Lost Empire - A Guide to Inca
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Potus-Mat
Phoenix
Roxzen
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Lost Empire - A Guide to Inca
Table of Contents
- I. <a href="#intro">Introduction</a>
- II. <a href="#overview">Overview</a>
- III. <a href="#weakstrength">Strengths & Weaknesses</a>
- IV. <a href="#idv">Individual Cards</a>
- <a href="#idvmonster">Monster</a>
- <a href="#idvspell">Spell/Trap</a>
<a name="intro">I. Introduction</a>
Decided to make a guide to Inca because I almost never see anyone posting Inca deck anymore. People nowadays tends to follow the bandwagon, building decks that are popular instead of exploring new ways and decks to add the diversity of the gameplay. Not saying that doing so make you less creative, mind you. Just that one should explore other archetype, playing around them, and more importantly haver fun. Hopefully with the release of this guide people would be more interested to play this versatile and fun archetype, increase people understanding towards Inca.
<a name="overview">II. Overview</a>
- Spoiler:
- Yes, Inca. The archetype used by the main antagonist of Dark Signer arc, Rex Goodwin. The cards, such as Apocatequil, Supay and Oracle of the Sun are somewhat resemble the mythological figures and artifacts of the Incan civilization and their names usually represent Incan deities, cited from wikia. They revolves around the quickly Summoning their trump cards, Sun and Moon Dragon respectively, and continuing the endless revival loop.
They are casual to semi-competitive in term of playability, but in the hand of a skilled duelist it is capable of outdoing a meta deck. Not being a competitive deck doesn't mean that it is trash. The difficulty of this archetype range in between intermediate to hard so building the deck can be a good exercise to your deck building skill. Plus, its a fun deck to be run in friendly matches.
Inca archetype consist of:
6 Effect Monsters;
2 Synchro Monster,
2 Tuner Monster,
1 Spell Support and,
1 Trap Support
I'll explain the individual cards later on in the guide.
- Spoiler:
- Incas focuses on Summoning Sun and Moon Dragon as fast as possible. This is helped by they nature of their Effect and Tuner Monsters, which either add from the deck into the hand monsters required to Synchro Summon the key cards, or Special Summoning them from the Graveyard. Their effect also activates in the Graveyard, so they are not affected by Skill Drain. Most of the non-Synchro monster have weak stats, so their are easily recruitable via Giant Rat/Shining Angel, Sangan, and prime targets for Creature Swap.
Since their effect activates in the Graveyard, Macro Cosmos, D.D. Crow and other RFG cards can easily tear the deck apart. To counter these, side a good number of Spell/Trap destruction such as Twister, Fairy Wind or obviously, Dust Tornado. Imperial Iron Wall is a viable answer for Macro decks.
In summary;
Pros
Fast Synchro Summoning.
Effects activate in the Graveyard.
Not affected by Skill Drain.
Easily Searchable.
Endless Revival Loop
Cons
Most of the non-Synchro have weak stats.
Anti-Special Summoning and Removal wrecks this archetype.
Loop is easily disrupted
<a name="idvmonster"> MONSTERS</a>
- Spoiler:
Level 3 Tuner of the Inca archetype. Being 700 ATK EARTH means it is searchable via Giant Rat, just 200 short from being an eligible Debris Dragon target. Conveniently, it is an Insect, so you can use one of the OP Insect support, Verdant Sanctuary for a weird Insect Variant.Fire Ant Ascator
Earth
Insect/Tuner
***
700/1300
When this card is destroyed by battle and sent to the Graveyard, you can select and Special Summon 1 Level 5 monster from your Graveyard. Its effect(s) is negated, and it is sent to the Graveyard during the End Phase of this turn.
The effect is also interesting. Say that it is destroyed by battle, you can revives Oracle of the Sun, which most likely will save your Life Point since the opponent wouldn't want to attack it. If they do, free Ascator/Supay for you. The strongest monster that you can bring back is Cyber-Tech Alligator, which make this card usable in Normal Beatdown deck. The more useful monsters are Celestia, or to a lesser extent, Zaborg the Thunder Monarch. This card is the Synchro Material Monster for Sun Dragon Inti.
Run 2-3.
Second Tuner of the Inca Archetype. Similar to Ascator, it is searchable by Giant Rat. In addition to that, it is also searchable by Stygian Security. Being Fiend is quite handy. Remember Puppet Master?Supay
Earth
Fiend/Tuner
*
300/100
When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 "Oracle of the Sun" from your Deck. The ATK of that monster is doubled, and it returns to the owner's hand during the End Phase of that turn.
The effect seems meh at time, but it's actually pretty amazing. Your opponent nuked the field with Torrential Tribute/Black Rose Dragon/Junk Destroyer while this is on the field? They just gave you an instant 2000K Beater. Or if you want to trigger it yourself, Special Summon in during your opponent End Phase using Limit Reverse, then switch it to defense. Like Ascator, this card is a Synchro Material monster but for Moon Dragon Quila.
Run 2-3
Similar to some certain cards, no? To tell you the truth, actually every other card is modeled after this one. Don't believe me? Why not, I mean Incas exist first before any cybernetic being, right? So logically... Uh... Well, enough rambling.Oracle of the Sun
Light
Spellcaster/Effect
*****
1000/2000
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. When this card on the field is destroyed and sent to the Graveyard, you can add to your hand 1 "Fire Ant Ascator" or 1 "Supay" from your Deck.
Oracle of the Sun is a great card. Other than the fact that it can be easily brought out, it has solid wall with high defense, and get under BTH. Having pathetic 1000 ATK, you can revive it with Limit Reverse or bring it out using Chaos-End Master and Shining Angel.
Some may say that Cyber Dragon is a better choice due to being a bait, but there are times where you would need something that pass BTH to be used for Synchro Summoning, in case your gut feeling tells you that they have BTH on the backrow and to pull through that sticky situation you would need to go for Synchro Summoning, let say, Stardust. BTW, he searches the Inca tuners upon destruction so it's a decent floater. Just bear in mind it have hit the graveyard for the effect to happen, so Macro would wreck it. And also, being a Spellcaster means that it can be used to Synch for Arcanite and Tempest Magician
Run 1-2.
Non-Synchro beatstick for Incas. It is an auto Level 5 with a Tuner out. Strangely, it Thunder, so it might be more useful in Watt rather in Inca.Apocatequil
Light
Thunder/Effect
****
1800/1200
1800/1200
While this card is face-up on the field, it is Level 5 if you control a face-up Tuner Monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
In addition to a solid stat, it gain a level with the presence of a Tuner, so this card is ideal for Synchro Summoning.Upon destruction, you can bring back Oracle of the Sun, which will in turn either protect you for a turn and/or let you search for Inca Tuners. Being LIGHT means you can bait your opponent into attacking it, before dropping Honest(s). I love this card in Light Variants, where I spam Oracle a lot. In other build however, I don't use it.
2-3 in Light Variants, 0 in others.
This card that doesn't fit the theme at all. In the anime, Rex Goodwin used this card with Dark Tuner - Dark Goddess Witaka to bring out Moon Dragon Quila. But since Quila is released as a Synchro monster instead of Dark Synchro, plus the absence of Dark Tuners, hence this card is mediocre. It may have it uses, but not in an Inca deck.Weeping Idol
Dark
Rock/Effect
**
0/500
You can remove from play 1 Tuner monster in your Graveyard to Special Summon this card from your hand.
Run 0
Finally, the 1st Synchro of the Inca archetype. Sun Dragon Inti is probably one of the most stable Synchro Monster in term of ATK and DEF. Having 3000 ATK Points mean that it can run over Stardust/Scrap Dragon with ease.Sun Dragon Inti
Light
Dragon/Effect
********
3000/2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed this card, and inflict damage to your opponent equal to half that monster's ATK. If this card on the field is destroyed, during the Standby Phase of the next turn, you can Special Summon 1 "Moon Dragon Quilla" from your Graveyard.
When it is destroyed, it revives Moon Dragon Quila from your Graveyard, which mean you can ram it into your opponent strong monsters, for example Ancient Gear Gadjiltron Dragon and wouldn't have to worry much about losing your ace, since it'll be replaced during your next turn. Even if it was destroyed battle, which is possible via the use of Kalut/Honest, it will drag along the monster that destroyed it, and even burn the opponent a bit. To make it unabuseable, Konami made it exclusive to the Inca archetype only, which is understandable because it is a powerful monster.
Being LIGHT means that you can use Honest to support it. Plus it is also a semi-nomi Dragon so maybe, just maybe a Hopeless Inca variant is possible.
Run 1-2.
The next Synchro Monster for Incas, Moon Dragon Quila didn't disappoint us with stats rivaling Stardust Dragon, which is a lvl 8 Monster.Moon Dragon Quila
Dragon/Effect
Dark
******
2500/2000
"Supay" + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain Life Points equal to half the attacking monster's ATK. If this card on the field is destroyed, you can Special Summon 1 "Sun Dragon Inti" from your Graveyard.
When it is targeted as an attack target, you gains Lifepoints equal to half of the attacking monster. Note that the wording 'selected as an attack target' which mean you can Mirror Force/Dimensional Prison your opponent and still gain Life points for that. Cool, right? Well, the true strength of Moon Dragon Quila is its ability to bring Sun Dragon Inti from the Graveyard whenever it is destroyed, INSTANTLY, which mean that you won't have to wait a turn before getting Inti.
In addition, you need to fear little of Mirror Force/Torrential Tribute when this card is out since your opponent wouldn't activate it. Well, they can activate it but that would be stupid and you should be hanged and quartered if you don't win.
Run 1-2.
<a name="idvspell">SPELL/TRAP</a>
- Spoiler:
This card is a disappointment. From the effect it is clearly seen that this card is created to support Incas, but the increment of state is mediocre. Well, can't really blame Konami on this one. If it is were made higher/better, Zombies would probably snapped into half (not that I have anything against them, mind you.)Temple of the Sun
Spell
Continuous
Face-up monsters you control that were Special Summoned from the Graveyard gain 300 ATK.
Run 0.
The only Trap card that directly support the Incas. The ability of this card to summon the Inca tuners is something to be taken serious of. The slight drawback is Incas didn't Special Summon from Graveyard that quickly for this card to be abusable, plus Ascator and Apocatequil can't be used for this card since their effect activates in the damage step (Well, just Ascator but how often Apocatequil is destroyed outside battle?). Still, this card is okay. If you do Special Summon quickly from the deck (possibly through Level Eater/Junk Synchron), this card is for you.Call of the Reaper
Trap
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard.
Run 1-2 in Inca with Level Eaters, 0 in others.
<a name="support">V. Supporting Cards</a>
<a name="supportmonster">MONSTERS</a>
- Spoiler:
- MonarchesCaius the Wicked MonarchThestalos the Firestorm MonarchRaiza the Storm MonarchMobius the Frost Monarch
Monarch can be included into Inca decks because Oracle of the Sun is easy to bring out. They can also be used together with Level Eater, and provide fodders for Synchro or Tribute Summoning. I didn't include Granmarg and Kuraz since they have little use in the deck, and Zaborg is mentioned because it is compatible with Fire Ant Ascator.Zaborg the Thunder Monarch
Use at your own discretion.
LightswornCelestia, Lightsworn AngelLyla, Lightsworn SorceressJain, Lightsworn PaladinEhren, Lightsworn MonkLumina, Lightsworn Summoner
Lightsworn can also have synergy with Incas, providing them with speed that Incas lack. Mentioned are Lightsworns that are usable in Lightsworn Engine which will be discussed later on. Like Zaborg, Celestia can be summoned by Ascator.Ryko, Lightsworn Hunter
Ryko: Run 1-2
Others: Similar to Monarch, use at your own discretion.
Dark WorldsGoldd, Wu-Lord of Dark World
The only Dark Worlds that are mentioned in this guide is Goldd and Silva? Why, because they are Level 5 and quite easy to Summon. Done right, you can easily swarm the field with Dark Worlds to be used either as a beatstick, or as Synchro Material for Inti and Quila. They will be covered in the engine part as a Special Summoning Engine.Sillva, Warlord of Dark World
Easy SS-able Lvl 5 BeatersCyber DragonThe Tricky
Alternative to Oracle of the Sun, you can run these beaters. Since they have effect similar to Oracle, you can easily use them for Synchro Summon. Best is Cyber Dragon, 2nd is The Tricky, and last but not least is Vice Dragon. Each of the cards have their own advantage. Cyber Dragon is the most versatile, since you can use it as BTH bait, turn a duel against Gadget/Machina towards your favor, and much more. The Tricky is used if you have dire need to dump monsters in your hand to the graveyard, like Level Eater, Treeborn or Dandylion. Vice Dragon's potential is yet to be discovered.Vice Dragon
Run 1-2 in addition to your Oracle.
SearcherGiant Rat
Earth
Beast/Effect
****
1400/1450
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.Shining Angel
Light
Fairy/Effect
****
1400/800
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
Incas suffer terribly to the lack of speed. Using searchers will let you have your key tuners and Oracle of the Sun faster. After Sangan, Giant Rat is a searcher to be run, since it searchers Supay and Ascator. Only run Shining Angel in Light variant.Sangan
Dark
Fiend/Effect
***
1000/600
When this card is sent from the field to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your hand
Sangan: Run 1, always.
Giant Rat: Run 1-2
Shining Angel: Run 1-2 (in LIGHT variants ONLY!)
The card that once made Lightsworn feared is now at our disposal! Honest make a very nice surprise for those who think of easy kills when facing an ATK Position Oracle or Apocatequil. Plus Inti is a LIGHT monster, so this card can boost the Sun Dragon considerably. It is only useful in Light variants however.Honest
Light
Fairy/Effect
****
1400/1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
Run 1 in Light Variants.
Amazing card for Incas. Not only it's easy to Special Summon, his brainwashing effect is also permanent. This card is usually used instead of Gorz because the versatility of this card to be used for Synchro Summoning. You can Summon Level Eaters by eating this monster levels, then use it's effect to copy any monster levels (preferably Oracle) in your graveyard. Not only you will have fodders for tribute Summon, you would also have an ideal monster to be used for Synchro Summoning, a pretty good reason to run this.Tragoedia
Dark
Fiend/Effect
**********
?/?
You can Special Summon this card from your hand when you take Battle Damage . This card gains 600 ATK and DEF for each card in your hand. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase.
Run 0-2.
A very, very useful cards for Incas. If you're running Monarch, there's no reason not to run this. Inti and Quila can easily provide level for these critters to eat. Fodders for tribute, target for Creature Swap, and lot more.Level Eater
Dark
Insect/Effect
*
600/0
If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
Run 0-2
If you fear milling key cards when using Lightsworn Engine, this is an alternative for you. It's insect, so you can use it in some kind of Insect Inca variants.Magical Merchant
Light
Insect/Effect
*
200/700
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
Run 0-2.Salvage Warrior
Water
1900/1600
Warrior/Effect
When this card is Tribute Summoned, you can Special Summon 1 Tuner Monster from your hand or Graveyard.
This card is godwinsend in Inca. As the name hints, this warrior salvages Tuner from the Graveyard, or pull one from hand. Instant Quila/Inti? Yes please.
Run 1-2, 3 is overkillGhost Ship
Water
1900/1000
Fiend/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
Another easily SSable Level 5 Monster for the Inca dragons fodder. Since we're most likely will be running Cyber Dragon and Oracle of the Sun in twos, it'll be rare to have this card dead in your hand. Plus 1900 is beefy too.
Run 1-2, 3 is overkillGigastone Omega
Earth
1000/2300
Rock/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 EARTH monsters from your Graveyard. When this face-up card you control is sent to the Graveyard by a card effect, destroy all Spell and Trap Cards your opponent controls.
The big bro of Gigantes, Gigastone easily provide us with the Level 5 to Synchro for the Inca Dragons, Xyz, or anything you would want to do with a Level 5 EARTH Rock monster. And do you know that the effect activates if it is used with Ascator? Sweetness
Run 1, 2 if you have enough EARTH.
<a name="supportspell">SPELLS</a>
- Spoiler:
A great card to recycle your Incas in case the duel lasted long, or you found yourself dumping monsters in the graveyard too fast. A card to be considered if you run Lightsworn Engine, or like suiciding searchers to get your tuners out faster.Pot of Avarice
Spell
Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
Run 1 that you have.
Provide instant access to Inti or Quila if you have Supay or Ascator on the field. Just make sure you summon a Level 5 Fusion Monster. Other than that, it make a nice fodder for Monarch (in case you run them) or unlocks other Synchro Monsters (such as Dark End, Exploder Dragonwing, Arcanite, just to name a few).Instant Fusion
Spell
Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
Run 0-2
More speed for Incas. If you're running Lightsworn Engine, this is a card to consider because you might don't want to mill certain key cards.Gold Sarcophagus
Spell
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
Run 0-2
One of my favourite card, Creature Swap is a very underrated card. Opponent have a strong/threatening monster on their field? Swap your searchers with them. Facing something that your Synchros/Monarches can't overcome? Special Summon Level Eaters, and swap with your opponent. This card can easily change the tide of the duel, and it's unlimited! =DCreature Swap
Spell
Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Run 2-3
Gold Sarcophagus on steroid, enuff said. This card provide the consistency that Inca lacks way better than Gold Sarcophagus, given that you afford it . However, the slight drawback means that you can't freely Synchro during the turn you use it, so use at most 2.Pot of Duality
Spell
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.
Run 0-2. 1 is too few, 3 isn't advisable since we SS alot.
<a name="supporttrap">TRAPS</a>
- Spoiler:
A card to be considered in Inca decks. If you're running Monarch and Skill Drain in the deck, then this card would be useful for you. Stop Royal Oppression, Bottomless Trap Hole, Dimensional Prison, and all other pesky trap cards that interferes with Sun and Moon loop.Trap Stun
Trap
Negate the effects of all other Trap Cards on the field during this turn.
Run 0-1
Since most of your Incas effect activates in the Graveyard, running Skill Drain shouldn't be a problem to you. Hampering a lot of decks while your own remains unaffected is very advantageous. With the absence of Heavy Storm (possibly confirmed), this card should be a great addition to Incas.Skill Drain
Trap
Continuous
Pay 1000 Life Points. The effects of all face-up Effect Monsters are negated.
Run 0-2.
Resurrection cards are always good, and they are more useful in Inca decks. Can be used with Call of the Reaper for an instant Tuning. The rest is self-explanatory.Call of the Haunted
Trap
Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
Run 0-2
[/quote]Limit Reverse
Trap
Continuous
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
A lesser version of Call of the Haunted, but it can only be used at monsters with ATK lower than 1000. The good thing about this card is you can purposely destroy the monster you summoned to gain their effect, like Supay to get 2K Oracle, or Oracle to get the Inca tuners into your hand.
Run 0-1
<a name="engines">VI. Engines</a>
- Spoiler:
- Charge Engine
It's a little old, but still relevant to the current gameplay.
Dark World SS Engine
This engine consist of cards that let you abuse the easy Special Summonibility (is that even a word? o.o) of Goldd and Silva, or to a lesser extent, Beiige. Cards to consider in order to use this engine are Morphing Jar, Depth Amulet, Fabled Raven, Dark World Lightning and/or Bone Temple Block.
Searcher Toolbox
This Engine focus on using Searchers to get your Incas out to the field quickly, by normal battle or suicidal. Pot of Avarice is used to recycle the fallen Searchers so that you can reuse them again.
<a name="gameplaynstrategy">VII. GAMEPLAY & STRATEGY</a>
- Spoiler:
- Sun & Moon Loop
The fundamental of Inca decks. Most of Inca decks focus on bringing the Inca Synchros out so to initiate the loop as soon as possible. This loop is quite powerful, since the wording on both Inca Synchro simply says when they are destroyed, which mean it can be destroyed by battle or card effect and the loop still happen. Cards to consider in abusing this loop are Des Counterblow or Ancient Forest.
Evasion from Effect Negations
Specifically, Skill Drain. Since most of them activates in the Graveyard, cards like Skill Drain wouldn't do much harm to your deck, while slowing other decks. As mentioned, hampering a lot of decks while your own remains unaffected is very advantageous
Quick Synchro
Inca Monsters are engineered to allow a player to able to Synchro Summoning with ease. This mean that Inca can easily spam Synchros to overwhelm your opponent. Using an Inca deck doesn't mean that you have to restrict yourself in playing Inti and Quila only. Judge the situation carefully, and act accordingly.
Listed below are points that an Inca duelist have to bear in mind;
a) Removing from play cards will instantly ruin Inti/Quila loop, such as Dimensional Prison, Bottomless Trap Hole, Macro Cosmos/Dimensional Fissure, D.D. Warrior Lady and D.D. Crow. Make sure you side Imperial Iron Wall and/or Trap Stun to counter these cards, and Twister/Fairy Wind for Macro Cosmos/Dimensional Fissure
b) Removing the cards from the field by other mean than destruction would cause most of the Incas to be void, save for Supay, because they have to be destroyed for their effect to activate. This can be done via Dark End Dragon's and Raiza/Caius effect, Compulsory Evacuation Device, Phoenix Wing's Wind Blast just to name a few. Main/Side Skill Drain for caution against Monsters effect and Trap Stun for pesky Traps.
c) Special Summon negation/prohibition. Cards like Fossil Dyna Pachycephalo, Jowgen the Spiritualist and Archlord Krystia stop the loop cold on its track, while freezing your Oracle and Synchro Summoning. Similar to above, Skill Drain took care of Monster problems.
<a name="decklist">VIII. Decklist</a>
WIP
<a name="conclusion">IX. Conclusion</a>
Incas are an extremely fun archetype. They can go Synchro-spamming into Effect-negating antimeta-ish. They are quite a flexible archetype, which caused me to fall in love with them. Mind you that it is hard, maybe near impossible to top a YCS/Official tourneys with Incas, so if you're hard core meta duelist, this archetype might not be for you. But if you enjoy the art and challenge in deck-building, then Inca is the right archetype for you.
That's all from me. Good day, and happy deck-building~ ^_^
*poofs into thin air*
<a name="credit">X. Credits</a>
To Wanboar of Pojo whose guide largely influenced my own.
YOU, for reading this guide. =D
Last edited by Roxzen on 2011-09-05, 02:57; edited 2 times in total
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
thanks for the info^^,
i was wondering if it is a good idea to add a earthbound immortal to this kind of deck?
i was wondering if it is a good idea to add a earthbound immortal to this kind of deck?
Phoenix- Posts : 108
Join date : 2011-07-31
Re: Lost Empire - A Guide to Inca
No.Phoenix wrote:thanks for the info^^,
i was wondering if it is a good idea to add a earthbound immortal to this kind of deck?
EI needs their own deck. Well, if you want to go pure Goodwin, you can put Wiraqocha in your deck. But I don't recommend it, since it won't work well.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
k thanks for telling me, the series at times at be very misleading^^
Phoenix- Posts : 108
Join date : 2011-07-31
Re: Lost Empire - A Guide to Inca
Dang it Roxzen, I have had an Inca deck I have been meaning to post for a while now...
No love for Gigastone Omega?
No love for Gigastone Omega?
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Lost Empire - A Guide to Inca
Hmm?
Good point. I suppose I should include him since he have synergy with Ascator.
Good point. I suppose I should include him since he have synergy with Ascator.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
Ascator, Supay, Rat, Instant Fusion...Roxzen wrote:Hmm?
Good point. I suppose I should include him since he have synergy with Ascator.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Lost Empire - A Guide to Inca
I'm thinking of the effect that triggers when Ascator revives him, and when he dies during the end of the turn, it nuke your opponent S/T, but those works too.Potus-Mat wrote:Ascator, Supay, Rat, Instant Fusion...Roxzen wrote:Hmm?
Good point. I suppose I should include him since he have synergy with Ascator.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
Mhm. Also, you can use Reaper On The Nightmare for your fusion for an emergency Ascator shield or a suicide Ascator hand assault.Roxzen wrote:I'm thinking of the effect that triggers when Ascator revives him, and when he dies during the end of the turn, it nuke your opponent S/T, but those works too.Potus-Mat wrote:Ascator, Supay, Rat, Instant Fusion...Roxzen wrote:Hmm?
Good point. I suppose I should include him since he have synergy with Ascator.
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
Join date : 2011-07-21
Re: Lost Empire - A Guide to Inca
I run 2 magic planter in my Inca deck, since limit reverse/CotH don't destroy themselves when the monster they're targeting is used for a synchro summon, and extra draw power with the added bonus of clearing up backrow space is always nice.
I'm running a chaos variant that so far has been working pretty well for me. If you want, I could send you a decklist.
I'm running a chaos variant that so far has been working pretty well for me. If you want, I could send you a decklist.
someone_else- Posts : 131
Birthday : 1995-06-21
Join date : 2011-06-03
Re: Lost Empire - A Guide to Inca
Sure. I'd like to see your build.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
overall which of the build would you personally go with out of the ones you listed
Raye- Posts : 119
Birthday : 1993-03-29
Join date : 2011-05-18
Re: Lost Empire - A Guide to Inca
Roxzen wrote:Sure. I'd like to see your build.
alright, I'll write up the decklist and send it to you by tomorrow
someone_else- Posts : 131
Birthday : 1995-06-21
Join date : 2011-06-03
Re: Lost Empire - A Guide to Inca
Salvage Inca is consistent. I would go into that.
Though I haven't summoned Sun and Moon for ages, thanks to Envoy of Brokeness. <_<
Though I haven't summoned Sun and Moon for ages, thanks to Envoy of Brokeness. <_<
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
Not to be a downer but everyone seems to be running Dimensional Prison a lot more now as well.
DarkRiku- Keyblade Wielder
- Posts : 1463
Birthday : 1984-12-06
Join date : 2011-08-28
Re: Lost Empire - A Guide to Inca
That too. Although with Heavy around, I see a decrease of Prison.DarkRiku wrote:Not to be a downer but everyone seems to be running Dimensional Prison a lot more now as well.
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
Re: Lost Empire - A Guide to Inca
Alrighty, here's my Chaos Inca build, sorry I didn't get it up yesterday, but I never found the time to get on my computer
Monsters (22)
1 Apocatequil
1 Black Luster Soldier - Envoy of the Beginning
1 Chaos Sorcerer
2 Cyber Dragon
1 Doppelwarrior
2 Fire Ant Ascator
1 Honest
1 Junk Synchron
2 Level Eater
2 Oracle of the Sun
1 Sangan
2 Supay
1 The Tricky
2 Tragoedia
1 Tuningware
1 Vice Dragon
Spells (
1 Dark Hole
1 Heavy Storm
1 Instant Fusion
2 Magic Planter
1 Monster Reborn
1 Mystical Space Typhoon
1 One for One
Traps (10)
2 Call of the Haunted
1 Call of the Reaper
1 Dimensional Prison
2 Limit Reverse
1 Mirror Force
1 Skill Drain
1 Solemn Judgment
1 Solemn Warning
Extra (15)
1 Ojama Knight (to go with Instant Fusion)
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Formula Synchron
1 Junk Warrior
2 Moon Dragon Quilla
1 Scrap Dragon
1 Stardust Dragon
2 Sun Dragon Inti
1 T.G. Hyper Librarian
1 Adreus, Keeper of Armageddon
1 Dborak, the King of Heavy Machinery
1 Tiras, Keeper of Genesis
Feel free to make changes and post the decklist in the guide.
Monsters (22)
1 Apocatequil
1 Black Luster Soldier - Envoy of the Beginning
1 Chaos Sorcerer
2 Cyber Dragon
1 Doppelwarrior
2 Fire Ant Ascator
1 Honest
1 Junk Synchron
2 Level Eater
2 Oracle of the Sun
1 Sangan
2 Supay
1 The Tricky
2 Tragoedia
1 Tuningware
1 Vice Dragon
Spells (
1 Dark Hole
1 Heavy Storm
1 Instant Fusion
2 Magic Planter
1 Monster Reborn
1 Mystical Space Typhoon
1 One for One
Traps (10)
2 Call of the Haunted
1 Call of the Reaper
1 Dimensional Prison
2 Limit Reverse
1 Mirror Force
1 Skill Drain
1 Solemn Judgment
1 Solemn Warning
Extra (15)
1 Ojama Knight (to go with Instant Fusion)
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Formula Synchron
1 Junk Warrior
2 Moon Dragon Quilla
1 Scrap Dragon
1 Stardust Dragon
2 Sun Dragon Inti
1 T.G. Hyper Librarian
1 Adreus, Keeper of Armageddon
1 Dborak, the King of Heavy Machinery
1 Tiras, Keeper of Genesis
Feel free to make changes and post the decklist in the guide.
someone_else- Posts : 131
Birthday : 1995-06-21
Join date : 2011-06-03
Re: Lost Empire - A Guide to Inca
Ah yes, I almost forgot about this guide.
I'll take note of your decklist, someone_else. Need a bit of updating with Interplanetarypurplederpy Dragon, Wind-Up Shark, and what not.
Hmm.... I wonder if I can find a good way to abuse Shark in Inca. Kitty, SS Shark, bounce something, Imitation, Ascator, Shark to level 5, Inca Dragons?
But that sounds too inconsistent. <_<
I'll take note of your decklist, someone_else. Need a bit of updating with Interplanetarypurplederpy Dragon, Wind-Up Shark, and what not.
Hmm.... I wonder if I can find a good way to abuse Shark in Inca. Kitty, SS Shark, bounce something, Imitation, Ascator, Shark to level 5, Inca Dragons?
But that sounds too inconsistent. <_<
Roxzen- Posts : 1484
Birthday : 1992-04-04
Join date : 2011-05-15
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