Sanctum of Imperial Despair - A Guide to Meklord
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Sanctum of Imperial Despair - A Guide to Meklord
Table of Contents
V. <a href="#support">Supporting Cards</a>
<a href="#supportmonster">Monster</a>
<a href="#supportspell">Spell</a>
<a href="#supporttrap">Trap</a> VI. <a href="#trigger">Trigger Cards</a>
<a href="#triggermonster">Monster</a>
<a href="#triggerspell">Spell</a>
<a href="#triggertrap">Trap</a> VII. <a href="#engines">Engines</a>
VIII. <a href="#rulingngameplay">Ruling & Gameplay</a>
<a href="#ruling">Ruling</a>
<a href="#gameplay">Gameplay</a> IX. <a href="#decklist">Decklist</a>
X. <a href="#conclusion">Conclusion</a>
XI. <a href="#credit">Credits</a>
<a name="intro">I. Introduction</a>
Meklords, known as 'Machines' (き皇, Kikõ) in the OCG and anime, also with fanslates such as "Machine Imperial, Mechanized", is an archetype used by the Aporia and his three embodiments, the three Emperors of Ylliaster; Lucciano, Placido, and Jose. This archetype is made from 3 sub-archetypes, namely Meklord Emperor, Meklord Armies and Meklord Astros. With the creation of this guide, it is my sincerest wish that people would understand this archetype, intrigued in trying them out, and most importantly, have fun while turning opposing Synchros against their own masters.
Without further ado, I invite thee to enter the wonderful and exciting world of Synchro Killers.
<a name="overview">II. Overview</a>
<a name="weakstrength">III. Strengths & Weaknesses</a>
<a name="idv">IV. Individual Cards</a>
<a name="idvmonster">MONSTERS</a>
Mechanized Imperial Soldiers
Mechanized Imperial Emperors
Mechanized Imperial Gods
<a name="idvspell">SPELL</a>
<a name="idvtrap">TRAPS</a>
<a name="support">V. Supporting Cards</a>
Meklords have almost no outer support, yet they have plenty. Confused? There a few cards that can help Meklords function better, but there are plenty of stuff that can blow up our own monsters. So, those that can trigger the Emperors have their own section.
<a name="supportmonster">MONSTERS</a>
<a name="supportspell">SPELLS</a>
<a name="supporttrap">TRAPS</a>
<a name="trigger"> VI. Trigger Cards </a>
Be warned, as it is quite long.
<a name="triggermonster">MONSTERS</a>
<a name="triggerspell">SPELL</a>
<a name="triggertrap">TRAP</a>
<a name="engines">VII. Engines</a>
<a name="rulingngameplay">VIII. Ruling & Gameplay</a>
<a name="ruling">RULING</a>
<a name="gameplay"> GAMEPLAY</a>
<a name="decklist">IX. Decklist</a>
Purely Imperial
Illusion Infinity
Imperial Salvo
<a name="conclusion">X. Conclusion</a>
Meklords are explosive, yet flexible and they lack only a few thing that could make them competitive. There are plenty tricks that these machines can do. If you like blowing things up, be assured that the fireworks will not disappoint. Even if you didn't, there's plenty of shenanigans you could do with Chaos Infinity. If you fancy other archetypes, feel free to apply any of our technologies into them. The possibilities are... infinite.
That's all from me. Good day, and happy deck-building. ^_^
*disappears in an explosion of cherry blossom petals*
<a name="credit">XI. Credits </a>
Special thanks to;
Kazuki Takahashi for introducing such a wonderful card game.
Blank_ of YCG for the TOC I ripped off... again.
blackforestdragon of Pojo who I used his guide as a reference.
dest, for helping me with the HTML stuf and the tricky rulings.
And finally yourself, Guest, for willing to spend some time to read this guide. =D
- I. <a href="#intro">Introduction</a>
- II. <a href="#overview">Overview</a>
- III. <a href="#weakstrength">Strengths & Weaknesses</a>
- IV. <a href="#idv">Individual Cards</a>
- <a href="#idvmonster">Monster</a>
- <a href="#idvspell">Spell</a>
- <a href="#idvtrap">Trap</a>
<a name="intro">I. Introduction</a>
Welcome to my guide. ^_^"The heart is pain. The heart that humans used to believe in hold this pain,"
Meklords, known as 'Machines' (き皇, Kikõ) in the OCG and anime, also with fanslates such as "Machine Imperial, Mechanized", is an archetype used by the Aporia and his three embodiments, the three Emperors of Ylliaster; Lucciano, Placido, and Jose. This archetype is made from 3 sub-archetypes, namely Meklord Emperor, Meklord Armies and Meklord Astros. With the creation of this guide, it is my sincerest wish that people would understand this archetype, intrigued in trying them out, and most importantly, have fun while turning opposing Synchros against their own masters.
Without further ado, I invite thee to enter the wonderful and exciting world of Synchro Killers.
<a name="overview">II. Overview</a>
- Spoiler:
- Meklords, Machines, Mechanized, Machine Imperial, or whatever you may call them, are a Machine-centric archetype, with aggressive sense of playing with a touch of control splashed in it. "Meklord" is separated into three Archetypes, Emperors, Armies/Soldiers, and Astros/Divine, each of them having different play styles.
Meklord Emperors thrive on your monsters' destruction, absorbing Synchros that dare to go against them.
Meklord Armies blitz the field in swarms, gaining ATK boost when they have comrades on the front line.
Meklord Astros punishes Synchros even more, subjecting opposition under their mechanized divinity.
They have potential to become competitive as Synchro Monsters are being a necessity instead of an option to some of the top decks. However, they are lacking in speed as well as versatility compared to decks that focus in bringing out Synchro Monsters, as the bosses of the deck are hardly, conveniently searchable unlike other top decks that we all very well aware of, severely hampering the deck. As long as that limitation couldn't be surpassed, we are Semi-competitive at best. Those don’t stop you in making this for casual play, however.
Meklords consist of;
8 Effect Monsters,
5 Spell Supports and,
3 Trap Supports.
As you see, the Meklord archetype larger than the last archetype I worked on, so I have a larger base to work on. Sadly, only half of them are good, while the rest of it is either junk or I haven't found any utility in the current gameplay.
<a name="weakstrength">III. Strengths & Weaknesses</a>
- Spoiler:
- While other decks despairs facing monster destruction, we thrive on them, as destruction is what triggers our Emperors, either by our hands or opponent's, which isn't really hard judging by the recent cards released. Also, it works if the monster is sent to the opponent's Graveyard, since to summon an Emperor you just have to control the monster upon destruction. While the Emperors have differing effects, they all have a common trait; Synchro-absorbing. Facing an annoying Stardust? Steal it to power up your Emperors, since as I mentioned before, Synchro have become a necessity instead of option, so there are plenty of food for us. Facing a non-Synchroing opponent isn't a problem too, as the Emperors boast high ATK and DEF. Also, in addition of the new Xyz game mechanic, we now have access to easy Rank 4 Xyz monsters, thanks to Army of Skiel, Chaos Infinity, and to a lesser extent, Fortissimo the Moving Fortress
However, since this deck centres on Special Summoning, Royal Oppression hurts us, so even if we are introduced to fight the Meta, we can never use the power of Anti-Meta as our Emperors are Nomi monsters, and there are better anti-meta monsters than our Armies. Even though the Army is engineered to swarm, we can't do it fast enough to outpace the better swarmers, not to mention us lacks a proper draw power. (don't say Boon is our draw power. That card, along several others, is a disgrace to the Empire) We are quite Grave-reliant too, as the destroyed monsters have to hit the Graveyard, so Macro deck can be quite annoying to us. We also wouldn't be able to revive monsters using our Chaos Infinity, which is quite important if you're running Chaos Infinity engine (will be elaborated later). Being Machine, we are susceptible to Chimeratech Fortress Dragon shenanigans, so keep that in mind.
To sum it up;
Pros
Ridiculous boss monsters.
Easily get rid of pesky Synchros.
Easy to trigger.
Dodge Gravity Bind and Level Limit - Area B, two of the most annoying stall cards.
Easy Rank 4 Xyz.
Cons
Slower than the rest of the top decks.
Anti-Special Summoning and Removal wrecks this archetype.
Risk of Chimeratech Contact Fusion
<a name="idv">IV. Individual Cards</a>
<a name="idvmonster">MONSTERS</a>
Mechanized Imperial Soldiers
- Spoiler:
The first Army to be revealed in the show. While it loses the ability to give any monster piercing ability, the ability is now exclusive for "Meklord" only now. Not bad, but it'll be better if it keeps the original.Meklord Army of Wisel
DARK
Machine/Effect
****
1800/0
This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
Anyhow, the stat isn't too bad. 1800 ATK is quite solid for a Level 4, rivalling Shura of the White Flame, non-boosted Laquari or Kizan, and can run over Tengu, King Tiger Wanghu or T.G. Rush Rhino if you're doing the attacking, 0 DEF means you won't be using it much for defending, but remember it is a viable target for Recurring Nightmare. Level 4 DARK, so with the swarming power of Meklord, this card is a good material of Rank 4 Xyz, as well as target for Black Salvo into any generic Level 7 Synchro or Burei. The 100 ATK increment is mediocre, but hey, more of that and people will start complaining (not that they should). You can get to 2200 max with him.
The second Army shown. The anime effect is terrible, but the released one is quite good, if not essential.Meklord Army of Skiel
WIND
Machine/Effect
****
1200/1000
This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
Level 4 WIND, so with the swarming power of Meklord, this card is a good material of Rank 4 Xyz, as well as opening path for Dark Simorgh build, as the archetype have DARK in it. 1200 ATK isn't too great, buy hey, you're probably not going to attack with it anyway.
Unlike other Meklord Armies, this guy gains 200 ATK instead of 100. Even so, it can't do much, unless you have a field full of Meklord Army (which you should already be winning by the way). The highest ATK he can get is 2000, which is meh. The effect is great however, since it can search for any of the three Meklord Armies, including itself. Who doesn't like floaters? (well, maybe your opponent doesn't).
The last Army to be shown. The effect, like Army of Wisel, is nerfed, but the nerf is quite excessive. Used to PERMANENTLY halve the ATK OR DEF, he now stuck in halving ATK until the End Phase only. Seems like permanent halve is too much for Konami. Just look at where Gale the Whirlwind is at now.Meklord Army of Granel
EARTH
Machine/Effect
****
1600/1200
This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
On to the business. Level 4 EARTH, so with the swarming power of Meklord, this card is a good material of Rank 4 Xyz, as well as giving access to Naturia Synchros. 1600 ATK is perhaps the worst ATK a Level 4 or lower monster can have, but not on this case, where it can be summoned by Chaos Infinity or Army of Skiel, although you kinda want it to be in your hand.
Like Wisel, 100 ATK increment is horrible, but we take what we can get. He can get to 2000 at most, which is nothing amazing. The second effect is quite good though, even if it got nerfed. It is able to go toe to toe with monsters with 3200 or lower ATK upon summoning, and up to 4000 ATK max with a field full of Meklord Armies.
Mechanized Imperial Emperors
- Spoiler:
Meklords made their debut with the appearance of this card in the anime. Like other Emperors, it is originally in pieces, but Konami is graceful enough to make them into one.Meklord Emperor Wisel
DARK
Machine/Effect
*
2500/2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand when a face-up monster you control is destroyed by a card effect and sent to the Graveyard. Once per turn, you can equip 1 face-up Synchro Monster your opponent controls to this card. This card gains ATK equal to the combined ATK of all Synchro Monsters equipped to it by its own effect. Other monsters you control cannot declare an attack. Once per turn, you can negate the activation of an opponent's Spell Card and destroy it.
Boasting the fact that this is the strongest Level 1 card in term of printed ATK and DEF, it is the most balanced and perhaps the best Emperor out of the trio. With a good reason too. This card is a quarter of a Shi En, which is quite a pest to get rid of. Negating 1/4 of their deck is neat, although you need to be careful while picking what cards to negate though.
Second Emperor to be released, used by the small Emperor, Lester/Lucciano. Glad to see it beat up the twins though.Meklord Emperor Skiel
WIND
Machine/Effect
*
2200/2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
It absorbs Synchro, and digests them to let it have a piece of your opponent. It's ok. Oh and it is usable with Unions too. Although to be honest, you should only run this if you don't have Wisel or Granel, though if your deck runs the maximum number of Solemn Warning/Solemn Judgement or any number of Seven Tools of the Bandit. Your choice.
Third and last Emperor to be released, also the pride and downfall of Aporia. It's a huge crab-thingy, and you have to love it, lest you get Grand Slaughter Cannoned.Meklord Emperor Granel
EARTH
Machine/Effect
*
0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
Granel is an interesting card. Ideally, you would want to have it out while having the optimum Life Points, preferably during early games. As the game drag on, Granel became less and less effective due to your LP decreasing, hence it is a bad mid-late game card. Still, you can steal a Synchro with it and gain 2000 plus halve of your LP. That's not all, absorbing a Synchro and regurgitating it out as your own is amazing, more if your stole a Scrap Dragon or Brionac. Some agreed that it is a better Emperor instead of Wisel as it can be huge, and brainwash your opponent's Synchro Monsters.
Mechanized Imperial Gods
- Spoiler:
The first Machine God to be revealed, it gave Yusei and co. quite a headache in the show, sadly it couldn't happen in the real life, as it is nerfed, BAD.Meklord Astro Mekanikle
LIGHT
Machine/Effect
************
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect.
The summoning requirement is nasty. That's a -3 right out of the bat. Be sure to have some sort of safety measure or something, as eating a Warning/BTH/Prison with this card will always cost you the game. Still, it isn't that useless, you can pitch is for Fortress. But that's the same with Machina Force. Nice finisher, but anyone with a good Theory-Oh! should know better than running this card. You're welcomed to try however.
The 2nd and last Mechanized God. Terrorizing in the anime as it did to Lua, it isn't as devastating as it should be in real life, as the nerf is horribleMeklord Astro Dragon Asterisk
DARK
Machine/Effect
**********
This card cannot be Normal Summoned or Set. If you control 3 or more face-up "Meklord" monsters, you can Special Summon this card from your hand. When this card is Special Summoned, select any number of other "Meklord" monsters you control, and send the selected monster(s) to the Graveyard. This card's ATK is equal to the combined original ATK of the sent monster(s). Each time a player Special Summons a Synchro Monster, inflict 1000 damage to that player.
Its requirement is looser compared to Mekanikle, but it is still hard to do so nonetheless. Resolute can help you set up the condition for Asterisk. It is searchable by Sangan, which is kinda neat, although you probably want to search Granel with it instead. The burn isn't really great, but in a meta infested with Warning, Judgment and Seven Tools, as well as the rapid Synchroing of the meta, those 1000s might spell the death of your opponent. And like Mekanikle, you can pitch it for Fortress.
<a name="idvspell">SPELL</a>
- Spoiler:
We'll start things off with our own thematic draw card. In the anime, you can draw for every Meklord you control, in real life... well... it isn't.Boon of the Meklord Emperor
Spell
Normal
Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
Notice the wording "only". When it says "only" it means "ONLY". You cannot have anything other than EXACTLY two Meklords, and how are you supposed to that in this fast-paced meta? You may say "Oh, first turn Boon is possible, you just need Fortissimo, Boon, and 2 Meklords Army in hand, and win the dice roll!" Really, 4 cards combo for 2 cards? And how often will that occurs? Unless you stack, it is highly unlikely you open like that. So no, I highly advise you NOT to use this card.
Hey look, our own Monster Reincarnation. It isn't really great though.Reboot
Spell
Normal
Return 1 "Meklord" monster from your hand to the Deck to add 1 "Meklord" card from your Graveyard to your hand.
Reboot allows you to fetch ANY Meklords card in your Graveyard, at a price of fattening your deck with a Meklord. Sure, it can return you the Emperors, Armies, Fortress, Boon, Resolute, Factory, but it is really worth it? We have little way in tutoring a Meklord into our hand other than the conventional Sangan/Gold Sarc/Duality and such. Until we get a searcher better than Fortress, this card should be stored away.The Resolute Meklord Army
Spell
Normal
"Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.
This is interesting. It looks like it has potential.
If the monsters are indestructible by battle, they'll try to destroy it using effect, then, you know what happen. On the downside, you kinda want your Army of Granel/Wisel effects to go off. Army of Skiel can slip under this, as switching it to DEF make it live again. In a sense, you can switch Army of Wisel to DEF so that your Meklords can get their piercing. But is it wise? I don't think so. Oh and this card opens for Solidarity Meklord. Who doesn't love indestructible 2000/2400/2600 beaters?
In the Anime, Aporia merged with this Field Spell and wreak havoc on Jack and the twins. I wish I can do that in real life. That aside, Fortissimo is one of the deck two Field Spells, which is interesting as the other archetype that have only more than one Field Spell for them is Six Samurai.Fortissimo the Mobile Fortress
Spell
Field
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
The effect is straight-forward. No tricks. It helps to the swarming, a little and set up materials for Rank 4 Xyz. But there's a reason cards like Water Hazard, Call of the Mummy and Herculean Power isn't used. Sure it is searchable, like Valhalla, but from my extensive, you need at least 15 Meklord Army to make it live. Yes, you read it right. FIFTEEN. Until Army of Asterisk and Army of Mekanikle are made real, this card will never be used at its best. I miss the Burn effect.
Our non-anime exclusive Field Spell, this card is loads better than Fortissimo.Meklord Fortress
Spell
Field
Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
Like Geartown, it activates upon destruction, so this card can see play in Geartown-Meklord hybrid build. The card is good, but Meklords need a better searcher than a Field Spell. Ah well, we use what we have. Also, the first effect is quite nice too. With Brionac, they need to waste 2 cards to get rid of an Emperor, two turns with Scrap Dragon. Mind you, Trishula does not target.
<a name="idvtrap">TRAPS</a>
- Spoiler:
Oh yes, Chaos Infinity. It was used to summon Mekanikle from the deck, but as we know it isn't possible outside the anime.Chaos Infinity
Trap
Normal
Change all Defense Position monsters to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
This card opens a lot of potential to Meklord variants. This card activates the effect of your FLIP effect monsters, as well as monster that effect activated when they are switched to ATK (like Tanngnjostr, Crass Clown). Plus, you will be getting an Emperor when your turn ends. Using it for Wisel acts like a Foolish Burial to set-up Black Salvo plays. Skiel can be used to block emergency attempts to LP, and in general you can Synchro, Tribute, or Overlay them. A crucial part in Chaos Infinity engine.
Apologies, I can't relate any cards to this piece of fail.Meklord Factory
Trap
Normal
Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
Card advantage-wise, this card is made so that it'll trigger an Emperor, while getting you a Meklord Army to your hand. The concept is fine, except that it fetch Meklord Army instead of any Meklord. It's a -1 at default, the use of this card is justified if you have Meklord Emperors in hand. This card doesn't worth the trouble. Maybe if it fetches any Meklord monster instead of just Armies... Interestingly, you can use it when you target opponent's Meklord Army, so this might work in mirror match if we get famous enough, or in a Creature Swap build.
Hey, it works like Offering to the Snake Deity, only worse.Mektimed Blast
Trap
Normal
Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
Konami tried hard not to break other archetype. A little too hard, it seems. They seems to love thinking we have Meklord Emperors in our hand all time. Well, we don't, and this card is situational to make up with the lost advantage. Do not use.
<a name="support">V. Supporting Cards</a>
Meklords have almost no outer support, yet they have plenty. Confused? There a few cards that can help Meklords function better, but there are plenty of stuff that can blow up our own monsters. So, those that can trigger the Emperors have their own section.
<a name="supportmonster">MONSTERS</a>
- Spoiler:
Make nice Black Rose Dragon with Army of Wisel. This opens up Salvo Meklords build, as Black Rose Dragon triggers our Emperors (will be elaborated later).
Generic Level 3 Tuner. Run down a lot of pesky stuff, and access to Armor Master that is undefeated by battle is nice.
Returns a Meklord Army summoned by Chaos Infinity (possibly Granel) and go for a Synchro, possibly Black Rose Dragon or Scrap Dragon. This is a good tuner to have in Chaos Infinity builds.
Cute in a peculiar sense, this card helps in Meklord swarming, or setting up a play of Asterisk, especially if mass-summoned using Machine Duplication. With the revelation of Xyz, this card Machine Duplication let us bring out either Rank 3 Xyzs or Rank 4 Xyzs.
Another new card, this card allows for a Level 4 Xyz with any Meklord Army. Possible for a "3 Level 4" Xyz coupled with Chaos Infinity or Fortissimo the Mobile Fortress.
Generic searcher. This little guy can search for Emperor Granel or Army of Skiel. Or if tuners such as Black Salvo, Ally Genex Birdman, etc. Nice option, but not necessarily a necessity
<a name="supportspell">SPELLS</a>
- Spoiler:
Since our searcher is a Field Spell, there's no reason not to run a Field Spell searcher. Run this if you run the Field Spells.
Remember our searcher is a Field Spell? With Geartown, it'll give you more targets for Terraforming.
<a name="supporttrap">TRAPS</a>
- Spoiler:
Generic Trap negation, can't leave house without it. If you run Granel-heavy deck, you may want to run Trap Stun more than Seven Tools.
Since Life Points is valuable in Granel builds, you can use this as Warning substitute. It's quite good too, as it locks potential food for the Emperors.
<a name="trigger"> VI. Trigger Cards </a>
Be warned, as it is quite long.
<a name="triggermonster">MONSTERS</a>
- Spoiler:
- Malefics
Malefic Cyber End Dragon
Malefic Stardust Dragon
Malefic Truth Dragon
Malefic Paradox Dragon
Malefic Rainbow Dragon
Malefic White-Eyes White Dragon
Malefic Red-Eyes Black Dragon
All Malefics, save for Malefic Parallel Gear have the "If there is no face-up Field Spell Card on the field, destroy this card." wording. They are "Effect" instead of "Condition" so their destruction starts a chain. They are Special Summon Monsters, so they do not eat your Normal Summon. The only drawback is your other monsters can't attack, so it is a bad idea to have it on the field together with Wisel or Skiel without Skill Drain.Scraps
Scrap Dragon
Scrap Goblin
Scrap Orthos
Scrap Searcher
Scrap Kong
Scrap Breaker
Mixing Scraps and Emperors is a common knowledge, as the destruction and searching occurs simultaneously. They require their own deck however, as they're not as splashable as Malefics.Cloudian
Cloudian - Acid Cloud
Cloudian - Altus
Cloudian - Cirrostratus
Cloudian - Storm Dragon
They're destroyed when they are in face-up Defense Position. Easy way to trigger your Emperors. They provide some nice field presence too, as being indestructible by battle. They have potential that is to be discovered by us.Black Rose Dragon
Black Rose Gale, drop Emperor. Umad? Black Rose Dragon is potentially our greatest tool in dropping the Emperors, since Black Rose Dragon destroys itself when it nuked the field . Builds running Black Salvo can easily drop this nuke like everyday business.Dark Dust Spirit
Another mass nuke card, but this one don’t kill it and destroy monsters only. You need to have another monster while summoning this card to trigger the Emperors.Kuraz the Light Monarch
Destroy up to 2, and draw the same amount as you destroyed. What not to like? Since the destruction and draw occurs simultaneously, you can draw AND triggers the Emperors. Something that is worth to consider.Sorciere De Fleur
My new favourite. Since the monster revived by Sorciere is destroyed under your control, you can Special Summon an Emperor from your hand, as it doesn't specify to whose player the destroyed monster should be. If your deck can have enough tribute fodder, this is a nice card to consider.Black Rose Witch
A free draw when summoned, or a stepping stone for Emperor's descent, Black Rose Witch is a nice first turn card, and a card to have during a pinch.Samurai of the Ice Barrier
1800 is big, and its effect is rather neat. Similar to Kuraz, the destruction and draw of Samurai of the Ice Barrier effect occurs simultaneously, so you can draw 1 and summon an Emperor at the same time. Plus it is Water, in case anyone thinking of making Meklord Hero.Spirit Reaper
Annoying card is annoying. People will waste stupid stuff to get rid of it, and if it is targeted, it'll kill itself after the resolution of the targeted effect. Oh look, free Emperor!Aurora Angelus
Excellent control card for the deck. You swarm the field with your Meklords and summon this thing to prevent any Gorz/Fader/Trago plays. Or you can use it to stall your opponent for a turn so you have another turn to set up. It blowing itself is a bonus as it fulfils their requirements.King Tiger Wanghu
This card is a great tool we can use thanks to its anti-mini monster effect, and if necessary you can summon an Army Skiel to summon an Emperor from your hand.Playful Possum
Playful Possum triggers the Emperors easily when they have at least one monster out, even if it eats your normal summon. Definitely somethingReptilianne Servant
Locking Normal Summoning, Reptilianne Servant is a nice card if you run Reptile Based Machine Emperor deck (which has the most amazing self-destroying card in form of Offering to the Snake Deity). However, people don't use Normal Summon much these days, so this card might be not as useful as Aurora AngelusTime Wizard
Okay some of you may scream "n00b!", but hear me out. This card have 1/2 chance of going off, and if it Time Wizard screwed you out you can bring out an Emperor, judging by the similar wording of Destruction Potion, only you take damage instead of recovering LP. While Stardust can negate and destroy this card, a logical player wouldn't do so seeing that 1/2 time you will be killing yourself. And if they do, just drop an Emperor and beat face.Mist Archfiend
Berserk Gorilla
Skull Conductor
Boar Soldier
Nuvia the Wicked
Karate Man
Plague Wolf
And lastly you have big beatsticks that kill themselves, yay! Eh, they may have their uses, and they indeed trigger the Emperors, but I don't believe wasting Normal Summon to get the Emperors out.
<a name="triggerspell">SPELL</a>
- Spoiler:
- On to the Spells. I must admit, other than Dark Hole and Special Hurricane, there are not much Spells that can trigger our Emperors.Scraps
Scrapstorm
Scrap Lube
Scrap Sheen
Used with Scrap monsters, mentioned before since they don't miss the timing with the Emperors.
Generic mass monster removal. I'd run 3 if I can. Put it into your deck, no ifs or buts.Dark Hole
Another mass monster removal, but hit Special Summoned only, which is nice, considering all those tokens people spawn every day, as well as those Synchros. But I don't like its cost. Maybe if you run a Fabled variant or something, go ahead.Special Hurricane
After the Struggle is... a weird card. Used right it'll be a pseudo-Dark Hole. But since the destruction occurs during the End Step, you won't be able to attack with the Emperors if you brought it out. It triggers the Emperor all right, but how to use it efficiently eludes me. Useful in Cloudian build maybe?After the Struggle
Limiter Removal is awesome in Machine decks, but not necessary in all. It triggers the Emperor nicely too. Limiter Removal is just amazing.Limiter Removal
Plant-exclusive Emperor triggers. For Fragrance Storm, the destruction and draw occurs simultaneously, so you get to draw and drop and Emperor. Raging Mad Plant is similar to Limiter Removal for plants, only suckier.Fragrance Storm
Raging Mad Plant
If field spells is your forte, and don't like running Fortissimo/Fortress or looking for additional targets for those Terraforming, these are some alternatives. Ancient Forest makes your opponent hesitate in attacking while you're free to do so (provided to have constant Supply of Emperors, that is).Ancient Forest
Savage Coliseum
Savage Coliseum is a bit tricky to trigger the Emperors, but you can Normal Summon a monster during the Main Phase 2, and drop the Emperors when the summoned monster is destroyed. The best Savage Coliseum combination would be Granel and Dark Simorgh. They can't set, and summoning a monster would be pointless if they can't get over the two.
The monster is destroyed during the End Phase, so it'll trigger the Emperor. Though I don't see why would you run this if you're not using that Fusion for Tribute, Synchro or Exceed.Instant Fusion
Normal/Gemini-exclusive Emperor triggers. Everything said for Instant Fusion applies here.Swing of Memories
<a name="triggertrap">TRAP</a>
- Spoiler:
Why Archfiend's Roar? Well, it triggers our Emperor during the End Phase, which is good enough for a reason. But is there any good Archfiend to be used with this card? Oh wait maybe there areArchfiends' Roar
Quite a nifty card combined with our Factory. Use it to steal their Tuners or beatsticks. Just so you know, the discarding happen at resolution, so it can trigger Dark Worlds. And if nothing happens to the monster you stole until it outlived its use, you can always drop an Emperor from your hand.Bone Temple Block
Coming from Tag Force 4, Regretful Rebirth might be a good tech card for us. A Skiel Jr. is killed by battle? Bring it back with this, and summon another Army from your deck. Granted that it (or any other monster) survived (possible if they have only 1 monster, or the other have attacked), you can drop an Emperor into the fray. Pretty nifty, no?Regretful Rebirth
Since a lot of Watts are level 3 and lower, and our Emperors are Level 1, you might be able to make a Stall Wattlord perhaps?Wattkeeper
Call Of The Haunted, Limit Reverse and Graceful Revival are all splashable revival cards, while the others are better in their own respective variants.Resurrections
Call of The Haunted
Limit Reverse
Graceful Revival
Birthright
Soul Resurrection
Amazoness Willpower
Brain Hazard
Core Reinforcement
Fossil Excavation
Hysteric Party
Glorious Illusion
Miraculous Descent
Portable Battery Pack
Release from Stone
Wicked Rebirth
Oh my Astros these cards are awesome! Safe Zone makes monsters invincible. However, there's a flaw on it, as if the card is destroyed, the monster goes down with it. But wait, wasn't that the purpose of our deck?Miscellaneous
Safe Zone
Widespread Dud
Safe Zone is incredible, but it is more useful in our deck as the opponent will have to constantly worry about us dropping an Emperor out of nowhere.
Widespread Dud, on the other hand, is a lesser known Trap Card, but it still packs a punch. Your opponent blindly destroying your backrows? Equip this to your monster and theirs, and let them regret doing that.
Both traps combos nicely with Double Cyclone.
Essentially a Dark Hole, but in Trap form. Unlike Dark Hole, running this isn't a necessity. But if you have the space for it, then by all means please do.Torrential Tribute
A lesser Torrential Tribute. But unlike the former, this card is chainable. Considering the Swarming nature of our Armies, this card is usable, but whether you should use this card before Torrential Tribute depends on your deck needs.Needle Ceiling
Ladies and gentlemen, behold our own, lesser Icarus Attack. While Mechanize Megabomb (Mektimed Blast) is a -1 unless you have an Emperor in hand (still a minus 1) this card ensures you will gain at least 0 in destroying their cards. The only drawback of this card is it works only once or twice before your opponent get to know it, and backrowless decks laugh at it (I'm looking at you, FrogNarch!). Plus you can't use it in D-Net, but there's a way to go around it if you're smart.Blasting Fuse
Dragon-specific .This card make it possible to use Emperors alongside Hopeless, Disaster and Dragunity.Burst Breath
Normal/Gemini themed Mirror Force Torrential Tribute. It is nice, and considering the mentioned Supports that works with Normal/Gemini, this card complements a Normal/Gemini Meklord deck.Justi-Break
Reptile(Alien/Worm)-thematic. Offering is undeniably as strong as Icarus Attack, which is semi-limited for a good reason. But Offering is better for us as it destroys the monster instead of tributing it, hence it triggers our Emperors.Offering to the Snake Deity
Planet Pollutant Virus
Planet Pollutant Virus is nice if you're running Aliens.
A tech used in Frog-based decks. We can use it, but I don't think we can function well with low to no Traps in our deckTreacherous Trap Hole
MST bait. If your opponent has the better advantage, this card will be a pain to them. If you do, you can bring out the Emperors using that. This card will guarantee at least 1 card from either field is destroyed (granted that there ARE monsters on the field) The only problem is it is a bit slow as you have to wait until your opponent end. Still, a card to consider.Bottomless Shifting Sand
The Destruction and LP Gain/Loss occurs simultaneously, so you can Heal/Burn then drop an Emperor. I don't believe in such of thing though.Destruct Potion
Destruction Ring
Well, if you're crazy enough to blow your own monster with this, go ahead.Nordic Relic Laevateinn
What is this I don't even.Two-Pronged Attack
Two-Pronged Attack is perhaps the ancestor of any Trap-based Destruction card. Seeing that we use a lot of Trap-based Destruction cards, it is customary that this card deserve an honourable mention. Oh and if you're mad enough to use it, go ahead.
<a name="engines">VII. Engines</a>
- Spoiler:
- Chaos Infinity Engine
Alright, our exclusive engine. Chaos Infinity changes DEF position Monsters to ATK, and then Summon a Meklord Army from the Deck or Graveyard. Thing here, Chaos Infinity changes even face-down monsters to ATK position, meaning that FLIP effect or monsters that have effect activates when flipped (like Snowman Eater)/changed to ATK position (like Tanngjostr/Crass Clown) will activate. This card let you activates your those cards during the same turn you set it. Not only that, Chaos Infinity provides you with a Monster, that can be tributed, used for Synchro, anything. Since it is from Deck or Graveyard, you need at least 1 Meklord Army for 3 Chaos Infinity. Which mean, there will be a lot of space for anything your heart desire.
In a Chaos Infinity deck, the Meklord Army may depend on the build. Salvo Builds would need Army of Wisel while the others can work with Army of Granel as it won't be as dead as Army of Wisel in case you drew it.
A typical Chaos Infinity engine consists of;
1-2 Army of Meklord
3-2 Chaos Infinity
- Spoiler:
- 9 Fields/Geartown Engine
Seeing that our searcher is a Field Spell, it is common sense to use it together with Geartown. This engine lets you bring out a big mechanical dragon out of nowhere. A first turn Gadjiltron Dragon always works, as it will stay for quite a time on the field.
Typical 9 Fields/Geartown Engine consists of;
2 Ancient Gear Gadjiltron Dragon (Running one make your other Geartown moot if the only Gajiltron Dragon get banished. Running three and you will draw it too much, when you want it to be in the Deck or Grave)
3 Terraforming (counted as 3 Field Spell)
3 Geartown
3 Meklord Fortress
- Spoiler:
- Kuraz Engine
If you read the entry about Kuraz before, now you know that Kuraz is amazing to us. To effectively use Kuraz, you need recursion cards and cards that let you to special summon from the deck.
A Kuraz Engine would look like;
2-3 Kuraz the Light Monarch
1 Monster Reborn
1 Call of the Haunted
As you can see, there are very few cards that can make a Kuraz Engine effective. Other ways are to include Reasoning and Monster Gate ,utilizing D.D.R/Phoenix Blade or using token-spawning cards such as The Golden Apples. It is also possible to implement Chaos Infinity Engine in here.
<a name="rulingngameplay">VIII. Ruling & Gameplay</a>
<a name="ruling">RULING</a>
- Spoiler:
- Before anyone think of running Meklords, they should know that the Emperors are quite picky. They don't respond to any kind of destruction. You have to be wise in taking destruction/blowing yourself up, for a wrong step may not grant you an Emperor.
Keep in mind that you cannot Special Summon Emperors during the damage step, as any trigger effect monster that activate from hand can't be activate in damage step unless stated otherwise. So, if you hit a F/D Snowman or battled a Catastor, lol at yourself. Also no B.E.S Monsters.
The Emperors trigger effect respond to a destruction effect. That is no chain, that is a response. So no matter the destruction starts a chain or not, the Emperor will respond to it.
However, destruction from cost maintenance is not destruction from Effect, as it is destruction from the game mechanic instead, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
Keep in mind that the destruction of the monster must be the last thing that happen in order to Special Summon the Emperors, so Generation Shift wouldn't work in getting the Emperors out, as well as being hit by Fortune Lady Fire or Ryko, Lightsworn Hunter. In fact, the ever popular Debris Dragon Dandylion = Black Rose Combo will make the Emperor miss the timing, since the last thing that happen is Special Summoning of tokens. The clue is "When... you can...", it'll probably miss the timing.
Despite that, if the destruction and the additional effect occurs simultaneously, you can bring out the Emperors. Majority of "Scrap" archetype is made of this. Notice their "If... you can..." such wording will never miss the timing. Kuraz the Light Monarch and Reptilianne Hydra destruction draw occurs simultaneously, as well as Destruct Potion destruction recovery.
<a name="gameplay"> GAMEPLAY</a>
- Spoiler:
- Exceeding Configuration - Quick Xyz
Army of Skiel, Fortissimo and Chaos Infinity are made to assist in swarming the field with Meklord Armies. Supposedly for Astro Dragon, it seems moot with the recent addition of Xyz mechanic. Sure we can't swarm as fast as Blackwing or Offering Gadget, but we can.
For the Greater Good - Self-destruction
A Meklord Deck should pack a couple of mass monster destruction cards, as we can't always depend on our opponent to pull it off. In addition, removing from play (banishing, if you may) is the most popular method to deal with monsters, so having cards that can destroy your monster while taking others with it is needed.
All your Synchro are belong to us - Synchro Monster absorption
While the Emperors are already strong on their own, absorbing Synchros allow them to surpass the ATK of most played monsters. Seeing that Synchro Summoning is a need nowadays, there are plenty of Synchros for the Emperors to absorb. It's like all you can eat buffet! You don't have to worry about facing a deck that doesn't Synchro, as the Emperors (Skiel excluded) have solid stats to stand up against threats.
I want to stress that even though we are made to combat Synchros, it doesn't mean we must hate them. It took me months of denial before realizing Synchros bait destruction more often compared to any type of beatstick, and Black Rose being an efficient field sweeper summoning Emperor. Besides, we cannot hate our food.
<a name="decklist">IX. Decklist</a>
Purely Imperial
- Spoiler:
- Pure Machine Imperial.dek -40
Monster x18
3- Gear-Gearano
3- Machine Imperial Soldier Granel Ein
3- Machine Imperial Soldier Skiel Ein
3- Machine Imperial Soldier Wisel Ein
3- Machine Emperor Granel Infinity
3- Machine Emperor Wisel Infinity
Spell x14
3- Machine Imperial Fortress
2- Mystical Space Typhoon
2- Savage Coliseum
1- Ancient Forest
1- Dark Hole
1- Double Cyclone
1- Fortissimo the Moving Fortress
1- Limiter Removal
1- Terraforming
Trap x8
3- Chaos Infinity
2- Fiendish Chain
1- Safe Zone
1- Torrential Tribute
1- Widespread Dud
Extra x15
1-Chimeratech Fortress Dragon
1- AOJ Catastor
1- Brionac, Dragon of the Ice Barrier
1- Karakuri Shogun MDL 00 "Burei"
1- Karakuri Shogun MDL 00X "Bureido"
1- Orient Dragon
1- Stardust Dragon
1- Scrap Dragon
1- T.G. Hyper Librarian
1- Trishula, Dragon of the Ice Barrier
1- No 39 : Aspairing Emperor Hope
1- Inverz Roach
1- Empty Space Serpent Leviael
Illusion Infinity
- Spoiler:
- Illusion Infinity.dek-40
Monsters x19
3x Chaos Sorcerer
3x Summoner of Illusions
2x Effect
2x Genex Ally Birdman
2x Machine Imperial Soldier Granel Ein
2x Machine Emperor Wisel Infinity
1x Blackwing - Gale the Whirlwind
1x Cyber Dragon
1x Morphing Jar
1x Sangan
Spells x8
1x Allure of Darkness
1x Dark Hole
1x Giant Trunade
1x Monster Reborn
2x Mystical Space Typhoon
2x Pot of Duality
Trap x13
2x Bottomless Trap Hole
3x Chaos Infinity
2x Dimensional Prison
2x Dust Tornado
1x Solemn Judgment
2x Solemn Warning
1x Trap Stun
Extra x15
1x Barbaroid, the Ultimate Battle Machine
1x Chimeratech Fortress Dragon
1x Cyber End Dragon
1x Cyber Twin Dragon
2x Gaia Drake, the Universal Force
1x Naturia Extrio
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Gaia Knight, the Force of Earth
1x Locomotion R-Genex
1x Scrap Dragon
1x Stardust Dragon
1x T.G. Hyper Librarian
1x Trishula, Dragon of the Ice Barrier
Imperial Salvo
- Spoiler:
- Chaos Imperial SalvoDaD.dek -41
Monster x20
3x Machine Emperor Wisel Infinity
2- Black Salvo
2- Chaos Sorcerer
2- Dimensional Alchemist
2- Genex Ally Birdman
2- Machine Imperial Soldier Wisel Ein
2- Time Wizard
1- Aurora Angelus
1- Dark Armed Dragon
1- Dekoichi the Battlenchanted Locomotive
1- Machine Emperor Granel Infinity
1- Sangan
Spell x8
2- Mystical Space Typhoon
1- Allure of Darkness
1- Book of Moon
1- Dark Hole
1- Giant Trunade
1- Monster Reborn
1- Pot of Duality
Trap x12
3- Chaos Infinity
2- Dust Tornado
2- Solemn Warning
1- Bottomless Trap Hole
1- Dimensional Prison
1- Solemn Judgment
1- Torrential Tribute
1- Trap Stun
Extra x15
3x Black Rose Dragon
1x Trishula, Dragon of the Ice Barrier
1x Scrap Dragon
1x Stardust Dragon
1x Karakuri Shogun Mdl 00 "Burei"
1x Brionac, Dragon of the Ice Barrier
1x Orient Dragon
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x No 39: Aspairing Emperor Hope
1x Inverz Roach
1x No 17: Revise Dragon
1x Empty Space Sea Serpent Levaiel
<a name="conclusion">X. Conclusion</a>
Meklords are explosive, yet flexible and they lack only a few thing that could make them competitive. There are plenty tricks that these machines can do. If you like blowing things up, be assured that the fireworks will not disappoint. Even if you didn't, there's plenty of shenanigans you could do with Chaos Infinity. If you fancy other archetypes, feel free to apply any of our technologies into them. The possibilities are... infinite.
That's all from me. Good day, and happy deck-building. ^_^
*disappears in an explosion of cherry blossom petals*
<a name="credit">XI. Credits </a>
Special thanks to;
Kazuki Takahashi for introducing such a wonderful card game.
Blank_ of YCG for the TOC I ripped off... again.
blackforestdragon of Pojo who I used his guide as a reference.
dest, for helping me with the HTML stuf and the tricky rulings.
And finally yourself, Guest, for willing to spend some time to read this guide. =D
Last edited by Roxzen on 2011-07-25, 13:48; edited 3 times in total
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Sanctum of Imperial Despair - A Guide to Meklord
Just like Earthbound Immortals, Malefics destruction do not start a chain, that is continous. But that doesn't prevent you from activating the ss trigger effect in response to the destruction (that said, after the monster is destroyed).
I'm sure you messed up a possible quote you wanted to insert in Black Rose Dragon and Samurai of the Ice Barrier?
Spirit Reaper: It kills itself after resolution, not during, but else a great tipp^^
Note that it wont destroy itself when targeted by book for that reason.
King Tiger Wanghu: That is no lock with Aurora, the monster is still properly normal summoned and so is triggering Auroras destruction effect. However you can always put Aurora as Chain Link 1 according to SEGOC, so your emperors don't miss the timing.
A messed up Link in Archfiends roar.
What does Barbaroid do in the Illusion Infinity decklist, it is impossible to summon...
Other than the points mentioned, over all a very good guide. And also reminding me of putting that "can't be triggered in damage step" in the FAQ, everyone so far kept summoning them while attacking into ryko/catastor^^
And finally, thanks for the credits
I'm sure you messed up a possible quote you wanted to insert in Black Rose Dragon and Samurai of the Ice Barrier?
Spirit Reaper: It kills itself after resolution, not during, but else a great tipp^^
Note that it wont destroy itself when targeted by book for that reason.
King Tiger Wanghu: That is no lock with Aurora, the monster is still properly normal summoned and so is triggering Auroras destruction effect. However you can always put Aurora as Chain Link 1 according to SEGOC, so your emperors don't miss the timing.
A messed up Link in Archfiends roar.
That is not the reason, they also trigger in response to destruction that don't start a chain. The reason is simply that they need the card to be destroyed by an effect, not destroyed by a maintaince costDestruction from cost maintenance does not start a chain, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
What does Barbaroid do in the Illusion Infinity decklist, it is impossible to summon...
Other than the points mentioned, over all a very good guide. And also reminding me of putting that "can't be triggered in damage step" in the FAQ, everyone so far kept summoning them while attacking into ryko/catastor^^
And finally, thanks for the credits
dest- Boneash
- Posts : 845
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Join date : 2011-06-29
Re: Sanctum of Imperial Despair - A Guide to Meklord
dest wrote:Just like Earthbound Immortals, Malefics destruction do not start a chain, that is continous. But that doesn't prevent you from activating the ss trigger effect in response to the destruction (that said, after the monster is destroyed).
Yeah, that. It seems I can't come up with a proper term to address with that. Maybe destruction that don't start a chain can trigger the Emperors, but not destruction that caused from failure to maintain the cost?
It seems so in the first few minutes, but it'll be fine after that.dest wrote:I'm sure you messed up a possible quote you wanted to insert in Black Rose Dragon and Samurai of the Ice Barrier?
EDIT: After further scrutinizing, it seems I messed up on that.
Fixed
Noted.dest wrote:Spirit Reaper: It kills itself after resolution, not during, but else a great tipp^^
Note that it wont destroy itself when targeted by book for that reason.
dest wrote:King Tiger Wanghu: That is no lock with Aurora, the monster is still properly normal summoned and so is triggering Auroras destruction effect. However you can always put Aurora as Chain Link 1 according to SEGOC, so your emperors don't miss the timing.
I don't know what I am thinking when I wrote that. Thanks.
Will deal with it asap.dest wrote:A messed up Link in Archfiends roar.
In other words, destruction that doesn't start a chain will still trigger the Emperors?dest wrote:That is not the reason, they also trigger in response to destruction that don't start a chain. The reason is simply that they need the card to be destroyed by an effect, not destroyed by a maintaince costDestruction from cost maintenance does not start a chain, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
Summoner of Illusion.dest wrote:What does Barbaroid do in the Illusion Infinity decklist, it is impossible to summon...
dest wrote:Other than the points mentioned, over all a very good guide. And also reminding me of putting that "can't be triggered in damage step" in the FAQ, everyone so far kept summoning them while attacking into ryko/catastor^^
Mhm. Damn thing drives me crazy though.
Thanks for pointing out those mistakes. I get to them pronto.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Just say, that the emperors activate their trigger effect in response to a destruction effect. That is no chain, that is a response. That should make everything clear.Roxzen wrote:dest wrote:Just like Earthbound Immortals, Malefics destruction do not start a chain, that is continous. But that doesn't prevent you from activating the ss trigger effect in response to the destruction (that said, after the monster is destroyed).
Yeah, that. It seems I can't come up with a proper term to address with that. Maybe destruction that don't start a chain can trigger the Emperors, but not destruction that caused from failure to maintain the cost?
Just point out in the section with the maintaince costs, that they only trigger uppon destruction with effects, not destruction because of game mechanics such as not paying maintaince costs.
see above, they respond to every effect destruction, it doesn't matter if it started a chain or not.In other words, destruction that doesn't start a chain will still trigger the Emperors?dest wrote:That is not the reason, they also trigger in response to destruction that don't start a chain. The reason is simply that they need the card to be destroyed by an effect, not destroyed by a maintaince costDestruction from cost maintenance does not start a chain, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
How could I oversee that OoSummoner of Illusion.dest wrote:What does Barbaroid do in the Illusion Infinity decklist, it is impossible to summon...
dest- Boneash
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Better?The Emperors trigger effect respond to a destruction effect. That is no chain, that is a response. So no matter the destruction starts a chain (Aurora Angelus, Scrap Worm) or not(Malefic, Earthbound Immortal), the Emperor will respond to it.
However, destruction from cost maintenance is not destruction from Effect, as it is destruction from the game mechanic instead, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
Roxzen- Posts : 1484
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dest- Boneash
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Good job...like how you took some time for each card. And I love the evil coding at the end
Badass_Bunny- Smexy Duelist
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Thanks.Badass_Bunny wrote:Good job...like how you took some time for each card. And I love the evil coding at the end
Nothing better than making the reader feel special, no?
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Acid Rain is an amazing Support Card for these guys. Drop a lonely machine and pot him for a 4k beater.
Gorz- Posts : 559
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Not really. Taking Pox's theory on card advantages into account, it's a -1 play that eats up your hand. 3 cards combo to bring out an Emperor isn't productive. It's preferable to you take something with you when you self-destruct. That's why I dislike "Normal Summon, destroy it" monster to bring out the emperor. Time Wizard at least have a chance to blow something else.Gorz wrote:Acid Rain is an amazing Support Card for these guys. Drop a lonely machine and pot him for a 4k beater.
After the Struggle is works a lot better imo, and I wouldn't use it.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Aurora, Wanghu, Servant, Black Rose, Special Hurricane... I sense a control deck.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Hmmm... I can see where you're heading.Potus-Mat wrote:Aurora, Wanghu, Servant, Black Rose, Special Hurricane... I sense a control deck.
Something like;
3 Machine Emperor Wisel Infinity
2 Machine Emperor Grannel Infinity
3 Aurora
3 Wanghu
3 Servant
3 Black Rose Witch
+3 filler, Chaos Sorc maybe
1-2 Special Hurricane
staples
2-3 Widespread Dud
staples
that?
Since Aurora (not sure on Servant) destruction effect starts a chain, we can chain Widespread Dud to opponent normal, and when Aurora dies the monster dies, and we can drop Wisel.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Indeed, something like this.Roxzen wrote:Hmmm... I can see where you're heading.Potus-Mat wrote:Aurora, Wanghu, Servant, Black Rose, Special Hurricane... I sense a control deck.
Something like;
3 Machine Emperor Wisel Infinity
2 Machine Emperor Grannel Infinity
3 Aurora
3 Wanghu
3 Servant
3 Black Rose Witch
+3 filler, Chaos Sorc maybe
1-2 Special Hurricane
staples
2-3 Widespread Dud
staples
that?
Since Aurora (not sure on Servant) destruction effect starts a chain, we can chain Widespread Dud to opponent normal, and when Aurora dies the monster dies, and we can drop Wisel.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Sanctum of Imperial Despair - A Guide to Meklord
Gellenduo? Anyone? .
Great guide, problem with them is that they only become decent beaters if the opponent doesn't run Synchro, I always like 2 Granel 3 Wisel(I think Skiel is bad....). You have some great ways to use these guys and make more control and less -'s then many people, great guide, take this +1 from me >:3.
Great guide, problem with them is that they only become decent beaters if the opponent doesn't run Synchro, I always like 2 Granel 3 Wisel(I think Skiel is bad....). You have some great ways to use these guys and make more control and less -'s then many people, great guide, take this +1 from me >:3.
3E-hero neos- Posts : 1081
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Gellenduo has the same problems as Ryko.3E-hero neos wrote:Gellenduo? Anyone?
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Thanks. I'll put it to good uses.
Eeyup.Potus-Mat wrote:Gellenduo has the same problems as Ryko.3E-hero neos wrote:Gellenduo? Anyone?
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
im surprised no one mentinoed meklord cloudians (normal summon cludians, they last a turn, switch them to def ''autodestruct'', and summon a meklord emperor)
the only thing ull need in deck like that is a few sanctuaries and spirit barriers and the rest is a piece of cake (and meklord fortress can be abused like geartown to add emperors to your hand)
the only thing ull need in deck like that is a few sanctuaries and spirit barriers and the rest is a piece of cake (and meklord fortress can be abused like geartown to add emperors to your hand)
SillyDude- Posts : 215
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Re: Sanctum of Imperial Despair - A Guide to Meklord
I always had this Cloudian Kikounarch in my head, but I can't bring myself to build it, mostly because testing is a hassle on D-Net. (I am NOT going to take notes in a piece of paper/notepad to keep track of the counters. =< )SillyDude wrote:im surprised no one mentinoed meklord cloudians (normal summon cludians, they last a turn, switch them to def ''autodestruct'', and summon a meklord emperor)
the only thing ull need in deck like that is a few sanctuaries and spirit barriers and the rest is a piece of cake (and meklord fortress can be abused like geartown to add emperors to your hand)
YVD, enh, I haven't opened that stuff in ages.
Maybe once D-Net add the counter feature, I can make and test it.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Do you have an idea of haw this would be created?Roxzen wrote:I always had this Cloudian Kikounarch in my head, but I can't bring myself to build it, mostly because testing is a hassle on D-Net. (I am NOT going to take notes in a piece of paper/notepad to keep track of the counters. =< )SillyDude wrote:im surprised no one mentinoed meklord cloudians (normal summon cludians, they last a turn, switch them to def ''autodestruct'', and summon a meklord emperor)
the only thing ull need in deck like that is a few sanctuaries and spirit barriers and the rest is a piece of cake (and meklord fortress can be abused like geartown to add emperors to your hand)
YVD, enh, I haven't opened that stuff in ages.
Maybe once D-Net add the counter feature, I can make and test it.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
*thinks*Potus-Mat wrote:Do you have an idea of haw this would be created?
Thinking back, going Monarch with Cloudian may not be such a good idea.
I'm thinking Squall Cloudian with triple Zeradias/TSitS (Zeradias triggers the Emperors nicely) and 2-3 Divine Punishment.
I would use Acid Clouds, Cirrostratus and Storm Dragon for the Cloudians, as Atlus might not be so good this format due to those Dark Worlds running around.
Maybe 6-7 Emperors would do.
Oh, and Acid Clouds is SSable by Debris to make Utopia.
So, I think it'll be like
19
3 Wisel
2 Granel
3 Zeradias
2 Acid Clouds
2 Cirrostratus
2 Storm Dragon
2 Debris Dragon
1 Marshmallon
2 Spirit Reaper (Squall doesn't target)
11
3 Cloudian Squall
3 TSiTS
3 Fortress
2 Terraforming
3 Divine Punishment
So, it's 33, with the typical staples (Dark Hole, Reborn, 2x MST, Judgment, Torrential) I'd be at 39 cards, with that 1 something can be any tech.
At least how I see it.
EDIT: Last card can be Duality, to dig those Squall easier.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
It looks good.Roxzen wrote:*thinks*Potus-Mat wrote:Do you have an idea of haw this would be created?
Thinking back, going Monarch with Cloudian may not be such a good idea.
I'm thinking Squall Cloudian with triple Zeradias/TSitS (Zeradias triggers the Emperors nicely) and 2-3 Divine Punishment.
I would use Acid Clouds, Cirrostratus and Storm Dragon for the Cloudians, as Atlus might not be so good this format due to those Dark Worlds running around.
Maybe 6-7 Emperors would do.
Oh, and Acid Clouds is SSable by Debris to make Utopia.
So, I think it'll be like
19
3 Wisel
2 Granel
3 Zeradias
2 Acid Clouds
2 Cirrostratus
2 Storm Dragon
2 Debris Dragon
1 Marshmallon
2 Spirit Reaper (Squall doesn't target)
11
3 Cloudian Squall
3 TSiTS
3 Fortress
2 Terraforming
3 Divine Punishment
So, it's 33, with the typical staples (Dark Hole, Reborn, 2x MST, Judgment, Torrential) I'd be at 39 cards, with that 1 something can be any tech.
At least how I see it.
EDIT: Last card can be Duality, to dig those Squall easier.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Utopia -> Meklord.
Hope -> Despair.
Kibou -> Zetsubou.
Me likes this idea.
Hope -> Despair.
Kibou -> Zetsubou.
Me likes this idea.
Re: Sanctum of Imperial Despair - A Guide to Meklord
Kattobingu zetsubou.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
well yeah im acctually testing the meklord cloudian deck right now (cant belive im tolerant enought to keep track of counters)
but then again u wont have to count much since the main focus is blowing up cloudians for meklords (im not using squalls btw)...cirros and acids effects are simply back ups with storm dragon incase things go wrong..
its more of a lockdown build (g-bind and lvl limit), but lvl limit could backfire if uve got no meklords in hand.
abuse meklord fortress like geratown to search for emperors easily, and use spirit barrier and sanc (for grannels atk power)
water hazard and summon cloud cloud allows u to special summon cloudians in def mode (u wont have to wait turn to change battle positions)
long story short, you should be worrying about splashing meklords emperors instead of using fog counters
ill try to post a recipe as soon as im done testing xD
but then again u wont have to count much since the main focus is blowing up cloudians for meklords (im not using squalls btw)...cirros and acids effects are simply back ups with storm dragon incase things go wrong..
its more of a lockdown build (g-bind and lvl limit), but lvl limit could backfire if uve got no meklords in hand.
abuse meklord fortress like geratown to search for emperors easily, and use spirit barrier and sanc (for grannels atk power)
water hazard and summon cloud cloud allows u to special summon cloudians in def mode (u wont have to wait turn to change battle positions)
long story short, you should be worrying about splashing meklords emperors instead of using fog counters
ill try to post a recipe as soon as im done testing xD
SillyDude- Posts : 215
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Maybe, but using the Clouds simply to bring out the Emperors seems wasteful. I want at least exert some pressure on the opponent with the Cloudians and their counters, to clear the backrows and frontrows to ensure a clean hit for the Emperors.
In the end it depends on the playstyle, I suppose. I'm looking forward for your deck.
In the end it depends on the playstyle, I suppose. I'm looking forward for your deck.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Roxzen wrote:Maybe, but using the Clouds simply to bring out the Emperors seems wasteful. I want at least exert some pressure on the opponent with the Cloudians and their counters, to clear the backrows and frontrows to ensure a clean hit for the Emperors.
In the end it depends on the playstyle, I suppose. I'm looking forward for your deck.
You can also use the clouds to summon Quasar as an alternative to just summoning Kikoutei. JUST PUTTIN' THAT OUT THERE...
Re: Sanctum of Imperial Despair - A Guide to Meklord
*charges Grand Slaughter Cannon*Johnny Raptor wrote:You can also use the clouds to summon Quasar as an alternative to just summoning Kikoutei. JUST PUTTIN' THAT OUT THERE...
Did someone just say Quasar, in a Kikou thread?
Anyway, you're a mod now? 0_0
*cue Jaw's suspense theme*
Anyway, I absorbed a Shooting Star Dragon today. You have been avenged, Placido!
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
hmmm...i was kinda trying a lock down the other day (level limit area b + gravity bind + virus mail + a meklord emperor = a very annoying deck)
its kinda hard getting the card ratios in order but that should be done soon xD
its kinda hard getting the card ratios in order but that should be done soon xD
SillyDude- Posts : 215
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Roxzen wrote:*charges Grand Slaughter Cannon*Johnny Raptor wrote:You can also use the clouds to summon Quasar as an alternative to just summoning Kikoutei. JUST PUTTIN' THAT OUT THERE...
Did someone just say Quasar, in a Kikou thread?
Anyway, you're a mod now? 0_0
*cue Jaw's suspense theme*
Anyway, I absorbed a Shooting Star Dragon today. You have been avenged, Placido!
I absorbed a Shooting Quasar Dragon just today. Lulz, the idiot actually chained to Meklord Grannel's effect, and I Special Summoned another Grannel.
TROLLOLOL.
Re: Sanctum of Imperial Despair - A Guide to Meklord
Johnny Raptor wrote:I absorbed a Shooting Quasar Dragon just today. Lulz, the idiot actually chained to Meklord Grannel's effect, and I Special Summoned another Grannel.
TROLLOLOL.
Dammit, I need to make an Emperor seal of approval, just for this.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
The funniest part was that I used Mystic Piper to draw into that second Grannel, and on top of that, I drew Wisel. o_0
It was odd that the shuffler actually let me draw second Kikoutei, but I actually wished Piper had his anime effect; letting you keep on drawing if you kept drawing into Monsters. xD
It was odd that the shuffler actually let me draw second Kikoutei, but I actually wished Piper had his anime effect; letting you keep on drawing if you kept drawing into Monsters. xD
Re: Sanctum of Imperial Despair - A Guide to Meklord
Yeah, but then there would be a Mystic Piper FTK of some sort...Johnny Raptor wrote:The funniest part was that I used Mystic Piper to draw into that second Grannel, and on top of that, I drew Wisel. o_0
It was odd that the shuffler actually let me draw second Kikoutei, but I actually wished Piper had his anime effect; letting you keep on drawing if you kept drawing into Monsters. xD
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
k i have to admit...my idea of a meklord cloudian deck isnt that good...
so why not run a koa'ki meiru/meklord beatdown deck?
i know its a weird idea but it just came to me today...
i tried the deck today and i have to say...i acctually managed to beat junk doppels and six sams xD
bare in mind...i just made this deck a few hours ago, it might take sometime before i acctually perfect this deck (all suggestions are definetly welcome)
MONSTER (21):
- Koa'ki Meiru Boulder x3
- Koa'ki Meiru Urnight x3
- Koa'ki Meiru Crusader x3
- Koa'ki Meiru Powerhand x2
- Koa'ki Meiru Speeder x3
- Beast Machine King Barbaros Ur x2
- Meklord Emperor Wisel x3
- Meklord Emperor Granel x2
SPELLS (16):
- Iron Core of Koa'ki Meiru x3
- Core Transport Unit x2
- Iron Core Immediate Disposal x1
- Terraforming x3
- Iron Core Specimen Lab x3
- Monster Reborn x1
- Dark Hole x1
- Mystical Space Typhoon x1
- Pot of Avarice x1
TRAPS (3):
- Royal Decree x3
so why not run a koa'ki meiru/meklord beatdown deck?
i know its a weird idea but it just came to me today...
i tried the deck today and i have to say...i acctually managed to beat junk doppels and six sams xD
bare in mind...i just made this deck a few hours ago, it might take sometime before i acctually perfect this deck (all suggestions are definetly welcome)
MONSTER (21):
- Koa'ki Meiru Boulder x3
- Koa'ki Meiru Urnight x3
- Koa'ki Meiru Crusader x3
- Koa'ki Meiru Powerhand x2
- Koa'ki Meiru Speeder x3
- Beast Machine King Barbaros Ur x2
- Meklord Emperor Wisel x3
- Meklord Emperor Granel x2
SPELLS (16):
- Iron Core of Koa'ki Meiru x3
- Core Transport Unit x2
- Iron Core Immediate Disposal x1
- Terraforming x3
- Iron Core Specimen Lab x3
- Monster Reborn x1
- Dark Hole x1
- Mystical Space Typhoon x1
- Pot of Avarice x1
TRAPS (3):
- Royal Decree x3
SillyDude- Posts : 215
Birthday : 1995-08-16
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Re: Sanctum of Imperial Despair - A Guide to Meklord
I'll post my Deck List when I get around to finalizing it. I want it to be done perfectly before I show it off.
Hint: It uses the LV1 Monster Engine through dat there Mystic Piper, and Kinka-Byo along with Formula Synchron, Chaos Sorcerer, etc.
Hint: It uses the LV1 Monster Engine through dat there Mystic Piper, and Kinka-Byo along with Formula Synchron, Chaos Sorcerer, etc.
Re: Sanctum of Imperial Despair - A Guide to Meklord
So, Piper Chaos with the Machine Emperors thrown in?Johnny Raptor wrote:I'll post my Deck List when I get around to finalizing it. I want it to be done perfectly before I show it off.
Hint: It uses the LV1 Monster Engine through dat there Mystic Piper, and Kinka-Byo along with Formula Synchron, Chaos Sorcerer, etc.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Thank you for sharing.Johnny Raptor wrote:It's weird. The Deck List is just... weird. xD
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
I won't work unfortunately.SillyDude wrote:k i have to admit...my idea of a meklord cloudian deck isnt that good...
so why not run a koa'ki meiru/meklord beatdown deck?
i know its a weird idea but it just came to me today...
i tried the deck today and i have to say...i acctually managed to beat junk doppels and six sams xD
bare in mind...i just made this deck a few hours ago, it might take sometime before i acctually perfect this deck (all suggestions are definetly welcome)
However, destruction from cost maintenance is not destruction from Effect, as it is destruction from the game mechanic instead, hence you cannot Special Summon the Emperors if you cannot meet the cost payment for Mind Protector, Armor Exe, or Koa'ki Meirus.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
O.o THAT JUST RUINED MY DAY!
well....since they won't work now, any other suggestions?
Please avoid double posting. I merged the posts together.
-Johnny
well....since they won't work now, any other suggestions?
Please avoid double posting. I merged the posts together.
-Johnny
SillyDude- Posts : 215
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Try B.E.S. Big Core MK-2. It's a 2400 that you can Normal Summon, attack with, let it die, and get a Meklord. You can use Meklords in a boss rush deck.
Re: Sanctum of Imperial Despair - A Guide to Meklord
Won't work too.BobaFett2 wrote:Try B.E.S. Big Core MK-2. It's a 2400 that you can Normal Summon, attack with, let it die, and get a Meklord. You can use Meklords in a boss rush deck.
Keep in mind that you cannot Special Summon Emperors during the damage step, as any trigger effect monster that activate from hand can't be activate in damage step unless stated otherwise. So, if you hit a F/D Snowman or battled a Catastor, lol at yourself. Also no B.E.S Monsters.
B.E.S. Big Core MK-2
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Why does Konami hate the Machine Emperors?Roxzen wrote:Won't work too.BobaFett2 wrote:Try B.E.S. Big Core MK-2. It's a 2400 that you can Normal Summon, attack with, let it die, and get a Meklord. You can use Meklords in a boss rush deck.Keep in mind that you cannot Special Summon Emperors during the damage step, as any trigger effect monster that activate from hand can't be activate in damage step unless stated otherwise. So, if you hit a F/D Snowman or battled a Catastor, lol at yourself. Also no B.E.S Monsters.B.E.S. Big Core MK-2
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
It's beyond me.
Maybe it's because Konami loved their by-then the newest child when the Emperors come out.
Perhaps we will get more support like how IB and Naturia get in the Xyz era where Konami is disinheriting Synchro like their other children, Fusion and Ritual.
Maybe it's because Konami loved their by-then the newest child when the Emperors come out.
Perhaps we will get more support like how IB and Naturia get in the Xyz era where Konami is disinheriting Synchro like their other children, Fusion and Ritual.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Until then... Zestubou...Roxzen wrote:It's beyond me.
Maybe it's because Konami loved their by-then the newest child when the Emperors come out.
Perhaps we will get more support like how IB and Naturia get in the Xyz era where Konami is disinheriting Synchro like their other children, Fusion and Ritual.
Potus-Mat- Posts : 4412
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Re: Sanctum of Imperial Despair - A Guide to Meklord
I found that Granel doesn't have attack restriction unlike Wisel and Skiel.
IMO, since I found this, I rate it better than Wisel.
Restricting your other monster to attack, that what exactly the Malefic deck poor at. Just set a monster to waste the next opponent turn.
BTW, out of the topic...
I ever put Meklord Emperors and Malefic at single deck. When finally I got a chance to summon an Emperor and Malefic...enter tha Battle Phase....Dang
Kusu~
IMO, since I found this, I rate it better than Wisel.
Restricting your other monster to attack, that what exactly the Malefic deck poor at. Just set a monster to waste the next opponent turn.
BTW, out of the topic...
I ever put Meklord Emperors and Malefic at single deck. When finally I got a chance to summon an Emperor and Malefic...enter tha Battle Phase....Dang
Kusu~
LilSno- Posts : 51
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Each to his/her own, I suppose. I can't really pick which one is better.LilSno wrote:I found that Granel doesn't have attack restriction unlike Wisel and Skiel.
IMO, since I found this, I rate it better than Wisel.
But to me, I prefer Wisel over Granel, since I excel more in late game than early game. Wisel is live for the entire duel, while Granel is better if you like blowing up the field, and go wild. You can sit out this one, Skiel.
And lol, you should know better in SSing an Emperor + SIN at the same time, unless there's already Skill Drain running, then it is actually smart.
Roxzen- Posts : 1484
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Re: Sanctum of Imperial Despair - A Guide to Meklord
Wow, why didn't I notice this thread before? I love Mek- I mean, Machine Emperors.
This is very well written. I've been trying to make a Machine Emperor Deck for so long.
This is very well written. I've been trying to make a Machine Emperor Deck for so long.
Zero2Hero- Hidden Genius
- Posts : 2557
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Re: Sanctum of Imperial Despair - A Guide to Meklord
*stores Grand Slaughter Cannon*Emolga 0 wrote:I love Mek- I mean, Machine Emperors.
Glad that you like it.
Anyho, the banlist is generous to us. With Heavy around, Geartown Kikou will flourish this format.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Sanctum of Imperial Despair - A Guide to Meklord
I say it's time to take out those annoying Synchros. Bye bye Stardust, just try to negate being absorbed.
All we need now is another Category that absorbs Xyz Monsters.
All we need now is another Category that absorbs Xyz Monsters.
Zero2Hero- Hidden Genius
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