclable by almost everything that searches and recycles in this deck (that is almost everything). Absurd synergy with Salvage and specially Gishki Beast (first turn dump Shadow for its eff, revive it with Beast and either use it as a tribute for a Ritual summon or Xyz summon a Rank 4).
Somehow cheat and run 4. Nah, but 3 is a must in every variant (except non-Ritual ones).
Vision Gishki
Sea Serpent/Effect
700/500
If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
The other key card of this deck. Same effect as Shadow, but with Ritual Monsters instead of Ritual Spells. Being a Level 2, it has less synergy with Beast; but makes it into a perfect target for Deep Sea Diva, allowing you to make Rank 2 Xyzs (Gachi), Level 4 Synchros (Armory Arm), or to use it for any Ritual summons. Another perfect target for Salvage.
Run 3 or don't run Gishkis.
Gishki Abyss
Fish/Effect
800/500
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
I have mixed feelings about this guy. The search effect is nice, more considering that it can search both Shadow and Vision (you usually wont be searching anything more than those two guys and Beast). On the other hand, I wouldn't want to waste my normal summon in a Level 2 monster with weak stats just for a search.
Run 0-2, I find it more useful in Level 6 builds.
Gishki Vanity
Aqua/Effect
1000/800
During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster.
Sub par effect and weak stats.
Don't run it.
Gishki Eater
Aqua/Effect
500/800
When this card is Normal or Flip Summoned while you control another face-up "Gishki" monster: You can target 1 monster you control, except this card; return it to the hand.
Another bad card. It's true that a lot of Gishki monsters have their effects activated when summonned, and returning them to the hand could sound like a good idea, but..., just don't do it.
Run 0.
Gishki Diviner
Sea Serpent/Effect
1200/800
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
The only odd-leveled Gishki. It's effect isn't that great (although it has some cool combos with Avance, Levianima, Gishki Chain and Lavalval Chain), but the real point of ussing it is that is the perfect target for Deep Sea Diva, allowing you to bring out instant Level 5 Synchros. Could be fun to use in a deck based around Convulsion of Nature.
Run 2 if you run 2 Divas, or you can run 1 and 1 Lost Blue Breaker. Not recommended to use it if you dont use Diva.
Gishki Chain
Sea Serpent/Effect
1800/1000
When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
Aka Gishki Duality and the reason because I want a "Banish Face Down" option from the top of the deck in DN. The strongest Level 4 beater that you can get, 1800 is not that awsome but it is the best that this archetype has to offer. Anyways, cool effect that can open up to different posibilities and overall a good card to have.
Run 1-2.
Gishki Marker
Aqua/Effect
1600/1200
When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand.
The perfect card to reborn with Beast's effect. Can help you recover those Mirrors when you have no Ritual monsters in your grave. Better in mid/late game than in early game.
Run 1-2.
Gishki Shellfish
Aqua/Effect
1700/900
When this card is sent to the Graveyard by a card effect: Reveal the top 3 cards of your Deck, and return them to the top or bottom of your Deck in any order.
It doesn't really fits in Gishkis IMO. Chain does its job better with a simpler condition and higher stats. It can be useful in other decks though..., I just don't know in wich ones.
Run 0
Gishki Beast
Beast/Effect
1500/1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
A card that is practically an instant Rank 4 Xyz, and the sole reason why non-Ritual Gishkis are a viable option. Best monsters to revive with this are Marker (to recover Ritual monsters or Spells), Avance (to topdeck anything you want) and Shadow/Vision (if you want to Ritual summon but need the tribute).
Run 2-3, 3 in non-Ritual variants, and 0-2 in Level 6 variants.
Gishki Ariel
Spellcaster/Effect
1000/1800
FLIP: You can add 1 "Gishki" monster from your Deck to your hand.
In my opinnion, a far better searcher than Abyss. If you set it during your first turn, your opponent might attack it with an 1800 or less ATK monster, and you will keep field pressence while searching for ANY Gishki monster. Plus, she is cute as hell (totally a reason to use a card).
Run 1-2, 3 is a must in no-Ritual variants.
Gishki Noelia
Spellcaster/Effect
1700/1000
When this card is Normal Summoned: Reveal the top 5 cards of your Deck. If there is a Ritual Spell Card or "Gishki" monster among these cards: Send them to the Graveyard, and return the other cards to the bottom of your Deck in any order.
It's true that having Aquamirror and some Gishki monsters in your graveyard can be useful, but I'd rather have them in my hand. Chain outclasses this lady.
Run 0. You can tech 1 if you really want to, but eh..., I wouldn't recommend it.
Gishki Emilia
Spellcaster/Spirit
1600/800
Cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up while you control another face-up "Gishki" monster: Negate the effects of Trap Cards on the field, until the End Phase.
A walking, reusable Trap Stun with a nice body. The fact that is a Spirit is actually what makes it awsome, because you can resummon her every turn and attack without fear of traps like Mirror Force and the such. If you don't like the "return to hand" part, simply overlay her with another Level 4 during Main Phase 2 to make any Rank 4 Xyz. Negative point is that she can't be SSed, reborning her with Beast would've been epic. Also, I DARE you guys to find a cuter redhead than this one.
Run 0-1, but I highly advice to use it, she has won me a couple of games in the past.
Gishki Avance
Spellcaster/Effect
1500/800
Once per turn: You can choose 1 "Gishki" monster in your Deck, and place it on top of your Deck.
The effect is good, no more than that. It can help you get whatever you need for a Ritual summon, but the downside is that you have to wait a turn (unless you use Diviner, Chain, Levianima or some random draw card). It's a good card to reborn with Beast, as you can use its effect before going for a Rank 4 Xyz.
Run 0-1, 2-3 in non-Ritual builds.
IV- Let's All Pray to the Mirror - In-Archetype S/T Support
- Spoiler:
- The ceremonial mirror of the Gishki and their different ritual techniques:
Gishki Aquamirror
This card is used to Ritual Summon a "Gishki" Ritual Monster. You must also Tribute monsters from your field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. If this card is in your Graveyard: You can shuffle this card to the Deck; add 1 "Gishki" Ritual Monster from your Graveyard to your hand.
The key Ritual spell card for the archetype and the one that you'll be using and re-using the most. It requires an exact level, but that's no problem since you'll mostly be using Vision and Shadow as the tributes. Also, keep in mnd that Shadow in your hand = this card, so you can consider anything that searches Shadow a searcher for this card. The second effect of this card can be called the "engine" of the deck, and has great synergy with cards like Soul Ogre and Tetrogre.
Run 2, 3 is kinda unnecesary with all that searching and recycling.Forbidden Arts of the Gishki
This card is used to Ritual Summon a "Gishki" Ritual Monster. You must also Tribute monsters from either side of the field whose total Levels are equal to the Level of the Ritual Monster you are attempting to Ritual Summon. The ATK of the monster Ritual Summoned by this effect is halved. You cannot conduct your Battle Phase during the same turn you activate this card.
Using your opponent's monsters as a tribute for a Ritual summon?, INSANE! But this card has too many drawbacks to be really good (I think that Konami "overbalanced" it and ended up making it quite unplayable). First of all, it requires an exact level, wich means that your opponent must have a Level 6/Level 8/2 Level 4s/2 Level 3s or something like that (you can make up with your own monsters, but that'd be silly). Second, the ATK of the monster is halved, so the highest ATK you can get is the impressing number of 1400 (with Soul Ogre); this is the reason why I say that Soul Ogre's high DEF is important: you can just Ritual summon it in defense position to have an annoying wall that spins cards back to your opponent's deck. Third, the "no attack" restriction; you could win games using this card if it weren't for this drawback. Try to save it only for Soul Ogre and Mind Augus.
Run 1, but you can choose not to run it in Level 6 variants.
Gishki's Duplicate Soul Mirror
This card is used to Ritual Summon 1 "Gishki" Ritual Monster. You must also pay 500 Life Points × the Level of the monster you would Summon.
No monster tributes for a Ritual summon?, cool, but..., if I were to summon a Level 6 that would make 3000 LP, and with a Level 8..., I think I'll pass. Besides, Gishkis usually don't have trouble to find tributes for their summons, so this card is kinda unnecesary.
I'd say run 0, but if you really want to run it, do it in Level 6-heavy decks.
Aquamirror Meditation
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand.
It might sound interesting on paper, but keep in mind that you won't usually be having Ritual Spell cards in your hand: if you're doing it right, they will mostly be in your deck or in your graveyard. Also, it's completely outclassed by Salvage, it has a wider range of targets and no condition at all.
If you're considering running this card, max Salvage first.
Ceremonial Mirror of Illusion
Special Summon a "Gishki" Ritual Monster from your hand, ignoring the Summoning conditions. That monster cannot attack. During the End Phase, return it to the hand.
To be honest, I haven't tried this card in any variants,but now that I read into it, it can be really good in Gustkrake-heavy decks: use it when your opponent declares an attack to block it AND return one card from their hand to the deck. Gustkrake will later return to your hand for further summons.Disregard that, the effects of Gustkrake and Mind Augus only activate when Ritual summoned, and this card only special summons. Considering that, the best target to summon would be Soul Ogre on your turn to use his effect, but meh.Try running 1 in Level 6/hand control variants. Who knows?, it can be useful.Don't run it.
Contact with the Aquamirror
If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
●Look at all Set cards in your opponent's Spell & Trap Card Zones.
●Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
Not an specific Gishki support, but if we talk about WATER ritual monsters is either this archetype or..., Crab Turtle, lol. But meh, the effects aren't that good, I'm sure that you can find a better card to tech in instead of this.
Run 0
V- Allies from the Surface - Support Monsters
- Spoiler:
- Gishkis can do nicely by themselves, butt they surely can do better with some out-of-archetype support. So why no meeting their friends?
Deep Sea Diva
Sea Serpent/Tuner
700/500
If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
Since the banning of Fishborg Blaster, probably the only tuner thas has good synergy with Gishki. And by good I mean GREAT. You can notice that both Vision Gishki and Gishki Diviner are natural targets for her effect, and that lets you open up with a Level 5/4 Synchro, a Rank 2 Xyz, or a Vision to use as the tribute for a Ritual summon. Recyclable by Salvage.
Run 2, 3 is a bit too much IMO, as it can be easily recycled. If you, for some reason, choose not to run her, take out as well all Diviners/Lost Blue Breakers, and dedicate your Extra deck to Xyz monsters. More useful in Level 6 variants.Lost Blue Breaker
Sea Serpent/Effect
1400/0
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
You can say that this card is a better target for Diva than Gishki Diviner, I won't argue with that (I'm a bigger fan of Diviner though, I tend to make a lot of lucky guesses). If you don't really want to Synchro summon, you can turn your Deep Sea Diva into a MST by summonning this card with her eff.
Run 0-2. You can run 1 of this and 1 Diviner to toolbox the one you need the most at the moment. Just remember: if you are running 2 Divas, don't run more than 2 Level 3 Sea Serpents (with that number and 3 Vision Gishkis you have a nice rate).Spined Gillman
Sea Serpent/Effect
1300/0
All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK.
A third viable target for Diva. If you really need the ATK boost, you can try running it over Diviner and Lost Blue Breaker.
Same thing I said about Lost Blue Breaker.Abyss Soldier
Aqua/Effect
1800/1300
Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.
Well, isn't this a nice card? A once per turn Brionac with the restriction that the discard has to be WATER, and with an acceptable 1800 ATK. I even remember this guy being semi-limited, lol.
Just a tech, you can try using it if it fits your taste.Skreech
Reptile/Effect
1500/400
When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
Another random tech. It has synergy with Beast, Marker, Aquamirror and Salvage. You can even try to make a weird Gishki-Frog deck with this card in it.
As I said before, just a random tech.Tour Guide From the Underworld
Fiend/Effect
1000/600
When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
This girl's brokenness has earned her a place in most of today's decks, and Gishkis are no exception. You will be summoning Sangan and Djinn Releaser with her effect, and that will make you gain access to Rank 3 Xyz monsters (Gishkis usually cannot summon them by themselves).
Run 0-2, 1 is not a bad number in this deck, as long as you run 1 Sangan and 1 Releaser. Run 2-3 in Level 6 variants (with an increased number of Djinns). In Level 8 variants, the best is not to run her.Sangan
Fiend/Effect
1000/600
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
The universal searcher. You can summon it with Tour Guide (like if I need to say that...). Its effect will activate when used as a tribute for a Ritual summon (if face-up on the field), so you can take advantage with that. The things that you'll be searching: Shadow, Vision, Beast, Diva, TGU, and MAYBE Abyss or Erial.
Run 1, but if you don't run Tour Guide, you can choose not to run it.Djinn Releaser of Rituals
Fiend/Effect
1200/2000
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.
The only Djinn worth running in Gishkis. More useful to summon level 6 Rituals (to summon Level 8 ones you'll need to do something weird like tributing this card and a Level 5 Synchro). A nice first turn play is Tour Guide into this, then into Leviathan and detatch this to keep it in the grave for a future Ritual summon. Locking your opponent's SS is always fun.
Run it in the same number of Tour Guides you run.Manju of the Ten Thousand Hands
Fairy/Effect
1400/1000
When this card is Normal Summoned or Flip Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
This card is a staple in every Ritual deck..., except for Gishkis. They have enough search power in Vision and Shadow, and without wasting a normal summon. Besides, its type and attribute dont fit with the deck at all.
I'd say dont run it, but if you REALLY think that you need more search power, you can try adding it. Having said that, if you even consider running Senju or Sonic Bird, I will personally go to your home and smack you on the head.Genex Ally Birdman
Machine/Tuner
1400/400
You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
This card is like Guile's theme, it goes with everything! Perfect synergy with Beast: you can SS a Level 4 Gishki from your grave, return Beast to your hand for further uses, and sync for a Level 7 like Black Rose or Gugnir. If only Triforce were more WATER-friendly..., that would've made Gishki-Genex an awsome deck option with Undine and Controller.
Tech a couple of them you want to, better in decks with 3 Beasts. If you chose to run this guy, add to your Extra deck 1 Leviar, 1 Gungnir, and if you have the space, 1 Arcanite Magician.
>-Second Part of the Guide-<
Last edited by Wildflame on 2011-11-21, 17:26; edited 8 times in total
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
Hey your guide is a good start.
I was never sure how to build one so I think I will hold off until you finish your guide. Maybe I will have better insight on how it should be ran when you finish the guide.
I was never sure how to build one so I think I will hold off until you finish your guide. Maybe I will have better insight on how it should be ran when you finish the guide.
DarkRiku- Keyblade Wielder
- Posts : 1463
Birthday : 1984-12-06
Join date : 2011-08-28
Re: The Unmeasurable Depths - Complete Guide to Gishki
Going to correct OP right now because this is beginning to become a serious pet peeve that pisses me off
DARK WORLD NO NOT GET THEIR EFFECTS FROM EFFECTS THAT SEND! DARK WORLD HATE ANY AND EVERY DAMN EFFECT THAT SAYS SEND!
DARK WORLD NO NOT GET THEIR EFFECTS FROM EFFECTS THAT SEND! DARK WORLD HATE ANY AND EVERY DAMN EFFECT THAT SAYS SEND!
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: The Unmeasurable Depths - Complete Guide to Gishki
Where does he say that sending is good for DW?
The only thing I see remotely close is Evigishki Tetrogre. The discard from that would trigger DW and negate his effect resolution, and if he selects monster for the effect of it, then you can send a Grapha to the grave.
I'd like to know what you're seeing.
The only thing I see remotely close is Evigishki Tetrogre. The discard from that would trigger DW and negate his effect resolution, and if he selects monster for the effect of it, then you can send a Grapha to the grave.
I'd like to know what you're seeing.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: The Unmeasurable Depths - Complete Guide to Gishki
DarkRiku wrote:Hey your guide is a good start.
I was never sure how to build one so I think I will hold off until you finish your guide. Maybe I will have better insight on how it should be ran when you finish the guide.
Thanks!, I'll do my best to make this guide as good as it can be.
Tsunayoshi wrote:Going to correct OP right now because this is beginning to become a serious pet peeve that pisses me off
DARK WORLD NO NOT GET THEIR EFFECTS FROM EFFECTS THAT SEND! DARK WORLD HATE ANY AND EVERY DAMN EFFECT THAT SAYS SEND!
Talking 'bout Tetrogre?, the negation part clearly says "discard", and I'm pretty sure that DWs monsters would get both of their effects if discarded for this effect (correct me if I'm wrong).
Also, finished with section IV of the guide.
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
excellent guide, have played them myself once, and against them, good thing I mained 3x Thunder Kings xD
Petit Tomabo- Posts : 16
Birthday : 1997-04-08
Join date : 2011-11-19
Re: The Unmeasurable Depths - Complete Guide to Gishki
nice guide inspired me to make this deck. I went with a level 8 ritual variant. I can post my decklist if you want to see it.
dylan reigns- Posts : 5
Join date : 2011-10-23
Re: The Unmeasurable Depths - Complete Guide to Gishki
"Do! Do-do-do-do-do, do-do-do, do-do!"Tsunayoshi wrote:Going to correct OP right now because this is beginning to become a serious pet peeve that pisses me off
DARK WORLD NO NOT GET THEIR EFFECTS FROM EFFECTS THAT SEND! DARK WORLD HATE ANY AND EVERY DAMN EFFECT THAT SAYS SEND!
Mister Tsunayoshi x 1
Anyway, Mario references aside...
Nice article. If you do not add Trade-In, I will break you, though.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
Ceremonial Mirror of Illusion doesn't grant you Gustkrake's effect. Gustkrake has to be Ritual Summoned for its effect. That trap Special Summons, doesn't Ritual Summon. Soul Ogre would be the ideal monster for that trap card.
I find that Gishki Abyss at 3 makes the deck much more consistent and searchable. Just my preference though.
I find that Gishki Abyss at 3 makes the deck much more consistent and searchable. Just my preference though.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
I would much rather have 3 Erials personally.AhhGoodTimes wrote:
I find that Gishki Abyss at 3 makes the deck much more consistent and searchable. Just my preference though.
dylan reigns- Posts : 5
Join date : 2011-10-23
Re: The Unmeasurable Depths - Complete Guide to Gishki
dylan reigns wrote:I would much rather have 3 Erials personally.AhhGoodTimes wrote:
I find that Gishki Abyss at 3 makes the deck much more consistent and searchable. Just my preference though.
It it wrong that I have 3 Abyss and 3 Erial? My LV8 Gishki deck's just as much of an Xyz deck as it is a Ritual deck.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
lol not at all, if i had to choose one over the other it would be Erial though.AhhGoodTimes wrote:dylan reigns wrote:I would much rather have 3 Erials personally.AhhGoodTimes wrote:
I find that Gishki Abyss at 3 makes the deck much more consistent and searchable. Just my preference though.
It it wrong that I have 3 Abyss and 3 Erial? My LV8 Gishki deck's just as much of an Xyz deck as it is a Ritual deck.
dylan reigns- Posts : 5
Join date : 2011-10-23
Re: The Unmeasurable Depths - Complete Guide to Gishki
Always wanted a Ritual-based Gishki deck. Might build one once this guide is finished.
I do run a Xyz variant with minor synchros. Avance is awesome, but Erial usually ends up not-so-useful unless you have her in your opening hand or is the first gishki you draw.
Either way, keep up the good work.
BTW, the proper word would be "Immeasurable". "Unmeasurable" seems to be becoming a widely accepted word but... pretty sure it's not an actual word.
I do run a Xyz variant with minor synchros. Avance is awesome, but Erial usually ends up not-so-useful unless you have her in your opening hand or is the first gishki you draw.
Either way, keep up the good work.
BTW, the proper word would be "Immeasurable". "Unmeasurable" seems to be becoming a widely accepted word but... pretty sure it's not an actual word.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: The Unmeasurable Depths - Complete Guide to Gishki
30~40% of section V is up, will continue with it tomorrow, too tired at the moment...
Oh, quite true. Didn't realized that it doesn't count as a Ritual summon. Will fix that later, thanks for making me notice it.
Is that so?, I'm not 100% sure but I think that both of them are valid (I'm not a native english speaker though...)
Thanks for the comments!
AhhGoodTimes wrote:Ceremonial Mirror of Illusion doesn't grant you Gustkrake's effect. Gustkrake has to be Ritual Summoned for its effect. That trap Special Summons, doesn't Ritual Summon. Soul Ogre would be the ideal monster for that trap card.
Oh, quite true. Didn't realized that it doesn't count as a Ritual summon. Will fix that later, thanks for making me notice it.
storyteller wrote:BTW, the proper word would be "Immeasurable". "Unmeasurable" seems to be becoming a widely accepted word but... pretty sure it's not an actual word.
Is that so?, I'm not 100% sure but I think that both of them are valid (I'm not a native english speaker though...)
Thanks for the comments!
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
Gustkrake needs to be ritual summoned for its effect to activate, that trap is only useful if your going for a quick sync, xyz, or defendTo be honest, I haven't tried this card in any variants, but now that I read into it, it can be really good in Gustkrake-heavy decks: use it when your opponent declares an attack to block it AND return one card from their hand to the deck. Gustkrake will later return to your hand for further summons.
Try running 1 in Level 6/hand control variants. Who knows?, it can be useful.
Barricade- Posts : 492
Birthday : 1995-07-17
Join date : 2011-09-02
Re: The Unmeasurable Depths - Complete Guide to Gishki
I really want them to release a Gishki Emilia that locks Spell Cards. Then I could make a Gishki Spirit Lockdown Deck using Izanagi, Mirror of Yata and Spiritual Energy Settle Machine. Rituals and Spirits are my two favorite types of monsters so it would be a dream come true for me to use both.
Last edited by AhhGoodTimes on 2011-11-20, 15:49; edited 2 times in total
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
Just some things to add:
Deep Sea Diva works best in LV6 builds since you can use Diva and a lV6 Ritual to make a LV8 Synchro like Stardust Dragon or Scrap Dragon. In LV8 builds it can be a bit useless. There are better things to put in a LV8 build besides Diva.
Genex Ally Birdman works great with Gishki Beast for an emergency Blackrose Dragon, Arcanite Magician or the awesome Gungnir, Dragon of the Ice Barrier.
This is all just from my opinion and experience.
Deep Sea Diva works best in LV6 builds since you can use Diva and a lV6 Ritual to make a LV8 Synchro like Stardust Dragon or Scrap Dragon. In LV8 builds it can be a bit useless. There are better things to put in a LV8 build besides Diva.
Genex Ally Birdman works great with Gishki Beast for an emergency Blackrose Dragon, Arcanite Magician or the awesome Gungnir, Dragon of the Ice Barrier.
This is all just from my opinion and experience.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
Finished with section V (I think, might add more things in the future if something comes to my mind).
Will be working on section VI now. Peace!
Will be working on section VI now. Peace!
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
AhhGoodTimes wrote:I really want them to release a Gishki Emilia that locks Spell Cards. Then I could make a Gishki Spirit Lockdown Deck using Izanagi, Mirror of Yata and Spiritual Energy Settle Machine. Rituals and Spirits are my two favorite types of monsters so it would be a dream come true for me to use both.
Never mind. I just realized Emilia's effect works only until the end phase so Izanagi and the likes are useless. Still more Gishki Spirit monsters would be cool.
And considering how DT is giving Xyz support to all of its archetypes I would appreciate a Gishki Rank 6 Xyz monster.
The Sacred Ptolymes M7 is out on DN. I put one in my Gishki LV6 deck. Nothing like pissing off you opponent with a bunch of Gustkrake spamming, overlaying 2 for The Sacred Ptolymes and bouncing his Stardust Dragon
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
>-First Part of the Guide-<
VI- New Tools for the Ceremonies - Support S/T Cards
VII- A Different Type of Rites...? - The Extra Deck
VIII- Ritual with your Own Style - The Variants
IX- Time for the Second Assault! - Side Deck Tips
X- Gathered Spirits - Sample Deck Lists
Working as fast as I can on this guide, don't forget to give your feedback and suggestions!
VI- New Tools for the Ceremonies - Support S/T Cards
- Spoiler:
- From WATER and Ritual support to your everyday staples, lets see what you can include in the S/T department to bring the best out of your Gishkis.
Salvage
Add 2 WATER monsters with an ATK of 1500 or less each in your Graveyard to your hand.
Gishki's Pot of Greed, and I'm not overreacting. With a hand with this, Vision and Shadow you can Ritual summon anything you want from your deck, keep some advantage, and everything without wasting a single normal summon. Things that you will be returning: Shadow, Vision, Beast, Erial (if you need the DEF) and Deep Sea Diva. All of those cards can provide instant advantage.
2-3 is a must in every variant, even in non-Ritual ones.Moray of Greed
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.
A good card. It's a +0, but it lets you put back into the deck things that you don't need at the moment (like Diviners, extra Ritual monsters, or Beasts without anything in your grave) to try to get a better draw.
Run 0-2, but don't run it if you have many non-WATER monsters.Surface
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
Your targets will be Vision, Abyss, Diva, and all Diva targets. The best way to abuse this card is with Abyss.
Run 1-2 if you run 2-3 Abyss. Don't run it without him.Spiritual Water Art - Aoi
Tribute 1 WATER monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
Good card, very chainable. You can activate it as a response for a destruction effect like Bottomless or Dimensional Prison to avoid losing any advantage.
Run 0-1, 3 in hand control builds.Preparation of Rites
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.
Obviously more useful in Level 6 variants. It lets you recycle your mirrors if you don't have an Evigishki in your graveyard
Run 1 in Level 6 bulids if you want.Ascending Soul
Once per turn, when a Ritual Monster is Ritual Summoned, you can select and add to your hand 1 monster in your Graveyard that was Tributed for the Ritual Summon.
Infinite recycle of your Shadows/Visions?, take all of my money! But keep in mind that continuous cards are no good in this format. And also that the "once per turn" part cripples this card's usefulness.
You can try teching 1.Ritual Buster
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
A cool Ritual-only Cold Wave. I haven't really used it before but it can be useful.
You can tech 1 in Ritual-heavy decks.
Trade-In
Discard 1 Level 8 monster to draw 2 cards.
Very good drawing card for this deck. Send Levianima/Soul Ogre to the grave to draw 2, and then you can recycle them with Aquamirror/Marker/other stuff. Fun combos with this.
Run 2-3 if you run 5-6 Level 8 Rituals, 1-2 if you run 3-4, and 0-1 if you run 1-2.
Monster Reborn
Special Summon 1 monster from either player's Graveyard to your side of the field.
STAPLES TIME!, run 1.
Dark Hole
Destroy all monsters on the field.
Staple, run 1.
Heavy Storm
Destroy all Spell and Trap Cards on the field.
Staple, run 1.Mystical Space Typhoon
Destroy all Spell and Trap Cards on the field.
Staple. I'd say that you should try to run at least 2, since Gishkis don't have natural S/T hate, and usually have trouble dealing with them.Mind Control
Take control of 1 monster your opponent controls until the End Phase. It cannot declare an attack or be Tributed.
A particularly good staple for this deck, since you will be running both tuners and Xyz monsters from Rank 2 to 4. Usually run 1.Pot of Avarice
Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards.
You can say that Gishkis have enough natural recycling, but they also come with some self-milling. Very good in late game. Run 0-1.Mirror Force
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Staple, run 0-1.Torrential Tribute
Activate only when a monster is Summoned. Destroy all monsters on the field.
Staple, run 0-1.Trap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
The staple of the staples this format. Great synergy with some cards of the deck. Run 1.Mind Crush
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it from their hand to the Graveyard, otherwise you discard 1 random card.
Awsome combo with Dustshoot. Run 0-1, 2 in hand control variants.Compulsory Evacuation Device
Return 1 monster on the field to its owner's hand.
A very flexible card, it has a lot of different uses. Cool combo with Mind Crush. Run 0-1, 1-3 in hand control variants.Starlight Road
Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Except for hand control variants, Gishkis usually don't play an extensive backrow, but you can always bluff with a face-down Aquamirror or something like that to bait Heavy Storm. Personally, I find it quite an useful card. Run 0-1.Bottomless Trap Hole
Activate only when your opponent Summons a monster(s) with 1500 or more ATK. Destroy and remove from play the monster(s).
Semi-staple, run 0-1.Solemn Judgment
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
Staple, run 1.Solemn Warning
When a monster would be Summoned, OR when a Spell Card, Trap Card or Effect Monster's effect is activated that includes an effect that Special Summons a monster(s): Pay 2000 Life Points; negate the Summon OR activation, and destroy that card.
Staple, run 0-2, side the rest.
VII- A Different Type of Rites...? - The Extra Deck
- Spoiler:
- It's true that Gishkis are a Ritual-centered archetype, but with a good build, they also can have relatively easy access to all generic Synchros from level 4 to 9, and to any Xyz from Rank 2 to 4. Let's see how to make the ideal Extra deck for them.Armory Arm
Machine/Synchro/Effect
1800/1200
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Diva + Vision = this. Run 1.Ally of Justice Catastor
Machine/Synchro/Effect
2200/1200
1 Tuner + 1 or more non-Tuner monsters
If this card battles a non-DARK monster, destroy that monster without applying damage calculation.T.G. Hyper Librarian
Spellcaster/Synchro/Effect
2400/1800
1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.Sea Dragon Lord Gishilnodon
Sea Serpent/Synchro/Effect
2300/1800
1 Tuner + 1 Level 3 non-Tuner monster
When a face-up Level 3 or lower monster on the field is sent to the Graveyard, this card's ATK becomes 3000 until the End Phase of this turn.
Diva + Diviner = Level 5 Synchro. Of these 3 guys, run 2. The natural choices are Catastor and Librarian, but Gishilnodon can be useful sometimes, and allows Gungnir plays.Brionac, Dragon of the Ice Barrier
Sea Serpent/Synchro/Effect
2300/1400
1 Tuner + 1 or more non-Tuner monsters
You can discard any number of cards to the Graveyard to target the same number of cards from the field; return them to the hand.
Diva + any level 4 monster = this.Gungnir, Dragon of the Ice Barrier
Dragon/Synchro/Effect
2500/1700
1 Tuner + 1 or more WATER non-Tuner Monster
Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.Black Rose Dragon
Dragon/Synchro/Effect
2500/1700
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
Diva + Level 5 Synchro OR Birdman + Level 4 monster = Level 7 Synchro. Gungnir is worth running only if you use Birdman or Gishilnodon, stick to BRD otherwise.Stardust Dragon
Dragon/Synchro/Effect
2500/2000
1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.Scrap Dragon
Dragon/Synchro/Effect
2800/2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 1 card your opponent controls. Destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard and Special Summon it.
Diva + Level 6 Evigishki OR Diva + Vision + Level 4 monster = Level 8 Synchro. Try to fit both of these if you can.Trishula, Dragon of the Ice Barrier
Dragon/Synchro/Effect
2700/2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can banish up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
Diva + Vision + Level 5 Synchro OR Diva + Diviner + Level 4 monster = this. Run 1.
Gachi Gachi Gantetsu
Rock/Xyz/Effect
500/1800
2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
Any combination of Diva and Vision can make this, Abyss can help too. Good to stall if you need it. Run 1.
Number 17: Leviathan Dragon
Dragon/Xyz/Effect
2000/0
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
Wind-Up Zenmaines
Machine/Xyz/Effect
1500/2100
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Rank 3 Xyz monsters, mainly summonned by the Tour Guide/Sangan/Djinn engine. Leveiathan for offensive purposes, Zenmaines for defense. Leviair isn't needed in this deck, since you wont be banishing anything (unless you run Birdman).
Lavalval Chain
Sea Serpent/Xyz/Effect
1800/1000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to choose and activate 1 of these effects:
● Send 1 card from your Deck to the Graveyard.
● Choose 1 Monster Card from your Deck and put it on top of your Deck.
I want to go a little deeper with this card, since is probably the best Xyz monster you can use with Gishkis. Both of its effects can be extremely useful: With the first one, you can send Mirror if you have a Ritual monster on your grave, or a Ritual if you have mirror, in order to activate Mirror's second effect; also, you can dump targets for Beast if you don't have them. And with the second one (besides topdecking anything you want during next turn), you can make some cool combos with Diviner, Chain and Levianima. Run 1, but heck!, run 2 if you want and have the space.
Number 39: Utopia
Warrior/Xyz/Effect
2500/2000
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Steelswarm Roach
Fiend/Xyz/Effect
1900/0
2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
Standard splashable Rank 4 Xyzs. You can make them instantly with Beast.
Number 16: Ruler of Color - Shock Ruler
Fairy/Xyz/Effect
2300/1600
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card and declare a type of card (Spell, Trap, or Monster Card); until your opponent's next End Phase, neither player can activate cards of the declared type.
Vylon Disigma
Fairy/Xyz/Effect
2500/2100
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. When this card battles a monster with the same Attribute as the monster(s) equipped to this card by this card's effect: Destroy that monster at the start of the Damage Step (without applying damage calculation).
The "3 Level 4" guys. You can try fitting one of them if you have the space, but is not always needed.
Now your extra deck will be looking something like this:
1x Armory Arm
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Stardust Dragon
1x Scrap Dragon
1x Trishula, Dragon of the Ice Barrier
1x Gachi Gachi Gantetsu
1x Number 17: Leviathan Dragon
1x Wind-Up Zenmaines
1x Evigishki Merrowgeist
1x Lavalval Chain
1x Number 39: Utopia
1x Steelswarm Roach
NOTE: This is my main Gishki deck's Extra deck. It's basically a "toolbox" version with access to both Level 6 and 8 Rituals, Synchros, and Xyz monsters. The composition of the Extra deck will vary depending of the build you are running.
VIII- Ritual with your Own Style - The Variants
- Spoiler:
- (Working on it...)
IX- Time for the Second Assault! - Side Deck Tips
- Spoiler:
- (Working on it...)
X- Gathered Spirits - Sample Deck Lists
- Spoiler:
- (Working on it...)
Working as fast as I can on this guide, don't forget to give your feedback and suggestions!
Last edited by Wildflame on 2011-11-25, 21:14; edited 1 time in total
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
Argh!, never thought about the post size limit...; anyways, the guide is in 2 parts now.
Also, finished with section VI (that was a long one...).
Also, finished with section VI (that was a long one...).
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
Section VI has too many extraneous cards. We don't need to be told to run solemns, reborn, dark hole, etc. Just keep it to the more specific stuff (first half) and the little more involved stuff (dustshoot and mind crush).
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: The Unmeasurable Depths - Complete Guide to Gishki
storyteller wrote:Section VI has too many extraneous cards. We don't need to be told to run solemns, reborn, dark hole, etc. Just keep it to the more specific stuff (first half) and the little more involved stuff (dustshoot and mind crush).
Yeah, I get you, I know that most people don't need to be told that they have to run their staples, but I'm pretty sure that some of them do. Besides, it's not like ALL staples go with EVERY kind of deck.
Will be working on the Extra deck section tomorrow~
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
Section VII is up!
Wildflame- Posts : 206
Birthday : 1991-11-11
Join date : 2011-10-24
Re: The Unmeasurable Depths - Complete Guide to Gishki
I would first like to say that I love this guide and you did a very nice job making it!!! I have found some of your commentary very humorous and entertaining! Like you, I have deeply adored playing Gishkis and have found them very competetive against many top-tier decks. In fact, they are my second favorite deck or sometimes even my first depending on my mood. I used to run a Levia-Dragon deck way back when and Water has always been my favorite Attribute. Not to mention that Rituals were basically dead up to this point except for the occasional Herald of Perfection, Demise, or sometimes even Zork or Relinquished. I haven't tried many variants yet, but mainly single cards. The deck that I run is actually a general build that uses both level 6's and 8's respectively. Surpringly, many other users have told me to run either Level 6 or Level 8's, but this is a general build. I consider those two decks variants. Currently, the Rituals I run are 2 Gustkrake, 1 Mind Augus, and 1 Soul Ogre (With Forbidden Arts of course) while Levianima is sided. Soul Ogre + Forbidden Arts has won me so many games against Synchro heavy decks since they cant run over Soul Ogre and his effect is extroardinary against most meta decks. Also, I have always found Crimson Blader a very usefull card that could have a place in the Extra Deck. Once Hidden Arsenal 5 gets released, I'm going to get my hands on this stuff immediately. They're definately going to be inexpensive and most players wont take them seriously until you show their potential. Not only only does the release of Gishkis symbolize a Ritual comeback, but also it portrays that they will get the rest of their support in the future! I already have plans for trying to create a competetive deck right after Hidden Arsenal 5 in real life. Anyway, sorry for being lengthy, I hope to see more from this Guide in the future!
Nicks016- Posts : 111
Birthday : 1995-11-28
Join date : 2011-07-27
Re: The Unmeasurable Depths - Complete Guide to Gishki
I had to take out the Synchro element of my Gishki LV8 deck. Birdman just always ends up being a dead draw unless I have Gishki Beast. Maybe DN just hates my Gishki deck.
No Sacred Ptolymes M7? It's easy to get out in LV6 buils with all the Gustkrake spamming. It can get rid of your opponent's monster that Gustkrake might not be able to, even Stardust Dragon. It's also a recycler.
No Sacred Ptolymes M7? It's easy to get out in LV6 buils with all the Gustkrake spamming. It can get rid of your opponent's monster that Gustkrake might not be able to, even Stardust Dragon. It's also a recycler.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
I tried again using both LV6 and LV8. They work really well. Gustkrake and Levianima together really makes you rock with hand advantage. I still hate it when I only have Mirror, Gustkrake and a LV8 in my hand. -_- damn exact levels lol.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
The guide is missing a somewhat important section---> dealing with turn 1 TKRO, which is this deck's largest issue by far.
Add airorca, since it's searchable by diva and has a 1 for 1 destruction effect.
As for my thoughts on the guide, Ariel isn't as good as it's made out to be. Way too much generic destruction like Hyperion running around, Rai-Oh eats it alive, and it takes a turn to set up.
Generally it's preferable, at least to me, to run a majority of either the level 6s or the level eights, mainly because mirror needs exact levels and doing that will allow you to summon rituals by sacrificing other rituals that might be dead in your hand.
Birdman I usually found to be very, very dead. Maybe thats just me.
The level 8 rituals I find are somewhat better. A lot of the level 6's, like Augus, have good effects as well but are way too situational. Augus can ruin lightsworn, infernities, and to an extent agents, but does very little for other matchups other than being a beatstick.
Giski Beast would be much better if we actually had good generic rank 4s other than utopia, and to an extent, roach.
Add airorca, since it's searchable by diva and has a 1 for 1 destruction effect.
As for my thoughts on the guide, Ariel isn't as good as it's made out to be. Way too much generic destruction like Hyperion running around, Rai-Oh eats it alive, and it takes a turn to set up.
Generally it's preferable, at least to me, to run a majority of either the level 6s or the level eights, mainly because mirror needs exact levels and doing that will allow you to summon rituals by sacrificing other rituals that might be dead in your hand.
Birdman I usually found to be very, very dead. Maybe thats just me.
The level 8 rituals I find are somewhat better. A lot of the level 6's, like Augus, have good effects as well but are way too situational. Augus can ruin lightsworn, infernities, and to an extent agents, but does very little for other matchups other than being a beatstick.
Giski Beast would be much better if we actually had good generic rank 4s other than utopia, and to an extent, roach.
thmaninblack- Posts : 514
Join date : 2011-05-20
Re: The Unmeasurable Depths - Complete Guide to Gishki
I love Gishkis.
I just wish they wouldn't loose to Thunder king, Naturia Beast, and Dfissure.
But, they can constantly recycle themselves over and over again.
I just wish they wouldn't loose to Thunder king, Naturia Beast, and Dfissure.
But, they can constantly recycle themselves over and over again.
MultiJazzBeat- Posts : 486
Birthday : 1994-02-22
Join date : 2011-08-07
Re: The Unmeasurable Depths - Complete Guide to Gishki
Nicks16 just like you I use different levels and its working like a charm. The other day I managed to beat the * out of a guy that used gravekeepers with this deck.
Abyss 3X
Ariel 2X
Beast 3X
Chain 1X
Shadow 3X
Vision 3X
Anima 1X
Psyche 1X
Augus 2X
Soul 1X
Tetra 1X
Gigas 2x
Spells:
Acsending 1X
Dark Hole 1X
Forbidden 1X
Aquamirror 3X
MST 2X
Heavy Storm 1X
Preparation of rites 1X
Salvage 3X
Fullfillment of the contract 1X
Traps:
Royal decree 3X
Abyss 3X
Ariel 2X
Beast 3X
Chain 1X
Shadow 3X
Vision 3X
Anima 1X
Psyche 1X
Augus 2X
Soul 1X
Tetra 1X
Gigas 2x
Spells:
Acsending 1X
Dark Hole 1X
Forbidden 1X
Aquamirror 3X
MST 2X
Heavy Storm 1X
Preparation of rites 1X
Salvage 3X
Fullfillment of the contract 1X
Traps:
Royal decree 3X
Lugiafan123- Posts : 9
Join date : 2011-12-15
Re: The Unmeasurable Depths - Complete Guide to Gishki
Lugiafan123 wrote:Nicks16 just like you I use different levels and its working like a charm. The other day I managed to beat the * out of a guy that used gravekeepers with this deck.
Abyss 3X
Ariel 2X
Beast 3X
Chain 1X
Shadow 3X
Vision 3X
Anima 1X
Psyche 1X
Augus 2X
Soul 1X
Tetra 1X
Gigas 2x
Spells:
Acsending 1X
Dark Hole 1X
Forbidden 1X
Aquamirror 3X
MST 2X
Heavy Storm 1X
Preparation of rites 1X
Salvage 3X
Fullfillment of the contract 1X
Traps:
Royal decree 3X
See? i don't understand why people say that General Builds don't work. Before the "staple", or more commonly used Evigishki Rituals, (GustKrake and Levianima), there was no distinction on a Level 6 or a Level 8 variant. The only Rituals were Evigishki Soul Ogre, Mind Augus, and Tetrogre. You were basically forced to build a Gerenal build because the only other variant was the Xyz one. My deck is basically an evolved form as new cards and relevant support was released over time. Not to mention that Level 6 builds get destroyed by simple beatsticks, while the Level 8 variant gets wrecked by Spells/Traps/Effects. Removal kills everything so that's a given. A good balance and variety in a deck is key for success in any archetype or variant whatsoever. Even with the new OTK potential using Evigishki Zealgigas has the same theme over and over again. Not saying that the Level 6 or Level 8 or OTK variants are bad, just kinda repetitive and downright perdictable compared to other, more creative build ideas out there.
Nicks016- Posts : 111
Birthday : 1995-11-28
Join date : 2011-07-27
Re: The Unmeasurable Depths - Complete Guide to Gishki
I actually built another gishki deck for traditional fornmat
Heres the list so please tell me what you think
Abyss X2
Ariel X1
Beast X2
Shadow X3
Vision X3
Krake X3
Anima X1
Psyche X2
Gigas X1
Confiscation X1
D.D Designator X3
Aquamirror X2
Salvage X3
Forceful Sentry X1
Feather duster X1
Pot of Greed X1
Aquamirror meditation X2
Mind Crush X2
Seven Tools of the bandit X3
Spiritual Water Art-Aoi X3
Trap Dustshoot X1
Remember that this is for traditional format
but please tell me what you think about this deck.
Heres the list so please tell me what you think
Abyss X2
Ariel X1
Beast X2
Shadow X3
Vision X3
Krake X3
Anima X1
Psyche X2
Gigas X1
Confiscation X1
D.D Designator X3
Aquamirror X2
Salvage X3
Forceful Sentry X1
Feather duster X1
Pot of Greed X1
Aquamirror meditation X2
Mind Crush X2
Seven Tools of the bandit X3
Spiritual Water Art-Aoi X3
Trap Dustshoot X1
Remember that this is for traditional format
but please tell me what you think about this deck.
Lugiafan123- Posts : 9
Join date : 2011-12-15
Re: The Unmeasurable Depths - Complete Guide to Gishki
Way too many rituals. Either build for hand control or build for the OTK. Never build for both.
Tsunayoshi- Posts : 1915
Birthday : 1987-09-27
Join date : 2011-08-22
Re: The Unmeasurable Depths - Complete Guide to Gishki
Nicks016 wrote:Lugiafan123 wrote:Nicks16 just like you I use different levels and its working like a charm. The other day I managed to beat the * out of a guy that used gravekeepers with this deck.
Abyss 3X
Ariel 2X
Beast 3X
Chain 1X
Shadow 3X
Vision 3X
Anima 1X
Psyche 1X
Augus 2X
Soul 1X
Tetra 1X
Gigas 2x
Spells:
Acsending 1X
Dark Hole 1X
Forbidden 1X
Aquamirror 3X
MST 2X
Heavy Storm 1X
Preparation of rites 1X
Salvage 3X
Fullfillment of the contract 1X
Traps:
Royal decree 3X
See? i don't understand why people say that General Builds don't work. Before the "staple", or more commonly used Evigishki Rituals, (GustKrake and Levianima), there was no distinction on a Level 6 or a Level 8 variant. The only Rituals were Evigishki Soul Ogre, Mind Augus, and Tetrogre. You were basically forced to build a Gerenal build because the only other variant was the Xyz one. My deck is basically an evolved form as new cards and relevant support was released over time. Not to mention that Level 6 builds get destroyed by simple beatsticks, while the Level 8 variant gets wrecked by Spells/Traps/Effects. Removal kills everything so that's a given. A good balance and variety in a deck is key for success in any archetype or variant whatsoever. Even with the new OTK potential using Evigishki Zealgigas has the same theme over and over again. Not saying that the Level 6 or Level 8 or OTK variants are bad, just kinda repetitive and downright perdictable compared to other, more creative build ideas out there.
General Builds work but they are far from competitive. Main reason: Using many different level of rituals means you won't be able to sacrifice other ritual of the same level usually but instead waste vision or shadow for it. This means your consistency will drop down and using such a deck for a competitive play will be a waste of time. Your build can work, because Gishki have great searching engine but compared to builds that centralize mainly around one Ritual are nothing but some fun decks. About receptivity and predictable things, if you build it right it doesn't matter if its predictable or not, just look at Billy Brake Plants, they were predictable to the last card but still winning like charlie sheen. You can be creative always it doesn't matter which build you use.
Amy Cool- Posts : 237
Join date : 2011-05-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
Nice Guide. The fun part about Gishki is that there are many versions you can build. Finding the one that works best for you is a journey that is both fun and logical.
Ritual Monsters have died out long ago and barely many new ones are made. I was happy to see this Archetype since it's about the Ritual Monsters.
Ritual Monsters have died out long ago and barely many new ones are made. I was happy to see this Archetype since it's about the Ritual Monsters.
Neon Cross- Posts : 43
Join date : 2012-01-04
Re: The Unmeasurable Depths - Complete Guide to Gishki
@Amy Cool
I do understand what you are saying, and I do thank you for at least saying that it can function. The reason why I use a general build is because I first discovered Gishki's when only Evgishki Soul Ogre and Evigishki Mind Augus existed. Like I said earlier, there was no distinction between variants except for the upcoming Xyz variant and Evigishki Tetrogre's debut into the OCG. My deck evolved over time since then. Honestly though, how many Rituals do you think I run? No, I don't run all, nor do I run a lot of them. I only run 4 which are: Evigishki Soul Ogre, Mind Augus, and 2 Gustkrake's while Levianima and Zealgigas are sided. So, that's 1 Level 8 Ritual and 3 Level 6's. I almost never have to use Gishki Shadow or Vision Gishki for the Ritual fodder. Even so, having 3 Level 6's make easy Summoning of other Level 6 Rituals while returning back other the other Ritual that was used for the Ritual fodder. In a worst-case scenario, I could just use a Gishki Abyss and a Level 6 Ritual to Ritual Summon Evigishki Soul ogre or 2 Level 4 Monsters. Evigishki Soul Ogre is the reason why I run Forbidden Arts of the Gishki. Using Tope Tier, Ace Monsters such as Master Hyperion, Grapha, Stardust Dragon, etc. for the Ritual Summon are nothing but fun and severly Minus your opponent while giving you card advantage and is relatively easy to conduct. Evigishki Mind Augus recycles key staples and can severly Minus your opponent if they are running a Graveyard-oriented Deck Type. The likelihood of them drawing those cards again are slim and if you returned Dead Draws, that's even better. For example, returning already-used Glow-Up Bulbs and Spores can sometimes cause your opponent to have significantly more dead draws and their mill factor has been slowed. Billy Brake has nothing to do with Gishki's anyway. Anyone can predict Plant plays, in fact use them. Plants aren't difficult to use; they are difficult to master. For instance, deciding which Synchro Summon to occur to maintain card advantage, yet gain significant advantage over your opponent. Also, choosing the best way to exploit and individual card is how you master Plants. It takes real dedication and a skillful player to reach his level of play. Besides, people do not give enough General Builds enough time. For example, they may have built the deck of key, or not up to its full capacity (excluding net-deckers), have drawn a bad hand due to the luck factor of Yu-Gi-Oh!, misplayed, or haven't dueled enough to really get the focus of the deck. Conducting less than 10 duels for one deck type isn't enough of a test to dub it inconsistent, nor is it enough to say that the deck is bad. Personally, I believe that conducting in over 50-100+ duels is when you can only dub it inconsistent or slow. If a player is losing with any deck constantly, then that concludes that it's time for a change in the deck, the type of the deck, or to move on. Also, it bugs me when people criticize a deck they do not anything about. I'm not saying that you are wrong because opinions cannot be wrong, but it's ridiculous when players instantly call a deck bad when they haven't even given it a chance or just relate it to other builds that they have used themselves, or have seen. On a side note, when I win usually 8-9/10 of my games, I'm pretty certain that I'm doing somthing right. Sure, conducting Dueling Network duels doesn't exactly count considering that people run anything, but it provides a basis for how a deck functions and its mechanics against other Top-Tier decks. My upmost apologies for this post for it being so long, but I got my point across in a more vived, and sophisticated manner that I have been yearning to do. I thank you for your time and appreciation at most, thank you...
I do understand what you are saying, and I do thank you for at least saying that it can function. The reason why I use a general build is because I first discovered Gishki's when only Evgishki Soul Ogre and Evigishki Mind Augus existed. Like I said earlier, there was no distinction between variants except for the upcoming Xyz variant and Evigishki Tetrogre's debut into the OCG. My deck evolved over time since then. Honestly though, how many Rituals do you think I run? No, I don't run all, nor do I run a lot of them. I only run 4 which are: Evigishki Soul Ogre, Mind Augus, and 2 Gustkrake's while Levianima and Zealgigas are sided. So, that's 1 Level 8 Ritual and 3 Level 6's. I almost never have to use Gishki Shadow or Vision Gishki for the Ritual fodder. Even so, having 3 Level 6's make easy Summoning of other Level 6 Rituals while returning back other the other Ritual that was used for the Ritual fodder. In a worst-case scenario, I could just use a Gishki Abyss and a Level 6 Ritual to Ritual Summon Evigishki Soul ogre or 2 Level 4 Monsters. Evigishki Soul Ogre is the reason why I run Forbidden Arts of the Gishki. Using Tope Tier, Ace Monsters such as Master Hyperion, Grapha, Stardust Dragon, etc. for the Ritual Summon are nothing but fun and severly Minus your opponent while giving you card advantage and is relatively easy to conduct. Evigishki Mind Augus recycles key staples and can severly Minus your opponent if they are running a Graveyard-oriented Deck Type. The likelihood of them drawing those cards again are slim and if you returned Dead Draws, that's even better. For example, returning already-used Glow-Up Bulbs and Spores can sometimes cause your opponent to have significantly more dead draws and their mill factor has been slowed. Billy Brake has nothing to do with Gishki's anyway. Anyone can predict Plant plays, in fact use them. Plants aren't difficult to use; they are difficult to master. For instance, deciding which Synchro Summon to occur to maintain card advantage, yet gain significant advantage over your opponent. Also, choosing the best way to exploit and individual card is how you master Plants. It takes real dedication and a skillful player to reach his level of play. Besides, people do not give enough General Builds enough time. For example, they may have built the deck of key, or not up to its full capacity (excluding net-deckers), have drawn a bad hand due to the luck factor of Yu-Gi-Oh!, misplayed, or haven't dueled enough to really get the focus of the deck. Conducting less than 10 duels for one deck type isn't enough of a test to dub it inconsistent, nor is it enough to say that the deck is bad. Personally, I believe that conducting in over 50-100+ duels is when you can only dub it inconsistent or slow. If a player is losing with any deck constantly, then that concludes that it's time for a change in the deck, the type of the deck, or to move on. Also, it bugs me when people criticize a deck they do not anything about. I'm not saying that you are wrong because opinions cannot be wrong, but it's ridiculous when players instantly call a deck bad when they haven't even given it a chance or just relate it to other builds that they have used themselves, or have seen. On a side note, when I win usually 8-9/10 of my games, I'm pretty certain that I'm doing somthing right. Sure, conducting Dueling Network duels doesn't exactly count considering that people run anything, but it provides a basis for how a deck functions and its mechanics against other Top-Tier decks. My upmost apologies for this post for it being so long, but I got my point across in a more vived, and sophisticated manner that I have been yearning to do. I thank you for your time and appreciation at most, thank you...
Nicks016- Posts : 111
Birthday : 1995-11-28
Join date : 2011-07-27
Re: The Unmeasurable Depths - Complete Guide to Gishki
Lol, you wrote quite enough there. Just for the record I never comment an archetype if I did not explore it good enough to talk about it. For Gishkis exactly I tested out various builds many times, more than enough to tell which build is most successful in my point of view of course. Control builds happened to be more fragile than aggressive builds since they spend deck space on control rather than protection. In fact, in gishki deck its hard to have a good protection when you have to run so many core cards for your engine. For me, Zeal Gigas along with Tragoedia and Gorz and Compulsory Device proved as most consistent as Zeal and Trago combine well and plus Trag and Gorz bring me that needed protection, turning the table easily but not predictive. Compulsory combines amazingly with everything, it can save your own monsters, recycle with beast for even faster gigas swarm, act as book of moon, get rid of those annoying zenmaines, gachi gachi and every other similar cards, and finally gets me out of stuck situation vs rai oh which is included in almost every deck, if not then for sure in most side decks. rai oh is the biggest threat and must be cleaned fast. compulsory trag and gorz make this easy for my build while I have enough resources left for large gishki engine plays to generate great advantage with deck thinning and drawing.
But, im happy you use 3 LV6. I'm curious do you use Mind Crush and Trap Dustshoot because Gustkrake is your most used ritual out there, or you just control with your rituals?
But, im happy you use 3 LV6. I'm curious do you use Mind Crush and Trap Dustshoot because Gustkrake is your most used ritual out there, or you just control with your rituals?
Amy Cool- Posts : 237
Join date : 2011-05-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
What do you guys think of Fulfillment of the Contract? Gishki are at the point where they can spam Rituals like a boss. I doubt Zeal Gigas builds would need it but perhaps Level 6 and 8 builds would.
Also what do you guys think about Synchros in Gishki decks? Personally I think they're only good in Level 6 builds since Diva gives you access to Level 4-8 Synchros as well as Rank 2 Xyzs. Diva isn't really compatible in Level 8 and 10 builds. Genex Ally Birdman is great with Gishki Beast but it's always been a dead draw for me. Fishborg Launcher can be dumped by Tetrogre but it would have to be early in the game or else it'll become dead due to non-Water Synchros and Xyzs. Conclusion: Only Synchro in Level 6 builds and only with Diva. But I'm hoping someone can prove me wrong.
My main Gishi deck uses Level 6 and Level 10, specifically 3 Gustkrake and 3 Zeal Gigas. Gustkrake has saved my OTK a couple times by weeding out my opponent's Gorz, Trag or Battle Fader.
Maybe the OP can add this into the variants?
https://i.imgur.com/a3fSD.jpg
The deck is Ice Barrier Gishkis. Uses Gustkrake looping to kill my opponent's hand and General Raiho to lock them down (either they can't afford to discard for their effects or they don't have any cards to discard). The deck is extremely consistent with Gishki's searchability and Medallion of the Ice Barrier. I've never really tried it on rated though just meant to be a fun Gishki variant.
Also what do you guys think about Synchros in Gishki decks? Personally I think they're only good in Level 6 builds since Diva gives you access to Level 4-8 Synchros as well as Rank 2 Xyzs. Diva isn't really compatible in Level 8 and 10 builds. Genex Ally Birdman is great with Gishki Beast but it's always been a dead draw for me. Fishborg Launcher can be dumped by Tetrogre but it would have to be early in the game or else it'll become dead due to non-Water Synchros and Xyzs. Conclusion: Only Synchro in Level 6 builds and only with Diva. But I'm hoping someone can prove me wrong.
My main Gishi deck uses Level 6 and Level 10, specifically 3 Gustkrake and 3 Zeal Gigas. Gustkrake has saved my OTK a couple times by weeding out my opponent's Gorz, Trag or Battle Fader.
Maybe the OP can add this into the variants?
https://i.imgur.com/a3fSD.jpg
The deck is Ice Barrier Gishkis. Uses Gustkrake looping to kill my opponent's hand and General Raiho to lock them down (either they can't afford to discard for their effects or they don't have any cards to discard). The deck is extremely consistent with Gishki's searchability and Medallion of the Ice Barrier. I've never really tried it on rated though just meant to be a fun Gishki variant.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
@ Amy Cool
Again, sorry for writing so much, just wanted to get my point acros. . Anyway, my build does include Traps, (around 8-10), just because I like to have a solid defensive line and to have a basic deck that includes around 20 Monsters, around 10 Spells and around 10 Traps.I probably plan on siding some of the traps to make it more consistent by adding Gorz and possibly Trag. I totally forgot about those two so I thank you for that! On another note, I completely forgot about Compulsory. I have been using D-Prison instead and in real life I use Compulsory as a nice Tech. I plan on siding the D-prison's to make room for Compulsory! I have to agree with a lot of what you are saying especially the Thunder King Rai-Oh, which is why I side Smashing Grounds usually. It's also ironic how my friends on this site are the ones that i get into debates with, namely over Gishki's. (Seriously, this is like the third time this has happened xD.)
Yes,I run Trap Dustshoot in the Main Deck while Mind Crush is usually sided Game 1. I usually side the Mind Crush's in Games 2 and 3 depending on how much search or what deck my opponent is using. Evigishki Gustkrake offers the best way to kill their hand but Mind Crush is also a nice card too. Good luck with your build in the future!
@AhhGoodTimes
Personally, I don't think it's a bad card for the deck, but most of the time you will be recycling the Aquamirror's and space can be so tight in Gishki builds. You can always run it as a random tech or side card if you wanted too of course.
As for the Tuners, Fishbord Blaster was a great card, but that needed to go. Deep Sea Diva is great for getting out Diviners, Lost Blue Breakers, or Visions but I feel as if Lost Blue Breaker is becoming obselete with all the backrow-hate already. Genex Ally Birdman, in my opinion is sometimes better than Fishborg Blaster, and gets around the upcoming Fishborg Launcher. In my own build, I run 1 Diva, 1 Fishborg Launcher, and 1 Birdman but the space is so tight! Then again, I run a General Build so I have access to 3 Level 6, and 1 Level 8 so Synchroing is just an added bonus. Also, Lavalval Chain works great for milling Launcher and Aquamirror or even a Ritual. i'm sure sooner or later, someone wil find away to make Synchro's work in other variants other than the Level 6's.
About the Ice Barrier Gishki's: It can definately work and I really am astounded that someone actually mixed two archetypes together since Gishki's only really work by themselves for the most part. I've actually though about that idea a long time ago, just never got around to actually building it! It does seem rather fun to use. According to the Duel Terminal Storylines, the remaining Ice Barriers formed the Gishki's after Trishula nearly destroyed the Duel Terminal World. So, both archetypes should be able to have some compatibility!
P.S. I absolutely love your signature about the Gishki's, that's really funny!
Again, sorry for writing so much, just wanted to get my point acros. . Anyway, my build does include Traps, (around 8-10), just because I like to have a solid defensive line and to have a basic deck that includes around 20 Monsters, around 10 Spells and around 10 Traps.I probably plan on siding some of the traps to make it more consistent by adding Gorz and possibly Trag. I totally forgot about those two so I thank you for that! On another note, I completely forgot about Compulsory. I have been using D-Prison instead and in real life I use Compulsory as a nice Tech. I plan on siding the D-prison's to make room for Compulsory! I have to agree with a lot of what you are saying especially the Thunder King Rai-Oh, which is why I side Smashing Grounds usually. It's also ironic how my friends on this site are the ones that i get into debates with, namely over Gishki's. (Seriously, this is like the third time this has happened xD.)
Yes,I run Trap Dustshoot in the Main Deck while Mind Crush is usually sided Game 1. I usually side the Mind Crush's in Games 2 and 3 depending on how much search or what deck my opponent is using. Evigishki Gustkrake offers the best way to kill their hand but Mind Crush is also a nice card too. Good luck with your build in the future!
@AhhGoodTimes
Personally, I don't think it's a bad card for the deck, but most of the time you will be recycling the Aquamirror's and space can be so tight in Gishki builds. You can always run it as a random tech or side card if you wanted too of course.
As for the Tuners, Fishbord Blaster was a great card, but that needed to go. Deep Sea Diva is great for getting out Diviners, Lost Blue Breakers, or Visions but I feel as if Lost Blue Breaker is becoming obselete with all the backrow-hate already. Genex Ally Birdman, in my opinion is sometimes better than Fishborg Blaster, and gets around the upcoming Fishborg Launcher. In my own build, I run 1 Diva, 1 Fishborg Launcher, and 1 Birdman but the space is so tight! Then again, I run a General Build so I have access to 3 Level 6, and 1 Level 8 so Synchroing is just an added bonus. Also, Lavalval Chain works great for milling Launcher and Aquamirror or even a Ritual. i'm sure sooner or later, someone wil find away to make Synchro's work in other variants other than the Level 6's.
About the Ice Barrier Gishki's: It can definately work and I really am astounded that someone actually mixed two archetypes together since Gishki's only really work by themselves for the most part. I've actually though about that idea a long time ago, just never got around to actually building it! It does seem rather fun to use. According to the Duel Terminal Storylines, the remaining Ice Barriers formed the Gishki's after Trishula nearly destroyed the Duel Terminal World. So, both archetypes should be able to have some compatibility!
P.S. I absolutely love your signature about the Gishki's, that's really funny!
Nicks016- Posts : 111
Birthday : 1995-11-28
Join date : 2011-07-27
Re: The Unmeasurable Depths - Complete Guide to Gishki
@Nicks
True and then again I've almost never had to tribute a Ritual on the field for a Ritual Summon. Usually I only tribute Rituals in the hand so Fulfillment probably wouldn't be much of use. I might side it though since it works well with Psychelone, Soul Ogre and Zeal Gigas.
Good points but I just can't get around Fisborg Launcher being dead in the grave due to non-water Synchros and Xyzs and Genex Ally Birdman being dead in the hand. Though it appears other Gishki players never have problems with Birdman being dead without Beast so I guess I just have bad luck lol
Thank you. The idea to mix Evigishki Gustkrake and General Raiho just came to me randomly while skimming the Ice Barriers. And like you said the Ice Barriers are the ancestors of the Gishki so it peaked my interest even more. If the thread creator does put it in the variants I expect a "Thanks to AhhGoodTimes" lol. And thx for commenting on the sig. ^^
True and then again I've almost never had to tribute a Ritual on the field for a Ritual Summon. Usually I only tribute Rituals in the hand so Fulfillment probably wouldn't be much of use. I might side it though since it works well with Psychelone, Soul Ogre and Zeal Gigas.
Good points but I just can't get around Fisborg Launcher being dead in the grave due to non-water Synchros and Xyzs and Genex Ally Birdman being dead in the hand. Though it appears other Gishki players never have problems with Birdman being dead without Beast so I guess I just have bad luck lol
Thank you. The idea to mix Evigishki Gustkrake and General Raiho just came to me randomly while skimming the Ice Barriers. And like you said the Ice Barriers are the ancestors of the Gishki so it peaked my interest even more. If the thread creator does put it in the variants I expect a "Thanks to AhhGoodTimes" lol. And thx for commenting on the sig. ^^
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
Nicks016 trying em out won't disappoint you for sure Dunno how it will work in your own build but I centered mine so that those are my main backup and they do wonders. Actually Trag is a beast with all those abilities and the fact I always get hand advantage quickly with Gishkis. I play not much traps so Gorz and Trag are both very important in my build and they make me lose less LP to open attacks. I need that LP for Zeal gigas so much. Also Compulsory is the best support card besides salvage that deck can run and in this format, it pwns so much considering that it is helpful in disruption of your opp and also for looping your own gishki engine. Its chain ability makes your opponent waste sometimes a card to kill it and then you just chain it for more advantage.
I tried out Launcher so many times but somehow, in my Zeal Gigas build it doesn't work. It always either wastes my normal summon to get it to grave (since my soul ogre is almost never needed to use his eff and discard that noob to grave) or I need to push myself to dump it with Lavalval which also wastes my resources. I really just wanted it to use for instant Trish wit Beast but meh, if I get it to work once in 15 games then its better to give myself some good top rather than that dead draw :/
On the other side Birdman is amazing in my build however I don't push him so much out. 1x is enough for me to have additional options and we all know how much you can abuse it with all those searchers ^^. My main goal was Beast->gishki searcher->birdman -> searcher to hand advantage->BRD->nuke or bite a solemn so i can go with Gigas OTK
This deck is so ridiculous because when I say OTK, yea my build is an OTK build but its not forcing it, it just happens like almost always lol. What I want to say its not like for example Gaia OTK = if you don't pull it ur dead because your whole deck is around that. Gigas OTK is just a bonus in means of Gustaph as an extra gift to gishki archetype Most innovative play with him was when I faced some Exodia deck that stops me from attacks with fader and other nubs. I had to burn whole 8000 down with Gustaph = Compulsory! to reuse him =.=
Ice Barrier Gishki's. Nice one, will check sometimes how it goes and can it be spiced up a lil. Many hybrid builds can be made. For example one that worked very well for me was Destiny Draw engine to be able to use Absolute Zero and draw deeper into my deck for a cost of defense. I used Dogma and Plasma as my Gishki's were Levianima and Ogre all LV8 so Destiny Draw + Trade In pwnage. But, somehow Zeal Gigas build is much more consistent for me.
I tried out Launcher so many times but somehow, in my Zeal Gigas build it doesn't work. It always either wastes my normal summon to get it to grave (since my soul ogre is almost never needed to use his eff and discard that noob to grave) or I need to push myself to dump it with Lavalval which also wastes my resources. I really just wanted it to use for instant Trish wit Beast but meh, if I get it to work once in 15 games then its better to give myself some good top rather than that dead draw :/
On the other side Birdman is amazing in my build however I don't push him so much out. 1x is enough for me to have additional options and we all know how much you can abuse it with all those searchers ^^. My main goal was Beast->gishki searcher->birdman -> searcher to hand advantage->BRD->nuke or bite a solemn so i can go with Gigas OTK
This deck is so ridiculous because when I say OTK, yea my build is an OTK build but its not forcing it, it just happens like almost always lol. What I want to say its not like for example Gaia OTK = if you don't pull it ur dead because your whole deck is around that. Gigas OTK is just a bonus in means of Gustaph as an extra gift to gishki archetype Most innovative play with him was when I faced some Exodia deck that stops me from attacks with fader and other nubs. I had to burn whole 8000 down with Gustaph = Compulsory! to reuse him =.=
Ice Barrier Gishki's. Nice one, will check sometimes how it goes and can it be spiced up a lil. Many hybrid builds can be made. For example one that worked very well for me was Destiny Draw engine to be able to use Absolute Zero and draw deeper into my deck for a cost of defense. I used Dogma and Plasma as my Gishki's were Levianima and Ogre all LV8 so Destiny Draw + Trade In pwnage. But, somehow Zeal Gigas build is much more consistent for me.
Amy Cool- Posts : 237
Join date : 2011-05-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
IMO, Noelia is much better than at first glance. Her effect speeds Rituas up by so, so much, especially in a deck that runs 3x Ritua Beast and 3x Salvage.
Noelia is much faster than Chain; although Chain makes the deck a little more consistent. It's personal preference to see which of the 2 are to your liking, but in the OCG where I play Noelia is better simply because she is fast. With Noelia, you can run extra copies of Preparations of Rites; she will allow that turn 1 Preparation to Gustkrake easily in turn 1.
Noelia is much faster than Chain; although Chain makes the deck a little more consistent. It's personal preference to see which of the 2 are to your liking, but in the OCG where I play Noelia is better simply because she is fast. With Noelia, you can run extra copies of Preparations of Rites; she will allow that turn 1 Preparation to Gustkrake easily in turn 1.
seitenshi- Posts : 1
Join date : 2012-01-16
Re: The Unmeasurable Depths - Complete Guide to Gishki
Abyss, Shadow, Vision, Beast -> the ultimate team. all others can't compete with them.
Amy Cool- Posts : 237
Join date : 2011-05-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
This deck is ridiculous.
AsherpotterCOPY- Posts : 310
Join date : 2011-05-19
Re: The Unmeasurable Depths - Complete Guide to Gishki
I run a deck using 2 Gustkrake, 1 Mind Augus and 3 Zeal Gigas and I was wonder what do you guys think is better for Zeal Gigas builds, Gishki Chain or Gishki Avance?
Gishki Chain:
Pros - 1800 beater, potentially breaks even with hand advantage
Cons - Effect is slightly inconsistent, can't be Salvaged
Gishki Avance
Pros - Completely consistent and insures the success of Zeal Gigas' draw
Pros - Weak stats, can be Salvaged
I'm debating which to use along side Zeal Gigas' eff. Since I hate even the slightest doubt I'm kinda leaning towards Avance.
Gishki Chain:
Pros - 1800 beater, potentially breaks even with hand advantage
Cons - Effect is slightly inconsistent, can't be Salvaged
Gishki Avance
Pros - Completely consistent and insures the success of Zeal Gigas' draw
Pros - Weak stats, can be Salvaged
I'm debating which to use along side Zeal Gigas' eff. Since I hate even the slightest doubt I'm kinda leaning towards Avance.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: The Unmeasurable Depths - Complete Guide to Gishki
Tragoedia - 2x.
that will clear your doubts between those two.
that will clear your doubts between those two.
Amy Cool- Posts : 237
Join date : 2011-05-21
Re: The Unmeasurable Depths - Complete Guide to Gishki
Here comes my updated Gishki deck. Advice would be highly apreciated
Lugiafan123- Posts : 9
Join date : 2011-12-15
Re: The Unmeasurable Depths - Complete Guide to Gishki
u know, normally for 3 trade in its enough 6 lv8. if you use 8 then whats then point when it hurts global consistency of the deck. I mean when u need a good card you get unusable ritual top and lose the duel. In this kind of deck where you can recycle rituals from grave even 3 rituals is enough for 2 trade ins.
also get rid of every low gishki which is not vision,shadow,beast,abyss and if you prefer very much but i dont suggest ariel (but keep it minor if used).
i never got why ppl miss core card of every deck: dark hole. ur not running exodia not to use it :/
2 mirrors are only needed and max abyss.
also get rid of every low gishki which is not vision,shadow,beast,abyss and if you prefer very much but i dont suggest ariel (but keep it minor if used).
i never got why ppl miss core card of every deck: dark hole. ur not running exodia not to use it :/
2 mirrors are only needed and max abyss.
Amy Cool- Posts : 237
Join date : 2011-05-21
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