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Chain Material

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lazerbeamx
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Chain Material Empty Chain Material

Post  darkreborn 2011-12-28, 15:50

Chain Material ChainMaterialPTDN-EN-SP-1E
"Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase."

this card is great, there are so many uses for this card that it just sad that people cant see them.
basic uses:
1)in your opponent turn, use a Quick-Play Spell\Trap that fuse to summon a strong Monster on your opponent turn.
2)use to summon a quick E-Hero Absolute Zero to destroy your opponent Monsters at the End Phase, or use Mask Change to Acid and clear your opponent field
3)Summon E-Hero The Shining to get 2 Monsters from your Deck\Grave to the hand (after it is destroyed at End Phase)
4)combine this card with Fusion Gate to summon as many fusion Monster as you want, and use them to Xyz\Synchro Summon
5)The Pyro-Machine OTK (with Fusion Gate):
summon 3 Blaze Fenix, the Burning Bombardment Bird and burn your opponent (summon and set as many cards as you can) and then summon Ignition Beast Volcannon to burn the rest of your opponent LP (work great with Grinder Golem)
6)Gustaph-Electrum OTK (again, with Fusion Gate)
Summon 2 Electrum, Xyz Summon then burn for 2000. summon Gaia using 1 Electrum and Max and another one using the 1st Gaia and the 2nd Electrum. Summon a 3rd Electrum and continue fuse Electrums and Gaia until your opponent Life Point reach 0 (http://yugioh.wikia.com/wiki/Super_Dreadnought_Cannon_Express_Gustaph_Max)
7)Fenix-Electrum OTK:
same as before, Just summon Electrum, Fenix and Nova Master to burn your opponent LP to 0
8)Heavy Machine Mill OTK
again, Electrum, Lv 5 Hero Fusions (Mariner and Steam Healer) combined with Heavy Machinery King Doboku Zaku
9)summon a killer Machine Fusion (one of the Cyber Dragons) and equip it with Heavy Mech Support Platform to keep it safe
there are many combos and all of them are great, so you can give this card a try
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Chain Material Empty Re: Chain Material

Post  LuzCeleste 2011-12-28, 15:58

This + gem-knights = lol...
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-28, 16:06

I really wish they didnt make this card. Chain Material only shines in Fusion based OTK decks
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Post  raidou 2011-12-28, 16:26

they could ban fusion gate that would probably kill all the FTKs
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Chain Material Empty Re: Chain Material

Post  darkreborn 2011-12-28, 16:31

after the release of Xyz Monster, probably since this is a large amout of OTK using only 2 cards.
BTW Own of Luck+Cat of Il Omen is an great engine for this deck. which also give you access to necrovalley to lock your opponent until you set the OTK
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-28, 16:32

raidou wrote:they could ban fusion gate that would probably kill all the FTKs

That would kill every OTK and FTK to start with. Thing is, Chain Material is the card that makes them actually happen.
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Post  kangtuji 2011-12-28, 19:45

darkreborn wrote:Chain Material ChainMaterialPTDN-EN-SP-1E
"Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase."

this card is great, there are so many uses for this card that it just sad that people cant see them.
basic uses:
1)in your opponent turn, use a Quick-Play Spell\Trap that fuse to summon a strong Monster on your opponent turn.
2)use to summon a quick E-Hero Absolute Zero to destroy your opponent Monsters at the End Phase, or use Mask Change to Acid and clear your opponent field
3)Summon E-Hero The Shining to get 2 Monsters from your Deck\Grave to the hand (after it is destroyed at End Phase)
4)combine this card with Fusion Gate to summon as many fusion Monster as you want, and use them to Xyz\Synchro Summon
5)The Pyro-Machine OTK (with Fusion Gate):
summon 3 Blaze Fenix, the Burning Bombardment Bird and burn your opponent (summon and set as many cards as you can) and then summon Ignition Beast Volcannon to burn the rest of your opponent LP (work great with Grinder Golem)
6)Gustaph-Electrum OTK (again, with Fusion Gate)
Summon 2 Electrum, Xyz Summon then burn for 2000. summon Gaia using 1 Electrum and Max and another one using the 1st Gaia and the 2nd Electrum. Summon a 3rd Electrum and continue fuse Electrums and Gaia until your opponent Life Point reach 0 (http://yugioh.wikia.com/wiki/Super_Dreadnought_Cannon_Express_Gustaph_Max)
7)Fenix-Electrum OTK:
same as before, Just summon Electrum, Fenix and Nova Master to burn your opponent LP to 0
8)Heavy Machine Mill OTK
again, Electrum, Lv 5 Hero Fusions (Mariner and Steam Healer) combined with Heavy Machinery King Doboku Zaku
9)summon a killer Machine Fusion (one of the Cyber Dragons) and equip it with Heavy Mech Support Platform to keep it safe
there are many combos and all of them are great, so you can give this card a try

1. Monster will destroyed at end phase
Useless and waste the trap + quickspell

2. You cann't attack


Chain material are better works in Burner/OTK HERO instead spawming HERO
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-28, 20:05

Kang, Chain Material has always been an OTK/FTK card.

Really wish this would get banned even with the lack of Gustaph FTKs in the meta.
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Chain Material Empty Re: Chain Material

Post  Saturn 2011-12-28, 20:22

Tsunayoshi wrote:Kang, Chain Material has always been an OTK/FTK card.

Really wish this would get banned even with the lack of Gustaph FTKs in the meta.

It probably will if the Electrum-Gustaph OTK gets popular, cos that shit is easy to pull off.
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Chain Material Empty Re: Chain Material

Post  OverlordMMM 2011-12-28, 20:25

Its not consistent enough to really be a threat to the meta, and by itself its lackluster. Its the combo of this and Gate thats deadly.

Also, this + Vehicroid Connection makes instant 2 card beatsticks that can't be destroyed by effects. Thats always fun, especially if you have Jumbo Drill combined with Limiter Removal.
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-28, 20:29

Nebuwah wrote:
Tsunayoshi wrote:Kang, Chain Material has always been an OTK/FTK card.

Really wish this would get banned even with the lack of Gustaph FTKs in the meta.

It probably will if the Electrum-Gustaph OTK gets popular, cos that shit is easy to pull off.

Dragoon Control also abused the hell out of Chain Material in its heyday.

Point is, Chain Material is nothing but unhealthy in every way Mass Driver was.

Overlord: You are forgetting that most decks that attempted to OTK via attacking did not work out at all. Fusion Gate also has always been used as designed and stops being abusive the very moment that Chain Material is taken out of the equation.

As for VCZ, Roids being a mostly fail archetype to start with, they can afford to get away with their one powerful trump card because its almost impossible to normally summon their big bosses without Chain Material.
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Post  OverlordMMM 2011-12-28, 21:00

I never said anything about OTKing. I just mentioned The Vehicroid combo.

This also can be somewhat useful in Destiny End Dragoon decks, too.
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Post  Tsunayoshi 2011-12-28, 21:03

OverlordMMM wrote:I never said anything about OTKing. I just mentioned The Vehicroid combo.

This also can be somewhat useful in Destiny End Dragoon decks, too.

Dragoon Control is seriously the weakest of the decks that use Chain Material, and even then it brings good reason to ban the card if it ever brings out a consistent FTK.
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Post  OverlordMMM 2011-12-28, 21:38

If there is a consistent one, then its ban worthy, or limit worthy.
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Post  Tsunayoshi 2011-12-28, 21:48

OverlordMMM wrote:If there is a consistent one, then its ban worthy, or limit worthy.

ElectrumGustaph FTK is the most consistent I've heard of
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Chain Material Empty Re: Chain Material

Post  Saturn 2011-12-28, 22:19

Tsunayoshi wrote:
OverlordMMM wrote:If there is a consistent one, then its ban worthy, or limit worthy.

ElectrumGustaph FTK is the most consistent I've heard of

It can't be an FTK, you have to wait for Chain Material. It'd be an FTK with Temple of the Kings/Makurya.
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Post  kangtuji 2011-12-28, 22:28

There is a very tiny chance FTK

with involving bubbleman and bubble magic
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-28, 22:31

Nebuwah wrote:
Tsunayoshi wrote:
OverlordMMM wrote:If there is a consistent one, then its ban worthy, or limit worthy.

ElectrumGustaph FTK is the most consistent I've heard of

It can't be an FTK, you have to wait for Chain Material. It'd be an FTK with Temple of the Kings/Makurya.

Whatever, its pretty unhealthy to let any 2 card guaranteed OTK float around. Konami showed they could at least keep them away when they killed Fish Quasar.
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Chain Material Empty Re: Chain Material

Post  Miror B. 2011-12-28, 23:24

Nebuwah wrote:
Tsunayoshi wrote:
OverlordMMM wrote:If there is a consistent one, then its ban worthy, or limit worthy.

ElectrumGustaph FTK is the most consistent I've heard of

It can't be an FTK, you have to wait for Chain Material. It'd be an FTK with Temple of the Kings/Makurya.

Bubbleman and Bubble Illusion.
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Chain Material Empty Re: Chain Material

Post  Saturn 2011-12-29, 07:32

Miror B. wrote:
Nebuwah wrote:
Tsunayoshi wrote:
OverlordMMM wrote:If there is a consistent one, then its ban worthy, or limit worthy.

ElectrumGustaph FTK is the most consistent I've heard of

It can't be an FTK, you have to wait for Chain Material. It'd be an FTK with Temple of the Kings/Makurya.

Bubbleman and Bubble Illusion.

Uh... yeah... I meant a consistent one, not one that has an extremely low chance to ever happen.
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Chain Material Empty Re: Chain Material

Post  shonenhikada 2011-12-29, 07:50

This is my feelings towards this card.

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Post  Ultimate lol 2011-12-29, 09:21

All decks running chain material have to run cards that generally don’t work well without the chain material combo. I have yet to see a Chain material OTK deck that could hold itself consistently without the combo. Way too many dead draws most of the time.
But if you guys wanna limit the card I see no problem with it. The decks that run it competitively only run 1, max 2 of it anyway. I'm talking about HERO Gate variants with this card as tec (namely Rainbow Gate).

To my opinion the card is not even close to limit/ban worthy but if everybody wants it I don't really see a problem with it.
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Chain Material Empty Re: Chain Material

Post  darkreborn 2011-12-29, 09:54

if they will ban Chain Material, they to ban\limit many other cards before it. this card only work in certain decks and its not as strong as many other cards that work in a specific deck like REDM, Master Hyperion, Grapha or Ultimate Offering (in Gadgets) that all of them are realy broken in their own deck
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Post  shonenhikada 2011-12-29, 12:26

Rescue rabbit will be banned before this folks
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Chain Material Empty Re: Chain Material

Post  LuzCeleste 2011-12-29, 12:36

Ultimate lol wrote:All decks running chain material have to run cards that generally don’t work well without the chain material combo. I have yet to see a Chain material OTK deck that could hold itself consistently without the combo. Way too many dead draws most of the time.
But if you guys wanna limit the card I see no problem with it. The decks that run it competitively only run 1, max 2 of it anyway. I'm talking about HERO Gate variants with this card as tec (namely Rainbow Gate).

To my opinion the card is not even close to limit/ban worthy but if everybody wants it I don't really see a problem with it.
I have a gem-knight deck that runs this card pretty consistently, though I only use chain material to bring out big eye Xyz... I was able to summon 2 big eyes and take over my opponent's Hyperion and stardust in 1 turn, pretty awesome.

I'm not sure if it's ban worthy, chain is vulnerable not only to being mst'd but also negated... I only run one, the deck has to be able to hold together without the use of chain material....
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Post  Phraxure 2011-12-29, 12:47

I love N for making that gustaph OTK. 6000 minimum damage, possible OTK with Dogma too if he destroys a 2000+ monster.
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Chain Material Empty Re: Chain Material

Post  012yArthur0 2011-12-29, 13:28

This card isn't that broken at sounds, as Luz Celeste mentioned.

Anyway, Gold Sarc just plain support for this card.
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Post  darkreborn 2011-12-29, 13:33

why minimum 6000 and Dogma? you keep summonig Electrum, Gaia and Gustaph and you can kill your opponent no matter how high his\her LP is
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Post  Saturn 2011-12-29, 13:36

darkreborn wrote:why minimum 6000 and Dogma? you keep summonig Electrum, Gaia and Gustaph and you can kill your opponent no matter how high his\her LP is

N's OTK used Worm Zero and Destiny Heroes, not Electrum.
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Post  Exiled 2011-12-29, 13:44

Its only real place is in OTK's
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Post  Saturn 2011-12-29, 13:47

Exiled108 wrote:Its only real place is in OTK's

Way to repeat what EVERYONE ELSE has said, Mitch.
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Post  LuzCeleste 2011-12-29, 13:56

Exiled108 wrote:Its only real place is in OTK's
why are you all so narrow minded?

Do you guys seriously think this card is only usable in silly OTK, strategies?

This late game is amazing, I'll use gem knights as example, you activate chain material and you have a couple gem-knights on grave... Do you know how many combos you can do with that?

Also combining this with return from different dimenension works wonders.

It's a huge trump card, specially with xyzs around...

Personally I love summoning prim aura, using his effect by discarding my own gem-knight fusion and destroying 1 of the opponent's monsters, then getting fusion back by banishing from grave using chain material and summoning a second prism aura, then using his effect as well then overlaying both prism auras for big eye
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Post  Saturn 2011-12-29, 14:05

Gem-Knights have better things to do that lose all their GKF fodder and go into Big-Eye. Gem-Knights are supposed to OTK, and not with this.
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Post  3E-hero neos 2011-12-29, 14:09

This card is not only for OTK's, Roids prove it!
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Post  Saturn 2011-12-29, 14:16

Roids suck. Talk about good decks, not fail ones.
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Post  LuzCeleste 2011-12-29, 14:31

Nebuwah wrote:Gem-Knights have better things to do that lose all their GKF fodder and go into Big-Eye. Gem-Knights are supposed to OTK, and not with this.
same narrow minded mentality I was talking about, 1 deck specially not one as veritile and flexible as gem-knights doesn't only employ 1 strategy to win. If you can't look past the simple generic ideas, fine, but don't say that's their only option for gameplay, cause it's not.
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Post  Saturn 2011-12-29, 14:32

LuzCeleste wrote:
Nebuwah wrote:Gem-Knights have better things to do that lose all their GKF fodder and go into Big-Eye. Gem-Knights are supposed to OTK, and not with this.
same narrow minded mentality I was talking about, 1 deck specially not one as veritile and flexible as gem-knights doesn't only employ 1 strategy to win. If you can't look past the simple generic ideas, fine, but don't say that's their only option for gameplay, cause it's not.

It's the only successful one. Use it in casual play, that's fine. Use it competitively, you're toast.
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Post  LuzCeleste 2011-12-29, 14:39

Nebuwah wrote:
LuzCeleste wrote:
Nebuwah wrote:Gem-Knights have better things to do that lose all their GKF fodder and go into Big-Eye. Gem-Knights are supposed to OTK, and not with this.
same narrow minded mentality I was talking about, 1 deck specially not one as veritile and flexible as gem-knights doesn't only employ 1 strategy to win. If you can't look past the simple generic ideas, fine, but don't say that's their only option for gameplay, cause it's not.

It's the only successful one. Use it in casual play, that's fine. Use it competitively, you're toast.
I've heated, dws, agents and six samurais using non-OTK strategies with gem knights, just cause you can't do it doesn't mean it's not possible, if you don't believe me I can prove it.
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Post  Saturn 2011-12-29, 14:44

Just because you've done it against Fail Worlds and the oh-so crippled Six-Sams doesn't make it good, either. I don't run Gem-Knights, even though I know how to run them.
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Post  HarleyThomas 2011-12-29, 14:48

I was hoping someone would explain how this card works, but something much more interesting has sparked up.
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Post  Eliwood 2011-12-29, 14:50

HarleyThomas wrote:I was hoping someone would explain how this card works, but something much more interesting has sparked up.
Mmm... I just came by this thread right now, it seems some sort of argument is going on, the argument I found more interesting than the card for reasons I won't explain but...

The card is simple, when you fusion summon a monster, you can banish cards from your hand/field/deck/graveyard and use those as fusion material monsters.

You can't attack during that turn, and the fusion summoned monster(s) is destroyed during the end phase.

I found this card rather useful in my Hero Gate and Gem Knight decks, especially when I use it during the opponent's turn with super poly.
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Post  HarleyThomas 2011-12-29, 14:52

It would appear I'm missing something, but the whole not being able to attack followed by losing a just summoned monster sounds kinda crap.
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Chain Material Empty Re: Chain Material

Post  Saturn 2011-12-29, 14:56

That's why it's meant for OTKs, generally with Gustaph Max; Using Electrum, Gaia, and Gustaph Max to constantly recycle monsters used as fusion material and deal 8000 damage in one turn.
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Post  Eliwood 2011-12-29, 14:57

HarleyThomas wrote:It would appear I'm missing something, but the whole not being able to attack followed by losing a just summoned monster sounds kinda crap.
Well, you could always use the fusioned monsters as xyz materials for high rank cards like Big Eye and Gustaph.
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Post  LuzCeleste 2011-12-29, 15:05

Nebuwah wrote:Just because you've done it against Fail Worlds and the oh-so crippled Six-Sams doesn't make it good, either. I don't run Gem-Knights, even though I know how to run them.
like I said don't believe me, I'll prove it, I know what casual and meta are and the differences, I know when I'm running a deck capable of competing in meta and when I'm not, throw w/e you consider competitive deck at me, I'll fight it.

Regardless we are sorta derailing the thread, both chain material and gem-knights hake more options than just simple OTK. Both at casual and competitive levels.
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Post  darkreborn 2011-12-29, 15:10

using Gem-Knight fusion traps is great to stop an attack on your opponent turn by summoning Zirc or Master Dia.
also, for someone who plays for fun and wants to summon Dragon Master Knight or Blue-Eyes Shining Dragon, its great
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Post  MrChillmatic 2011-12-29, 16:52

https://www.youtube.com/watch?v=Y1RrK-HOpB4

Basically an OTK card when combined with fusion Gate for example.
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-29, 18:09

Its already been established that Chain Material is an OTK/FTK card. If anything gets meta using this, Chain Material will be the card to get banned for sure in the combo.
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Post  OverlordMMM 2011-12-29, 18:10

It can be used outside of OTK decks, but its difficult to use it without the use of Fusion Gate. If you use plain old Polymerization, its difficult to retrieve it. There aren't any good fusion substitutes outside of Hero and Gem Knight Decks.

Roids and Machines have some, but even then its still is harmful since they get destroyed at the End Phase. Its basically a failed toolbox card that provides only a few options.
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Chain Material Empty Re: Chain Material

Post  Tsunayoshi 2011-12-29, 18:12

OverlordMMM wrote:It can be used outside of OTK decks, but its difficult to use it without the use of Fusion Gate. If you use plain old Polymerization, its difficult to retrieve it. There aren't any good fusion substitutes outside of Hero and Gem Knight Decks.

Roids and Machines have some, but even then its still is harmful since they get destroyed at the End Phase. Its basically a failed toolbox card that provides only a few options.

That is why the card is nothing more than an OTK/FTK enabler. Fusion Gate is not busted without Chain Material and Chain Material only shines when it is used in huge damage combos.

Decks that dont use it only for consistency, cant get the full effect of Chain and will never get onto Konami's radar.
Tsunayoshi
Tsunayoshi


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Chain Material Empty Re: Chain Material

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