Exodius + Imperial Iron Wall
+4
3E-hero neos
storyteller
LuzCeleste
Eliwood
8 posters
Page 1 of 1
Exodius + Imperial Iron Wall
Exodius effect makes it so that when it leaves the field IN ANY WAY it is removed from play.
Imperial Iron wall negates this so I'm assuming that it is just sent to the grave when it's removed from the field (back to hand, deck, etc.)
Or am I wrong and it can never leave the field unless IIW is destroyed?
Imperial Iron wall negates this so I'm assuming that it is just sent to the grave when it's removed from the field (back to hand, deck, etc.)
Or am I wrong and it can never leave the field unless IIW is destroyed?
Eliwood- Posts : 620
Birthday : 1992-01-13
Join date : 2011-10-04
Re: Exodius + Imperial Iron Wall
If it would be destroyed it would go to the grave since it can't be removed from play... Not sure how the to hand one resolves, but if you use it for an Xyz then detach it, it also goes to grave...
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
It will go wherever it's supposed to go, I think.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: Exodius + Imperial Iron Wall
With IIW active it'll go to it's destined destination. Just like with Fader and Birdman.
3E-hero neos- Posts : 1081
Birthday : 1995-06-08
Join date : 2011-05-21
Re: Exodius + Imperial Iron Wall
Actually according to the rulings on a similar card, hyper synchron ... It would state that since exodius' effect is that it has to go to the Rfp, it would create a sort of limbo... Where exodus would just be unable to leave the field regardless... Until imperial iron wall is destroyed...
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
+1 more Exodius OTK Loop.
Ty
edit: Luz, y so killjoy? But I guess an invincible Exodius wouldn't be too bad.
Ty
edit: Luz, y so killjoy? But I guess an invincible Exodius wouldn't be too bad.
Eliwood- Posts : 620
Birthday : 1992-01-13
Join date : 2011-10-04
Re: Exodius + Imperial Iron Wall
LuzCeleste wrote:Actually according to the rulings on a similar card, hyper synchron ... It would state that since exodius' effect is that it has to go to the Rfp, it would create a sort of limbo... Where exodus would just be unable to leave the field regardless... Until imperial iron wall is destroyed...
that rule is fake
this is the real one
If "Imperial Iron Wall" is active during the End Phase, a Synchro Summon Summoned by "Hyper Synchron" will not be banished. However, if "Imperial Iron Wall" leaves the field during a later turn, the Synchro Monster will be banished during the End Phase of that turn.[6]
raidou- Posts : 967
Join date : 2011-06-02
Re: Exodius + Imperial Iron Wall
Yeah that's the one I read... Doesn't that mean that the monster can't leave the field until Iiw is removed from the field? That would apply to exodius as well right? Or does it mean that it goes where it's supposed to go and then at any point later when iiw is removed it's removed from play regardless of where exodius Is at the time?
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
I think...IIW makes Exodius invincible...dear science, WHY!!??
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
LuzCeleste wrote:Yeah that's the one I read... Doesn't that mean that the monster can't leave the field until Iiw is removed from the field? That would apply to exodius as well right? Or does it mean that it goes where it's supposed to go and then at any point later when iiw is removed it's removed from play regardless of where exodius Is at the time?
it just means hyper synchron effect will banish it during the first end phase after the iron wall was destroyed
raidou- Posts : 967
Join date : 2011-06-02
Re: Exodius + Imperial Iron Wall
raidou wrote:LuzCeleste wrote:Yeah that's the one I read... Doesn't that mean that the monster can't leave the field until Iiw is removed from the field? That would apply to exodius as well right? Or does it mean that it goes where it's supposed to go and then at any point later when iiw is removed it's removed from play regardless of where exodius Is at the time?
it just means hyper synchron effect will banish it during the first end phase after the iron wall was destroyed
so...Exodius'll be banned...after IIW is destroyed and he's removed from the field again?
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
So basically hyper synchron's effect removes at end phase so it wouldn't be removed until iiw was destroyed... Soo translate that into exodius' when he leaves the field he is removed from play, but since he can't be removed from play due to iiw, his effect is mandatory so it cant resolve and thus can't leave the field, right?
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
hyper synchron effect will try to banist the synchro each end phase
for exodius checkt he rulings we have for plague birdman or quillbolt
for exodius checkt he rulings we have for plague birdman or quillbolt
raidou- Posts : 967
Join date : 2011-06-02
Re: Exodius + Imperial Iron Wall
LuzCeleste wrote:So basically hyper synchron's effect removes at end phase so it wouldn't be removed until iiw was destroyed... Soo translate that into exodius' when he leaves the field he is removed from play, but since he can't be removed from play due to iiw, his effect is mandatory so it cant resolve and thus can't leave the field, right?
Yeah, so in order to destroy Exodius you must destroy first IIW and then remove Exodius from teh field...what a chestache, now I wanna kill teh OP why did you curse yugioh with dis? Dx
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
k seems you didnt check rulinngs for quillbolt plague or birdman did you?
raidou- Posts : 967
Join date : 2011-06-02
Re: Exodius + Imperial Iron Wall
GreyZekrom wrote:LuzCeleste wrote:So basically hyper synchron's effect removes at end phase so it wouldn't be removed until iiw was destroyed... Soo translate that into exodius' when he leaves the field he is removed from play, but since he can't be removed from play due to iiw, his effect is mandatory so it cant resolve and thus can't leave the field, right?
Yeah, so in order to destroy Exodius you must destroy first IIW and then remove Exodius from teh field...what a chestache, now I wanna kill teh OP why did you curse yugioh with dis? Dx
literally the dumbest thing ive read in awhile...hyper synchrons effect removes itself, because htere is no rfp because of iiw it doesnt go anywhere, exodius will ALREADY be removed from the field, because he cant banish himself he'll just go whereever it was he would be going without that effect, exactly the same as quillbolt and psz
S.S.A.- Posts : 1010
Join date : 2011-10-16
Re: Exodius + Imperial Iron Wall
S.S. Anaconda wrote:GreyZekrom wrote:LuzCeleste wrote:So basically hyper synchron's effect removes at end phase so it wouldn't be removed until iiw was destroyed... Soo translate that into exodius' when he leaves the field he is removed from play, but since he can't be removed from play due to iiw, his effect is mandatory so it cant resolve and thus can't leave the field, right?
Yeah, so in order to destroy Exodius you must destroy first IIW and then remove Exodius from teh field...what a chestache, now I wanna kill teh OP why did you curse yugioh with dis? Dx
literally the dumbest thing ive read in awhile...hyper synchrons effect removes itself, because htere is no rfp because of iiw it doesnt go anywhere, exodius will ALREADY be removed from the field, because he cant banish himself he'll just go whereever it was he would be going without that effect, exactly the same as quillbolt and psz
so, Exodius doesnt trun himself invencible? I'm not pretty sure 'bout this.
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
Nope, he's not invincible, I thought he couldn't go anywhere because oh how the wording was, but he'll just go wherever he's supposed to. If it's just like Quillbolt then it just goes where ever it would go normally, that's how the iron quillbolt loop works.
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
LuzCeleste wrote:Nope, he's not invincible, I thought he couldn't go anywhere because oh how the wording was, but he'll just go wherever he's supposed to. If it's just like Quillbolt then it just goes where ever it would go normally, that's how the iron quillbolt loop works.
Well, now, DAT makes sense, Exodius go to banish zone and everyones happy
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
no...he doesnt go to the banish zone...if hes destroyed he goes to the grave, rather than banish because of iiw, if he gets brioed or something he goes to the hand, he just goes whereever he would go anyway the effect that banishes him does not apply
S.S.A.- Posts : 1010
Join date : 2011-10-16
Re: Exodius + Imperial Iron Wall
He goes where he'd need To go, not the banish... Iiw stops it from going to the banish, if he's destroyed, he's going to the grave, If he's returned to hand he returns to hand. Quillbolt loops work like that cause he goes to grave, can't be removed from play so if he keeps going to the grave and as long as you have a tuner you can continue to bring him back... Iron bolt loop ._. I though he wouldn't leave the field because of something I read long ago about this, but it was probably just wrong.
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
Well, as long as its sent to the grave, the Exodius loop is fine.
Eliwood- Posts : 620
Birthday : 1992-01-13
Join date : 2011-10-04
Re: Exodius + Imperial Iron Wall
There is like a million and a half things to do with exodius... I use his loop in my healing deck and with reborn tengu to crate an infinitely reviving tengu.... But honestly exodius' best use is just gustaph ._.
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
The difference between Exodius and Hyper Synchron is that the former banishes the monster *instead* of something, and thus has a destination in mind other than the banished zone, while the latter merely banishes, without an alternate destination to speak of.
Besides, IIW will not make Hyper Synchron-summoned monster invincible, either, so where'd you get the idea?
400 posts! And where'd that 3rd rep point come from?
Besides, IIW will not make Hyper Synchron-summoned monster invincible, either, so where'd you get the idea?
400 posts! And where'd that 3rd rep point come from?
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: Exodius + Imperial Iron Wall
LISTEN!
Exodius will NOT be able to Banish itself! Exodius will NOT be immortal. Exodius WILL go to the destined destination, like Grave, Hand, Deck, depending on the card used.
God, this thread is dumb..
Exodius will NOT be able to Banish itself! Exodius will NOT be immortal. Exodius WILL go to the destined destination, like Grave, Hand, Deck, depending on the card used.
God, this thread is dumb..
3E-hero neos- Posts : 1081
Birthday : 1995-06-08
Join date : 2011-05-21
Re: Exodius + Imperial Iron Wall
pretty sure everyone understood before you posted.... The misunderstanding was mostly my fault anyway...3E-hero neos wrote:LISTEN!
Exodius will NOT be able to Banish itself! Exodius will NOT be immortal. Exodius WILL go to the destined destination, like Grave, Hand, Deck, depending on the card used.
God, this thread is dumb..
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
LuzCeleste wrote:He goes where he'd need To go, not the banish... Iiw stops it from going to the banish, if he's destroyed, he's going to the grave, If he's returned to hand he returns to hand. Quillbolt loops work like that cause he goes to grave, can't be removed from play so if he keeps going to the grave and as long as you have a tuner you can continue to bring him back... Iron bolt loop ._. I though he wouldn't leave the field because of something I read long ago about this, but it was probably just wrong.
After dis topic, I was thinking dat why I started thinking the other thing!?
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
3E-hero neos wrote:LISTEN!
Exodius will NOT be able to Banish itself! Exodius will NOT be immortal. Exodius WILL go to the destined destination, like Grave, Hand, Deck, depending on the card used.
God, this thread is dumb..
Thanks for pointing it after everyone else did it, well, dis resolve dis thread, right?
GreyZekrom- Posts : 451
Birthday : 1997-02-16
Join date : 2011-06-12
Re: Exodius + Imperial Iron Wall
it was my fault...GreyZekrom wrote:LuzCeleste wrote:He goes where he'd need To go, not the banish... Iiw stops it from going to the banish, if he's destroyed, he's going to the grave, If he's returned to hand he returns to hand. Quillbolt loops work like that cause he goes to grave, can't be removed from play so if he keeps going to the grave and as long as you have a tuner you can continue to bring him back... Iron bolt loop ._. I though he wouldn't leave the field because of something I read long ago about this, but it was probably just wrong.
After dis topic, I was thinking dat why I started thinking the other thing!?
LuzCeleste- Posts : 878
Birthday : 1990-01-14
Join date : 2011-10-01
Re: Exodius + Imperial Iron Wall
This. While Iron Wall face-up on the field, Exodius, Birdman, Fader's effect that banish themselves WON'T apply. End of story.storyteller wrote:It will go wherever it's supposed to go, I think.
Magicknight94- Posts : 161
Join date : 2011-09-13
Similar topics
» Exodius and XYZ
» Imperial Custom
» Sanctum of Imperial Despair - A Guide to Meklord
» Tyrant's Temper, Imperial Customs, and Trap Monsters
» scrap iron
» Imperial Custom
» Sanctum of Imperial Despair - A Guide to Meklord
» Tyrant's Temper, Imperial Customs, and Trap Monsters
» scrap iron
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum