a new LV archetype, Shade Spark LV 4, 6, 8
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AhhGoodTimes
zekana
6 posters
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a new LV archetype, Shade Spark LV 4, 6, 8
I was bored and decided, hey, why not make a new LV series? here's what i came up with. The basic idea is skill drain in monster form. need some wording helping with some of the,
for those curious of the character in the cards, that is Nagae Iku of touhou
Shade Spark LV4
Dark // Thunder // effect
1600 // 0
During the End Phase of a turn an effect monster's effect activates, by sending this card to the Graveyard, Special Summon 1 "Shade Spark LV6" from your hand or Deck.
Shade Spark LV6
Dark // Thunder // effect
2400 // 0
This card is unaffected by the effects of effect monsters. During the End Phase of a turn that an effect monster's effect activates, you can send this card to the Graveyard to Special Summon 1 "Shade Spark LV8" from your hand or Deck.
Shade Spark LV8
Dark // Thunder // effect
3000 // 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Shade Spark LV6". You can negate the activation of an effect of any effect monster on the field and destroy them.
for those curious of the character in the cards, that is Nagae Iku of touhou
Shade Spark LV4
Dark // Thunder // effect
1600 // 0
During the End Phase of a turn an effect monster's effect activates, by sending this card to the Graveyard, Special Summon 1 "Shade Spark LV6" from your hand or Deck.
Shade Spark LV6
Dark // Thunder // effect
2400 // 0
This card is unaffected by the effects of effect monsters. During the End Phase of a turn that an effect monster's effect activates, you can send this card to the Graveyard to Special Summon 1 "Shade Spark LV8" from your hand or Deck.
Shade Spark LV8
Dark // Thunder // effect
3000 // 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Shade Spark LV6". You can negate the activation of an effect of any effect monster on the field and destroy them.
Last edited by zekana on 2011-12-28, 11:06; edited 1 time in total
zekana- Posts : 218
Birthday : 1991-02-07
Join date : 2011-09-30
Re: a new LV archetype, Shade Spark LV 4, 6, 8
LV8 should say "You can negate the activation of an effect of any effect monster on the field and destroy them" otherwise it would be too broken.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: a new LV archetype, Shade Spark LV 4, 6, 8
thanks for the wording. I did intend it only to negate effects on the field. anything more then that would be stupid broken like you said.
zekana- Posts : 218
Birthday : 1991-02-07
Join date : 2011-09-30
Re: a new LV archetype, Shade Spark LV 4, 6, 8
LV4: During the End Phase of the turn when an Effect Monster's effect is activated: you can send this card to the Graveyard; Special Summon 1 "Shade Spark LV6" from your hand or Deck.
LV6: This card is unaffected by the effects of Effect Monsters. During the End Phase of the turn when an Effect Monster's effect is activated: you can send this card to the Graveyard; Special Summon 1 "Shade Spark LV8" from your hand or Deck.
LV8: Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "Shade Spark LV6" and cannot be Special Summoned by other ways. While this card is face-up on your side of the field, you can negate the activation of any Effect Monster's effect(s) on the field and destroy that card.
I like the idea of "Skill Drain on legs", the question is how consistent can be the dedicated building. It has several support cards (Rai-Oh, Judgment of Thunder, Makiu, Watt cards, Recurring Nightmare), but the LV monsters still lack some good LV support cards (only Level Up! and Level Modulation supports them).
Also, this card still cannot stop cards whose effect activates not on the field, but after being banished or Released (Tributed), like Rabbit, Exiled Force, Dandylion - so it isn't doing so much with Synchrocentric Sh*tspam (unfortunately).
Re: a new LV archetype, Shade Spark LV 4, 6, 8
Forget that.
BTW, Sheodon, you're wrong. It will negate Rabbit eff, because Rabbit eff activates on field.
...well, it's a bit unclear with the wording. The lv 8 would actually be half decent if it negated anything that activates on the field.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: a new LV archetype, Shade Spark LV 4, 6, 8
storyteller wrote:Plasma's more powerful, and probably easier to summon.
Forget that.
BTW, Sheodon, you're wrong. It will negate Rabbit eff, because Rabbit eff activates on field.
...well, it's a bit unclear with the wording. The lv 8 would actually be half decent if it negated anything that activates on the field.
The wording is similar to Skill Drain, so yeah, neither Rescue Rabbit can use its effect since banishing is a cost, then the effect itself activates while the bunny is banished. Similar to the Tributed Rescue Cat.
Re: a new LV archetype, Shade Spark LV 4, 6, 8
storyteller wrote:Plasma's more powerful, and probably easier to summon.
Forget that.
BTW, Sheodon, you're wrong. It will negate Rabbit eff, because Rabbit eff activates on field.
...well, it's a bit unclear with the wording. The lv 8 would actually be half decent if it negated anything that activates on the field.
hm...negate anything? I like the idea. how's this for level 8?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Shade Spark LV6". You can negate the activation of a spell/trap/monster card by banishing 1 card of the same type from your graveyard.
basically, it can negate anything as long as you have a matching card type in your graveyard (negate a spell card by banishing a spell card). if played with a filled graveyard, this could be a deadly card.
zekana- Posts : 218
Birthday : 1991-02-07
Join date : 2011-09-30
Re: a new LV archetype, Shade Spark LV 4, 6, 8
The level 8 alone would make people play level monsters. Its a bit overpowered, even when using Level supports to compensate.
Keep it limited to monster effects or it'll be way too unbalanced. (just word it so its when your opponent activates the effect of a monster, so it doesn't have to be on the field.)
Keep it limited to monster effects or it'll be way too unbalanced. (just word it so its when your opponent activates the effect of a monster, so it doesn't have to be on the field.)
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: a new LV archetype, Shade Spark LV 4, 6, 8
If it could negate ANY monster effect, activating anywhere, I feel that would be a little too powerful. Especially since these cards' conditions aren't very hard to fulfill. They'll likely level up the turn they're summoned, so they don't have to worry about the usual survive-until-Standby Phase thing.
"Negate the effects of Effect Monsters that activate on the field." Might be for the best. It's limited to monsters, it doesn't affect effects that activate in hand or grave, and it's a continuous effect so it's not subject to counters, but also affects player's monsters.
"Negate the effects of Effect Monsters that activate on the field." Might be for the best. It's limited to monsters, it doesn't affect effects that activate in hand or grave, and it's a continuous effect so it's not subject to counters, but also affects player's monsters.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: a new LV archetype, Shade Spark LV 4, 6, 8
i may add a 10 star one with the full negating effect though make it a pain to actually bring out but as it stands, i think the current level 8 effect is fair.
zekana- Posts : 218
Birthday : 1991-02-07
Join date : 2011-09-30
Re: a new LV archetype, Shade Spark LV 4, 6, 8
If it's just going to be a skill drain with a body, then Plasma is probably the better card. Besides, making the effect a quick effect exposes it to counters.
storyteller- Posts : 684
Birthday : 1991-10-25
Join date : 2011-08-09
Re: a new LV archetype, Shade Spark LV 4, 6, 8
So Horus skill drain mode.
Kewl.
Kewl.
Eliwood- Posts : 620
Birthday : 1992-01-13
Join date : 2011-10-04
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