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Lost Empire - A Guide to Inca

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Potus-Mat
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Post  Roxzen 2011-09-01, 09:37



Table of Contents

  • I. <a href="#intro">Introduction</a>
  • II. <a href="#overview">Overview</a>
  • III. <a href="#weakstrength">Strengths & Weaknesses</a>
  • IV. <a href="#idv">Individual Cards</a>
    • <a href="#idvmonster">Monster</a>
    • <a href="#idvspell">Spell/Trap</a>
  • V. <a href="#support">Supporting Cards</a>
    • <a href="#supportmonster">Monster</a>
    • <a href="#supportspell">Spell</a>
    • <a href="#supporttrap">Trap</a>
  • VI. <a href="#engines">Engines</a>
  • VII. <a href="#gameplaynstrategy">Gameplay and Strategy</a>
  • VIII. <a href="#decklist">Decklist</a>
  • IX. <a href="#conclusion">Conclusion</a>
  • X. <a href="#credit">Credits</a>


<a name="intro">I. Introduction</a>

Decided to make a guide to Inca because I almost never see anyone posting Inca deck anymore. People nowadays tends to follow the bandwagon, building decks that are popular instead of exploring new ways and decks to add the diversity of the gameplay. Not saying that doing so make you less creative, mind you. Just that one should explore other archetype, playing around them, and more importantly haver fun. Hopefully with the release of this guide people would be more interested to play this versatile and fun archetype, increase people understanding towards Inca.

<a name="overview">II. Overview</a>

Spoiler:
<a name="weakstrength">III. Strengths & Weaknesses</a>

Spoiler:
<a name="idv">IV. Individual Cards</a>

<a name="idvmonster"> MONSTERS</a>

Spoiler:

<a name="idvspell">SPELL/TRAP</a>

Spoiler:

<a name="support">V. Supporting Cards</a>

<a name="supportmonster">MONSTERS</a>

Spoiler:

<a name="supportspell">SPELLS</a>

Spoiler:

<a name="supporttrap">TRAPS</a>

Spoiler:

<a name="engines">VI. Engines</a>

Spoiler:

<a name="gameplaynstrategy">VII. GAMEPLAY & STRATEGY</a>

Spoiler:

<a name="decklist">VIII. Decklist</a>

WIP

<a name="conclusion">IX. Conclusion</a>

Incas are an extremely fun archetype. They can go Synchro-spamming into Effect-negating antimeta-ish. They are quite a flexible archetype, which caused me to fall in love with them. Mind you that it is hard, maybe near impossible to top a YCS/Official tourneys with Incas, so if you're hard core meta duelist, this archetype might not be for you. But if you enjoy the art and challenge in deck-building, then Inca is the right archetype for you.

That's all from me. Good day, and happy deck-building~ ^_^

*poofs into thin air*

<a name="credit">X. Credits</a>

To Wanboar of Pojo whose guide largely influenced my own.
YOU, for reading this guide. =D


Last edited by Roxzen on 2011-09-05, 02:57; edited 2 times in total
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Post  Phoenix 2011-09-01, 09:43

thanks for the info^^,

i was wondering if it is a good idea to add a earthbound immortal to this kind of deck?
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Post  Roxzen 2011-09-01, 09:48

Phoenix wrote:thanks for the info^^,

i was wondering if it is a good idea to add a earthbound immortal to this kind of deck?
No.

EI needs their own deck. Well, if you want to go pure Goodwin, you can put Wiraqocha in your deck. But I don't recommend it, since it won't work well.
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Post  Phoenix 2011-09-01, 10:03

k thanks for telling me, the series at times at be very misleading^^
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Post  Potus-Mat 2011-09-05, 02:25

Dang it Roxzen, I have had an Inca deck I have been meaning to post for a while now...
No love for Gigastone Omega?
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Post  Roxzen 2011-09-05, 02:52

Hmm?

Good point. I suppose I should include him since he have synergy with Ascator.
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Post  Potus-Mat 2011-09-05, 03:12

Roxzen wrote:Hmm?

Good point. I suppose I should include him since he have synergy with Ascator.
Ascator, Supay, Rat, Instant Fusion...
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Post  Roxzen 2011-09-05, 03:26

Potus-Mat wrote:
Roxzen wrote:Hmm?

Good point. I suppose I should include him since he have synergy with Ascator.
Ascator, Supay, Rat, Instant Fusion...
I'm thinking of the effect that triggers when Ascator revives him, and when he dies during the end of the turn, it nuke your opponent S/T, but those works too.
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Post  Potus-Mat 2011-09-05, 13:31

Roxzen wrote:
Potus-Mat wrote:
Roxzen wrote:Hmm?

Good point. I suppose I should include him since he have synergy with Ascator.
Ascator, Supay, Rat, Instant Fusion...
I'm thinking of the effect that triggers when Ascator revives him, and when he dies during the end of the turn, it nuke your opponent S/T, but those works too.
Mhm. Also, you can use Reaper On The Nightmare for your fusion for an emergency Ascator shield or a suicide Ascator hand assault.
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Post  stardust breaker 2011-09-11, 14:48

thanks a lot Very Happy

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Post  someone_else 2011-11-26, 16:39

I run 2 magic planter in my Inca deck, since limit reverse/CotH don't destroy themselves when the monster they're targeting is used for a synchro summon, and extra draw power with the added bonus of clearing up backrow space is always nice.

I'm running a chaos variant that so far has been working pretty well for me. If you want, I could send you a decklist.
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Post  Roxzen 2011-11-26, 22:22

Sure. I'd like to see your build.
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Post  Raye 2011-11-27, 15:33

overall which of the build would you personally go with out of the ones you listed
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Post  someone_else 2011-11-27, 16:04

Roxzen wrote:Sure. I'd like to see your build.

alright, I'll write up the decklist and send it to you by tomorrow
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Post  Roxzen 2011-11-27, 23:32

Salvage Inca is consistent. I would go into that.

Though I haven't summoned Sun and Moon for ages, thanks to Envoy of Brokeness. <_<
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Post  DarkRiku 2011-11-28, 00:24

Not to be a downer but everyone seems to be running Dimensional Prison a lot more now as well.
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Post  Roxzen 2011-11-28, 00:37

DarkRiku wrote:Not to be a downer but everyone seems to be running Dimensional Prison a lot more now as well.
That too. Although with Heavy around, I see a decrease of Prison.
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Post  someone_else 2011-11-29, 21:49

Alrighty, here's my Chaos Inca build, sorry I didn't get it up yesterday, but I never found the time to get on my computer

Monsters (22)

1 Apocatequil
1 Black Luster Soldier - Envoy of the Beginning
1 Chaos Sorcerer
2 Cyber Dragon
1 Doppelwarrior
2 Fire Ant Ascator
1 Honest
1 Junk Synchron
2 Level Eater
2 Oracle of the Sun
1 Sangan
2 Supay
1 The Tricky
2 Tragoedia
1 Tuningware
1 Vice Dragon

Spells (Cool

1 Dark Hole
1 Heavy Storm
1 Instant Fusion
2 Magic Planter
1 Monster Reborn
1 Mystical Space Typhoon
1 One for One

Traps (10)

2 Call of the Haunted
1 Call of the Reaper
1 Dimensional Prison
2 Limit Reverse
1 Mirror Force
1 Skill Drain
1 Solemn Judgment
1 Solemn Warning

Extra (15)

1 Ojama Knight (to go with Instant Fusion)
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Formula Synchron
1 Junk Warrior
2 Moon Dragon Quilla
1 Scrap Dragon
1 Stardust Dragon
2 Sun Dragon Inti
1 T.G. Hyper Librarian
1 Adreus, Keeper of Armageddon
1 Dborak, the King of Heavy Machinery
1 Tiras, Keeper of Genesis

Feel free to make changes and post the decklist in the guide.
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Post  Roxzen 2012-01-15, 03:38

Ah yes, I almost forgot about this guide.

I'll take note of your decklist, someone_else. Need a bit of updating with Interplanetarypurplederpy Dragon, Wind-Up Shark, and what not.

Hmm.... I wonder if I can find a good way to abuse Shark in Inca. Kitty, SS Shark, bounce something, Imitation, Ascator, Shark to level 5, Inca Dragons?

But that sounds too inconsistent. <_<
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