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Spoon's Archetype Support - Today's Topic: Charmers

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Spoon's Archetype Support - Today's Topic: Charmers Empty Spoon's Archetype Support - Today's Topic: Charmers

Post  Spoon 2011-09-07, 18:50

I made these cards a while ago over at YCM. I like them and I want them to be made, so I took them and threw some new problem-solving card text at it. Here they are, constructive criticism is highly appreciated Very Happy

Light Spirit Art - Acceptance
Continuous Spell Card
While you control a face-up "Charmer" monster, all monsters you control that have the same Attribute as that monster can be treated as 2 Tributes for the Tribute Summon of a monster with that Attribute.

Dark Spirit Art - Sacrifice
Quick-Play Spell Card
Tribute 1 monster you control by the effect of a "Charmer" monster; Add 1 monster with the same Attribute as the Tributed monster from your Graveyard to your hand.

Earth Spirit Art - Preparation
Continuous Trap Card
Once per turn, during either player's Main Phase: You can flip 1 "Charmer" monster you control to face-down Defense Position. While you control an opponent's monster by the effect of a "Charmer" monster, face-up "Charmer" monsters you control cannot be targeted and are unaffected by the effects of your opponent's Spell and Trap Cards.

Fire Spirit Art - Bonding
Quick-Play Spell Card
Activate only if the effect of a "Charmer" monster is activated. That "Charmer" monster and the monster you took control over gain 1000 ATK. During the End Phase: Banish the monster you took control over and gain Life Points equal to its original ATK.

Water Spirit Art - Flexibility
Normal Spell Card
Send 1 monster from your hand or field to the Graveyard; All face-up monsters your opponent controls are treated as the sent monsters Attribute, until your opponent's next End Phase. During this turn, each time you take control of a monster with that Attribute, draw 1 card.

Wind Spirit Art - Extraction
Normal Trap Card
Special Summon 1 "Charmer" monster from your hand or Graveyard in face-down Defense Position.

A Charming World
Field Spell Card
Face-up "Charmer" monsters gain 1000 DEF. During your Draw Phase, instead of conducting your Normal Draw: You can banish 1 monster in your opponent's Graveyard; Add 1 "Charmer" monster with the same Attribute as the banished monster from your Deck to your hand.

Dharc, Charmer of the Dead
DARK | Level 5

[Spellcaster/Fusion/Effect]
"Dharc, the Dark Charmer" + 1 monster controlled by the effect of "Dharc, the Dark Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. Once per turn: You can send 1 monster in your hand to the Graveyard to target 1 monster with the same Level as the sent monster in your opponent's Graveyard; Special Summon it to your side of the field. A monster Summoned this way cannot be Tributed or used as a Synchro or Xyz Material Monster and is banished during the End Phase.
ATK/1500 DEF/2500

Wynn, Divine Wind Charmer
WIND | Level 5

[Spellcaster/Fusion/Effect]
"Wynn, the Wind Charmer" + 1 monster controlled by the effect of "Wynn, the Wind Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. Once per turn: you can return 1 other monster you control to your hand: Look at your opponent's hand and Special Summon 1 monster from your opponent's hand whose Level is equal to or lower than the Level of the returned monster to your side of the field in face-up Attack Position. A monster Summoned this way cannot be Tributed or used as a Synchro or Xyz Material Monster and is returned to your opponent's hand during the End Phase.
ATK/1500 DEF/2500

Hiita, Charmer of Catastrophy
FIRE | Level 5

[Spellcaster/Fusion/Effect]
"Hiita, the Fire Charmer" + 1 monster controlled by the effect of "Hiita, the Fire Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. Once per turn: you can banish 1 face-up Attack Position monster your opponent owns that you control and inflict damage to your opponent equal to its original ATK. You cannot Normal Summon during the turn this effect is activated.
ATK/1500 DEF/2500

Eria, Charmer of the Sea
WATER | Level 5

[Spellcaster/Fusion/Effect]
"Eria, the Water Charmer" + 1 monster controlled by the effect of "Eria, the Water Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. Each time you take control of a monster, draw 1 card. Monsters your opponent owns and you control cannot be destroyed by battle.
ATK/1500 DEF/2500

Aussa, Gaia's Charmer
EARTH | Level 5

[Spellcaster/Fusion/Effect]
"Aussa, the Earth Charmer" + 1 monster controlled by the effect of "Aussa, the Earth Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. Once per turn: You can take control of 1 face-down monster your opponent controls. That monster cannot be Tributed or used as a Synchro or Xyz Material monster and is returned to your opponent during the End Phase in face-up Attack Position (Flip effects are not activated this time). It cannot change it's battle position (except by a card effect) until your next End Phase.
ATK/1500 DEF/2500

Lyna, Luminescent Charmer
LIGHT | Level 5

[Spellcaster/Fusion/Effect]
"Lyna, the Light Charmer" + 1 LIGHT monster controlled by the effect of "Lyna, the Light Charmer"
Must be Special Summoned from your Extra Deck by returning the above cards you control to their owner's Deck, and cannot be Special Summoned by other ways. When this card is Special Summoned: Take control of 1 face-up monster your opponent controls. It's ATK is doubled, it cannot be Tributed or used as a Synchro or Xyz Material Monster, cannot attack your opponent directly and is returned to your opponent during the End Phase. Once per turn: you can return 1 "Charmer" monster in your Graveyard to your Deck; draw 1 card.
ATK/1500 DEF/2500

Spoon
Spoon


Posts : 361
Birthday : 1989-10-15
Join date : 2011-05-20

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Post  HEBS721 2011-09-07, 19:47

These are awesome. The Charmers are in desperate need of more support. For the Lyla fusion monster, did you intend to have it return the monster with its increased attack still intact?

"It's ATK is doubled, it cannot be Tributed or used as a Synchro or Xyz Material Monster, cannot attack your opponent directly and is returned to your opponent during the End Phase."

If you didn't then try this:

"It's ATK is doubled until the End Phase, it cannot be Tributed or used as a Synchro or Xyz Material Monster, cannot attack your opponent directly and is returned to your opponent during the End Phase."
HEBS721
HEBS721


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Post  Spoon 2011-09-08, 05:14

HEBS721 wrote:These are awesome. The Charmers are in desperate need of more support. For the Lyla fusion monster, did you intend to have it return the monster with its increased attack still intact?
Actually, I wanted it so that all effects end during the End Phase, so it can be Tributed again, its ATK go back to its original value and so on. Don't quite know how to word that... suggestions?
Spoon
Spoon


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