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Swords Of Revealing Light

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Ballistixz
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AsherpotterCOPY
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Post  nero77 2012-01-17, 21:58

Swords Of Revealing Light 300px-SwordsofRevealingLightYS11-EN-C-1E

Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.

Should swords of revealing light go unlimited?
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Post  mido9 2012-01-18, 04:51

Herp.

Goes to 60.
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Post  Badass_Bunny 2012-01-18, 04:51

Pool Removed, we are discussing Cards here not banlist, if you wish to discuss that then go here

http://forum.duelingnetwork.com/t13904-official-march-2012-banlist-predictions.
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Post  CheyMcFly 2012-01-18, 05:27

I think it should stay how it is, too many would be just a waste of time. Too much stall.
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Post  nero77 2012-01-18, 08:31

Sorry about that my mistake... 60... what a joke...
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Post  Neon Cross 2012-01-18, 09:01

It's good the way it is, too much would cause problems. 3 turns is too much, it's fine because it's easy to take out, but having to deal with 3 in a deck can cause problems.
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Post  mido9 2012-01-18, 09:06

Neon Cross wrote:It's good the way it is, too much would cause problems. 3 turns is too much, it's fine because it's easy to take out, but having to deal with 3 in a deck can cause problems.

Heaven forbid a tier 3 deck gets a boost to tier 2.9
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Post  Soph 2012-01-18, 17:48

Swords of revealing light are cards to give you time to think. 2 are great. 3 could be, too, but stall decks would abuse, with final countdown and wave-motion cannon...
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Post  CheyMcFly 2012-01-18, 18:08

Soph wrote:Swords of revealing light are cards to give you time to think. 2 are great. 3 could be, too, but stall decks would abuse, with final countdown and wave-motion cannon...
3 of them = 9 turns wasted for Final countdown decks D:
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Post  Soph 2012-01-18, 18:12

CheyMcFly wrote:
Soph wrote:Swords of revealing light are cards to give you time to think. 2 are great. 3 could be, too, but stall decks would abuse, with final countdown and wave-motion cannon...
3 of them = 9 turns wasted for Final countdown decks D:

Yep. And a 8k dmg to wave-motion cannon.

EDIT:

obviously i mean time w/o damage received. Well, MST and heavy storm would make everything useless.
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Post  LuzCeleste 2012-01-18, 18:35

3 of this + mist valley falcon and zephy = infinite swords

2 is fine ._.


Also, mist valley falcon <3

Yeah, awesome combo.
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Post  CheyMcFly 2012-01-18, 18:38

LuzCeleste wrote:3 of this + mist valley falcon and zephy = infinite swords
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Post  Soph 2012-01-18, 18:41

CheyMcFly wrote:
LuzCeleste wrote:3 of this + mist valley falcon and zephy = infinite swords
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

LOL

EDIT:

i always imaginated possible combos with infinite swords... and now you gave me two. Ill try mist valley :3
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Post  HarleyThomas 2012-01-18, 18:50

mido9 wrote:
Neon Cross wrote:It's good the way it is, too much would cause problems. 3 turns is too much, it's fine because it's easy to take out, but having to deal with 3 in a deck can cause problems.

Heaven forbid a tier 3 deck gets a boost to tier 2.9

The horror.
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Post  DarkRiku 2012-01-19, 03:10

LuzCeleste wrote:3 of this + mist valley falcon and zephy = infinite swords

2 is fine ._.


Also, mist valley falcon <3

Yeah, awesome combo.

That combo is so great. Even with all the S/T hate be just funny to pull this off every turn.
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Post  mido9 2012-01-19, 03:36

Mist valley are absolute trash competitively and final countdown prefers to run reactive chainable traps this format ie waboku,threatening roar,and so on since they practically guarantee the turn ending safely where a quick hyperion/mst/storm on swords means game if they didnt have other protection,and to add to that final countdown is absolutely winless on even regional levels and wouldnt harm anyone if it became better by just one low level stall -1.

To 60.
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Post  MrChillmatic 2012-01-19, 03:52

CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
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Post  AsherpotterCOPY 2012-01-19, 04:29

I've never liked this card.
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Post  Soph 2012-01-19, 13:45

3 MST, 1 heavy storm... man, in a deck based on blocking the opponent with swords, dark bribe at 3... solemn warning, magic jammer. We have enough to kill all the opponents S/T removal. Even the damn trap dustshoot + mind crush
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Post  S.S.A. 2012-01-19, 14:06

warning does nothing to swords
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Post  Soph 2012-01-19, 14:10

S.S. Anaconda wrote:warning does nothing to swords

But does against monsters like hyperion Smile

Edit

and i think you didnt understood what i mean. I was talking about spell/traps that can block the S/T removal
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Post  CheyMcFly 2012-01-19, 14:41

MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD
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Post  mido9 2012-01-19, 14:57

CheyMcFly wrote:
MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD

Final countdown is trash competitively.
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Post  CheyMcFly 2012-01-19, 14:59

mido9 wrote:
CheyMcFly wrote:
MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD

Final countdown is trash competitively.
Yes but they can put you on lockdown, and having 3 of these would help them out a lot more >_> and make everyone who faces them waste more time of their lives xD
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Post  mido9 2012-01-19, 15:06

CheyMcFly wrote:
mido9 wrote:
CheyMcFly wrote:
MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD

Final countdown is trash competitively.
Yes but they can put you on lockdown, and having 3 of these would help them out a lot more >_> and make everyone who faces them waste more time of their lives xD

Lolk,wasting time isnt a reason for a card to be banned,if it was self destruct button would be banned for abusing end of time procedures with the wait 40 minutes,burn 500 dmg and wait 5 more minutes silliness,and like i said,a third swords isnt the bump from tier 4(Since final countdown is winless on a YCS level,the only level that counts) to tier 1 final countdown gets.

DN folk worry too much about moving cards that help jank.
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Post  DarkRiku 2012-01-19, 15:11

Swords to three wouldn't change anything. At the end of the day people would still not run it and even if they did it wouldn't affect the meta.
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Post  CheyMcFly 2012-01-19, 15:12

mido9 wrote:
CheyMcFly wrote:
mido9 wrote:
CheyMcFly wrote:
MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD

Final countdown is trash competitively.
Yes but they can put you on lockdown, and having 3 of these would help them out a lot more >_> and make everyone who faces them waste more time of their lives xD

Lolk,wasting time isnt a reason for a card to be banned,if it was self destruct button would be banned for abusing end of time procedures with the wait 40 minutes,burn 500 dmg and wait 5 more minutes silliness,and like i said,a third swords isnt the bump from tier 4(Since final countdown is winless on a YCS level,the only level that counts) to tier 1 final countdown gets.

DN folk worry too much about moving cards that help jank.

I know wasting time isn't a reason for a card to be banned, I never said swords should be banned, I said that there should not be 3 of them. And wasting time was added as a little XD. Not my argument, you seem to have skipped over my first part. I never said it would Bump it tier 1, I'm saying it would help them out a lot.
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Post  mido9 2012-01-19, 15:17

CheyMcFly wrote:
mido9 wrote:
CheyMcFly wrote:
mido9 wrote:
CheyMcFly wrote:
MrChillmatic wrote:
CheyMcFly wrote:3 of them = 9 turns wasted for Final countdown decks D:

More like 18 if you also count your turns. But I get what you mean.
ewwww
that's even worse xD

Final countdown is trash competitively.
Yes but they can put you on lockdown, and having 3 of these would help them out a lot more >_> and make everyone who faces them waste more time of their lives xD

Lolk,wasting time isnt a reason for a card to be banned,if it was self destruct button would be banned for abusing end of time procedures with the wait 40 minutes,burn 500 dmg and wait 5 more minutes silliness,and like i said,a third swords isnt the bump from tier 4(Since final countdown is winless on a YCS level,the only level that counts) to tier 1 final countdown gets.

DN folk worry too much about moving cards that help jank.

I know wasting time isn't a reason for a card to be banned, I never said swords should be banned, I said that there should not be 3 of them. And wasting time was added as a little XD. Not my argument, you seem to have skipped over my first part. I never said it would Bump it tier 1, I'm saying it would help them out a lot.

Not enough to make them more than decent semi playable uncompetitive trash.
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Post  LuzCeleste 2012-01-19, 15:34

Not everyone only cares about competitive Mido.

I don't play this game to see the same strategy over and over, competitive game play is boring.
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Post  CheyMcFly 2012-01-19, 15:43

LuzCeleste wrote:Not everyone only cares about competitive Mido.

I don't play this game to see the same strategy over and over, competitive game play is boring.

Do you think it would be fun to have 3 swords xD?
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Post  LuzCeleste 2012-01-19, 15:57

CheyMcFly wrote:
LuzCeleste wrote:Not everyone only cares about competitive Mido.

I don't play this game to see the same strategy over and over, competitive game play is boring.

Do you think it would be fun to have 3 swords xD?

Fun for the one using em, probably not so much for the other person... Unless they run a lot of back row hate....

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Post  MrChillmatic 2012-01-19, 17:22

Eh, card wasn't been played much at 2, no way it's play will rise at 3, safe for a very few decks.
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Post  Soph 2012-01-19, 19:11

LuzCeleste wrote:Not everyone only cares about competitive Mido.

I don't play this game to see the same strategy over and over, competitive game play is boring.

Win.
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Post  Ballistixz 2012-01-19, 19:27

LuzCeleste wrote:Not everyone only cares about competitive Mido.

I don't play this game to see the same strategy over and over, competitive game play is boring.

this +9001

same decks and same strats over and over again when it comes to the "competitive" level. not only that but there's no real skill involved in it, its purely luck based. get trap dust shoot and 2 mind crushes 1st turn? GG, u just fucked over ur opponents entire strat from luck of the draw and possibly won the game right there. boring!
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Post  Harper7000 2012-01-19, 19:45

LuzCeleste wrote:competitive game play is boring.

that's where you're wrong. competitive gameplay is fun. META is boring. there's a difference believe it or not.

on the swords topic, i think it should have stayed limited. is 2 making a difference? no. would 3 make a difference? no. is it annoying as hell? yes
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Post  Soph 2012-01-19, 20:06

Harper7000 wrote:
LuzCeleste wrote:competitive game play is boring.

that's where you're wrong. competitive gameplay is fun. META is boring. there's a difference believe it or not.

on the swords topic, i think it should have stayed limited. is 2 making a difference? no. would 3 make a difference? no. is it annoying as hell? yes

Yeah, theres a difference. But competitive play is about metadecks clashing 95% of time. Thats why its boring. Almost all time you will be dueling against the same strategies, same monsters. Thats why i hate metadecks that trash competitive play with the same matchs but with different duelists.
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Post  LuzCeleste 2012-01-19, 20:15

Meta is competitive most of the time, if I go into ranked there is a 95% chance I'll run into meta.

Facing meta is meh to me, I know it's meta and I know people use it, I don't mean to say they shouldn't. But, not everyone cares for facing the same type of decks over and over, I rather have variety and that's why I can't get into this game competitively, I've seen what it's like, it's meta vs meta.

I'd rather see creative decks weather they be troll, or w/e, even if they aren't meta worthy, weather they be slow or because of the way meta just is ATM.

Point is just cause a card can't quite be used at competitive level doesn't mean people don't care about it, Mido talks down and immediately looks down on any card that isn't "competitive" a lot of us don't care about competitive card.
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Post  Ballistixz 2012-01-19, 20:19

Harper7000 wrote:
LuzCeleste wrote:competitive game play is boring.

that's where you're wrong. competitive gameplay is fun. META is boring. there's a difference believe it or not.

on the swords topic, i think it should have stayed limited. is 2 making a difference? no. would 3 make a difference? no. is it annoying as hell? yes

if you want to be competitive then chances are your going to use one of the meta decks or one of the anti meta decks.
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Post  Harper7000 2012-01-19, 21:15

Well chances are most people will use meta in competitive play, and for YCS or something most use autopilot decks for less chance to misplay. And ofc some decks are better than others. But if you're good you can win with anything. People use dark world a lot on DN, and it's topped enough tourneys to be considered meta...but it sucks :/. Trance Archfiend makes it better slightly, but it's super inconsistent. I can think of like 8 non meta decks I'd rather play. I've found it's based more on how well the deck matchup is rather than how good one deck vs another is if that makes sense. Meta, particularly in the Dark World example, is generally easier to side against than a more balanced deck, so you may therefore tilt the matchup scale in your favor game 2.

Mainly what I'm saying is: build decks to win, even if it's not currently meta
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Post  Ballistixz 2012-01-19, 21:23

Harper7000 wrote:Well chances are most people will use meta in competitive play, and for YCS or something most use autopilot decks for less chance to misplay. And ofc some decks are better than others. But if you're good you can win with anything. People use dark world a lot on DN, and it's topped enough tourneys to be considered meta...but it sucks :/. Trance Archfiend makes it better slightly, but it's super inconsistent. I can think of like 8 non meta decks I'd rather play. I've found it's based more on how well the deck matchup is rather than how good one deck vs another is if that makes sense. Meta, particularly in the Dark World example, is generally easier to side against than a more balanced deck, so you may therefore tilt the matchup scale in your favor game 2.

Mainly what I'm saying is: build decks to win, even if it's not currently meta

the problem is, if a new deck wins a event like YCS it WILL become meta because so many ppl are tools and copy any deck they see do good in a YCS.

staples are also another problem when it comes to the "uniqueness" of a deck. if you want to be competitive you HAVE to play stables like monster reborn, dark hole, solemn line up, and etc. its almost mandatory that those staple cards are in any deck that wants to be competitive.
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Post  LuzCeleste 2012-01-19, 21:35

Harper7000 wrote:Well chances are most people will use meta in competitive play, and for YCS or something most use autopilot decks for less chance to misplay. And ofc some decks are better than others. But if you're good you can win with anything. People use dark world a lot on DN, and it's topped enough tourneys to be considered meta...but it sucks :/. Trance Archfiend makes it better slightly, but it's super inconsistent. I can think of like 8 non meta decks I'd rather play. I've found it's based more on how well the deck matchup is rather than how good one deck vs another is if that makes sense. Meta, particularly in the Dark World example, is generally easier to side against than a more balanced deck, so you may therefore tilt the matchup scale in your favor game 2.

Mainly what I'm saying is: build decks to win, even if it's not currently meta

I build non-meta decks that can hold their own vs meta. That's not the issue, I can win against meta, I don't mind meta.

but when you go into matches, and 98% of the duelists are using the same thing you've seen a million times, it's boring. And that's what competitive is on this game ATM...

Like I said I have no complaints towards meta or anything there of, but, as far as I'm concerned, I don't care for competitive play as I consider it boring.
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Post  Harper7000 2012-01-19, 21:49

Ah, so you're saying playing competitively against other people is boring bc of their lack of creativity, not that anything competitive is boring to play. Well that's true enough.
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Post  OverlordMMM 2012-01-20, 01:55

Okay, we all know this card isn't broken. If we all want this card at 0/1/2 just because its "annoying" then the ban list is nothing more than a preference list and is not doing its job. -_-

The card should be at 3 because its not broken. It was broken when it came out because the game used to be way slower, so there was no way to counter monsters when you couldn't battle.

This at 3 could be used to boost slower decks against faster decks slightly.
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Post  mido9 2012-01-20, 03:57

If you dont even care about competitive play then why are you even discussing the banlist and changes on it,the banlist decides what gets hit or gets boosted by whatever is competitive in the real world,not your decisions and what you do or dont like,and in the real world swords of revealing light is next to completely useless and only helps awful incompetitive decks which would not go from tier 4 to tier 3 even with a third swords.

To anything that isnt on the list,for the love of God.
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Post  LuzCeleste 2012-01-20, 04:02

mido9 wrote:If you dont even care about competitive play then why are you even discussing the banlist and changes on it,the banlist decides what gets hit or gets boosted by whatever is competitive in

The banlist doesn't just affect competitive decks, it affects everyone.

Even if I don't play IRL, or I don't play competitive, the banlist still affects me so why shouldn't I discuss it?

If you find it useless, or even if everyone that plays competitively finds it useless, the banlist still affects the rest of us, not just you guys.
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Post  OverlordMMM 2012-01-20, 13:27

But the card isn't broken, nor are there any broken combos/ OTKs/ FTKs with it. The most you can do is recycle it slightly, and even then its not an issue with 2-3 copies.

Truthfully, this boosts slower decks regardless of competitive play.

Its not ban-worthy anymore and hasn't been the past 4-5 formats.

Frankly, the ban list is for broken cards/ combos. And this is neither broken alone or in a combo.

Again, ban list =/= preference list.
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Post  Ballistixz 2012-01-20, 16:12

mido9 wrote:If you dont even care about competitive play then why are you even discussing the banlist and changes on it,the banlist decides what gets hit or gets boosted by whatever is competitive in the real world,not your decisions and what you do or dont like,and in the real world swords of revealing light is next to completely useless and only helps awful incompetitive decks which would not go from tier 4 to tier 3 even with a third swords.

To anything that isnt on the list,for the love of God.

thats a joke right? the banlist affects everyone that plays in a advance format and wants to avoid the brokenness of traditional format. its not purely for competitive play because casual, believe it or not, also play with advance format rules.

infact the banlist and limited/semi-limited list is the sole reason that most decks fell down from grace and eventually into obscurity. everything in yugioh does not revolve around competitive play. "competitive" play in the world of yugioh is a joke anyway and i cant believe you are taking it that seriously.
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Post  CheyMcFly 2012-01-20, 16:16

Ballistixz wrote:
mido9 wrote:If you dont even care about competitive play then why are you even discussing the banlist and changes on it,the banlist decides what gets hit or gets boosted by whatever is competitive in the real world,not your decisions and what you do or dont like,and in the real world swords of revealing light is next to completely useless and only helps awful incompetitive decks which would not go from tier 4 to tier 3 even with a third swords.

To anything that isnt on the list,for the love of God.

thats a joke right? the banlist affects everyone that plays in a advance format and wants to avoid the brokenness of traditional format. its not purely for competitive play because casual, believe it or not, also play with advance format rules.

infact the banlist and limited/semi-limited list is the sole reason that most decks fell down from grace and eventually into obscurity. everything in yugioh does not revolve around competitive play. "competitive" play in the world of yugioh is a joke anyway and i cant believe you are taking it that seriously.
i agree it affects everyone, and no need to insult competitive play...
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Post  Ballistixz 2012-01-20, 16:20

sorry, i dont mean to offend anyone that is a competitive yugioh player, but i cant consider something so largely based on luck competitive. there is skill invovled in the game, but the game favors the lucky more then the skilled. all you really need to do is know how to play the cards and let luck of the draw play out.

again sorry if it offends anyone, but that is my opinion about competitive play in yugioh. i cant take it seriously at all.
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Post  Harper7000 2012-01-20, 16:40

It's also worth noting that it isn't just "I've lost to that card. Ban it!". The banlist isn't a preference list, I'll give you that. But creating cards like exodia and final countdown was a dumb idea on konami's part. Even making so many burn cards. If it wasn't for such decks, I wouldn't give a crap about Swords. They can stall all they want, but there's no point. But they do exist, and I don't see why Konami insists on continuing to support such pointless decks. Like One Day of Peace. WTF was that? Stalling decks is all it will EVER be used in. "Dur, I'm going to minus myself and prevent myself from doing any damage whatsoever this turn just for the sake of drawing a card." Am I Mac because Exodia is viable now? Hell no it's not viable. But I get really tired of dueling it in rated. There's literaly no point in dueling them. I either win entirely by luck, or I lose entirely by being unlucky. And it takes 10 times as long to kick their *** because they stall so dang much. See what I'm saying? Why let that happen when they can prevent it?
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