Caius and Future Visions
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raidou
Pkmn337
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Caius and Future Visions
If my opponent normal summons Caius while a Future Visions of mine is active and it targets the Field spell itself, do they both resolve?
I guess Caius would happen first for being the turn player's, but I still dunno if they both would happen.
I guess Caius would happen first for being the turn player's, but I still dunno if they both would happen.
Pkmn337- Posts : 102
Birthday : 1995-10-25
Join date : 2011-05-30
Re: Caius and Future Visions
both effects are mandatory
turn player go chain link 1 if caius is summoned by turn player field will resolve first because turn player gets chain link 1
turn player go chain link 1 if caius is summoned by turn player field will resolve first because turn player gets chain link 1
raidou- Posts : 967
Join date : 2011-06-02
Re: Caius and Future Visions
chains always resolve backwards. Then look at this: SEGOC
look, understand, be happy^^
look, understand, be happy^^
dest- Boneash
- Posts : 845
Birthday : 1987-07-30
Join date : 2011-06-29
Re: Caius and Future Visions
I had looked and still felt confused so I had to ask, soz o.o
I will read it again tho, and thanks anyway.
I will read it again tho, and thanks anyway.
Pkmn337- Posts : 102
Birthday : 1995-10-25
Join date : 2011-05-30
Re: Caius and Future Visions
Both are mandatory effects so it would work like this in a chain.
1) Turn Player's mandatory effects (Caius)
2) Non-Turn Player's mandatory effects (Future Visions)
Your Future Visions is Chain link 2 so it would resolve first, removing Caius, but since your opponent has Priority then Future Visions is removed too. It sucks to be your opponent because they just permanently lost Caius.
1) Turn Player's mandatory effects (Caius)
2) Non-Turn Player's mandatory effects (Future Visions)
Your Future Visions is Chain link 2 so it would resolve first, removing Caius, but since your opponent has Priority then Future Visions is removed too. It sucks to be your opponent because they just permanently lost Caius.
Dr.White- Posts : 13
Join date : 2011-07-23
Re: Caius and Future Visions
When multiple effects would resolve simultaneously, they chain in this order:
Turn Player Mandatory Effect(s)
Non-Turn Player Mandatory Effect(s)
Turn Player Optional Effect(s)
Non-Turn Player Optional Effect(s)
Therefore Caius becomes Chain Link 1, then Future Visions is Chain Link 2.
Since it resolves backwards, Future Visions resolves first. However since Caius does not say it needs to be on the field to resolve, Caius will then remove Future Visions from play.
Turn Player Mandatory Effect(s)
Non-Turn Player Mandatory Effect(s)
Turn Player Optional Effect(s)
Non-Turn Player Optional Effect(s)
Therefore Caius becomes Chain Link 1, then Future Visions is Chain Link 2.
Since it resolves backwards, Future Visions resolves first. However since Caius does not say it needs to be on the field to resolve, Caius will then remove Future Visions from play.
{EX} TheVoid- Cuddlez's Biscuit
- Posts : 2345
Birthday : 1992-02-29
Join date : 2011-06-22
Re: Caius and Future Visions
TheVoid wrote:When multiple effects would resolve simultaneously, they chain in this order:
Turn Player Mandatory Effect(s)
Non-Turn Player Mandatory Effect(s)
Turn Player Optional Effect(s)
Non-Turn Player Optional Effect(s)
Therefore Caius becomes Chain Link 1, then Future Visions is Chain Link 2.
Since it resolves backwards, Future Visions resolves first. However since Caius does not say it needs to be on the field to resolve, Caius will then remove Future Visions from play.
To add, since visions is now removed from the field, Caius will not return to the field next turn.
The DetonatorCOPY- Posts : 1476
Birthday : 1991-02-10
Join date : 2011-05-18
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