Gamble Deck
5 posters
Page 1 of 1
Gamble Deck
The way I see it, a good chunk of this game is luck based. so I thought to myself: why not make a gamble deck? You know, coin flips, dice rolls, that sort of thing.
Problem is, I don't know too many "gamble" based cards. Obviously I want to use Number 7: lucky stripe, but I don't know much beyond that.
Any suggestions would be greatly appreciated.
Problem is, I don't know too many "gamble" based cards. Obviously I want to use Number 7: lucky stripe, but I don't know much beyond that.
Any suggestions would be greatly appreciated.
DyceMan- Posts : 22
Birthday : 1993-06-22
Join date : 2012-01-28
Re: Gamble Deck
To make life easier all you have to do is search the words "coin", "dice", and "die" in Deck Construction.
AhhGoodTimes- Posts : 736
Join date : 2011-10-10
Re: Gamble Deck
To get out Lucky Stripes, you'll need to find some way to get out three level sevens, and the only one that really has a gambling effect is Barrel Dragon, so you'll probably want to focus more on something else, or find some heavy support for him.
He'd work out pretty well in a Dragon Deck (as funny as that seems).
But... yeah, what GoodTimes said will probably save you a lot of time. I'll give you some cool coin-flip/dice roll cards, anyway.
Abare Ushioni
Time Wizard
Sasuke Samurai #4
Blowback Dragon
Barrel Dragon
Gatling Dragon
Sand Gambler (works like Time Wizard, only more risky)
Jirai Gumo (don't put him in if you'll be paying lots of LP or have awful defense)
Dice Jar (same as Jirai Gumo, it can severely backfire on you)
Snipe Hunter
Roulette Barrel
Second Coin Toss (PUT THIS IN ANY COIN DECK YOU MAKE)
Dice Re-Roll (not as powerful as Second Coin Toss, but still, add it)
Dicephoon (can backfire, and isn't really necessary, when you can use Space Typhoon)
Graceful Dice
Skull Dice
Not every single card has to be about rolling a die or flipping a coin, some support is definitely needed. Lucky Stripes is a very good card, though, it'll require getting out three level 7 cards, so add in Gorz, Chaos Hunter, Dark Armed Dragon (since most of these coin flip cards are Dark) or Fusilier Dragon.
He'd work out pretty well in a Dragon Deck (as funny as that seems).
But... yeah, what GoodTimes said will probably save you a lot of time. I'll give you some cool coin-flip/dice roll cards, anyway.
Abare Ushioni
Time Wizard
Sasuke Samurai #4
Blowback Dragon
Barrel Dragon
Gatling Dragon
Sand Gambler (works like Time Wizard, only more risky)
Jirai Gumo (don't put him in if you'll be paying lots of LP or have awful defense)
Dice Jar (same as Jirai Gumo, it can severely backfire on you)
Snipe Hunter
Roulette Barrel
Second Coin Toss (PUT THIS IN ANY COIN DECK YOU MAKE)
Dice Re-Roll (not as powerful as Second Coin Toss, but still, add it)
Dicephoon (can backfire, and isn't really necessary, when you can use Space Typhoon)
Graceful Dice
Skull Dice
Not every single card has to be about rolling a die or flipping a coin, some support is definitely needed. Lucky Stripes is a very good card, though, it'll require getting out three level 7 cards, so add in Gorz, Chaos Hunter, Dark Armed Dragon (since most of these coin flip cards are Dark) or Fusilier Dragon.
Holofoil- Posts : 62
Join date : 2011-12-31
Re: Gamble Deck
if u mean Dice then Archfiends (Chess themed one)
if u mean Coin then Arcana Forces
or u could make this Odd deck.
if u mean Coin then Arcana Forces
or u could make this Odd deck.
RareHunter- Posts : 921
Birthday : 1992-08-16
Join date : 2011-05-20
Re: Gamble Deck
Both arcana force and archfiend can backfire but in diff ways. Arcana can make u lose a monster or benefit ur opp, while archfiends eat ur lp if u dont have the field spell.
The good thing about archfiends is that most of them have high atk and 2 of them are pretty good in my opinion:
-King: Negates effs like ryko, sangan, healthy 2000 atk and 33% of negation dice.
-Skull: Healthy 2500 atk, 1 tribute, 66% of negation. He can punish monarchs.
The reason why no-one runs then its because they lack consistency, they're slow, they can't recover very well in mid-late game, they have few ways of swarming/special summoning and the best cards (skull archfiend and king) are hard to summon.
If u run them, then try adding some external cards like dark resonator or stygian street patrol.
The good thing about archfiends is that most of them have high atk and 2 of them are pretty good in my opinion:
-King: Negates effs like ryko, sangan, healthy 2000 atk and 33% of negation dice.
-Skull: Healthy 2500 atk, 1 tribute, 66% of negation. He can punish monarchs.
The reason why no-one runs then its because they lack consistency, they're slow, they can't recover very well in mid-late game, they have few ways of swarming/special summoning and the best cards (skull archfiend and king) are hard to summon.
If u run them, then try adding some external cards like dark resonator or stygian street patrol.
MadnessLord- Posts : 71
Join date : 2011-06-16
Similar topics
» My best deck ever must see <3
» RareHunter's Deck Archieve - Ritual Deck
» K.O.S.S Deck
» Chaos World Deck Help Needed! (Dark world+Fabled Deck)
» Need help with this deck
» RareHunter's Deck Archieve - Ritual Deck
» K.O.S.S Deck
» Chaos World Deck Help Needed! (Dark world+Fabled Deck)
» Need help with this deck
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|