37... 38... 39... 40!: A Guide To Mill Decks
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Karakuri911
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Potus-Mat
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37... 38... 39... 40!: A Guide To Mill Decks
Foolish Burial. Charge Of The Light Brigade. Future Fusion. Most of the time, seeing your opponent using these cards can ruin your day. Not me: it makes me smile. Milling has been a strange concept for the last few formats. It used to be pretty bad, milling your deck out. But then along came these guys...
- These Guys:
- The Monsters:
Hey, that card does not mill! Correct, but it does give many mill decks blazing speed. Such as Empty Jar...
An iffy card, indeed. Now, most mill decks are defensive, but I have found that an offence Insect variant is effective at dealing with slower decks that become terrifying with field presence. 2400 beater makes him pretty unexpected and without equal (Unless they opponent mains Giant Kozaky or Rare Metal Dragon. But if that is the case, why complain?). While technically being a -1, since it will most likely kill something before its effect goes off, it kinda evens out.
Chainsaw's ancestor. Less attack, more drawing, less opportunities. Know yourself out.
Synchro Summons? Yes, mill decks have five boss monster. First off is an Anime card: Dark Synchro monster, Dark Diviner! Nerfed? Yes. Great? Yes! It takes down pretty much any monster and mills three for his troubles. It may seem pretty hard to summon, but Junk Synchron and Dark Bug make him pretty simple...
A pretty old card, but it is worth a look at. Most of the time, it will be a straight up minus, but it DOES have the advantage of forcing the opponent to draw, rather than mill. This technicality has won me more games than you would think. By which I mean, one. It won me one game.
Empty Jar, anyone? Mill decks usually have poor hand control, so this guy is REALLY welcome. Of course, side him out when facing Dark Worlds...
Morphing Jar's brother, and, not joking here, one of the best mill cards that can be run. It has disruption, milling, stalling, and, if the opponent uses Fusions, Synchros, Exceeds, Level 5+ monsters, Nomis, or Semi-Nomis, often a +. I loathe this meme, but I suppose... You mad?
Quite possibly the post boy for mill decks. The biggest miller outside of a certain boss monster, he takes out 12.5% of the opponent's deck. While he does little for field presence, his sheer power makes up for it most of the time.
O, and here is Needle Worm's little brother! While he does mill two fewer cards than Needle, his effect is more flexible, and 1400 DEF can be pretty decent, considering your opponent only sees 700 DEF monster around here...
It refills the opponent's field. It thought I would get that out of the way. It also lets you recycle any FLIP monsters, or go into a Cretin Loop for an amazing defense.
Child's Play, Macromill, Necromill... Whatever you call it, a deck revolving around this card is a murderer of the meta. Seriously, Needle Worm may just have to hand over his throne...
A -1 every turn. Honestly, why use it? 2700 DEF. People have Black Rosed their own field of Synchros and backrow because they could not get around this guy (this was before Scrap Dragon, however...).
An odd choice, but it can be a serious thorn in your opponent's side. Basically, it is a reusable, unreliable, -1, destructible Battle Fader. Fun card, though.
Off from the lucky, into the odd! This guy is mostly used for his Sangan-esque effect, but he has another, often overlooked ability. His ability to grab Vampires and Bone-Towers helps, also.
Not bad. Milling and cowardice. With Pyramid Turtle and Vampire Lord, he can be a pretty decent mill.
Yep, Vampires. It has a nice controlled mill effect, making your opponent mill the stuff they do not want to (Monster Reborn, Dark Hole, Rekindling...). 1550 is not all that much, but...
2000 is not all that much, either... Still, he has all of Lady's power's plus some bonus strength, and an annoying habit of immortality. Plus, he just looks awesome.
And from one Tribute monster to another! Pretty decent, considering it can pop two cards and thin your opponent's deck. Also, you can just Call him for an easy +1. Yes, mill decks like to draw, also.
A miller and a +1 in one! Low attack, yes, but if you were to run, say, Balck Garden and set him...
Galloping in the heavens like thunder, tearing apart the sea of clouds! These hooves will rip across the surface of the Earth! Synchro Summon! Roar, Voltic Bicorn! Our next boss monster and my personal favourite, Voltic Bicorn! Seriously, seven cards. A pain to summon from time to time, but his power... O, the power...
Since many mill monsters are FLIP monsters, this guy is the man for reusing them. Or, y'know, if you need someone to disappear, he knows a guy...
Look at it. No, really, look at it. It is adorable. And it reuses FLIP monsters. If you can keep your monsters on the field, he is worth it. If not, look at it...
The third boss monster, Iron Chain Dragon! Mill three when you hurt your opponent. Not bad, but not the best.
The third of the worm brothers, and the outcast. It has potential, but only in insect swarming mill decks.
No, not a boss monster, but in Insect builds, a strong beater and decent miller.
The fourth boss monster, the being who comes from nowhere to end the game: Doom Dozer! Simple to summon, hard to squish.
The newest and final boss: Heavy Machine King Doboku Zaku! A pain to summon, but not impossible by any means. Mill and pop, along with 3200 ATK...
- The Spells:
Let us start with a card of great fun! Actually, let me just tell you a story: opponent has three Rykos. I have three of these. I win.
In addition to just reset monsters, this card still does its normal duties: preventing Synchro and Exceed summons, blocking attacks, and general spam-stopping.
A/D Changer in Spell form. Less uses, but faster, most of the time.
You would be surprised how often you can fill up your opponent's hand past the max. Best used in Macro builds, just because of Dark Worlds.
Hmm? A Gravekeeper's card? Yep. And, since it is a cost, if you have Macro Cosmos or Dimensional Fissure, they cannot attack.
Seems situational? Torch Golems says: "Hello!" Seriously, he actually works very well with this.
Opponent Summons BLS, JD, Trish, and Brio. You are screwed, right? Not if you used One Day Of Peace! One of my all time favourite cards, it gives you a new card, thins your opponent's deck, and makes you immortal!
- The Traps:
A good card to dodge an attack a do a little milling. Being a -2, it is situational, but perhaps in a swarming variant...
Ugly art, but I never leave home without it. Not so much because it thins the opponent's deck, but because it stops bothersome Spells and Traps. And it thins the opponent's deck.
A funderful side against Lightsworns. This card is begin to be used against Lightsworns. Seriously, look at the art.
- Variants:
- Basic Mill: Basic Mill. Duh. No tricks, no extras. Just deck them out ASAP. MJ, MJ2, Needle, and Warm are at home here, and they brought plenty of reading material with them: Moon and Eclipse. It has a very desert feel. Old jars, dusty books, and insects, y'know? Desert Sunlight also adds speed, here, so that helps, as well...
Anti-Meta Mill: My current main variant. It revolves more around stopping your opponent's plays than milling. Dyna and MJ2 are used to take a bat to their field, MJ reloads the hand and thins the opponent's deck, and Momentary Truce does what it does. D-Fissure is at home, here; but, since that shuts off Veiler, Devil Chain makes a good decoration.
Worm Mill: Needle, Warm, and Shield take advantage of their fast mills here. Insect Neglect and Verdant Sanctuary add a consistent defense, and basic Insect engines (Howling, Goki, Dani) fit right here. Since you mill them very quickly, you can run quite a bit of draw power and still not deck out. O, and perhaps a splashed Plague could add Diviner to back up the forces of Az and Dozer?
Zombie Mill: Bone Tower simply sits their while the opponent dies before Z-Day. Goblin Zombie and Pyramid Turtle make him easy to grab, Zombie Master And Blue-Blooded Oni make his ability easy to abuse, and Plague is, well, Plague. You COULD use Zombie World and Bolt Hedgehog with with Plague and Phoenix to mill over a dozen cards in a turn, but, meh, I have not tried that.
Mill Down: Well, you can either use Tricky, Junk Synchron, Cerubel, and Instant Fusion to get out the boss monsters, or you could use Don, Chainsaw, and Vampires to make a steady force of warriors. Meh. They both work.
Empty Jar: You know how to make this deck...
Last edited by Potus-Mat on 2011-11-13, 21:40; edited 9 times in total
Potus-Mat- Posts : 4412
Birthday : 1994-03-13
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
im guessing this is a going to be longer?
good so far
good so far
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
y u post incomplete guide
i'll be looking forward to this xD
i'll be looking forward to this xD
Metta World Peace- Posts : 816
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Cannot wait for the rest of this. Looking good so far.
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Alrighty, I posted the monsters. Sorry about the post of one, my computer was suffering from Nyan Cat Overload.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Whoops! Sorry! Dark Diviner.Tcbskater wrote:Can we get a name on the non-english Synchro?
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Actually, he can only grab Spear Cretin...Tcbskater wrote:In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Potus-Mat wrote:Actually, he can only grab Spear Cretin...Tcbskater wrote:In terms of Tuners, I think Debris Dragon could use a mention. Grab one of the many level 2's (Needle Worm, Hiro's Shadow Scout) for an easy Iron Chain Dragon.
Doh. Forgot about the 500 att restriction.
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Mill Decks have always been "The Underdog Deck" because when this deck released, many people laughed at the idea because it was slow.. However, nowadays, it's an interesting deck to build because you can add a lot of flavour to it... Cool Article, it would have been cool to see some Mill deck lists though
Master McTucket- Posts : 5
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
I am only 25% done with this article. I still have to post the Spells, Traps, and decklists. And maybe some spoilers so people can get through it without having to set up basecamp.Master McTucket wrote:Mill Decks have always been "The Underdog Deck" because when this deck released, many people laughed at the idea because it was slow.. However, nowadays, it's an interesting deck to build because you can add a lot of flavour to it... Cool Article, it would have been cool to see some Mill deck lists though
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
ah nice to see this article starting to build up nicely keep it up
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Alrighty, the Spells are up! Next up: Traps, decklists, and spoilers!
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
bravo potus +1 rep 4 u i like this but don't hate on my Lightsworns Q_Q
anyways good guide i respect empty jar more now
anyways good guide i respect empty jar more now
Prince Vegeta- Posts : 1178
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
hey potus that last card for magic....i can't read Japanese
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
It is Momentary Truce, Red. Both players draw one, and neither player takes damage until your next turn.Red_Chaos wrote:hey potus that last card for magic....i can't read Japanese
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Potus-Mat wrote:It is Momentary Truce, Red. Both players draw one, and neither player takes damage until your next turn.Red_Chaos wrote:hey potus that last card for magic....i can't read Japanese
Best..Card..Ever.. for decks that don't win from battles or burn.
DarkRiku- Keyblade Wielder
- Posts : 1463
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
You forgot a nice bug. Shield Worm. 2000 DEF and mills 1 for each insect on your side of the field. While you have 2 other insects on the field, Inferno Reckless Summon to make them mill 15 in one shot. You can use Book of Eclipse to help re-use their effects individually and make the opponent draw 3-5 (if IRS is used).
Its difficult to really re-use them, though, but worth it in the right build.
Its difficult to really re-use them, though, but worth it in the right build.
OverlordMMM- Posts : 811
Join date : 2011-05-20
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Nice article, haven't really made any mill decks except for a zombie mill deck that abuses Bone-Tower, Pyramid turtle and those books that revive zombies (no idea what they're called... book of...something? lol) pretty standard i guess but it was a nice deck and what's weird is that milling originally was like a secondary way of victory but it became the primary way of winning most of the time gotta love those Bone-Towers.
Zephyr- Posts : 97
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Updated. Traps added.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
can't wait to see the finished product keep up my man
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
No Cup of Ace?
DHDaegor- Posts : 2
Join date : 2011-10-29
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Because it is either a:DHDaegor wrote:No Cup of Ace?
- 3 (In which case, IT IS A -3)
- OR -
+ 1 (In which case, you are milling yourself as much as this card appeals to milling your opponent)
Either way, not that good of a mill card.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Do you mind giving us the names of the Japanese cards?
WrightJustice- Posts : 78
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Right. I noticed that people keep asking me for this, so I just write the in the little blurb beneath each card.WrightJustice wrote:Do you mind giving us the names of the Japanese cards?
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
potus could you put a spoiler on that first pick for some reason it messes up my computer D:
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Yeah, Lightsworns ruin EVERYTHING. Alright, it is done.Red_Chaos wrote:potus could you put a spoiler on that first pick for some reason it messes up my computer D:
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Potus-Mat wrote:Yeah, Lightsworns ruin EVERYTHING. Alright, it is done.Red_Chaos wrote:potus could you put a spoiler on that first pick for some reason it messes up my computer D:
thank you for accommodating for me
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Updated with a fancy new name.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
Lovelace- Posts : 3396
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Fine...N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
But it is no fun if I just give decklists...
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Potus-Mat wrote:Fine...N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
But it is no fun if I just give decklists...
Just give us a skeleton then.
Lovelace- Posts : 3396
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Done. Kinda. I gave a list of the variants, described the strategies and some of the main cards each variant uses, and called it a day.N Harmonia wrote:Just give us a skeleton then.Potus-Mat wrote:Fine...N Harmonia wrote:Mm, this guide doesn't really seem to be teaching us how to play a deck. It seems to simply list a bunch of cards with mill effects, and plenty of those cards won't even fit in the same deck imo. You don't even say how many of each card we should run. And in the decks section, you tell us to go make our own instead of atleast giving us a skeleton to work with....
But it is no fun if I just give decklists...
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
so no decklist?
Red_Chaos- Posts : 2312
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Any decklists made would either be too generic or too specific to be helpful.
Unfortunately, thats one of the issues with mill decks, either they work or they don't. Very little in-between unlike other deck types.
If you want some lists, I can make some, though, from my experience.
Unfortunately, thats one of the issues with mill decks, either they work or they don't. Very little in-between unlike other deck types.
If you want some lists, I can make some, though, from my experience.
OverlordMMM- Posts : 811
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
I have been running mill decks for ten years; they are my specialty.OverlordMMM wrote:Any decklists made would either be too generic or too specific to be helpful.
Unfortunately, thats one of the issues with mill decks, either they work or they don't. Very little in-between unlike other deck types.
If you want some lists, I can make some, though, from my experience.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Gift of Greed is a nice card to use. Even though it does add to the hand rather than to the graveyard, I find that the +2 can make a difference. Dark World Dealings and Card Destruction work nicely too and Magical Mallet can help rid you of problematic dead hands.
Dimes- Posts : 30
Join date : 2011-08-29
Re: 37... 38... 39... 40!: A Guide To Mill Decks
GOG just gives me a -1, not really that great, except for maybe in Greed burn decks. Dealings is also a -1, and does not mill enough to be worth it. Destruction is pretty good in these decks, but Dark Worlds will...Dimes wrote:Gift of Greed is a nice card to use. Even though it does add to the hand rather than to the graveyard, I find that the +2 can make a difference. Dark World Dealings and Card Destruction work nicely too and Magical Mallet can help rid you of problematic dead hands.
Mallet is just not good in most decks.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
A nice article, got me inspired into making one, specially giving a use to those lil insects, I even found myself using Maxx "C", a card I used to avoid.
Lightsworns can give a pesky time, at least there's good ol' trusty light-imprisioning mirror to side.
Lightsworns can give a pesky time, at least there's good ol' trusty light-imprisioning mirror to side.
Pkmn337- Posts : 102
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Thanks. But I find that Light Of Destruction, while dangerous, is a much more hilarious side.Pkmn337 wrote:A nice article, got me inspired into making one, specially giving a use to those lil insects, I even found myself using Maxx "C", a card I used to avoid.
Lightsworns can give a pesky time, at least there's good ol' trusty light-imprisioning mirror to side.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
if you have a messy hand and your objective is to discard anyways i recommend Into the Void.
Draw 1, at the end of the turn, discard all.
Draw 1, at the end of the turn, discard all.
Arkadio- Posts : 21
Join date : 2011-11-20
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Meh. It depends on the build. In anti-meta mill, most of the hand is set. In Zombie mill, monsters in hand is an asset, and so on.Arkadio wrote:if you have a messy hand and your objective is to discard anyways i recommend Into the Void.
Draw 1, at the end of the turn, discard all.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
No Zenmaister? He works wonders for the deck. ^^;
Karakuri911- Posts : 183
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
Potus-Mat wrote:Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Well I use Des Feral Imp, so its easy for my build.
Karakuri911- Posts : 183
Join date : 2011-08-09
Re: 37... 38... 39... 40!: A Guide To Mill Decks
Not my first choice, but I suppose its high DEF and and effect do merit a use.Karakuri911 wrote:Well I use Des Feral Imp, so its easy for my build.Potus-Mat wrote:Level Four monsters do not have Milling Flip effects. Pretty hard to use them together.Karakuri911 wrote:No Zenmaister? He works wonders for the deck. ^^;
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
A deck with lvl 3 and lower monsters based on cards like gravity bind limit area b etc and effs that piercing damage your opponents LP mixed with soul releases d.d. dynamite, macrocosmos soul absorption... can built not only a very powerfull deck that not anly kills the graveyards but also protect your monsters from attacks and pikeru magician gren maju garzett banisher of the lightgravekeeper servant stealth bird robbin gobblin will also kill you opp LP and hand also get your LP to numbers impossible to believe
stevessj4- Posts : 1
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
But Burn ≠ Mill.
Potus-Mat- Posts : 4412
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Re: 37... 38... 39... 40!: A Guide To Mill Decks
I like using Card Destruction with serial spell too, it can be brutal.
Pkmn337- Posts : 102
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